How to solve WW/BM Inflation


Ad Astra

 

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Originally Posted by Fury Flechette View Post
Finally, as other posters have pointed out, simply reducing the amount of influence that can be stored won't do a thing to reduce price inflation. That's flawed logic. The issue isn't just storage but also how quickly a player can accumulate influence. I can get from 0 to the influence cap in 6 days. I've done it 9 times. There are other players that can gain influence just as fast (if not faster). The restriction you'd put on how much influence we can carry wouldn't affect us much at all. Further, I have multiple characters I can farm with, so I could even rotate them as I needed.
How do you manage to get inf that fast? What's the procedure?

I certainly hope it doesn't involve playing the game 16 hours a day. Inquiring minds want to know!!


 

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Originally Posted by Fleeting Whisper View Post
... on the live servers
Or outside any closed beta that I am aware of.

Given that I'm not aware of level 51+ recipes dropping and there were a number of closed betas that I didn't get invited to, I'm willing to concede that they may have dropped during a closed beta. However since none of that ever was open to the public at large (open beta) or done outside development (live servers), I can safely discount any information that stayed within the closed development system. As we both know, what changes in closed beta stays in closed beta.




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Closed Beta like Fight club.

NDA say "Do not talk 'bout Fight Club".

Er...wait.


 

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Originally Posted by Uruare View Post
What do people perceive as being in demand, and why? According to the market, a very specific variety of IO's.

Why? Why would they want those overpriced things? The set bonuses off them aren't -that- much superior to those found on rare or even uncommon IO's, so what is -really- pushing that market?
Well, I can't speak for others, but I'm only here for the set bonuses. I AM well aware that in general, the purple and PvP bonuses aren't that much better than less rare IOs, and often are NOT your best alternative. But sometimes they ARE. I want the best. Not the rarest, just the best. My Katana/Dark has a vendor trash Nightmare and a Gladiator's Armor +3% defense. There are several orders of magnitude difference between the two in price. But both served their purposes better than any alternatives available to me, so both went in.

I seriously don't advise people to follow my lead here, but when I want something in the game, I'm willing to put in the effort to get exactly that, and not something 99% as good. If there are a lot of people like me, well, that's one reason why some things are so expensive. I'm not a buy it nao guy, but I'll pay what it takes to get what I want as a patient bidder. I don't think I have a "that price is too high" setting for my Monopoly money. So maybe I'm part of the problem. On the other hand, while chasing after that stuff, I'm also generating a huge quantity of less rare recipes that I tend to dump on the market for below equilibrium price because they aren't worth my time and slots. So I might push up prices on the most expensive items, but I push down prices on everything else. Willing to settle for a build that's 90% as good as mine? You can get it for less than 10% the price. As you've said elsewhere, you can make a really good build for hundreds of millions.


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"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
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Originally Posted by Uruare View Post
We're all fine with expensive and work in my social circles. What we're not ok with is blatant foolery, and what I for one see transpiring in those markets is absolutely foolish in regard to Melee, Targeted AoE, PBAoE and PVP IO's.

But, to specifically answer your question rather than just pontificate, to make a perfectly good and very effectively IO'd toon, it costs no more than 500-700 mil, provided one goes light on LotG globals, high-demand uniques and Numinas.

One can even purple out non-PVP-valuable powers on various AT's for relatively little, which indicates that the real crux of the problem is somehow centric to PVP-Valuable IO's.

Does this indicate that the 'hardcore PVPers' are the real mainstay of "The Problem"? Frankly, I dunno; too soon to tell.
...NO.

You just... you have no idea what's going on, do you?

The reason PVP IOs are so stupid expensive isn't because they're so good for PVP, it's because they're so good and /nobody PVPs./ The issue is that these recipes are as good as if not better than the readily available recipes for the same sets, but they never drop because there's not enough PVP happening for there to be a steady supply of them.

The recipes that are expensive aren't so because they're better for PVP, but because they're better for PVE. Melee damage, PBAOE, Targeted AOE... These are the best sets for killing foes through normal play. PBAOE isn't even viable in PVP! There's only one two ATs for whom multiple foes at once are really an issue, and controller pets aren't much of a threat at all. If AOE matters at all in PVP, it's only to fight Masterminds.

Uruare, at this point I am forced to assume that not only do you not know what you're talking about as far as economics go, but you don't actually know how the game works. Gladiator's Armor +3 Defense is stupid expensive because the only reason a character would possibly not want it is if they have no resistance powers in their build at all. It is at LEAST a 6% mitigation to all incoming damage, and as a PVP drop it is incredibly rare. This is why it's so expensive, not because the "hardcore PVPers" are driving up the prices.


You seem to be trying to tell us, though, that because inf sellers profit off certain aspects of the market, we should not use those aspects of the market. You're also telling us to purposely make stupid marketing decisions to not be evil. And you're suggesting that if we have all our purple drops and all the IOs we want, we'll have plenty of other rewards to get...

...Except we don't. There's currently really only 3 badges per side that are prestigious: Master of Whatever Task/Strike Force. As an MMO, the goal in this game for most of us is to make our characters as good as they possibly can be. Until GR's new endgame content comes out, the only way to improve my main is purple recipes (he's got all the accolades that have effects, save some day job ones) and PVP recipes. Yes, the bonus is relatively small, but it's still a bonus, a slow increase in power... And with my character slotted the way he is, if I were to shell out for the Gladiator +3 Defense, that would be something like 15% survivability increase for my character.

I've experienced most of the content redside has to offer. While I do have blue toons as well, I don't want to abandon my redsider just because I've done everything. Thus, I'm trying to improve him further and further.

If purples become more common, we'll need something else silly rare for people to strive for... That's what is FUN for a lot of us. And if working to improve your character isn't fun to you, well... Stop playing an MMO. Go try "Sonic the Hedgehog 3" that's a good game with no grind... Oh, I suppose collecting all 7 Emeralds might be a bit much, huh? What with it requiring you to spend time hunting and collecting rings and all that.


I'm Daniel Stevens, and I'm a completionist... Don't threaten me with the prospect of something that's easy to complete.


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I'm Daniel Stevens, and I'm a completionist... Don't threaten me with the prospect of something that's easy to complete.
Does this mean you always make your cakes from scratch?


 

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Originally Posted by Coyote_Seven View Post
Does this mean you always make your cakes from scratch?
It means I will when I can grind enough experience to master the low level versions. Gotta work my way up, you know.

Food tastes better when you make it right yourself, and in-game rewards are shinier when you've got to work your tail off to get them.


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Originally Posted by Uruare View Post
For my own casual observations, most of the people I know that've quite didn't quit 'cause they were going "O'man, I gots everything. Bored nao, time to quit."

Though, I know a few dozen in my assorted coalitions and SG alone that are playing other games out of sheer frustration with market prices. Maybe that's just my mileage; it could well just be that I happen to socialize with the unrelatedly mashed-up social circles that just /happen/ to all be people that do put quite a bit of effort into accruing wealth and /still/ can't afford to IO their toons how they'd like!

Or maybe we're all just dumb. Yeah, that must be it.
I think using Occam's Razor, the latter is more likely to be true.



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The problem, as I'm sure you'll disagree, has considerably more to do with what a socio-ecomonic scholar might call a participle of the contextual theory of demand. Specific to this is the pointed fact that demand is a perception.

What do people perceive as being in demand, and why? According to the market, a very specific variety of IO's.

Why? Why would they want those overpriced things? The set bonuses off them aren't -that- much superior to those found on rare or even uncommon IO's, so what is -really- pushing that market?

Prestige maybe, and not the base-building kind? Do people just want bragging rights? Well, maybe, but I think the answer to that is also the answer to the question "Why DO so many people work so hard for all those badges?"

Completionism? Because it's there, some people will want it just to have it and feel like they've 'finished' something. That's a pretty powerful motivation for some, as the plethora of people with 300, 400, 500, 600 or even tipping 700 badges will attest.

Could be part of the all-important why underscoring the matter, eh? Is it rational? Is it reasonable? Well, who knows; it clearly seems to be for some, while certain others disagree.

But unlike with most badges, IO's very directly impact the effectiveness and utility of your toon as well. Sure, there are accolades that do the same thing, but getting those in no particular way depends on anyone else's decisions.

For some reason, I just don't hear anybody complaining about accolades being too hard to get.

And yet, I hear people complaining all the time about purple and PVP sets being too stupidly expensive. Blow such complaining off as much as you like, marginalize it to your heart's content, but there it remains.

Think it'll just go away if you stick your fingers in your ears and go "Lalala, can't hear your whining, you're all crybabies and you're dumb, lalalala!"?

Tragically, that doesn't work. Unfortunately, the intelligent will ask "Now why are they complaining?" and examine their reasons to sift through them for answers as to the whatfors and whyfors.

Are some, in fact, just lazy? Sure. Some really do just want everything handed to them, and some, in fact, feel they deserve to have it all handed to them. But let's with-hold judgement on that for a tick.

Some others are perfectly happy to spend their time doing quite a bit of stuff to get what they want, and I think most of us fall into this category. We've all got different tolerances for the grind as well as preferences for what we will and will not do that might fall into grey areas, such as farming, AE farming or other 'quick and dirty but legal' ways of things, including flipping the markets.

Ok, so flipping is less 'quick' than it is 'dirty and legal', but I digress.

Certain others, for reasons ofte nas inscrutible as they occasionally are anything but, will do anything to and past the point of demonstrable reason, to get what they want.

Those sorts will lie, cheat, steal and connive in any way available to them to get their way, and that is frequently in attendance to a near-complete to complete lack of concern for what impact their activities have on anyone else.

Why?

If you don't know, then I suggest you find out to the best of your abilities.

If you don't care, then you're not qualified to speak so loftily as you do any more than a self-stated mathemetician that dismisses multiplication as irrelevant is qualified to speak on mathematics.

But let us focus even more on this all-important question of -why-. Why do people want what they want, and do what they do to get it?

Muddle on that for a while. Entire libraries exist on the topic, and funnily enough, a growing number of them are specific to the psychology and socio-economic phenomena fundamental to and, in some cases, -unique- to MMO's.

But don't take my word for it, not that I dare for one second imagine you would.

I do not come to this forum armed only with a pouting lip for not having been able to afford a Ragnarok set and an angryface urge to bop you or any other legitimate player on the head for why.

I do not come to this forum with the urge to make things easier for myself -alone- to do or achieve or indeed to accomplish anything.

Take a look at my post count. I clearly don't feel the need to come flouncing around here very often, and I really don't care to make a habit of it.

However (And this is a big however), after speaking at length with at least a hundred various people on one server -alone- about these matters, I'm aghast at several things.

Inf sellers do more business than most think they do being one of them. Oh, sure, most are too smart to ever admit it or talk about it, but just those that have admitted to having bought inf in the past without specifying anything more than that has made me go "WHOA!"

I'd sure love to see some full data on who has and hasn't as well as why. I would -LOVE- to see such data, and I'm sure I'm not alone in that. But, alas, the best I can do is ask people.

Lots of people. And depend on their veracity in the replies made for all of it, which seats it all firmly in the realm of probable possibility.

And that's scary enough for me. It's less scary than downright depressing, however, as it makes it fairly well indicatively -certain- that this /is/ a problem and it /is/ impacting the markets, and /if/ it is impacting the markets (which, really, what else is it going to impact? SO prices? O'wait, those are artificially regulated, it -can't- impact those!), it is /not/ impacting them in favor of anyone exceeeeept...?

The inf sellers, the inf buyers and those profiting on their transactions and facilitating the maintenance of monumentally high prices.

Who's it hurt?

Everybody else, except in such occasion as that someone gets a purple or PVP IO drop that they can haul to the market and cash in on, if they don't keep it themselves.

Now, you might ask, why don't we all just smile and nod and focus on finding more of those and cashing in on them? Would that not be THE ULTIMATE ANSWER to all our (read: my?) woes?

NO!

No, it will -not- answer my complaints, because my complaints do -not- hinge on personal profit nor gain. YOU BET YOUR SWEET A** I know very well how to capitalize on a market circus as that has been created here, and you can laugh at me for refusing to do so /all/ you very well please. G'head, laugh it up Chuckles.

I am refusing to contribute to a problem of proportions that do not have impact in the game only. I won't invest in Coca Cola, I won't invest in Nike, I won't invest in Microsoft, I won't invest in Apple, I won't invest in Wal-Mart, and I sure as all royal snot will not invest in the Gold Industry.

Call me an ethically hide-bound fool if it pleases you. I really, really don't care.
Three things.

1) You do not want to get engaged in a lexicon measuring contest. You're not really that impressive.

2) Since your goal seems to be writing a manifesto that no one will read, you should perhaps create a Twitter account.

3) If you wanted people to take you seriously, you should take the amount of time you spent not learning anything about socio-anthropology and spent it on not learning economics.


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Originally Posted by Fleeting Whisper View Post
Dev stats aren't really particularly reveant. They can just grant themselves whatever they want. For example, JLove has shown up playing a Blaster with every single Blaster power in existence, including multiple primaries and secondaries. Positron has shown up with every single Hero and Villain badge on one character, including all of the patron arc badges, and including the Joker badge which was added to the game files as an April Fool's prank on the pigg divers, but there is no way to access it in the game. Castle has [The I Win Button], which kills all critters on the map which have already been spawned (which he used for testing drop rates). Castle is normally a Fire/Fire Blaster, but for the setup at Manticore and Sister Psyche's wedding, he was tossing down Tar Patches in Atlas Park, which were affecting the players.
I wanted to see Synapse's build out of curiosity so I asked if anyone had pics. While it wasn't an enhancement screen (which now that I think of it would be kinda hard to get a pic of), I could see that Synapse skipped the snipe! Poor Zapp. I can't quite tell from the set bonuses if Absolute Amazement is in lightning clap, but given I see at least one ultimate fire/cold res, there's a decent chance it is, even if quite a few purples have that.

But obviously what we garner from all this is: Devs hate snipes.


 

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Originally Posted by Snow Globe View Post
If they have dropped, and still exist in the game, then they are legitimate candidates for bids. Dropped inspirations and base salvage can still be used. Stuff that cannot and have not dropped ever shouldn't be allowed to bid on. This is a simple concept.


I'm not arguing that at all. All I'm pointing out is that an exploit should be closed.


Are you saying that removing all that "stored" inf will not be a sink?
well, since you don't seem to get the concept and have chosen to see the lv 51-53 recipes as never have dropped, never gonna drop and never will drop... i'll just stop right there. i think you get the point of what i was saying in my first post about it in that you don't know that they will never drop. as far as we know the devs could flood the market with them tomorrow. sure i agree that it would be an infl/inf sink, but at what cost to the game? how many people would just up and quit due to this? i think it would be a lot more people then you think. this is why all ideas must be thought out and debated. you can't just say that you don't agree with something so remove it. it doesn't work that way. and if the devs wanted it changed it would have been done already. the end.


 

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Originally Posted by Tonality View Post
I wanted to see Synapse's build out of curiosity so I asked if anyone had pics. While it wasn't an enhancement screen (which now that I think of it would be kinda hard to get a pic of), I could see that Synapse skipped the snipe! Poor Zapp. I can't quite tell from the set bonuses if Absolute Amazement is in lightning clap, but given I see at least one ultimate fire/cold res, there's a decent chance it is, even if quite a few purples have that.

But obviously what we garner from all this is: Devs hate snipes.


Well, that's it, the post is won. Devs hate snipes. There's nothing else to argue about.


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I'm curious, if the current prices are too high then what do people think is a reasonable price for a purple recipe or other rare drop?


 

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I do not think they are too high.

It's a goal. If you want them, you will do what it takes.

PS: I dont know anyone who actually bought money to buy them... I am sure it happeneds, but everyone I know doesn't.


 

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Originally Posted by Coyote_Seven View Post
How do you manage to get inf that fast? What's the procedure?

I certainly hope it doesn't involve playing the game 16 hours a day. Inquiring minds want to know!!
Nothing of the sort. I farm a modest amount of AE tickets, roll for recipes, craft the valuable ones until my market slots are full, and then log off. On weekends, I'll stockpile the same IOs ahead of time and just make sure my market slots stay full, since turnover is so fast.

I know it sounds simple...well, it is, but I've gotten it down to an efficient system where I know price points, profit margins, which salvage are suspectible to price spikes, which IOs sell in hours/which in weeks. It allows me to have very fast turnover so I can list more IOs and make a large amount with every market slot I have per day.

Occasionally, I'll try to farm for purples as well, but I've hit this benchmark multiple times without selling a single purple. Usually, if I get one, I'll craft it and just store it, only selling it if I get a duplicate.

I've been doing this for a long time, and only relatively recently have I seen more people do this instead of farming dev maps for drops/purples. I haven't farmed Battle Maiden in years.

All in all, it takes about 1 hour/day. You can definitely do more than that, especially if you want to stockpile, but that's what I usually do.


 

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Originally Posted by CapnGeist View Post
Food tastes better when you make it right yourself, and in-game rewards are shinier when you've got to work your tail off to get them.
Speak for yourself. For me, food always tastes a lot better when someone else made it!

Except for eggs over medium. No one ever gets that right! They're either too runny or too solid. I swear, learn to cook, people!


 

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Originally Posted by Fury Flechette View Post
Nothing of the sort. I farm a modest amount of AE tickets, roll for recipes, craft the valuable ones until my market slots are full, and then log off. On weekends, I'll stockpile the same IOs ahead of time and just make sure my market slots stay full, since turnover is so fast.

I know it sounds simple...well, it is, but I've gotten it down to an efficient system where I know price points, profit margins, which salvage are suspectible to price spikes, which IOs sell in hours/which in weeks. It allows me to have very fast turnover so I can list more IOs and make a large amount with every market slot I have per day.

Occasionally, I'll try to farm for purples as well, but I've hit this benchmark multiple times without selling a single purple. Usually, if I get one, I'll craft it and just store it, only selling it if I get a duplicate.

I've been doing this for a long time, and only relatively recently have I seen more people do this instead of farming dev maps for drops/purples. I haven't farmed Battle Maiden in years.

All in all, it takes about 1 hour/day. You can definitely do more than that, especially if you want to stockpile, but that's what I usually do.
This sounds sweet. I'll have to start giving this a try. I've been playing AE missions a bit lately and I noticed it doesn't take me very long to max out on tickets. Though I might mix it up with what I'm already doing, at least for now. Thanks!


 

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I'll just post another suggestion...

Along with having an NPC store that sells salvage, it should sell recipes too (even purples *not PvP IOs though*) (or have reward merits be able to buy purples).

That way if people want to save up for purples/other recipes they can do so either with influence (or in this case, merits)...or if they want to 'play the market' they can do that too.


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Originally Posted by Coyote_Seven View Post
Speak for yourself. For me, food always tastes a lot better when someone else made it!

Except for eggs over medium. No one ever gets that right! They're either too runny or too solid. I swear, learn to cook, people!

Okay last post but I'll agree with Coyote on this...I always like food better when it's free and made by someone else (usually a friend/family member).


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Originally Posted by Energizing_Ion View Post
I'll just post another suggestion...

Along with having an NPC store that sells salvage, it should sell recipes too (even purples *not PvP IOs though*) (or have reward merits be able to buy purples).

That way if people want to save up for purples/other recipes they can do so either with influence (or in this case, merits)...or if they want to 'play the market' they can do that too.
...and I'll just say try again with another suggestion.

Given that purples are intended by the devs as being ultra-rare recipes, the pricing on those recipes would probably be equivalent to about 500 million inf.


 

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Originally Posted by Energizing_Ion View Post
I'll just post another suggestion...

Along with having an NPC store that sells salvage, it should sell recipes too (even purples *not PvP IOs though*) (or have reward merits be able to buy purples).

That way if people want to save up for purples/other recipes they can do so either with influence (or in this case, merits)...or if they want to 'play the market' they can do that too.
If they ever put purples in a store they should cost a minimum of 500,000,000 inf. Period.

Then you can slave away doing that instead of just doing what the rest of us did when it was EASIER just to buy them from the market.


 

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Originally Posted by Perfect_Pain View Post
If they ever put purples in a store they should cost a minimum of 500,000,000 inf. Period.

Then you can slave away doing that instead of just doing what the rest of us did when it was EASIER just to buy them from the market.
Jinx!

edit: What is the likelihood of two posters coming up with the same number in response to a post and posting it at the same time?


 

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Originally Posted by Tonality View Post
Jinx!
Double Jinx!


 

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*Checks time stamp*

Sorry, P_P. You're two minutes too late on that one, unless you count my edit time. Technically, since I uttered the jinx at 9:56 est, and yours was uttered at 9:58, the edit only applies to the second part of the phrase.

Rules are rules

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[From the wiki:] Perhaps a more common penalty is that the loser owes the winner (that is, the person who called jinx) "a Coke" (cola beverage). Victory is often announced when the jinxed person speaks out of turn and the winner yells enthusiastically, "You owe me a Coke!" Also when the jinxer yells out jinx and counts to ten before the jinxed person can say anything then also the jinxed person owes the jinxer a coke.
Sweet.

Oh, and I guess I hereby release you from the jinx or something. I don't know how the rules work.


 

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This was kind of the point of my question above. Purples should never be easier to get on the market than they are via drops, and I would almost argue that current market prices are cheap when compared to the effort of gathering a full set of purples through drops.

Anyway, it's not market prices that are fluctuating, it's the value of the currency.

Edit: to be clear, I'm talking about the redside market here (not sure what they cost in WW right now).


 

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Originally Posted by Coyote_Seven View Post
This sounds sweet. I'll have to start giving this a try. I've been playing AE missions a bit lately and I noticed it doesn't take me very long to max out on tickets. Though I might mix it up with what I'm already doing, at least for now. Thanks!
I can't remember if it was one billion or two billion I've made in a week before. I'd "run out" of influence (down to half a billion or so, I think), and still wanted a shiny PvP IO that was going for about 1.5 billion at the time. Found a handful of rare IOs where the price of the recipe and salvage was over ten million, where there was over a ten million influence spread between the costs and the going rate for the crafted IO (last 5... risky, I know), and where the demand was higher than the supply (again, just bidding/selling... also risky). Jumped in, bid on stacks of ten of the recipes and rare salvage, crafted as it came in, and sold the IOs on another character. When you're making 10-20 million profit on each, a hundred this way will give you one to two billion. Crafting and selling a hundred IOs is not a huge investment of time. Some investment, but not a huge investment.

There's risk involved. I wasn't in any of the cheaper niches that were more familiar to me. In some cases, I think I lost influence. But in most cases, I cleaned up, and the net profit was quite large. I think it was still a couple weeks before I had my shiny IO, because I'm also a patient bidder. I think I got it for about half a billion under the going rate, if I remember. Maybe just a couple hundred million under, but I remember being happy.

Anyway, big influence is easy. You just have to... well, do one of the very many things that can make you big influence.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
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