Master of Dr. Khan TF 2/13/10 9pm EST
That's my point, though, Masque. You keep pointing out the danger of exploding crystals, when the danger does not even have to be there. They have enough HP that it is easy to get everyone that should not be in range, out of range. You can be out of range of the crystals exploding and still quite close to the team, and fairly safe in that regard.
We had the ambushes spawn in repeatedly on top of Talnar's head (and he was on a Stalker), partially because he was standing out from the group. Heck, I'd be hard pressed to think of a time when someone has died from one of the crystal ambushes on the ITF. Guess you have had some bad luck? |
GP, as I said (YMMV) I am speaking from my experience on masters runs.
You're still wrong about ambushes not spawning on a group.
Or be REALLY safe and just have 3 superscrappers take care of the second mission while everyone else sits outside drinkin coffee <.<
Honestly, though. I'm gonna have to side with Mark on this one. The ITF has a much higher potential of failure due to shear OMMFGTOOMANYDOOODS everywhere. With STF, there really aren't that many groups you have to fight, and those that you do, there is hardly ever a problem with aggro control (unless your tank is a tard).
It's easier to handle smaller, harder groups than larger, easier mobs.
You could also look at the most common causes of death on each case:
STF common deaths: (typically just minor human errors)
the tree room (******* going south of the 3o' clock 9 o' clock wall and getting spiked by the tree),
security chief area (didn't have a break free for that random web grenade),
The Flier. This one is actually really stupid, I honestly don't see how people die here.
LR. usually during the last bit of his hp dropping (buffers forget to buff up, get on a killjoy and just want to finish, everyone's defenses drop, half the team wipes instantly).
In ITF, honestly you could have a death anywhere due to the number of mobs you're dealing with. Unless you're stealth/spiking, you're going to have multiple mobs during every fight, and if you don't have proper defenses (resistance included) and aggro management, someone, somewhere, is going to get hit by something and die.
ITF is harder because the mobs ALL have high burst damage, and there are shittons of them. Whether a crystal blew up, an ambush jumped a squishy, you failed your 5% chance to dodge AND they got a crit at the same time. It's all about control, honestly. It's a lot harder to control the chaotic nature of an ITF over an STF.
STF is just boss fights, ITF is swimming through a lake of sharp pointy things.
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
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^Professional Katana/regen build thread
If you're doing a run tonight (Tuesday), Viv, I should be able to join in. Depends on when you start, of course, though I'll be able to be on a little later than usual.
For the MITF, I'm not saying it's easy (I just did it), but I guess I don't see where all these variables are that you're seeing. You can take it a little slower and make sure you're not biting off more than you can chew by pulling when needed. You can eliminate the ambush in the first mission by going up the back. For the second mission, I'm sorry, but the crystals are NOT an issue. You can get out of range of their explosion and still be plenty close to the group. I'm sure the next ITF I'm on will make me eat my words and have someone die from a crystal ambush, but I have yet to see it, even on the newb team I did the ITF with for the first time when it came out.
I can see the 3rd mission getting a little dicey via lag, though you can minimize that some by staying on the bridge. 4th mission, take your time, work your way up, and clear all the surrounding mobs to the stage. If you pull Rommy off the stage, he doesn't have any ambushes that come help him, either. Rommy with his friends can still be a pain, but not that much.
It is all perspective, but the random aggro of the Thorn room, the haphazard nature of aggro'ing the patrons, and the sheer annoyance of fighting Recluse while powered by his towers makes for a lot more difficulty, to my mind. Maybe I'm still stinging from getting hit 4 times in a row when I was at resistance cap (and 75% def to all) while fighting Recluse, but I do see that as worse. But no biggie, it's all opinion.
I was just rather surprised that some found the ITF harder.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
. Maybe I'm still stinging from getting hit 4 times in a row when I was at resistance cap (and 75% def to all) while fighting Recluse, but I do see that as worse .
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I guess it could also be said that ITF is easier to fail, *harder* doesn't really mean anything specific.
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
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^Professional Katana/regen build thread
Pilgrim, the difference is in how you run it. Experiences are based on what they do and how they do it. Some folks do it the min/max way with the same people/set up. Its vastly easier overall, but has it's own "trouble spots" that other setups won't run into. And vice versa.
Others can pull things off with random variables left and right. Others can do it with a pure PUG (god bless them). I'm not sure how many "masters" can be run with a pure PUG set up. I've gotten a couple, but honestly, I had to do a lot of extra work to make it happen.
I enjoy pure PuG "challenges" about as much as I enjoy min/max runs. Hence the "different strokes for different folks" and why some things are "harder" for some, and not for others.
I play just to play.
I've already forgotten about most of you
Totally agree with voodoo (WTF?!?).
I, for example, generally hate pugs. I'm just spoiled off of the awesomeness of awesome teams flawlessly running endless TFs back to back. Coz on the other hand, is spoiled off of the same, but he plays in pugs more than anyone I know. That guy is always running something with people he doesn't know. Bless him, indeed.
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
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^Professional Katana/regen build thread
A def debuff as small as 10% (going from 75% def to 65%) would raise Recluse's tohit chance from 11.25% to 33.75% - three times as much as before. I don't know how strong Recluse's def debuffs are off the top of my head, but they're definitely not something to ignore casually. I always keep my defense monitored for this reason.
(Also, something isn't adding up, damagewise. As far as I'm aware, the hardest hitting attack Recluse has is hi KO Blow clone, it hits for around 5800 smash damage before resists, 580 after. If he hit 4 times in a row, that would total 2320 damage. A single application of Healing Flames would've compensated for that. If I had to guess, I'd say he landed an attack with his legs that 1. debuffed your def 2. you weren't res capped to. If you had +40% res from outside sources, you would've needed to have HF double stacked to be at the toxic res cap.)
There is an easy solution to this: fight all four AVs at once. No surprise aggro that way.
...and there goes Sarrate with numbers. I was waiting!
Sarrate, part of the problem is I didn't get a good enough buffer to help me out while fighting Recluse. Heraclea was there with a Rad/Rad, but that obviously wasn't enough... rad can't do to much. I'll probably just aim for getting an Emp after this, or at least someone that can get some shields on me besides a rad... as a rad and a kin weren't enough. I think shields would help, as Healing Flames was enough while I had my Archmage power running.
I had previously used Healing Flames and it was still recharging when I got the 4 hits of doom, and I don't think I was quite at full health then. Things were probably more loosey goosey than they should have been vs. Recluse, but we weren't in a Master's run anymore at that point. If we had been in a Master's I probably would have figured out some more things to do at that point (I didn't have all tier 3 inspirations, which helps).
And ugh, I don't think I'd want to fight all 4 patrons at once... too many variables there for my liking (I'm okay with two, though). GW or Scirocco on their own offer enough of those. I'm sure I'd be okay on a dream team with some of you, but I don't usually get that when I'm on a TF.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
-grins- Come with us on a speed run, GP. Maybe tonight if you have time?
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I've already forgotten about most of you
Sigh...just lost my enthusiasm. Just keep an eye out to see if/when we're forming one, GP.
Sorry I missed you, Viv. Went on one with coz and helped him get another 50, though.
*sighs*
I hate to have to admit this, but Heraclea was on a Blaster and died during an ambush in that second mission. Way to put one in to Masque's favor, Hera! *shakes fist at Heraclea*
Aggro is weird on the ambushes throughout, too. They generally ignored my Blaster unless I attacked them first: they seemed focused on everyone.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
Why is everyone talking about me in this thread like I ride the short bus?
I'll pretty much team with anyone on a TF and rarely run into problems (unless it's me playing a 50 on an ITF with 7 lvl 35s - you know who you are!) but I do love me some qSTF with people who know what they're doing. I don't enjoy telling people what to do (certainly not as much as Ele) so it's a real pleasure (and sadly a rare one these days) to team with a group of good players running well-built characters.
I'm shocked that people have problems with MITF or MKahn though. Any master run really can be a cakewalk if you have at least 2 good buffers who are paying attention.
And thanks again for the ITF to get me to 50 GP! That could have easily been a master run if Hera switched to a lvl 50 or if we had taken an extra 10 minutes.
@cozmic
Kid Kozmic - lvl 50 Ill/Emp Controller
Agent Chance - lvl 50 Traps/DP Defender
Venatores - lvl 50 Broadsword/Shield Scrapper
Sarrate, part of the problem is I didn't get a good enough buffer to help me out while fighting Recluse. Heraclea was there with a Rad/Rad, but that obviously wasn't enough... rad can't do to much. I'll probably just aim for getting an Emp after this, or at least someone that can get some shields on me besides a rad... as a rad and a kin weren't enough. I think shields would help, as Healing Flames was enough while I had my Archmage power running.
I had previously used Healing Flames and it was still recharging when I got the 4 hits of doom, and I don't think I was quite at full health then. Things were probably more loosey goosey than they should have been vs. Recluse, but we weren't in a Master's run anymore at that point. If we had been in a Master's I probably would have figured out some more things to do at that point (I didn't have all tier 3 inspirations, which helps). |
From what you're describing, Recluse hit you a couple times forcing you to used Healing Flames, after that (but before HF recharged) he hit you 4 more times in a row. That'd be what, about 6 of his hardest hitting attack within a span of 15-20ish seconds? Considering each of those attacks have a ~2.3ish second cast time (6 back to back would take 13.8s before including recharge time). The only thing that makes sense to me is that he hit you with a def debuff and you were taking toxic damage, which I bet you weren't res capped against. (So the attack that deals toxic damage, while weaker than his KO clone, did more damage total due to avoiding your 90% res.)
Either that, or the RNG really, really hates you. (I've never seen Recluse hit that often if he's floored.)
Note: I'm not saying you should be able to do this without buffers / etc. Those are always welcome. Rather, I'm saying the circumstances of your death seem to be missing something (not intentionally).
And ugh, I don't think I'd want to fight all 4 patrons at once... too many variables there for my liking (I'm okay with two, though). GW or Scirocco on their own offer enough of those. I'm sure I'd be okay on a dream team with some of you, but I don't usually get that when I'm on a TF.
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[edit: Note: I was falling asleep while writing / rereading this, so if this comes off poorly, it's because I should be in bed sleeping instead of posting on the forums. Sorry.]
Why is everyone talking about me in this thread like I ride the short bus?
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I'm shocked that people have problems with MITF or MKahn though. Any master run really can be a cakewalk if you have at least 2 good buffers who are paying attention. |
I've already forgotten about most of you
Sarrate, I am trying to explain it as best I can from what I can remember. We had further fun after that point, because I had used up my tier 3 inspirations (I used Archmage during that period).
I think it was just the RNG hating me, because it would take a really outside chance to be hit as much as I was by Recluse. I recall 2-3 unlucky hits in a twenty second span on my other STF runs, but never a couple, followed shortly by 4 of them. I think I said earlier that I was still "stinging" from the encounter, and that was mostly because I do think the RNG just hated me during that run. Nothing else can really explain it, to my mind. I had a couple of Phenomenals to get me to the 75% range, and then a couple of Robusts to get me capped to energy as well, if I recall correctly.
As I said, I was doing just fine with Archmage up and using some defense inspirations, but of course we were down to the blue and green tower at that point (eventually just the blue). I also did better when I kept Recluse moving, so he was running more than hitting.
I did just fine the rest of the run with what we had... Mako had a nasty crit or two, but that was it. I think I'd like to run it with an Emp just because there is more cushion with heals, but also getting your defense upped.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
Of course I do. It's when you're still reciting them 15 minutes later that I have to break up the numbers party somehow.
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Sarrate, I am trying to explain it as best I can from what I can remember.
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(AE Example: I was fight some mobs with a few Dark Miasma users in the mix. For some reason, I was taking an unusually high amount of damage while fighting them. It took me a while to realize their Tar Patch was unresistible - kinda like the old Longbow Sonic Grenades.)
The reason I've been saying what I have is to try to fill in the gaps of what you remember and give you ideas on what to look out for next time. (ie: def debuffing, toxic damage, etc) If you don't, I highly recomment you monitor at least one of the defense types or positions. It makes it really easy to see when you're going to be in trouble - Recluse or otherwise.
GP, where you at HP cap?
I have GP at 2424 HP or so. That's from TF Commander and all the accolades that give you +HP, and a little bit from IO sets. I don't know if you can get Fiery Aura to the Tanker HP cap... that's what, 3100 HP or so (1300 more than base?)? You would have to focus on that bonus to exclusion of everything else to get close, and I doubt it would be worth what you are giving up, personally.
I do wish Healing Flames healing went up with your max HP... but its percentage heal is off of base health before bonuses (think Sarrate pointed that one out for me a couple months ago).
For number monitoring, I watch a lot. I have Grey's defense up to about 22% defense to melee, AOE, ranged, and psychic, so I monitor all of those, and his resist to smashing and energy (since my lethal resists are on par to the smashing ones, and energy to dark). I also monitor health as a percentage, hit bonus, etc. So I have plenty of numbers to watch. From what I recall, I was at 75% defense to all those defenses I monitor, and 80-90% resists to smash/energy (which would be the same for lethal/dark).
Not sure what I was at for toxic. Robusts are what, 33% resist to all? So probably 66% to toxic, plus whatever Healing Flames had going... I would think I had at least an application in there, as this "4 strikes of doom" episode happened after one of the towers had been engaged for a bit.
Probably doesn't matter too much at this point. I know where I need to be at for defense and resistance from what you have told me before, Sarrate, and I'll be sure to stock more Tier 3s than I had. And try for more support than a Rad's healing aura can provide, heh.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
I keep trying to read this thread but I can't get over GP's bravery for tanking LR on a fire tank.
Dusty Trophies
We had the ambushes spawn in repeatedly on top of Talnar's head (and he was on a Stalker), partially because he was standing out from the group. Heck, I'd be hard pressed to think of a time when someone has died from one of the crystal ambushes on the ITF. Guess you have had some bad luck?