Master of Dr. Khan TF 2/13/10 9pm EST
Think they tackled red, then yellow (?), then green, then blue. But Ham can let me know if it was different: I was paying more attention to Recluse and my numbers than what the team was doing, other than occasionally looking at the tower's health and wishing it would go down faster, heh.
Hmmmm, I thought the resist inspirations were stronger than that. I guess I should only need one of those tier 3s at once, since Grey is at about 70% resist to Smash/Lethal before the insps... unless it's worth getting another 20% to that toxic attack for me. What do you think, Sarrate?
I do find it odd that you don't need heals. That run with coz way back when had an emp that had to heal me fairly often, but I had to use Healing Flames as well once or twice. Nothing like the bad luck of this past run, though.
From a discussion way back when, I was under the impression that having 75% defense to melee, AOE, and ranged was enough for Recluse's attacks. Does he have any that bypass those? I didn't think so, but I guess I should not assume that at this point.
I keep trying to read this thread but I can't get over GP's bravery for tanking LR on a fire tank.
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Don't you go dissing my Fiery Aura!
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
Hmmmm, I thought the resist inspirations were stronger than that. I guess I should only need one of those tier 3s at once, since Grey is at about 70% resist to Smash/Lethal before the insps... unless it's worth getting another 20% to that toxic attack for me. What do you think, Sarrate?
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I'm WP, so things are slightly different. Some napkin math:
- I have ~3170 hp and regen ~91ish hp/sec.
- You have ~2400 hp and regen X hp/sec. In addition, you have HF which is a ~937.5 hp heal every Y seconds.
- Making up some numbers, with 250% regen, you'd have a passive 25 hp/sec regen. If you can use HF every 18 (don't forget you have to include the cast time, since recharge doesn't start till the power is done activating), that's an additional ~52 hp/sec. Total of ~77 hp/sec. Lower sustained regen and being more susceptible to burst damage. (There is also the fact WP can have up to 3 minutes of s/l res cap w/o insp use from SoW and Magus.)
What would probably work really well for you would be 1 Thermal / Sonic and 1 Cold. That would give you capped s/l res and be a single t3 purple away from the 75% def threshold. That would allow you last longer with running out of inspirations, and pack a few more panic insps (a few more greens, maybe). Also, if you take down the Blue Tower, you'd be very close to softcapped, and may not even need lucks after that, except if you get debuffed.
Btw, from a min/max perspective, buff sets with strong offensive capabilities are better choices than those without. (For example, Cold would be a better choice than FF.) The reason is this helps kill things (AVs/Towers) faster, which means you have to deal with them for shorter periods of time. With the same mitigation numbers, it's a lot easier to survive the Recluse with the Red Tower up for 3 minutes than it is to survive for 5. Do you need them? Nope - my first STF ever was on a team with 3 Tanks, 2 Scrappers, 1 Blaster, 1 FF Controller and 1 FF Defender. That said, it took a lot longer.
I'm almost positive all his attacks are flagged with a position.
Okay, very good. Having to pack less oranges will help out, as I do have to go through a couple of purples every minute, unless I have some extra buffing from somewhere.
Ryxx, I was joking with you, though I did think you were joking a little about Fiery Aura, too. Heh. Anyway, tanking with Fiery Aura is good fun. Grey Pilgrim continues to be fun, even after all these years.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
Pros and cons to both, really.
If you're having survivability problems, another avenue would be to take down all four towers, starting with the red, then blue. Reclue's offense does go down several notches when his recharge isn't capped - even if you're flooring him.