Differences between blue and red


Ad Astra

 

Posted

I didn't know where to post this and this seemed as good a place as any to get comments.

As you may or may not know, I'm new to the game... almost 2 months now. As you may also know, the Valentine's event has started and this relates to the way heroes and villains work together and view each other.

I have a stalker on the red side and she was standing around Pocket D because I was looking for an invite to a hero team to retrieve Aphrodite's Girdle. I'm not a heavy RP kind of a persons, but I do like to keep my characters "In Character". This stalker has a particular mind set. She believes in stealth, she also will only do what is necessary to achieve her objective. for instance, if the mission is to "Defeat Sithias and his guards" She's not going to battle every snake in the cave until she gets to Sithias. She's going to sneak past all the other snakes and take out the objective. Anything else is energy wasted needlessly and destruction just for destruction's sake.

She also couldn't give a fig if someone on her team dies unless that death will somehow keep her from reaching the objective. So she's not likely to go to the aide of another unless that also serves some purpose.

Now I get my invite, there are 7 heroes and my stalker on the team.

As far as she was concerned, she was there because the goody, goody, do gooders needed her, not because she needed them in any way.

What do you think happened?

Let me give you a hint, it ended in a lot of rude tells from several of the other players and me adding them to my global ignore.

Am I just supposed to abandon who the character is because she is working with heroes?

Anyway, the objective was to break the seal on the case and retrieve the girdle, that is why she was there. So, she did not fight anything she did not need to. She worked here way past everything to the door that needed the key. When the key was found, admittedly by the rest of the group, She opened the door and proceeded to the target. Strangely there was nothing but a few cannons to take out before she went to work on that seal. Objective reached.

On the other end of the coin, when I was doing the villain mission where I needed the hero, she needed that hero (and she only invited the hero, no one else) In this case she needed that hero to get to the end to destroy the cauldron or whatever it was. In this case, she stuck with the hero, protecting her and, though she did not appreciate doing so, battled everything to get her there.


 

Posted

I fail to se where the qeustion lies, and I read it twice?


 

Posted

"Am I just supposed to abandon who the character is because she is working with heroes?"

The real question is "If I insist on roleplaying, such that my actions compromise team tactics, will it lead to trouble?". The answer is "yes".

I recommend the OP recognises that this is not a roleplaying game [1] but a game where some people roleplay, and saves it for missions with other roleplayers.

[1] Yes, I know, MMORPG. But it ain't one just because it says it is one.


 

Posted

Playstyle differences are an everyday fact of life in online gaming. You might join an ITF and wonder why everyone is blitzing certain points and moving on as opposed to another team that cleared every living thing from each map before moving on. It's the way some people play and in your case it seems there was a disconnect between yourself and that team.

I wasn't on your team so I don't know how the mission panned out and what tells were sent - and quite honestly I don't care to know because it really isn't too important. You played a character in a fashion that wasn't clicking with the rest of the group for one reason or another. Not every team you meet up with will mesh well with your playstyle and vice versa. The polite thing to do is explain a difference in style when you see it's impeding your team or your fun - then let it go. If it isn't working just politely say so, thank the team for their mission, and drop out gracefully. If they berate you for some reason that you cannot fix then you should ... do the same thing, let them know their style isn't working for you, say thanks, and drop the team. Granted, if you're the main healer, the tank, etc.. you might give them the courtesy of a mission complete before doing so for the sake of karma.

Just remember a lot of the frustration and, at times anger, that people feel is because things aren't working out as intended and they want to fix the problem. Some do it better than others but the one thing to keep in mind is that every character you team with is someone sitting behind a monitor like you are and they deserve respect. Treat them as such and no matter how bad the team is doing you will always have fun.

Even if it leads to debt.


 

Posted

Quote:
Originally Posted by Thunderforce View Post
Yes, I know, MMORPG. But it ain't one just because it says it is one.
I guess that's where I made my mistake. I was under the impression that it had something to do with RPing.

I should also add that, when I got the tell asking if I was interested I did tell the person that "I will stay in character" or something to that effect, and I got a "kk" followed by the invite. I should also note that it was not the leader, the one that sent me the invite, that got bent out of shape.


 

Posted

News Flash: Person acting like a jerk gets treated like one.

Even in RP, no one wants to be nice to the jerk. Just like reality.

In comic book fiction, jerk villains forced to cooperate with heroes are usually batted around and wind up back in jail. Is that the type of villain you really want to RP?

Smart comic book villains cooperate with the heroes and show how valuable they are in order to find the right time to backstab them and turn the situation to their advantage and make a clean getaway. They don't stupidly telegraph to the hero team that they have no real desire to cooperate by being a PITA the entire time.

You want to role-play a villain without ticking everyone off? Cooperate. Make in-character snide comments once in a while. And when the mission is done, say, "Check you pockets, boys, cause I got all your stuff!" and click leave team.


Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides

 

Posted

Quote:
Originally Posted by Sweet_Sarah View Post
The polite thing to do is explain a difference in style when you see it's impeding your team or your fun - then let it go.
The problem was that the mission was over before this became apparent. When the "Mission Complete" message was shown and some were upset that they had not gotten to the end yet.

Funny though how they didn't notice the villain that they needed to complete the mission, wasn't among them until the very end.

And again, it was not the leader that was upset. That person and I talked afterword and they completely understood. It seems that person was there for the same reason I was.


 

Posted

Red is for the strong and tough. Redside content and arcs are more difficult than blueside content.

Marcone Consigliere, snakes, more frequent Paragon Protector Elites, etc.


 

Posted

Quote:
Originally Posted by Hube02 View Post
Anyway, the objective was to break the seal on the case and retrieve the girdle, that is why she was there. So, she did not fight anything she did not need to. She worked here way past everything to the door that needed the key. When the key was found, admittedly by the rest of the group, She opened the door and proceeded to the target. Strangely there was nothing but a few cannons to take out before she went to work on that seal. Objective reached.
Okay, what I read here is:
I sat on my hands for 95% of the mission, letting the rest of the team do the work.

Had I noticed exactly what was going on, I would have written a playernote and one-starred you to avoid teaming with you in the future. I don't team with people I feel are leeches, whatever their justification. You may be a great RP-er and a great stalker. But, by your own description of events, I feel you were a poor TEAMMATE.


Paragon City Search And Rescue
The Mentor Project

 

Posted

I applaud your commitment to RP, but I also recall a whole thread where you, OP, bemoaned the fact that teams you were on just rushed through to the end to grab the goodies and didn't take any time to read the clues, etc.

How is that different from what you did to this team of heroes?

Also, I read your playstyle for your Stalker and the first thought that occurs to me is "Man, it's ginna take him forever to level that Stalker - and he's gonna be poor the entire slog thru the levels!" In most games of this type, the levelling speed depends at least in part on the assumption that you do defeat other things besides the main mission objective - bypassing all those other snales in the cave with Slithis means lots of "wasted opportunity" for the XP & drops those snakes give you.

That's your choice, of course, but you should be aware that you are deliberately slowing yourself way down based on your RP choices. You can just as easily choose to wreak carnage by sneaking up behind them and stabbing them in the back, but you are choosing another path. But don't come back later and tell us that your Stalker is "too slow" and "takes forever to level" and "is dirt poor".

You should also be aware (and since you are new, I'm betting you didn't know) that there are some badges that are only available to the opposing faction during one of these events. For example, the CoT Hordelings are something Heroes cannot defeat at any time other than this event. If you had any heroes on your team looking for that badge, you just messed that up for them - and since it was a full team of 8, there would have potentially been lots of Hordelings for them to get.


Altoholic - but a Blaster at Heart!

Originally Posted by SpyralPegacyon

"You gave us a world where we could fly. I can't thank you enough for that."

 

Posted

Quote:
Originally Posted by Thunderforce View Post
The real question is "If I insist on roleplaying, such that my actions compromise team tactics, will it lead to trouble?". The answer is "yes".

I recommend the OP recognises that this is not a roleplaying game [1] but a game where some people roleplay, and saves it for missions with other roleplayers.
This.

The 7 other people on your team wanted to fight through the mission. You didn't.

Moral of the story: Always ask if a team you're on wants to go straight for the objective or not.

Also you waiting by the door doing nothing while the rest of your team got the key? Yeah, that's not cool.

It's not a difference between heroes and villains at all. What you perceive as Roleplaying, other players (including other villain players) perceive as "leaching XP"


 

Posted

Here's the thing:

When you play a game that involves teaming, you need to be a team player.

This doesn't mean that you can't role play. What it does mean is that if you plan to team, you should find ways to role play that do not interfere with being a team player.

I've only played MMORPGs for about a year, but I have a long history of playing pen-and-paper role playing games. Unlike online games, where role playing is really optional, pen-and-paper games almost always involve heavy role playing. Most of the players of those games understand the importance of team play. They will create characters that are motivated to work well with others so that they can freely role play without having to disrupt the team dynamic. However, occasionally, I've come across a player that plays their character in such a way as to cause problems for other players, even to the point of derailing the whole game. The excuse is always "I'm just role playing my character!" The problem with this excuse is that there's no good reason to create a character whose personality, when properly role played, is going to be disruptive to the game. Why deliberately design a character that's going to cause problems?

Solo play is a valid option in CoX. You can certainly make characters that don't work well with others, but you might want to reserve them for solo play. When teaming with others, break out characters who could plausibly be team players when called upon.

Role playing is great--it doesn't have to be an obstacle to team play unless you insist on making it so.


 

Posted

Quote:
Originally Posted by Zombie Man View Post
...no one wants to be nice to the jerk...In comic book fiction, jerk villains forced to cooperate ... Is that the type of villain you really want to RP?

Smart comic book villains cooperate with the heroes ...
Actually, neither. She was not being a jerk, she was doing what she was there to do. There was never an instance when she did not cooperate. No one in the group seemed to wonder where she was and I didn't feel in necessary to tell them what she was doing, because that is not part of who she is.

If someone had asked, "Hey, where's so and so" I would have likely said something, and I would have likely returned to the main group or waited or even continued depending on what the leader wanted me to do. On the other hand, she still would not have given her life to save someone or even stuck her neck out. That simply isn't who she is. (If, I had to do something to get along that was not "In Character" to complete the mission I would not have been rude about it. I simply would have added a note to the player "Expects Villains to play nice" and then would simply not play with them again with this particular character)

She didn't say "Hey guys, while you stay here and get your heads bashed in, I'm going to run off and do my nails or something." She simply did her job as she saw it.

Each of my characters have their own personalities, for good or for bad, and they live with their choices. Some work and play well with others and some don't. No two are the same, that would just be boring. I am not my characters and my characters are not me.

And even afterward I was polite and I even apologized to those that it upset (not that this stopped their ranting). While it may be important for me to realize that there are a lot of people that are not RPers, it is equally important for them to realize that there are.

I guess this last thing is the reason that I've posted this. I simply found it upsetting that some could not seem to get past it and move on. Add a note on me that says (This person is an A'hole, don't invite her again).

Quote:
Originally Posted by Ironblade View Post
But, by your own description of events, I feel you were a poor TEAMMATE.
Exactly, I'm not saying this character is a great "Teammate". In fact, she is not a team player, she was there for a particular purpose. I have other characters that are team players and even a few that would give up their lives to save someone else (admittedly, these are all heroes). To be honest, if you want to one star me and not play with any of my characters, that's you're loss, not mine. I don't think I'm interested in playing with anyone that would condemn all my characters for the way one acts. But please just do it instead of sending me rude tells that will simply get you ignored by me and then you still don't need to worry about playing with me again.

And again, I will say that the leader did not have any problem with what I did.

Quote:
Originally Posted by Ad Astra View Post
... bemoaned the fact that teams you were on just rushed through to the end to grab the goodies and didn't take any time to read the clues, etc.
Sorry, I didn't say I didn't take time to read the clues, in fact there were no clues that I remember. And yes, I still like to take time to read everything. I won't pass up that information. But, clearing the map and rushing through things are not the same to me. Rushing head long from mob to mob without assessing the situation is what I believe I was complaining about. As I've said, each character is different. Some insist on "arresting all the crooks" Some have a particular dislike to a certain group and will stop everything to chase one down.

I believe that you are referring to the thread I started about "Teams & Tactics". To me this is no different. The tactics of this character are to get to the objective. I believe that my complaint had to do with not looking at things from a tactical viewpoint. With this stalker I can do that, and without all the time spent bashing things, when bashing things is not really part of the plot.

Quote:
Originally Posted by Red_Raccoon View Post
Solo play is a valid option in CoX. You can certainly make characters that don't work well with others, but you might want to reserve them for solo play. When teaming with others, break out characters who could plausibly be team players when called upon.
Yes, I cold have done this with a different character that is more of a team player and I will keep this in mind for the future. It's not that I don't want to get along with the other players. If I didn't want that I wouldn't be here. And, like I've said, I did communicate to the person that invited me (which is something I've learned to do more of since the tread that was mentioned above). Perhaps if this person had given it more thought as well they would not have sent the invite when I told them what type of character she was.

Quote:
Originally Posted by Frost View Post
What you perceive as Roleplaying, other players (including other villain players) perceive as "leaching XP"
Actually, the "Earn XP" on this particular character is turned off. But I understand the perspective and I'm not familiar enough with the way the game works to know how this effects the XP of other players in the team. If there was a setting for "Give my XP to the team" I would turn that on when I turn off XP. In fact, my XP is almost always off when I'm with a team, especially for missions that are out of the normal flow, like events, to prevent leveling out of whatever contact I'm currently doing.


 

Posted

Quote:
Originally Posted by Hube02 View Post
She's going to sneak past all the other snakes and take out the objective. Anything else is energy wasted needlessly and destruction just for destruction's sake.
keep this in mind for what I say next

Quote:

Anyway, the objective was to break the seal on the case and retrieve the girdle, that is why she was there. So, she did not fight anything she did not need to. She worked here way past everything to the door that needed the key. When the key was found, admittedly by the rest of the group, She opened the door and proceeded to the target. Strangely there was nothing but a few cannons to take out before she went to work on that seal. Objective reached.
the goal is the find the key first you skipped that and leeched your way threw the mission just to sit at the end. Remeber that first quote to remember I said well you contradict yourself here cause you didnt help with the 1st objective ie: leaching


Quote:
On the other end of the coin, when I was doing the villain mission where I needed the hero, she needed that hero (and she only invited the hero, no one else) In this case she needed that hero to get to the end to destroy the cauldron or whatever it was. In this case, she stuck with the hero, protecting her and, though she did not appreciate doing so, battled everything to get her there.
If your roleplaying I hope your on virtue server otherwise every other server isnt gonna really care about your RP needs.


 

Posted

What you're doing is called Ghosting the mission. I have a few ghosts, as do many people. What you do is ask, "Are we ghosting?" or "Want me to ghost?" Or sometimes if you get to the mission early, announce to the team, "Scouting, dont' follow me." But make sure not to aggro anything.

However, if you're deciding your RP toon is discourteous, don't expect everyone to embrace that.

Also, tactics tip, a good ghost always has recall friend. To get the hero to the box, all you needed to do was ghost there and tp him in.

I feel the best ghost is an ill/ controller because of the sup invis and PA can distract when you need to take care of a glowy in a populated area.

Treat other how you want to be treated, k?


 

Posted

Quote:
Originally Posted by Postagulous View Post
What you're doing is called Ghosting...
Thank you for this information. I did not know that this was the term and I will use it in my pre-invite communication.


Quote:
Originally Posted by Lucky666
he goal is the find the key first you skipped that and leeched your way threw the mission
I didn't think of it that way, but I will be more careful in the future. In all likelihood I doubt this character will accept many team invites in the future. Maybe put a big sign over her head that says, "Not a Team Player"

Hopefully no one here has taken offense to anything I've said in any of my posts. I'm just trying to learn and understand, not to irritate people.


 

Posted

Ok, lets try it this way. You are allowed to play the game in any way that you wish (assuming you're not exploiting or cheating in some way of course) that provides you with an enjoyable playing experience *except* when the way you enjoy playing conflicts with the way others enjoy playing.

You can chose to RP your character any way you want (within the user agreement) right up until the point where your RP clashes with others. If a majority of a team don't appreciate how you're playing your character, your options are to either change how your character is playing to fit in or to not play on that team. Just because your playstyle is influenced by a character concept does not give you any higher priority than others who want to play a different way. It doesn't matter if you're a villain and they're heroes. You're all players, and you all deserve to enjoy playing the game.


 

Posted

Quote:
Originally Posted by Hube02 View Post
And, like I've said, I did communicate to the person that invited me (which is something I've learned to do more of since the tread that was mentioned above). Perhaps if this person had given it more thought as well they would not have sent the invite when I told them what type of character she was.
Actually, what you said earier was:
Quote:
I should also add that, when I got the tell asking if I was interested I did tell the person that "I will stay in character" or something to that effect, and I got a "kk" followed by the invite.
If all you told them was that you were "staying in character," they certainly had no reason to expect you to not be a team player. Most people who team and role play find a way to make both of those things compatible.

However, if you did warn them what your character was like and how she would act in the mission, and they just ignored it, well, it's on them for not listening.

Quote:
Actually, the "Earn XP" on this particular character is turned off. But I understand the perspective and I'm not familiar enough with the way the game works to know how this effects the XP of other players in the team. If there was a setting for "Give my XP to the team" I would turn that on when I turn off XP. In fact, my XP is almost always off when I'm with a team, especially for missions that are out of the normal flow, like events, to prevent leveling out of whatever contact I'm currently doing.
I don't believe that turning off "earn XP" changes anything for the other players--your cut of the XP is just lost, not divided among the other players. Since you weren't earning XP, however, I wouldn't say you were actually leeching. But unless the other players knew that, they would likely assume you were a leech.


 

Posted

I can understand your desire to roleplay, and support your right to do so. However, I find that a lone roleplayer in a party of people not roleplaying tends to be disruptive in a few ways. I've been on teams with a lone roleplayer that was at times funny and other times creepy. Some people make assumptions about how their roleplaying is perceived, and oftentimes they may not be aware that they are disruptive to the team.

My suggestion: if you want to roleplay, do so when you are alone or on a team of roleplayers. If you are the one roleplayer on a team, I suggest you dial it way down until you have left the team.


"...freedom isn't a commodity to compromise." -- Captain America, New Avengers #21

Guide to Base Teleporters

 

Posted

<QR>

IMPO, Cowboys & Indians shouldn't be worth this much trouble.

If somebody gets all bent out of shape over your RP, just move on. No need to have it detonate into full-blown Armageddon.


 

Posted

On one hand, I second what many have voiced; regardless of hero/villain or blue/red, stealthing to the end and completing the mission without the team agreeing on it being the plan is generally considered to be a rude way of you taking away the rest of the team's oppurtunity to play the game.

On the other hand, you wanted to roleplay as a villain who is only working with heroes because she has to. And you were successful. People are treating you like a villain for your actions. You've successfully roleplayed a character that people aren't going to like, and it sounds like you weren't happy with the result. What is it exactly you're complaining about?


 

Posted

I suggest you use the channel search feature (right click in chat window and click channel search) to find a few Role play global channels, you will probably find team mate more accepting to your styles of play than randon pugs (Pick Up Groups) that way.

I'd echo that if all you said was 'staying' in character then you didnt explain as well as you should of.

Also note that turning off XP doesnt stop you from (unknowingly) leeching, as you get more inf, plus normal drops.

Plus what storm said


I don't suffer from altitis, I enjoy every minute of it.

Thank you Devs & Community people for a great game.

So sad to be ending ):

 

Posted

Quote:
Originally Posted by Hube02 View Post
<snip>

I believe that you are referring to the thread I started about "Teams & Tactics". To me this is no different. The tactics of this character are to get to the objective. I believe that my complaint had to do with not looking at things from a tactical viewpoint. With this stalker I can do that, and without all the time spent bashing things, when bashing things is not really part of the plot.

<snip>
OK - I "get" that the tactics of your particular character would be to ghost the mission and skip to the end.

BUT - that apparently was not the tactics of the TEAM AS A WHOLE. Apparently at least one of your teammates had a much different expectation of the TEAM tactics.

Your RP goals do not trump the desires of the rest of the team - which probably was to rack up XP and drops.

It is probably best that if you do not see your Stalker as a Team Player, that you do not join any other teams with the character.

If your purpose in coming here was to get some sort of validation that the player who was upset was some sort of a jerk - well, perhaps you are right. But my grandma always used to say that "two 'wrongs' don't make a 'right'", so look in the mirror.


Altoholic - but a Blaster at Heart!

Originally Posted by SpyralPegacyon

"You gave us a world where we could fly. I can't thank you enough for that."

 

Posted

You're playing a character who's a jerk, you roleplayed as a jerk, and now a whole bunch of people think you're a jerk. Why are you surprised by this series of events?


 

Posted

Ghosting: the essential difficulty here is that ordinarily people rely on the visibility of parts of the map to know what's clear and what's not, and what's still to be explored. If that assumption is going to be broken, the whole team should know what's going on - hence the "shall we ghost" questions. In particular, if someone runs off and gets killed (as I appreciate didn't happen, but it does sometimes) without consulting with the group, that's actively hindering the team - they're no further into the mission, and the useful information on the map has been lost.

Quote:
Originally Posted by Hube02 View Post
I guess that's where I made my mistake. I was under the impression that it had something to do with RPing.
It's a common confusion, but originally "RPG", of computer games, meant "stats and levels and character advancement, and probably some vaguely sub-D&D mechanics". Out of illusion, truth; a lot of people do roleplay in MMO"RPG"s, and single-player CRPGs often feel the need to have some sort of moral choice pseudo-roleplaying element - but what City of X is about is killing things, taking their stuff, and becoming game-mechanically stronger. If it was a tabletop game, it would be a tactical skirmish wargame.

That fits a neat analogy. Some people like to roleplay in wargames; I'm running a Silent Death campaign where some faction players write little fiction pieces about their battles, name their pilots, and all the rest of it. But some don't, and they are just as much playing Silent Death; the roleplaying element is optional. Now if two of these players are allied and one of them does something game-mechanically silly for roleplaying reasons, the other one is likely to be annoyed. That's the situation your teammates were in.