Differences between blue and red
I would like to point out a very big distinction that seems lost on the OP:
The way your character is and the way you play on a team of strangers do not equate.
When you join a team, your playstyle will change. The only time it won't is when every person on the team knows you and accepts your playstyle (and/or plays the same).
If you are playing with strangers, most of those strangers really don't give a FIG what "your character" would or wouldn't do, nor "HOW" your character would or wouldn't do something. They care what "YOU" do and don't do, and "HOW" you do and don't do things. This is common sense.
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You're playing a character who's a jerk, you roleplayed as a jerk, and now a whole bunch of people think you're a jerk. Why are you surprised by this series of events?
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By staying in character you have given a group of complete strangers the impression that you personally are a bad teammate and a jerk to boot.
Even though it says "RPG" in the genre of game that it is, most people do not actively roleplay their characters. Since the game is all about defeating things for xp to gain levels, and influence/infamy to buy stuff what you did was a disservice to the rest of the team.
By completing the mission by yourself while the rest of the team was (presumably) fighting things, you were essentially saying "only my play experience matters, and I don't care if I harm YOUR play experience"
True, they could continue to defeat things after the mission is completed. But if someone dies and needs to go to the hospital they could not re-enter the mission to rejoin the team.
Flip the perspective around here and you may see what people are saying. If you were fighting opponents and someone on your team either just stood there and did nothing or ran off on their own, wouldn't you be a little annoyed by that? You said you told the leader how you were playing the character, but did you tell the rest of the team that? Or did you just assume the leader was the only one whose opinion mattered and not mention anything else? Since you mentioned that the leader was understanding of how you played your character, and the rude tells came from other players I can only assume that you did NOT inform the other members of the team about your playstyle.
Helpful hint: If the characters on your team have no backstory, or one that only consists of a couple sentences, they probably don't give the south end of a northbound rat about your roleplaying and just want to gain xp. Roleplaying as a bad teammate makes YOU a bad teammate. If the people you are teamed with have no interest in roleplaying, drop the roleplaying and be a good teammate.
I have characters that I enjoy roleplaying, but when the rest of the team isn't interested in roleplaying I just play my character and do my job on the team. A stalker's job on a team = killing bosses, because they are the best equipped AT for such a role.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Sorry for the double post, but I think the underlying point of my first one got lost in there.
When you are roleplaying as a jerk on a team where no one else is roleplaying, you are, in fact, being a jerk.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
More kills=more xp=faster leveling.
Save the rp for rp teams.
I also blame the leader of the team once you decide to "sneak off" I would have then explained your role in the team,if you had a problem with it /kick I can always get another villain.
I wasn't trying to be a jerk myself.
What I mean is, if you are the only person on a team roleplaying your character and the character you are roleplaying is a jerk, then as far as the rest of the team is concerned it's you being the jerk.
If you want to roleplay at all times, seek out likeminded people. You can find roleplayers on just about any server if you look hard enough. My suggestion would be to post something in the forum for the server you play on seeking out other roleplayers. If everyone is on the same page as far as roleplaying goes the situation you encountered will be much less of an issue.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Okay your playstyle and commitment to RP are your business and Solo or with a team of friends that know your style and have no problem with is fine. If you are going to TEAM with anyone else you might want to consider their needs and methods. Like others here I have no idea what was said in tell etc, but here are a few things to consider
1. Not every team or player does missons (any mission not just the PocketD one) simply to get a badge orthe end XP bonus. Just yesterday I took a 17 level blaster to level 20 doing thos same missions on an 8 man team. I also came away with a goood deal of salvage and recipes, including several rares, that did NOT drop at mission complete but while fighting the mobs to get to the end. How much XP, INF and potential salvage/recipes/enhancement did you cost 7 other players on that team?
2. Seems like it was the Hero mission you skipped ahead on BUT some people are badgers and the response to your method could easily have been the same if you used that tactic villain side on a team frying to farm for Weedwacker and Colblooded badges. Of course that's not the case here but just an example of another way you MIGHT have ticked people off with your approach.
3. Not every player has unlimited time to just play COX. If you are soloing and just want to run ahead and get a quick Mission Complete skipping all the XP available from taking out mob ..fine. I have no problem on TFs using stealth to cut the times and finish quicker.. I did an All Controller KHTF that completed in 19 minutes. On the other hand a long time ago I decided to just SEE how much XP ect I earned by defeating everything in a mission as opposed to skipping ahead to the end. Soloing I carefully recorded how much I earned getting to MC and the result was better than 100% of what I earned for the end bonus. Using your method you have to do AT least twice as many missions to attain the next level if no more. Sure you are moving faster cause your not stopping to battle every mob but not only are you giving up XP and INF you miss out of enhancement drops, Recipe drops and salvage drops that can either make your character stronger or by selling everything richer. Now if your fine with that its perfectly okay but you joined a team and did you ever stop to consider that MAYBE the other 7 players wanted all those extra perks you bypassed by running off without consulting anyone and finishing the mission?
Roleplay can be fun, I am on Virtue so I see it everywhere, but there is a time and play for it. I don't mind a player on team stayimh in character and and talking the way he or she thinks their character should talk. But I used to team with an old SG member who formed teams and NEVER left his character's persona. He drove people nuts feeling the need to ptoclaim things like "I'll go visit with my contact now and see what other adventures may be instore for us." This was before he moved from the entrance to the mission we just completed. Once he finally made the trip to the contact he felt the need to all but word for word pass along all the "vital" deteails the contact had given HIM before he would ste the mission so we could move on to it and actually PLAY the game. All that RPing added time between every single mission we did and over the course of a night cost us added mission, added XP/INF/SALVAGE/RECIPES/ENHANCEMTS and levels. Players dropped from his teams left and right causing even more delays whilke he searched for replacements. Like I mentioned above... some people only have a few hours a night and even only a few days each week when they can actually PLAY the game and try to work their way to level 50. Roleplay that makes that harder for them, like your method or the team leaders STYLE, cost them precious time and levels. If you join a team the least you could have done is sent a tell to the leader and asked... "I can stealth to the end and finish this quickly if you'd like?" If the answer had been SURE GO AHEAD. You would have been fine. If not as a team member you should have played the way the TEAM wanted to play. Role Playing that you are rude, obnoxious and uncaring is fine but a play style that is rude, obnoxious and uncaring will get you kicked off most treams and mutliple nasty tells almost every time.
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Soloing I carefully recorded how much I earned getting to MC and the result was better than 100% of what I earned for the end bonus. Using your method you have to do AT least twice as many missions to attain the next level if no more. Sure you are moving faster cause your not stopping to battle every mob but not only are you giving up XP and INF you miss out of enhancement drops, Recipe drops and salvage drops that can either make your character stronger or by selling everything richer.
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I once roleplayed a toon that was mute.
I found it extremely difficult to respond to tells asking me if I was LFT.
Originally Posted by Ironblade
But, by your own description of events, I feel you were a poor TEAMMATE.
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Exactly, I'm not saying this character is a great "Teammate". In fact, she is not a team player
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There are two bits of CoX culture you may not know which could have influenced their behavior. First, the reason a lot of people don't like to team with stalkers is because a lot of people play stalkers just like you did: they sneak ahead and click glowies while letting the rest of the team struggle along shorthanded. There are times when ghosting is appropriate and there are times when it is not, but there have been a lot of people playing stalkers who insist on ghosting no matter what. Most people find that pretty annoying, and it just gets more annoying the more it happens.
Second, when CoV came out it was very common for people to act like horrible jerks, griefing people and using all sorts of racist language and engaging in other types of poor behavior. Then, when someone would complain, they would say "Hey, I'm RP'ing a villain!" And pretend like that made everything ok. It didn't. Since that behavior seems less common now, I'm guessing the GM's didn't accept that excuse any more than anyone else did. RP is a fine excuse for your character to treat other characters poorly. It's a lousy excuse for you to treat other people poorly. If there's any risk that the people you're playing with won't understand the distinction, then I suggest you err on the side of common courtesy.
It sounds like your teammates went overboard with the nastiness, though. It's just a game. One mission ending sooner than they expected isn't the end of the world. I don't know why some people can't just shrug things off. Common courtesy isn't as common as I'd like.
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I once roleplayed a toon that was mute.
I found it extremely difficult to respond to tells asking me if I was LFT. |
and RPing FTW lol.
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Er... no, you aren't. It's not like there's a limited supply of missions! Defeat 100 mobs in 1 mission or defeat 100 mobs in 10 missions; the expected drops are the same, and so is the amount of time you spend fighting. You spend more time travelling (but that's not such a big deal these days) but you get 10 mission-complete rewards instead of one. There's not much in it.
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There's also the Red Caps, that are normally hero-only. Villains can't get those outside of Snaptooth missions. There is a Red Cap kill badge.
You can only do the missions from Scratch/Ganymede once per character. Complete the mission and, if your teammates were expecting to grind for badges, you've screwed them over until/unless they can find someone else with the mission. That's a total rock-head thing to do.
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It sounds like this whole episode was a major breakdown in communications. You should have told the team you planned to ghost the mission, and gotten their okay first before you just went and did it. You've gotta understand that as a roleplayer, you're in the minority in this game, so most people won't realize (or care) that you're acting a certain way for roleplaying reasons. If you treat them badly in-character, that will reflect on you as a player. It sounds like for that character, you'd be best off just sticking to solo play. If you do need to team with a PuG for some reason, make sure they understand that you're roleplaying and are okay with it before things get started, and if they're not okay with it, then either drop the act for long enough to do what you need to do, or quit and find another team.
Note: the Valentine's missions are full of enemies that are normally villain-only. Hellfrosts, Succibi, Hordelings... Heroes can't get those normally. They have kill badges.
There's also the Red Caps, that are normally hero-only. Villains can't get those outside of Snaptooth missions. There is a Red Cap kill badge. You can only do the missions from Scratch/Ganymede once per character. Complete the mission and, if your teammates were expecting to grind for badges, you've screwed them over until/unless they can find someone else with the mission. That's a total rock-head thing to do. |
Hube02, since you're a new player I'm not holding it against you for not knowing this. But the valentine's event is the ONLY time during the year that heroes can get certain badges. If you don't get the badges while the event is going on you must wait another YEAR to get them. It is impossible to get those badges in one run through of the mission.
By running ahead and completing the mission, you may very well have screwed 7 players out of badges they wanted to get.
In most instances what you did wouldn't have been that big a deal. In this particular case it kind of is, because you forced those players to find someone else with the mission. Since each character can only run the mission once, the person whose mission it was now has to tag along with other people to get those badges, because they can't do it by themselves anymore.
THAT'S why you caught so much flak for it.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
This is why it was a jerkish thing to do right here.
Hube02, since you're a new player I'm not holding it against you for not knowing this. But the valentine's event is the ONLY time during the year that heroes can get certain badges. If you don't get the badges while the event is going on you must wait another YEAR to get them. It is impossible to get those badges in one run through of the mission. By running ahead and completing the mission, you may very well have screwed 7 players out of badges they wanted to get. In most instances what you did wouldn't have been that big a deal. In this particular case it kind of is, because you forced those players to find someone else with the mission. Since each character can only run the mission once, the person whose mission it was now has to tag along with other people to get those badges, because they can't do it by themselves anymore. THAT'S why you caught so much flak for it. |
You were teaming with people who think of you as a player first, roleplayer second. If people aren't willing to put up with the character you're roleplaying, you should probably change or temporarily stop it.
Teaming makes things different, because you cannot necessarily role play your character and be a good addition to the team. For example, from the villain point of view, you might see that you need someone heroic to complete the mission, clear out the baddies, then find a hero weaker than you are and hold a gun to their head until they do what you need them to do. But you cannot really team like that and expect the hero's player to appreciate it, unless you've both agreed you'll heavily role play the situation.
All that said, if the team was upset because they wanted to clear it, there was nothing stopping them from clearing after the objective was met and the mission was over. If they exited and complained about it, that's their fault. We frequently will clear after the exit button is up, and they certainly could have done the same.
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Hopefully no one here has taken offense to anything I've said in any of my posts. I'm just trying to learn and understand, not to irritate people.
You have one rather key disadvantage and that's being new. Most people are very helpful and forgiving if they know that but off of a random pug most will assume you've been here a while and thus assume you're simply being a jerk as opposed to misunderstanding your team role. Simply ask questions and try to gauge the flow of things.
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