counterpart of (you)


Aett_Thorn

 

Posted

I have no Idea how this would work, or if it going be in GR but you know how there is

Anti-Matter (counterpart to Positron)
Battle Maiden (counterpart to Valkyrie)
Black Swan (counterpart to Swan)
Bobcat (counterpart to Mynx)
Chimera (counterpart to Manticore)
Diabolique (counterpart to Numina)
Dominatrix (counterpart to Miss Liberty)
Infernal (counterpart to Primal Earth's Infernal)
Malaise (counterpart to Primal Earth's Malaise)
Marauder (counterpart to Back Alley Brawler)
Mother Mayhem (counterpart to Sister Psyche, and occupying the body of Aurora Borealis' counterpart)
Neuron (counterpart to Synapse)
Nightstar (counterpart to Luminary)
Shadowhunter (counterpart to Woodsman)
Siege (counterpart to Citadel)
Tyrant (counterpart to Statesman)

No this not like a nemeisis hahaha.

Well, I was thinking we could have a mission with you in it, that you fight : D So, he will have the same or close to the same outfit, same powers

So if you have fire masterly he/she will to
You have 2,000 HPs he/she does too,
You are a tanker, he/she is too. Got it?

But his/her's name will be different : P Then again Infernal and Malaise has the same name has the good version.
What do you think?


 

Posted

Except many of the praetoreans DON'T have the same powers.



Ms. Liberty is a MA/Invul Scrapper. Dominatrix is a Gravity Control Dominator.

Manticore is a TA/Archery defender. Chimera is a Broadsword/SR scrapper.

On top of that, how would the outfit vary? There'd really be no way to make it make sense other than a simple pallet swap, and that would just look silly.


NPCs: A Single Method to Greatly Expand Bases

 

Posted

Oh yeah, that is true. I guess you can have different powers too : D


 

Posted

So now you're talking about making a new character pretty much from scratch. You'd need to make it from square one in costume creator... How is this different from a Nemesis idea?


NPCs: A Single Method to Greatly Expand Bases

 

Posted

Quote:
Originally Posted by CapnGeist View Post
So now you're talking about making a new character pretty much from scratch. You'd need to make it from square one in costume creator... How is this different from a Nemesis idea?
It not now, I guess : D

I want BOTH! On the left where it says Boss, Lt, Monster it will say Nemeisis you get him at level 5 and from the same planet : D

Your Counterpart is from Praetoria, you will get him when you get there : D


 

Posted

I've actually made that character. My first 50, Eldrix the Blackbird, now has a counterpart named Beata the Dove. For now Beata is a troller instead of a dom, though I may reroll her as a heroic dom once GR comes out.


 

Posted

Cripes, I need to stop accidentally posting in the wrong thread...


 

Posted

you could DELETE your post, flashrains >_>

Anyway, as per the OP, i don't think this would be viable in all cases. I can think of maybe 5 or 6 of my 2 dozen characters who WOULDN'T have a praetorian counterpart. And I'm sure a good chunk of the players on Virtue (ie the ones who'd actually care about something like this on a conceptual level) would be in the same boat. So to suddenly see such a character pop up in GR would be disconcerting.

Still sounds like it'd be cool, though!


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

Posted

Powers, heres a few tips.

1.) Think

2.) Think harder

3.) Make sure your ideas work for the game as a entirety.

4.) Then post them.


Now, to the idea.

No.

We don't need counterparts/nemesises, atleast for now. Even then, you'd have better chances fleshing it out greater then this. Simple fact is: Its not viable, won't work, and all that jazz.

The devs, if they want to do this, will do it in their own unique awesome way. But not in the way you are talking about.


 

Posted

lol, that what I am talking about leting the DEVES do it? Why would I want to do it my way........... I am not the guy who makes games here LOL


 

Posted

Power, the Devs did let you do it. If you want something like this, make it in the MA system. It allows you to do exactly this if you want to.

Also, please try to think through your ideas before posting them. Don't just throw out anything that comes to mind, but actually try to put some thought into the ideas. While you can certainly post whatever you want, putting something into the idea makes it seem like you care about it, instead of it just being a flight of fancy, that nobody should really care about.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

I would love to find a name a really good name in fact to make a counterpart for States.. "States.. as in States-girl" but I guess it's almost impossible ~sighs~.. oh well I would love to see the counterparts people would come up with..


 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
Power, the Devs did let you do it. If you want something like this, make it in the MA system. It allows you to do exactly this if you want to.
I don't mean to be rude but AE is a lame way to implement this idea... as stated in the other thread that the OP should've read on this same page (linked below). Setting it up in AE would take any randomness out of it... you'd know exactly what was coming. It'd be like writing a book then reading it. Sure you could appreciate the work you did but it won't be nearly as entertaining to you as someone else's book, actually I think the analogy I used there was a movie but same concept. Where's the fun in having an arch nemesis if you know exactly where he's going to be, what he's giong to do and what he's going to say?




http://boards.cityofheroes.com/showthread.php?t=207424


Global @radubadu
Usually playing one of the following toons blueside on Virtue:
Cadler 50 WP/SS tanker
Radubadu 46 Fire/Fire blaster
Hell Runner 35 Fire/Fire brute

 

Posted

Quote:
Originally Posted by Radubadu View Post
I don't mean to be rude but AE is a lame way to implement this idea... as stated in the other thread that the OP should've read on this same page (linked below). Setting it up in AE would take any randomness out of it... you'd know exactly what was coming. It'd be like writing a book then reading it. Sure you could appreciate the work you did but it won't be nearly as entertaining to you as someone else's book, actually I think the analogy I used there was a movie but same concept. Where's the fun in having an arch nemesis if you know exactly where he's going to be, what he's giong to do and what he's going to say?




http://boards.cityofheroes.com/showthread.php?t=207424
Except, in the OP itself, he takes any randomness out of it. You know exactly what is is you're going to fight. It's exactly like you. So I'm not seeing the problem there with using the AE.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Quote:
Originally Posted by EmperorSteele View Post
you could DELETE your post, flashrains >_>

Really? How? I can't find an option to do that.


 

Posted

Quote:
Originally Posted by States View Post
I would love to find a name a really good name in fact to make a counterpart for States.. "States.. as in States-girl" but I guess it's almost impossible ~sighs~.. oh well I would love to see the counterparts people would come up with..
How about Dominion?

As for me I made a Paragon version of Rotten Luck called Rancid Luck. Unlike Rotten who is a Willpower/Dark Melee Tanker. Rancid embraced his Zombie nature and became a Necromancer/Dark Dark Miasma Mastermind.

Story wise Rotten refuses to curse anyone to be like him where Rancid infects others creating more zombies so the powers changed over time. Basiclly Rotten's powers are all internal making him even harder to stop where Rancid's powers got spread out so with out his Zombie pets he's weaker because he can reinforce himself with the dark powers within them.

So the whole counterpart thing wouldn't work because of the Characters basic nature.


 

Posted

Quote:
Originally Posted by RottenLuck View Post
How about Dominion?
Or Commonwealth.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
Except, in the OP itself, he takes any randomness out of it. You know exactly what is is you're going to fight. It's exactly like you. So I'm not seeing the problem there with using the AE.
You're right in terms of designing a villain just for you then yes AE would be perfect. I'm more referring to the story.

The idea that I'm really hoping we see come to light is what would be a better version of CO's. You could design everything about them including a list of possible things they could say, preferably a very long one so it wouldn't get tedious. It's the events surrounding or leading up to the fight that I would want to be random. Even random ambushes from your nemesis... this would (again another point in the other thread lol) have to have some kind of control factor involved so it wouldn't happen to a team you were on unless you turned that option on. The potential of the idea is so much more than what you can do in AE and as I've said before it would add something this game needs... spontaneity.


Global @radubadu
Usually playing one of the following toons blueside on Virtue:
Cadler 50 WP/SS tanker
Radubadu 46 Fire/Fire blaster
Hell Runner 35 Fire/Fire brute

 

Posted

We don't need to take anything from CO and better it. We can make our own unique things in our way.

Simply put: AE is your way to battle your arch-nemesis. Maybe not how YOU imagine it, but hey, can't get everything how you imagined. It would have to benefit the game, not just you. Some people might not want counterparts.

Just saying.


 

Posted

I sometimes wonder if AE should have a random story creator. You can add as much or as little as you want, then press the random button and it will fill in the remaining with stock dialog and objectives.

It may be a good alternative to a Nemesis system.


 

Posted

We really need to stop calling it a Nemesis system around here. Because, well... If I want to stop a Nemesis from a grand scheme, I'll do the RWZ arc. That's about as Nemesis-tastic as you can get.


NPCs: A Single Method to Greatly Expand Bases

 

Posted

Quote:
Originally Posted by ShadowWings View Post
We don't need to take anything from CO and better it. We can make our own unique things in our way.

Simply put: AE is your way to battle your arch-nemesis. Maybe not how YOU imagine it, but hey, can't get everything how you imagined. It would have to benefit the game, not just you. Some people might not want counterparts.

Just saying.

My understanding is that the whole nemesis concept originated in CoX but was never pursued. Unfortunately this is obviously an area where some will have to agree to disagree.

While I understand that AE can do what is being suggested I'm going to fall back on my analogy. If you wrote a book, would you rather read it or someone else's book so you can continue to wonder what's next?

As Aett pointed out the OPs point is that you would know exactly who you're going to fight... where's the problem there? I guess I'm thinking it about it in terms of Superman and Lex Luthor... Superman knows who he's going to fight... but he never knows what he has planned. Now if AE could randomly generate a story (as Calash suggested) with a villain you create then yes I would agree that would be a start... but you still have to actively pursue that conflict... and that kinda takes away from the whole concept.

Why couldn't it be like the safeguard missions (but in the open world) where you see a message and a marker on your map that "your nemesis is doing evil thing X" and you go to stop him? Also, ambushes (again in the open world) would also be plausible in that bad guys do that. Regarding that and those that wouldn't want a counterpart that could attack them at random, I'm sure (again as suggested in a previous thread) there could be options to set including when your nemesis could strike if they could do so while you were teamed and if they did at all.

I'm starting to wonder if those that are opposed to this idea just don't like it because it's a feature of CO. Everyone who seems to not like the idea immediately comes back with "we don't need it, we have AE". So, any time someone suggests a new arc or whatever are we going to say "go make it in AE" and just let the devs not look into creating new content? I'm not saying they should stop working on GR or I17 to consider this idea... but it shouldn't be shot down "because we have AE".


Global @radubadu
Usually playing one of the following toons blueside on Virtue:
Cadler 50 WP/SS tanker
Radubadu 46 Fire/Fire blaster
Hell Runner 35 Fire/Fire brute

 

Posted

http://boards.cityofheroes.com/showt...63#post2600263

Looks like not all of Power's ideas are completely absurd. I'm pretty excited about the dark mirror, not to mention all the other cool crap listed!


Global @radubadu
Usually playing one of the following toons blueside on Virtue:
Cadler 50 WP/SS tanker
Radubadu 46 Fire/Fire blaster
Hell Runner 35 Fire/Fire brute

 

Posted

War Witch stated: No Nemesis system in I17.

But Power's ideas are still absurd and not thought through. Almost as bad, if not worse, as people suggesting server mergers.


 

Posted

Great suggestion!

In-game counterpart of yourself to battle!

I will pay extra to see extreme posters/players full of themselves be put in their place - by themselves!


Be happy!