Old weapons..for new powers?


BBQ_Pork

 

Posted

Kind of been tossed around the forums alot, but I have yet to see anything said about this in-depth:

What are the chances of weaponless sets having the ability to swap animations to other methods of using the powers?

the classic example is Energy blast going to a gun I believe for a Sci-fi shooter concept, or from a wand/sword for a more magical concept.

Is there anything specifically preventing this/any words from devs (babs?) about this?


 

Posted

Yes. It can't be done with the way animations work, and that can't be changed without completely recoding the entire animations part of the game engine.


 

Posted

Quote:
Originally Posted by Player99 View Post
the classic example is Energy blast going to a gun I believe for a Sci-fi shooter concept, or from a wand/sword for a more magical concept.
"Ray-gun or Sci-fi Blast set" suggestions are going to be your best bet if your looking for existing threads on this.

I could see a Blast set using a one-handed device as the start point of the blast, with weapon options of various sci-fi pistols or a wand-like item.
Make the blast color-customizable and you're set.
Well, other than writing up nine powers that place in in rough balance with existing sets and yet give it it's own unique niche.


 

Posted

Quote:
Originally Posted by uberschveinen View Post
Yes. It can't be done with the way animations work, and that can't be changed without completely recoding the entire animations part of the game engine.
To expand on this, the weapons you see on various characters for various power-sets are just costume options that have nothing to do with the animations for the power-sets they are related to. Take Spines, for example. You can change the look of the spines that are attached to the character, but you can't change what the thrown spines look like. Same goes for the Archery set and its arrows. The animations for those sets have a set emission point that all of the weapon costume parts correspond to. The Weaponless power-sets, like the Blaster's Energy Assault, also has a set emission point that would remain the same regardless of what costume part was attached to the hands.


There I was between a rock and a hard place. Then I thought, "What am I doing on this side of the rock?"

 

Posted

Quote:
Originally Posted by Twisted Toon View Post
To expand on this, the weapons you see on various characters for various power-sets are just costume options that have nothing to do with the animations for the power-sets they are related to. Take Spines, for example. You can change the look of the spines that are attached to the character, but you can't change what the thrown spines look like. Same goes for the Archery set and its arrows. The animations for those sets have a set emission point that all of the weapon costume parts correspond to. The Weaponless power-sets, like the Blaster's Energy Assault, also has a set emission point that would remain the same regardless of what costume part was attached to the hands.
I take this to mean that a weapon-using blast set like Assualt Rifle will not have both a two-handed weapon (a rifle, shotgun, grenade luancher or the like) and a one handed option, such as a pistol (or even dual pistols).

Likewise, a wand-using set will have a blast that originates a few inches above the hand, so if a wand is in the hand, it will look like it fires from the wand, even though it is firing from the wand. Therefore, to use a staff or a larger-than-wand item, you will have to hold the staff in the middle (or near the end) in order to make the blast look like it comes from the end of the staff.
In the case of a large sword, it will have to be held in the middle (dumb!) to fire a magic blast from the tip. Or it will have to be held normally, with the blast coming from the middle of the blade.


 

Posted

It CAN be done with the current engine, but it would probably require a whole new set of animations to match the weaponless effect to a weapon stance.

Which, according to BAB, is one heckuva lot of work, so it's probably quite unlikely.

OTOH, that is exactly why they didn't do power color customization for so long -- the amount of work necessary to implement it was prohibitive with the staff they had. And we did (eventually) get that, once they had the staff to do it. So maybe it's not as unlikely as one would think.

OTTT (On The Third Hand), some people would want a one-handed weapon, like a raygun, some would want a two-handed rifle version, and others want it from a wand, and others want it from a staff. And while you'd probably point a wand directly at the target, do you point the staff, too, or just raise it and it comes from the head of the staff? So now we're talking about 4, maybe even 5 complete new sets of animations. And we're back in the unlikely camp.

And what "weaponless" animations would you use? The Energy Blast ones have the "gathering force" at the start, which wouldn't make much sense with a weapon. Fire and Electric are only suitable for those sets. I think you'd actually need a new set of "beam" effects for the attacks.

But if it ever happened, I've got a couple of character concepts that would fit it perfectly.

Edit: Heh. Overlapped with Pork.

Look at Energy Assault again. All the blasts come from a closed horizontal fist. You'd have to change that to a hand holding a gun. And at least one has both fists side by side. Another change. And then Pork's better description of mine for the Wand/Staff conflicts.


 

Posted

I think that energy-type blast fired from an item is doable as an entirely new set.

I'd set it as fired from a ray-gun pistol and have multiple pistol weapons as options. Firing point a few inches above and in front of the clenched right hand. ("But I'm left handed!" Tough.)
Have one option be a wand held forward at a 45 degree angle, interesecting the tip of the wand with approximately the start point of the blast.
Have another option be a staff, held at the same angle, but held at about a third of the way from the top or at the middle.


 

Posted

This got me thinking since you guys were saying these blast come from one point and it would require all new animations for them what about an arm cannon for something like energy blast.



like this keep one arm normal for the sweep attacks like Energy Torrent and then for the other blast the 2 hands alreadys come together so it would just look like it's coming from the arm cannon.


 

Posted

@tripp: see the picture of samus for how the "building up of energy" would work XD

also, I know it would be easier to make just new sets for these options, but what would be the draw?

It would essentially be the same as it's base (energy blast) with a weapon, which raises two problems:

1) what if said new set played different than energy blast?

This would effect the more seasoned crowd a bit more, as they would look at old energy blast, and the new pew-pew gun version, and realize the pew-pew's animations give it better DPS or such...and then you start to see less old-school EB's running around


2) what if a player wanted to have some powers shot from their weapon, but others kept the same, or even to another weapon?

This is common for many famous characters, where some weak attacks they can do without their items, but rely on their mainstay for better attacks, and even a special item for the special attacks like Nova, etc.


 

Posted

I'd like to see the DB/ animations on claws/


 

Posted

Quote:
Originally Posted by Lucky666 View Post
This got me thinking since you guys were saying these blast come from one point and it would require all new animations for them what about an arm cannon for something like energy blast.



like this keep one arm normal for the sweep attacks like Energy Torrent and then for the other blast the 2 hands alreadys come together so it would just look like it's coming from the arm cannon.
The problem is still that to add weapons to a non-weapon set you have to create new animations to call/use the weapon.

On the gripping hand, if the weapon is just a costume piece it's really no different from using the large robotic gloves with your blast set, but with the caveat that you still need to modify the animations for all attacks that would use the non weapon hand, so there's still a need for new animations to be incorporated.


Dr. Todt's theme.
i make stuff...

 

Posted

The last word we had on this was from BaB a few weeks back.

Quote:
Originally Posted by BackAlleyBrawler View Post
Quote:
Originally Posted by LordSquigie View Post
The problem with that is new code, not new animations. You are talking about adding a weapon to non-weapon powers, which will also require drawing that weapon. Adding that option may or may not be easily doable.
I believe it could be done, but it would have ramifications on balance.

Adding customizeable weapons to power customization is another story.


 

Posted

Quote:
Originally Posted by Schismatrix View Post
*heh*
<.<

Who'd get that one?

>.>
That's my source, misremembered. TY for the correction. (Apparently it's time to reread "Mote" and "Hand". Oi, such troubles I have! )


 

Posted

Or you could just find temp powers that work and use those. Of course, if you try to build a character concept around the 'Crey Cryo Pistol' it's going to get very old Oro'ing that mission all the time...