Are Prices Dropping?


Amperrie

 

Posted

Quote:
Originally Posted by ConFlict View Post
Actually to much recharge can mess it up.


Edit: if its happening at all that is. I have no proof sadly.
How can too much recharge mess it up?


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.

 

Posted

Rez to soon and the timer hasn't reset and you get a wasted kill. Again this is all speculation, no proof here.


Duel me.
I will work on my sig pic more when I have time.

 

Posted

Quote:
Originally Posted by Xanatos View Post
How to work around being ported to hospital in zones after two minutes of being dead?
I'm guessing not being dead for two minutes would cover it.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
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Posted

If the rez power recharges in less than two minutes then you should not be teleported to the hospital. (I think?) But as rez powers have a base recharge of 300 seconds this is next to impossible without significant +recharge bonuses. You need about 40% recharge bonus, which means DR shouldn't affect it too much. Oh and you also need to 6 slot the rez power with recharge IOs. This should let the rez power recharge within two minutes of it being used.

So I'd have to spend 1 billion outfitting a character with 5 LOTG & 5 sets of crushing impact. Theoretically i'd make that back in a week. It might be worth it. I suppose Arena spawncamps are another way. But they can only last for 30 minutes & I'd hardly consider them "AFK".


 

Posted

Or maybe they'll see that most players don't care for PvP that much at all - (especailly after the I13 SNAFU) - Yet, they DO like the PvP IO's.
And they'll see that a significant number of players - would prefer to mindlessly Farm (or AFK Farm, or some combination of the two) for the darn things... Rather than even attempt to get them "as intended" - and adjust the drop rate in some manner ?=IDK how, So that PvP'ing for them "as intended" is at least a semi-attractive way to go about getting them!

EDIT: Or they could go the "What Would Jack Do?" route, and nerf/handslap all the attempts of players jumping through crazy hoops & hurdles to avoid actually PVP'ing to getting the PvP recipes w/ the currently laughable drop rate. And whats even more sad is that players are - more often than not - wanting to get them for use in PvE! *shakeshead*


Quote:
Originally Posted by Arcanaville View Post
City of Heroes didn't fail, City of Heroes was killed. If a 747 dropped on your house, you'd say you were killed, not you failed to find a safer dwelling.
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Posted

Quote:
Originally Posted by Xanatos View Post
If the rez power recharges in less than two minutes then you should not be teleported to the hospital. (I think?) But as rez powers have a base recharge of 300 seconds this is next to impossible without significant +recharge bonuses. You need about 40% recharge bonus, which means DR shouldn't affect it too much. Oh and you also need to 6 slot the rez power with recharge IOs. This should let the rez power recharge within two minutes of it being used.

So I'd have to spend 1 billion outfitting a character with 5 LOTG & 5 sets of crushing impact. Theoretically i'd make that back in a week. It might be worth it. I suppose Arena spawncamps are another way. But they can only last for 30 minutes & I'd hardly consider them "AFK".
You can do it with 3 Recharge SOs total..........

But don't listen to me, I don't know what I'm talking about.


 

Posted

Quote:
Originally Posted by Xanatos View Post
If the rez power recharges in less than two minutes then you should not be teleported to the hospital. (I think?) But as rez powers have a base recharge of 300 seconds this is next to impossible without significant +recharge bonuses. You need about 40% recharge bonus, which means DR shouldn't affect it too much. Oh and you also need to 6 slot the rez power with recharge IOs. This should let the rez power recharge within two minutes of it being used.

So I'd have to spend 1 billion outfitting a character with 5 LOTG & 5 sets of crushing impact. Theoretically i'd make that back in a week. It might be worth it. I suppose Arena spawncamps are another way. But they can only last for 30 minutes & I'd hardly consider them "AFK".
I'm guessing that you're not building for the right recharge time target number.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by brophog02 View Post
Recipes of all sorts have been sold without the market since the very beginning, but that number always seems rather small (empirically) in relation to the size of the market.
(Irony: asking for proof something is happening, then using "seems to be happening" as justification for an argument.)

That's because until very recently, there were no recipes selling anywhere near the inf cap (the most expensive IO on the market is the +3% defense IO, and until I15 it was rare to see prices on that pass 500-700 million, even though it was still the most expensive item out there). With the recipes selling at the inf cap on the market, your options are either take the 2 billion (minus 200 million in fees), or sell it off the market for more (seen several sales in the 3-4 billion range, and there are no market fees for such transactions). If you get a drop on a server that isn't Freedom, you can freely transfer your character to wherever someone wants the IO, at least until free server transfers end. If you do get the drop on Freedom, you can be fairly certain someone will want the IO.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by macskull View Post
(Irony: asking for proof something is happening, then using "seems to be happening" as justification for an argument.)
I'm not attempting to provide proof in that post, nor am I making an argument in that post. I'm denoting an observation, therefore there is no irony to be had in that statement.


 

Posted

Quote:
Originally Posted by brophog02 View Post
I'm not making the assumptions......my role in this thread is to be the one that can say that.
..... that sounds really close to "I'm just here to argue."

Quote:
You've seen the prices drop due to AFK farming and you can verify that correlation? Great. Provide us the proof then.
No, I wasn't replying to the OP. I was replying to you.


Quote:
It therefore also cannot be fast because there is a very fixed limit on the maximum number per hour the process could generate.

It is effortless, but that does not necessarily make it efficient in regards to other procurement methods.
The term "fast" is basically meaningless in this discussion. As you point out, there is an externally imposed 'speed limit'. However, it can be fastER than PvP.

As for efficiency, it seems extremely efficient to me. How are you defining 'efficient'. If it takes average of 3 hours of actual PvP (made-up number) to earn a recipe or 3 minutes setting up an AFK farm and letting it run - the AFK method seems EXTREMELY efficient. You can't say that it's not getting drops any faster than real PvP and simply ignore the fact that the investment of the PLAYER'S TIME is dramatically less.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by brophog02 View Post
You can do it with 3 Recharge SOs total..........

But don't listen to me, I don't know what I'm talking about.
Apparently not, because there is no simple answer like "slot 3 SO's". In order to achieve the EFFICIENCY you are so concerned about, you need to take into account the rate of incoming damage.

The recharge duration that needs to be considered is not measured from the time of being defeated. It's measured from when when you rez from the previous defeat - that's when the power starts recharging.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by Xanatos View Post
If the rez power recharges in less than two minutes then you should not be teleported to the hospital. (I think?) But as rez powers have a base recharge of 300 seconds this is next to impossible without significant +recharge bonuses. You need about 40% recharge bonus, which means DR shouldn't affect it too much. Oh and you also need to 6 slot the rez power with recharge IOs. This should let the rez power recharge within two minutes of it being used.
You're counting from from the wrong point in time. The recharge does not start when you DIE - it starts when you rez from the previous kill.

Base recharge is 300 seconds. That's five minutes. What if you had an attacker who took 4-1/2 minutes to defeat you? What if he took 3:05? What if your recharge was 150 seconds and he took 40 to defeat you?


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by brophog02 View Post
I'm not attempting to provide proof in that post, nor am I making an argument in that post. I'm denoting an observation, therefore there is no irony to be had in that statement.
You are using your observation as a supporting statement for a larger commentary. When other posters have done this in this thread you have proceeded to dismiss their larger commentary until for someone can come forward with non-anecdotal statements to support it.

Oops.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Ironblade View Post
No, I wasn't replying to the OP. I was replying to you. As for efficiency, it seems extremely efficient to me. How are you defining 'efficient'.
This has been very specifically defined in this thread. Please re-read.


 

Posted

Quote:
Originally Posted by UberGuy View Post
You are using your observation as a supporting statement for a larger commentary.
This is an observation: I saw a purple flower on Thursday.
This is an argument: Purple flowers only appear on Thursdays.

I'm making no larger commentary with this post:

Quote:
Recipes of all sorts have been sold without the market since the very beginning, but that number always seems rather small (empirically) in relation to the size of the market.
That quote should be taken by anyone as the personal, empirical observation that it was presented as. I make no claim to anything bigger than that. My observation that the number appears rather small may not be reflective of the overall picture. It may not be in agreement with other observations. I'm making no claims that it is or is not, I am making one empirical observation.

Similarly:

Observation: I observed a person put a recipe on the market gained through AFK farming.
Argument: AFK farming is the primary source for recipes on the market.


 

Posted

Quote:
Originally Posted by Ironblade View Post
Apparently not, because there is no simple answer like "slot 3 SO's".
Let me ask you these simple questions:

Is the rep timer a fixed constant?
Can you only get credit if it is a rep valid kill?


 

Posted

Quote:
Originally Posted by brophog02 View Post
This is an observation: I saw a purple flower on Thursday.
This is an argument: Purple flowers only appear on Thursdays.

I'm making no larger commentary with this post:



That quote should be taken by anyone as the personal, empirical observation that it was presented as. I make no claim to anything bigger than that. My observation that the number appears rather small may not be reflective of the overall picture. It may not be in agreement with other observations. I'm making no claims that it is or is not, I am making one empirical observation.

Similarly:

Observation: I observed a person put a recipe on the market gained through AFK farming.
Argument: AFK farming is the primary source for recipes on the market.

This is an argument:

Quote:
Originally Posted by brophog02 View Post
AFK farming for those is pretty much a non issue in terms of generating enough supply to ever impact the market.


 

Posted

Quote:
Originally Posted by brophog02 View Post
Observation: I observed a person put a recipe on the market gained through AFK farming.
Argument: AFK farming is the primary source for recipes on the market.
Observation: No other known method of producing PvP recipes has been reported to produce larger average drop rates per calendar day than AFK farming.
Observation: I observed PvP recipes sold by persons who reported AFK farming as their origin. This represented a non-trivial proportion of all such recipes sold in that same time period.
Observation: I witnessed other people farming recipes in that time.
Observation: People besides those I know who farm recipes report selling them on the market
Observation: When supply of items increases, it often produces negative pressure on their price, even when those items are not selling at their equilibrium price.
Observation: Items with negative price pressures may still increase in price, as there may also be positive price pressures.

Conclusion: AFK farming of recipes provides a non-trivial proportion of market transaction rates, and thus affects (influences, impacts) market price.

It is sensible to note that some of the observations may be wrong under specific ciccumstances. This is not the same as assuming them wrong de facto unless proven quantitatively.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by NordBlast View Post
This is an argument....
Yes, that is, and the exact parameters were specified above. We've been trying to answer those questions since this thread began.

That is not the source of the supposed "irony", however.


 

Posted

Quote:
Originally Posted by UberGuy View Post
Observation: No other known method of producing PvP recipes has been reported to produce larger average drop rates per calendar day than AFK farming.
Observation: I observed PvP recipes sold by persons who reported AFK farming as their origin. This represented a non-trivial proportion of all such recipes sold in that same time period.
Observation: I witnessed other people farming recipes in that time.
Observation: People besides those I know who farm recipes report selling them on the market
Observation: When supply of items increases, it often produces negative pressure on their price, even when those items are not selling at their equilibrium price.
Observation: Items with negative price pressures may still increase in price, as there may also be positive price pressures.

Conclusion: AFK farming of recipes provides a non-trivial proportion of market transaction rates, and thus affects (influences, impacts) market price.

It is sensible to note that some of the observations may be wrong under specific ciccumstances. This is not the same as assuming them wrong de facto unless proven quantitatively.

Now, we're (beginning) to get somewhere. Now, we also need to address the question of if prices are indeed falling for PVPIOs. The example listed in the OP appears to be simply a lucky acquisition by the buyer and not reflective of the actual going rate, given the data of the past few days and consistent reports that the item goes for higher than inf cap rates off market.


 

Posted

Quote:
Originally Posted by brophog02 View Post
Now, we're (beginning) to get somewhere. Now, we also need to address the question of if prices are indeed falling for PVPIOs. The example listed in the OP appears to be simply a lucky acquisition by the buyer and not reflective of the actual going rate, given the data of the past few days and consistent reports that the item goes for higher than inf cap rates off market.
Why we'd be just beginning to get somewhere is beyond me. All I did was enumerate things that I and others have been saying since the AFK farming sub-discussion took off.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Xanatos View Post
How to work around being ported to hospital in zones after two minutes of being dead?

Please tell me a +recharge build w/ 6 slotted rez isn't the answer.

Kill slooooooowly


 

Posted

Quote:
Originally Posted by UberGuy View Post
Why we'd be just beginning to get somewhere is beyond me. All I did was enumerate things that I and others have been saying since the AFK farming sub-discussion took off.
It is a big, big difference from where we started this thread........


 

Posted

Quote:
Originally Posted by brophog02 View Post
It is a big, big difference from where we started this thread........
Yeah, I covered that already.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by UberGuy View Post
Yeah, I covered that already.
Good, we're in agreement then. Now we can talk about the real ramifications and purpose of this thread, such as the primary question of falling prices.