Safe the Villians


Anti_Proton

 

Posted

I think we need to do something to make villians better. Had more zones maybe, better missions, clear the islands a little biut, or all of them : P I fear when GR come out no one will be on the villians. There already barely anyone on, even when you could farm the MA missions there was barely any villians. On Double Xp Weeken that barely any villians. It is very sad. I know there will be a few, but they will never see each other.

Got any ideas on making the island better? I forgot to say, I want to kill and break anything I want as a villian : P That would be nice.


 

Posted

im on villains almost all the time, when GR comes out im gonna move all my toons to have villain affiliation. villains does lack the content and zone count heroside does. the zones in redside are better because they arent all super massive like heroes and hero contacts and tfs are such a drag because of the travel.

the only thing i would like to possibly see is villains getting more zones and access to the shadow shard. even just more contacts would be fine


 

Posted

Not going to get the "kill and break anything." More zones, zones that aren't decorated in Classic Garbage Dump, would be nice. I don't roll villains much any more because I'm tired of the same thing over and over again with almost no variety. At least hero side you can vary your contacts - a lot. Take faultline one time, skip it the next, take Striga one time, take Croatoa the next, go through Talos or IP - a lot more variety.


Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.

 

Posted

Maybe make a portal to take you to Atlas Park, but it ruled by EVIL! lol


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
im on villains almost all the time, when GR comes out im gonna move all my toons to have villain affiliation. villains does lack the content and zone count heroside does. the zones in redside are better because they arent all super massive like heroes and hero contacts and tfs are such a drag because of the travel.

the only thing i would like to possibly see is villains getting more zones and access to the shadow shard. even just more contacts would be fine
Meh, YMMV. I find Heroside to have LESS content. Why? Because it's so damn hard to find.
After the Hollows, then what? It depends what level I'm on. Faultline sometimes works, but sometimes I've levelled to far. What then? Well, I cant use my Atlas park contact. And I have no idea what others there are. Which zone does what again?

Villain side, I know exactly where I am level range wise, and the contacts literally jump at me with stuff to do.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

AP + GC= level 1-5

Hollows= 5-16
King rows= 5-10

PP=7-16

Steel-C + Sky-C= 16-19
Boomtown=10-16 (I think, never go there lol)

Faultline= 15-21

TI + IP= 20-25
TV=24-26
DA=21=28 (Never go here)

Croatoa=30-25

Brickstown= 30-35
CF=30-40 (I don't go in red zones most of the time : P)

Vanguard-35-50
FF=45-40
Eden=35-40


PI=40-50
Firebase=40-50

Hive=45-50

There you go Techbot Alpha : D I think I got all the places and thier levels right : D. Oh you can turn off the xp to do them if you almost out level someone hehe


 

Posted

I must admit that I do fear the release of Going Rogue somewhat. Power is correct, there are a lot less villain characters than hero characters. I hear people complain about City of Villains "garbage-dump" style maps and the lack of content all the time. Most likely my fears are irrational and Going Rogue will do awesome things, but I always have my doubts. Curse my pessimistic attitude!

Personally though, I have plans to move some heroes over to villain side due to character concepts. I do enjoy redside more than blue, even though my main is a Tanker, though I'm worried everyone and their grandmother will move their Masterminds to Paragon because they've been clamoring for it for so long. =/


Arc ID: 348998 - Becoming a villain
Arc ID: 373341 - To Save a Hero

Got Inf?

 

Posted

I think most people will just wind up as rogues or vigilantes doing both. That being said, I hate Blueside content. There's more of it, sure, but the story arcs all tend to involve you running across 5 different zones, and it's impossible to get the story arcs you want, other than the zone-specific ones. You can tell that Faultline, for example, is one of the new zones because it plays more like a villain zone than a hero one. All the arcs keep you in faultline.


NPCs: A Single Method to Greatly Expand Bases

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Meh, YMMV. I find Heroside to have LESS content. Why? Because it's so damn hard to find.
After the Hollows, then what? It depends what level I'm on. Faultline sometimes works, but sometimes I've levelled to far. What then? Well, I cant use my Atlas park contact. And I have no idea what others there are. Which zone does what again?

Villain side, I know exactly where I am level range wise, and the contacts literally jump at me with stuff to do.
i know heroside has more content because when running the normal contact arcs i would get a new contact almost every other mish


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
i know heroside has more content because when running the normal contact arcs i would get a new contact almost every other mish
Seriously, it depends what you mean by more...

Redside has more arcs, but they do tend to be shorter. In terms of arc missions blueside is ahead, but lots of them are filler hunts and Fedex. In addition, most blueside contacts have one off non-arc missions, the 'filler' role of these is pretty much covered by newspapers redside.

The introductions blueside are because the contact tree predates newspapers/scanners, where as the redsiders need to run papers and mayhems to get most introductions.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Meh, YMMV. I find Heroside to have LESS content. Why? Because it's so damn hard to find.
After the Hollows, then what? It depends what level I'm on. Faultline sometimes works, but sometimes I've levelled to far. What then?
Directly at 20 from a contact: "See Stephanie Peebles."
Meet an outleveled contact: "Here, you can't help me, everything's good, go talk to this person though, I hear they need help."
Click a random contact: "Shouldn't you be talking to (contact name?)" And then there's the radio, which will either give you a mission, tell you things in the zone are too easy or that they're above your level.

I don't see what the problem is, when those happen very consistently.


 

Posted

Quote:
Originally Posted by Power_NA View Post
I think we need to do something to make villians better. Have more zones maybe, better missions, clear the islands a little bit, or all of them. I fear when GR come out no one will be on the villians.
Got any ideas on making the island better? I forgot to say, I want to kill and break anything I want as a villian : P That would be nice.
More zones? There have been a few good ideas for new zones, such as "Isle De La Muertes" or something like that.
I would have an alternative to Mercy and Sharkhead, since folks seem to dislike those for some reason.
And I would add an alternative to Nerva, since I really dislike that zone. (I also hate Indy Port, and for many of the same reasons: Lack of Market access, vast amounts of area between features.) It doesn't help that Longbow patrols sometimes wander too close to the Arbiters (who don't have drones!!).
And for the sake of completeness, I would add an alternative to Port Oakes (KR has the Hollows) and Cap Au Diable (Steel Canyon has Skyway. Skyway=meh )
That would be five new zones, which would unfortunately spread the villian population further, so I'd probably just try to add 3 or 4 but allow them to have a wider level range each.


Randomly destroying buildings and maiming civilians?
No. Not going to happen and shouldn't happen.
You think that Arachnos is going to stand by while you shoot the guys who keep the power station running?
Or you burn down the dry cleaners that is laundering an Arbiter's best cape?
Or you shoot Black Scorpion's poker buddy and cousin?
What do you think will happen when you toss a grenade into the office of the contractor that is working on re-wiring the electrical panels of an Arachnos officer's brother's accounting firm?
Or the munitions factory supplying ammo for Recluse's troops.

Once you take over a land, you must rule it and that doesn't include allowing any knuckleheads tearing stuff up just for teh lulz.


 

Posted

Quote:
Originally Posted by Power_NA View Post

Atlas Park + Galaxy City = level 1-5
King rows = 5-10
Hollows = 5-16

Boomtown = 10-16 - No contacts, no missions except ones you get sent to in here.
Perez Park = 7-16 - See above.
Terra Volta = 24-26 - See above.
Dark Astoria = 21-28 - See above.


Faultline = 15-21
Steel Canyon + Skyway City = 16-19
Talos Island + Independance Port = 20-25

Croatoa = 25-30
Brickstown= 30-35

Crey's Folly = 30-40 - No contacts, no missions except ones you get sent to in here.

Rikti Warzone = 35-50 - Co-op zone
Cimerora = 35-50 - Co-op zone

Eden = 35-40 - No contacts, no missions except ones you get sent to in here, and one buggy Trial.

Founders Falls = 40-45
Peregrin Island = 40-50
Shadow Shard = 40-50

Hive = 45-50 - No missions, no nothing except Hamidon
So, out of a grand total of twenty three zones, only 14 of them are actaul normal content. Six are hazard zones with naff all to do in them, another is the Hive, Two are Co-Op zones and not really 'independant content', and then a whole mess of stuff spread out a LOT over the fourteen.

Villains have;
Mercy = 1-8
Port Oakes = 5-12
Cap au Diable = 10-20
Sharkhead Isle = 20-30
Nerva Archipelago = 25-40
St Martial = 29-40
Grandeville = 40-50

Rikti Warzone = 35-50
Cimerora = 35-50
Abyss = 45-50 (Hamidon)

That is a LOT neater, with no trying to get your head around where the content is. The zones overlap slightly, to allow you to stay or move on, depending on your choice.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
That is a LOT narrower, easy to get burned out on quickly with no alternate paths to take, helping lead to a lower population on that side of the game after everyone's been through it once or twice and said "Ugh, again?"
Fix't.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
Fix't.
Meh. I still run into contacts I've never played through, see parts of the zones I've never seen, and can still find stuff that makes me think 'Oh, cool.'
Blueside? 'Oh god, who the hell have I got to see now? Oh, yay...Hunts! Fedex! *sigh*'

YMMV


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Meh. I still run into contacts I've never played through, see parts of the zones I've never seen, and can still find stuff that makes me think 'Oh, cool.'
Blueside? 'Oh god, who the hell have I got to see now? Oh, yay...Hunts! Fedex! *sigh*'

YMMV
Redside:
"Oh, yay, kalinda/burke, mongoose/creed, radio, heck, bocor, vendetti, radio, again... zzzzz..." *shelve character*

Blueside I can take multiple different paths. Atlas - Hollows - Faultline - Striga - Croatoa - Bricks/RWZ/PI/Cim. Next, Galaxy - Kings - Skyway - IP - Founders, next Galaxy - Hollows - Steel - Talos (etc.) and have a very hard time repeating content. There are contacts I've flat out forgotten about from having so much other stuff to do. I can't say that redside. (And don't get me started on the VEAT "arcs" of 1-2 missions.) i'd hoped unlockables would have helped that, but ... nope.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
Redside:
"Oh, yay, kalinda/burke, mongoose/creed, radio, heck, bocor, vendetti, radio, again... zzzzz..." *shelve character*

Blueside I can take multiple different paths. Atlas - Hollows - Faultline - Striga - Croatoa - Bricks/RWZ/PI/Cim. Next, Galaxy - Kings - Skyway - IP - Founders, next Galaxy - Hollows - Steel - Talos (etc.) and have a very hard time repeating content. There are contacts I've flat out forgotten about from having so much other stuff to do. I can't say that redside. (And don't get me started on the VEAT "arcs" of 1-2 missions.) i'd hoped unlockables would have helped that, but ... nope.
*shrug* We have different opinons. I find the spread-out-ness of Blueside irritating (that and the old, old, shoddily built content). If we could get the ammount of blueside stuff with a more strightforward way to accessing it, coupled with the quality of Redside arcs, yes, that would be doubly win.
Will it happen? We can but hope.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
Redside:
"Oh, yay, kalinda/burke, mongoose/creed, radio, heck, bocor, vendetti, radio, again... zzzzz..." *shelve character*

Blueside I can take multiple different paths. Atlas - Hollows - Faultline - Striga - Croatoa - Bricks/RWZ/PI/Cim. Next, Galaxy - Kings - Skyway - IP - Founders, next Galaxy - Hollows - Steel - Talos (etc.) and have a very hard time repeating content. There are contacts I've flat out forgotten about from having so much other stuff to do. I can't say that redside. (And don't get me started on the VEAT "arcs" of 1-2 missions.) i'd hoped unlockables would have helped that, but ... nope.
Either Side:
3) Kalinda/Burke/ SewerTeam/ Streetsweep--{Newspaper/Radio-->Mayhem/Safeguard-->repeat}-->RWZ

4) Turn on Sprint-->AE.


 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Meh, YMMV. I find Heroside to have LESS content. Why? Because it's so damn hard to find.
After the Hollows, then what? It depends what level I'm on. Faultline sometimes works, but sometimes I've levelled to far. What then? Well, I cant use my Atlas park contact. And I have no idea what others there are. Which zone does what again?

Villain side, I know exactly where I am level range wise, and the contacts literally jump at me with stuff to do.
yup


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
Redside:
"Oh, yay, kalinda/burke, mongoose/creed, radio, heck, bocor, vendetti, radio, again... zzzzz..." *shelve character*

Blueside I can take multiple different paths. Atlas - Hollows - Faultline - Striga - Croatoa - Bricks/RWZ/PI/Cim. Next, Galaxy - Kings - Skyway - IP - Founders, next Galaxy - Hollows - Steel - Talos (etc.) and have a very hard time repeating content. There are contacts I've flat out forgotten about from having so much other stuff to do. I can't say that redside. (And don't get me started on the VEAT "arcs" of 1-2 missions.) i'd hoped unlockables would have helped that, but ... nope.
My version of blueside...

"Hey, hero. Go hunt some hellions will ya? Oh and after that, go run to the hollows to hunt some outcasts. And when you're done, go hunt some lost too. Oh, have you met the Field analyst? Yeah, go do that. Oh, and go introduce yourself to the PvP informant. Now, go and deliver this thing to mr so-and-so, then he'll send you to hunt some vahzilok in Perez Park solo. Hey, you writing this down?"

For me, redside is much more straight forward. Sure, there are less contacts, but at least they don't send you to run a billion errands before giving you actual missions. I'm a super-hero, not your messenger boy for crying out loud! Send me to kick super-evil-dudes butt instead of making me deliver this stupid package!

Oh, and getting their cell number is a lot easier than blueside.


Arc ID: 348998 - Becoming a villain
Arc ID: 373341 - To Save a Hero

Got Inf?

 

Posted

two thoughts. 1. i suspect that redside may actually benefit from gr, as i suspect a lot of players will go for the content spread of being a rogue/vigilante and basically be able to play either side, i know several of my characters who dont have strongly set back stories that would preclude that will be going freelance, even if they stay in their original side until someone mentions doing something on the other side on the global channel.

second, blueside was developed first, as such it conformes more to older gaming conventions, like the hunt alls and fedexes, redside was developed with the knowledge gained from blueside, so the zones and tf''s are more concise. the reactions of people humorously help both validate and question both design styles, ya really cant please everyone can ya? I just say screw it and street sweep till around level 6-7(longer for stalkers, as they can snipe high value street bosses for quite a long while), a red conning boss and a few inspires will be half a level right there.


 

Posted

Quote:
Originally Posted by Smash_Zone View Post
My version of blueside...

"Hey, hero. Go hunt some hellions will ya? Oh and after that, go run to the hollows to hunt some outcasts. And when you're done, go hunt some lost too. Oh, have you met the Field analyst? Yeah, go do that. Oh, and go introduce yourself to the PvP informant. Now, go and deliver this thing to mr so-and-so, then he'll send you to hunt some vahzilok in Perez Park solo. Hey, you writing this down?"

For me, redside is much more straight forward. Sure, there are less contacts, but at least they don't send you to run a billion errands before giving you actual missions. I'm a super-hero, not your messenger boy for crying out loud! Send me to kick super-evil-dudes butt instead of making me deliver this stupid package!

Oh, and getting their cell number is a lot easier than blueside.
^ This. The old Dev team had learned the lesson by that point; Hunts and Fedex are NOT fun.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

It's always seemed to me that a compromise is what's necessary here. Redside needs more options, but Blueside needs better options. Given that Blueside is now and will probably always be more popular than Redside, even when you can hit up either on the same character, I really doubt we'll ever see a regular issue that's more focused on Redside content than Blueside. So I'd suggest the following: For every item of New Content contributed Redside, Blueside gets two or three comparable units of existing content revamped.

Redside finally gets Strike Forces to cover all level ranges? Blueside gets the Freedom Phalanx 6 updated to not suck. Redside finally gets some Trials (other than Respecs)? Blueside gets the Abandoned Sewers and Cavern of Transcendence fixed up so that people actually want to play them (Eden is popular enough on its own right now, although that may still be the relatively easy merit reward... it's been several years since I went on one, so I can't recall). Redside gets a second starting zone (possibly with content covering a level range comparable to Mercy Island and Port Oakes combined)? Blueside gets revamps of Boomtown and Dark Astoria. And of course, the ever popular Redesign the Shadow Shard as a Coop/Competative region satisfies both conditions.


@Eisenzahn
GW2 - Melchior.2135
AIM - Euroclydon23
Email - scorpany@yahoo.com or <sameasmyAIM>@aol.com (for the sheer novelty of an almost 20 year old email address that hasn't been overwhelmed by spambots yet)

 

Posted

Quote:
Originally Posted by Eisenzahn View Post
It's always seemed to me that a compromise is what's necessary here. Redside needs more options, but Blueside needs better options. Given that Blueside is now and will probably always be more popular than Redside, even when you can hit up either on the same character, I really doubt we'll ever see a regular issue that's more focused on Redside content than Blueside. So I'd suggest the following: For every item of New Content contributed Redside, Blueside gets two or three comparable units of existing content revamped.

Redside finally gets Strike Forces to cover all level ranges? Blueside gets the Freedom Phalanx 6 updated to not suck. Redside finally gets some Trials (other than Respecs)? Blueside gets the Abandoned Sewers and Cavern of Transcendence fixed up so that people actually want to play them (Eden is popular enough on its own right now, although that may still be the relatively easy merit reward... it's been several years since I went on one, so I can't recall). Redside gets a second starting zone (possibly with content covering a level range comparable to Mercy Island and Port Oakes combined)? Blueside gets revamps of Boomtown and Dark Astoria. And of course, the ever popular Redesign the Shadow Shard as a Coop/Competative region satisfies both conditions.
Now that I like


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Also the heroes get a different contact for each origin, villians don't even do that. That may help a little.