Medical Stalkers


beyeajus

 

Posted

So I was on ITF last night w/ my stalker, and found myself the sole survivor of several team wipes, which got me to thinking. It would be nice to not only be able to TP my fallen comrades to a safe non-mob aggro'ing distance, but to be able to rez them/keep them alive. I haven't looked into the medicine power pool specs yet, but i was wondering if this had occured to anyone else, or if it's already been attempted.

I would love to hear any/everyone's thoughts on the subject.


 

Posted

the medicine pool is not very good for in-comba situations, but situations stated above, it would definitly be helpful


 

Posted

like a hidden healer? sounds good, would hidden supress when rezzing/healing?


 

Posted

I wouldn't bother, the job of a stalker is to make big nasty baddies suddenly grow pointy bits of metal in uncomfortable places. Stalker builds are generally tight enough as it is without adding three whole powers from the medicine pool. If you want to help rez people, I'd just carry a couple extra wakies. Inspirations are cheap, power picks are priceless.

edit: If you really want a rez power, look into the day job badges. If you get the professor badge (the university) and the pain specialist badge (hospitals), that gives you the Physician accolade badge. The associated power is an ally rez, which gains charges by being logged out in either the university or a hospital. If you only occasionally need it on taskforces and the like, that seems to me to be a far more economical way to get a rez.


@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!

 

Posted

hmmm, good points, all. I think i'll try it on my second build, as I hadn't decided what to do w/ it. I'm using ninja run as my travel power anyway, so I've got a little more room in my builld than ur average stalker. I can think of a few powers i could live w/o anyway, so it shouldn't be that hard to work in. I'll phone in the results, thanks for the input.


 

Posted

Ninjitsu tends to have more room for esoteric power picks than the other secondaries, so if I were going to do something like this, that's the secondary I would choose.


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Posted

One of my most favourite characters in another game is a assassin necromancer that feeds off of corpses. She only has to drop one enemy to get a full life bar and oh yes its great! Basically she can end up being the last one standing and self sufficient enough to afford a resurrect which can be such a boon to pugs going through new content in that game. Medic stalkers are a fine idea (certainly a team oriented one) but I would only make one out of certain primary secondary pairings.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Generally /EAs take the medicine pool. I had aid other on my /EA stalker. Not slotted of course as I was using it to get to aid self, but it does NOT suppress hide when used.

Imagine a team of spine/ea stalkers all with aid other in the arena...


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Posted

Quote:
Originally Posted by Sokyoku View Post
It would be nice to not only be able to TP my fallen comrades to a safe non-mob aggro'ing distance, but to be able to rez them/keep them alive.
If you can tp them to safety that's help enough in my book. It's pretty rare someone isn't going to have or be able to build an Awaken insp (maybe with a little trading amongst teammates). Having your own rez for those few times they can't is of little value, in my opinion, even if you were already planning on having Aid Self in your build.

If you're Ninjitsu that's unlikely and you'll be far better off with Caltrops and Blinding Powder in terms of being team-friendly.


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Posted

I went the dayjob route on my stalker, it really is pretty handy. There is admittedly some startup time since you need 2 day job badges to start getting charges, but I find myself using the charges pretty slowly once I have them. On the plus side, it means I don't need to devote 3 powers to it in my build! (admittedly, I've got a couple "for fun" powers so I could probably fit it in if I tried) I actually need to build up some charges on that again, think I'm down to 3.


 

Posted

You know, if you already choose the teleportation pool as your travel and you were planning on picking up Aid Self, then it's not much of a leap to add a slot to Aid Other and pick up Resuscitation. I built a 'support scrapper' out of my MA/Shield scrapper mainly because he already had Recall+teleport, he was planning to get Aid Self and since none of the APPs fit his concept, picked up some leadership toggles. So he can buff team defense, throw out some healing (although I think I'm going to switch this to the mez resist click) and TP/rez allies in difficult situations.

I didn't even know about the dayjob rez, myself. I guess I could add that so he can rez more than one ally. But yeah, if you have the pool choices to burn, it's not a bad choice if you're not aiming for a super specialized min-maxed ultra tanking build for your stalker. Recall friend has added utility on a stalker as well.


 

Posted

I've gotten more feedback than i expected on this thread, all of which has been very useful. Let me be more specific: I have a lvl 50 MA/Nin stalker. Admittedly, I would have chosen a different primary, but this was my very first toon, and I'm doing the best w/ what i've got. The only power I have from any of the travel power pools is recall. I've noticed, especially when playing alongside other stalkers, that I lack the skills to dish out as much damage as my elec/ or EM/ counterparts, hence my idea of a medical stalker. The stuns are nice from my cobra strike and eagle's claw, but on bosses and up I have to stack them to get the desired effect.

On a slightly unrelated note, is there a reason my stalker can't hold the aggro from a mob? Not that I'm complaining, as it's the main reason I seem to survive team wipes, once again giving rise to the medic idea. I was just wondering if there was a technical reason for it. Thanks, again, for all the input.


 

Posted

Quote:
Originally Posted by Sokyoku View Post
On a slightly unrelated note, is there a reason my stalker can't hold the aggro from a mob? Not that I'm complaining, as it's the main reason I seem to survive team wipes, once again giving rise to the medic idea. I was just wondering if there was a technical reason for it. Thanks, again, for all the input.
Because that isn't the purpose of a Stalker...at least not a /Nin stalker. And because you have no AoE attacks, you won't get the attention of a lot of enemies.

Overall, the only high threat attack that might draw more attention to yourself is Assassin's Strike and only if you get the Assassination bonus on it. Everything else is only backed by your medium Thread Mod. Compared to a Tanker or Brute, a Stalker will draw less aggro because of their threat rating.

That isn't to say you can't affect multiple targets to aid teammates. If you had chosen Dark Armor, you could fear or stun any foes around you, effectively drawing some attention from them. As a Ninjutsu stalker, your only choice would be Caltrops (as I don't think Blinding Powder draws aggro). Good enough seeing as you can throw a couple patches of those out and slow enemies to a crawl (maybe even cause some damage if you slot procs in them).


 

Posted

I like having Recall for the reasons you listed along with the ability to stealth the whole team to the boss. I haven't and probably won't add any true healing abilities though the Accolade sounds like a good fit for the concept and might be something I need to look into.


 

Posted

Thanks for that, Leo, now I know.

I put together a workable build, having to only give up 2 of my less useful patron powers (spirit shark/spirit shark jaws) and sprint from my fitness set. I have yet to slot it, and it still needs a field test, but I think it's gonna work out fine in a team setting. I'll put out the build specs when I have more time. Once again, thanks for the input. If anyone thinks of anything else, I'm eager to hear your thoughts.


 

Posted

Thats a cool concept. I already have TP Foe on my MA/Nin, so TP friend was eventually coming (mostly to 2 slot the BotZ). Im not sure if I have room for 3 other powers (aid other, aid self, rez), but the concept is very cool and allows me to slot for more Recovery/Regen. Hmmmm Mids after work. Would be cools as a teaming dual build. Great idea.

Works especially well as with my Batman hommage.


 

Posted

I've pitched the "Assassin's Heal" as a joke in response to h34l0r threads before - "after all, it works for (really bad) Ill/Emps!" - but generally speaking my Stalker builds are tight enough that I've never bothered to make one even as a joke. I have pitched my EM/Elec Brute as a "healer" when she had Aid Self (prior to the respec when Energize came out), though.

As for how well it would work... any defense set would work moderately well and Stalkers can Placate things (/Nin in an AoE) if something does come after the "healer", but you'd be better off using attacks to reduce the number of attackers (or Blinding Powder... by itself it's nice against minions, but with the Contagious Confusion proc it's absolutely hilarious). I'd agree with the people suggesting using Day Job powers if you're going to bother with it, since I certainly wouldn't build around the concept as anything more than a joke.


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Posted

Hmm..the medicine pool ally heal is good in a pinch..but not really something I'd make build sacrifices to slot for. I think having tp friend is really enough to help out in that situation. And you can always carry around extra rezzes in your inspiration tray.


My level 50 Dominators:
Madame Mindbender 50 Mind/Energy
Fly Agaric 50 Plant/Thorn
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Posted

Wouldn't it be easier to just play an Illusion/Empathy Controller if you wanted to invisiheal?

You play a Stalker to make things dead, not to make them live. Now go stab something!


Trickshooter's Characters | @Trickshooter @Brightside

 

Posted

Unsassan's Strike!

Yeah, the only way I see this happening, honestly, is a second build "dedicated" to it - and I don't think the med pool's strong enough to make it worth it, really. A team-support-bot, perhaps, that someone's not really playing (call it 1 1/2 boxing,) maybe. But actually trying to *play* it? er...

If you want an invisi-heal redside, go with a Corruptor, get Stealth and a Stealth IO (plus stock up on salvage for the empowerment station for even more invisible goodness.) It'd be much more effective, I think.

If you're absolutely dedicated to the idea, here's a build (no enh set up in it) purely for lulz. (And no, not with a lot of thought in it.) It's not necessarily efficient, and I can't see it as fun (you have, after all, one heal, a rez, and stimulant,) but it is invisible.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Medicine
Power Pool: Concealment
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Charged Brawl -- Empty(A), Empty(3)
Level 1: Hide -- Empty(A)
Level 2: Fast Healing -- Empty(A), Empty(3), Empty(7)
Level 4: Reconstruction -- Empty(A), Empty(5), Empty(5), Empty(17)
Level 6: Combat Jumping -- Empty(A), Empty(7)
Level 8: Maneuvers -- Empty(A), Empty(9), Empty(9), Empty(33), Empty(36), Empty(39)
Level 10: Aid Other -- Empty(A), Empty(11), Empty(11), Empty(15), Empty(15), Empty(19)
Level 12: Dull Pain -- Empty(A), Empty(13), Empty(13), Empty(17), Empty(34), Empty(39)
Level 14: Super Jump -- Empty(A)
Level 16: Integration -- Empty(A)
Level 18: Stimulant -- Empty(A), Empty(19), Empty(40), Empty(40), Empty(40)
Level 20: Resuscitate -- Empty(A), Empty(21), Empty(21), Empty(31), Empty(46)
Level 22: Tactics -- Empty(A), Empty(23), Empty(23), Empty(33), Empty(34), Empty(39)
Level 24: Assault -- Empty(A), Empty(25), Empty(25), Empty(33), Empty(37), Empty(37)
Level 26: Vengeance -- Empty(A), Empty(27), Empty(27), Empty(34), Empty(36), Empty(37)
Level 28: Instant Healing -- Empty(A), Empty(29), Empty(29)
Level 30: Stealth -- Empty(A), Empty(31), Empty(31)
Level 32: Placate -- Empty(A)
Level 35: Revive -- Empty(A), Empty(36), Empty(42), Empty(42), Empty(42), Empty(43)
Level 38: Resilience -- Empty(A)
Level 41: Water Spout -- Empty(A), Empty(43), Empty(43)
Level 44: Hibernate -- Empty(A), Empty(45), Empty(45), Empty(45), Empty(46), Empty(46)
Level 47: Summon Guardian -- Empty(A), Empty(48), Empty(48), Empty(48)
Level 49: Spirit Shark Jaws -- Empty(A), Empty(50), Empty(50), Empty(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination


 

Posted

Quote:
Originally Posted by Trickshooter View Post
Wouldn't it be easier to just play an Illusion/Empathy Controller if you wanted to invisiheal?

You play a Stalker to make things dead, not to make them live. Now go stab something!
Quote:
Originally Posted by Memphis_Bill View Post
Unsassan's Strike!

Yeah, the only way I see this happening, honestly, is a second build "dedicated" to it - and I don't think the med pool's strong enough to make it worth it, really. A team-support-bot, perhaps, that someone's not really playing (call it 1 1/2 boxing,) maybe. But actually trying to *play* it? er...

If you want an invisi-heal redside, go with a Corruptor, get Stealth and a Stealth IO (plus stock up on salvage for the empowerment station for even more invisible goodness.) It'd be much more effective, I think.

If you're absolutely dedicated to the idea, here's a build (no enh set up in it) purely for lulz. (And no, not with a lot of thought in it.) It's not necessarily efficient, and I can't see it as fun (you have, after all, one heal, a rez, and stimulant,) but it is invisible.
This is the kind of conjecture i wish to settle. I did dedicate a second build to it, but it doesn't seem to be that much of a hinderance. Still working on slotting it, though (only got about 50 mil to outfit w/). Corruptors are squishy, and trollers are blueside. 95% of the time, my stalker is the last one standing. My corrs rarely have that distinction. As for a troller, dunno. Never played one. I have an unhealthy obsession w/ stalkers, methinks. Anywho, i'll post the details when i get the build slotted. And, who knows, this might be a waste of time, but it might prove useful. Isn't experimentation fun? Once again, thanks for the input, and keep it coming!


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
Unsassan's Strike!

Yeah, the only way I see this happening, honestly, is a second build "dedicated" to it - and I don't think the med pool's strong enough to make it worth it, really. A team-support-bot, perhaps, that someone's not really playing (call it 1 1/2 boxing,) maybe. But actually trying to *play* it? er...

If you want an invisi-heal redside, go with a Corruptor, get Stealth and a Stealth IO (plus stock up on salvage for the empowerment station for even more invisible goodness.) It'd be much more effective, I think.

If you're absolutely dedicated to the idea, here's a build (no enh set up in it) purely for lulz. (And no, not with a lot of thought in it.) It's not necessarily efficient, and I can't see it as fun (you have, after all, one heal, a rez, and stimulant,) but it is invisible.
I don't think he asked for a crap buff-bot build.

Why is it so difficult to comprehend a character that has generalized abilities rather than specialized purpose? The OP noticed when a team wipes, he's usually the last one standing. The options have been laid before you and it's up to you if you want to take them all or some and which.

I consider my MA/Shield a support scrapper because he has Grant Cover, leadership toggles and some of the medicine pool. He may not be uber powerful like alot of other scrappers but he can still solo 3x spawns and contribute a lot of damage on a team.


 

Posted

Quote:
Originally Posted by Muon_Neutrino View Post
I wouldn't bother, the job of a stalker is to make big nasty baddies suddenly grow pointy bits of metal in uncomfortable places. Stalker builds are generally tight enough as it is without adding three whole powers from the medicine pool. If you want to help rez people, I'd just carry a couple extra wakies. Inspirations are cheap, power picks are priceless.

edit: If you really want a rez power, look into the day job badges. If you get the professor badge (the university) and the pain specialist badge (hospitals), that gives you the Physician accolade badge. The associated power is an ally rez, which gains charges by being logged out in either the university or a hospital. If you only occasionally need it on taskforces and the like, that seems to me to be a far more economical way to get a rez.

THIS. well said, my friend. well said.


 

Posted

Quote:
Originally Posted by Sokyoku View Post
This is the kind of conjecture i wish to settle. I did dedicate a second build to it, but it doesn't seem to be that much of a hinderance. Still working on slotting it, though (only got about 50 mil to outfit w/). Corruptors are squishy, and trollers are blueside. 95% of the time, my stalker is the last one standing. My corrs rarely have that distinction. As for a troller, dunno. Never played one. I have an unhealthy obsession w/ stalkers, methinks. Anywho, i'll post the details when i get the build slotted. And, who knows, this might be a waste of time, but it might prove useful. Isn't experimentation fun? Once again, thanks for the input, and keep it coming!
I certainly look forward to seeing your results. It always struck me as something interesting how Stalkers are the sneaky rogue class but "only" got the option to be damage dealers. Especially in light of the ability to sometimes out survive the rest of the team and the whole stealth/tp thing.

See, now you've got me wanting to roll another Stalker just to experiment and I really don't need any more alts.


 

Posted

My stalker used to carry wakies. I was a nin/nin so I always outlasted everyone on the team. When that happened I would fling our waterspout and just wail on the biggest nasty until he died. Giving the brute or Corr to regain their senses so they could piece back together the team.