Medical Stalkers
I certainly look forward to seeing your results. It always struck me as something interesting how Stalkers are the sneaky rogue class but "only" got the option to be damage dealers. Especially in light of the ability to sometimes out survive the rest of the team and the whole stealth/tp thing.
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The patron hold is nice for those annoying minions and LTs you don't want to deal with immediately. I use it on things like Nulifiers, Surgeons, and Sappers and then go to town on something bigger. Or just use it to help stack hold mag with your team on bosses, EBs, and AVs.
Medicine Pool is not a terrible idea, but I think you'd get more constant use out of Leadership. Resuscitate only lets you pick one person up and often they don't need your help to self-rez. By contrast, Assault, Tactics, Maneuvers, and Vengeance help the whole team. The first three all the time and the last helping the rest of the team turn around a wipeout-in-progress. Pick three to replace your Medicine powers. Not to mention Tactics can come in handy for your own ability to hit high-defense enemies like tightly-packed Cimerorans using Phalanx Fighting.
Just some alternate ideas.
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Heroes: The Clockwork Mime, Soccerpunch, The Fissioneer, Samurai Houston, Oversteer
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Don't get be wrong, the frontloaded damage on a Stalker is great but I'm curious about other possibilities added on to that. Perhaps my every discussion should have the disclaimer: "Not sane. Took Dimension Shift on purpose on a Dominator and has actually put it to use."
Not saying yay or nay but merely adding to the discussion: Would the endurance cost of 3 Leadership toggles be a hinderance instead of a help to a Stalker? Wondering a number of other things like would it be best to avoid having a travel power or should you "default" to Teleport so you can get Recall Friend? Which patron would be best or perhaps avoid a patron altogether?
Damage dealing should always be top priority, but that doesn't mean you can't be team-friendly in other ways. Ninjitsu in particular can offer some minor control abilities with Caltrops and BP. Heck, just Caltrops can help you not only protect yourself, but protect your team. They are fantastic on the ITF with all the ambushes. Plop them down in front of one and the whole thing just piles into them like a train wreck, at which point anyone in the team with an AoE instantly loves you.
The patron hold is nice for those annoying minions and LTs you don't want to deal with immediately. I use it on things like Nulifiers, Surgeons, and Sappers and then go to town on something bigger. Or just use it to help stack hold mag with your team on bosses, EBs, and AVs. Medicine Pool is not a terrible idea, but I think you'd get more constant use out of Leadership. Resuscitate only lets you pick one person up and often they don't need your help to self-rez. By contrast, Assault, Tactics, Maneuvers, and Vengeance help the whole team. The first three all the time and the last helping the rest of the team turn around a wipeout-in-progress. Pick three to replace your Medicine powers. Not to mention Tactics can come in handy for your own ability to hit high-defense enemies like tightly-packed Cimerorans using Phalanx Fighting. Just some alternate ideas. |
Don't get be wrong, the frontloaded damage on a Stalker is great but I'm curious about other possibilities added on to that. Perhaps my every discussion should have the disclaimer: "Not sane. Took Dimension Shift on purpose on a Dominator and has actually put it to use."
Not saying yay or nay but merely adding to the discussion: Would the endurance cost of 3 Leadership toggles be a hinderance instead of a help to a Stalker? Wondering a number of other things like would it be best to avoid having a travel power or should you "default" to Teleport so you can get Recall Friend? Which patron would be best or perhaps avoid a patron altogether? |
Also, i would reccommend the Martial Arts Booster to all stalkers. Ninja run, when backed by the fitness power pool, is awesome. It's not SS or SJ, but it's like having a light mix of the two, and it frees up 2 powerslots, which is, once again, why I even considered this endevour in the first place.
Seems to me that if you used the 3-4 attacks, ninja run, all of fitness, aid other/self/rez, all of leadership, you would still be very strong. Hmmmm
Also, i would reccommend the Martial Arts Booster to all stalkers. Ninja run, when backed by the fitness power pool, is awesome. It's not SS or SJ, but it's like having a light mix of the two, and it frees up 2 powerslots, which is, once again, why I even considered this endevour in the first place.
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Villains: Annie Alias, Dr. Amperical, Shade Golem, Knight Marksman
Heroes: The Clockwork Mime, Soccerpunch, The Fissioneer, Samurai Houston, Oversteer
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I'm not even sure you need Aid Self pending on your primary and secondary. You can get the rez by taking Aid Other + Stimulant since the 4th pool pick requires two previous powers but doesn't matter which two. Stim compliments the rez since it'll break them out of the stunned state allowing them to Rest/self heal so you can either heal another team mate or run off and gank something.
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Good point.
If you take /Nin or /WP, you get a self heal, thereby rendering aid self relatively useless, IMO.
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If I was going to take *any* Medicine pool power it'd be Aid Self.
Villains: Annie Alias, Dr. Amperical, Shade Golem, Knight Marksman
Heroes: The Clockwork Mime, Soccerpunch, The Fissioneer, Samurai Houston, Oversteer
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Less needed but hardly useless. Reconstruction and Sha are on 60s base recharge timers. You'd get plenty of use out of Aid Self on a Ninjitsu prior to being soft-capped. Even after soft-capping defense, topping-off health as often as possible has the distinct advantage of preventing you from being one-shot by NPCs.
If I was going to take *any* Medicine pool power it'd be Aid Self. |
I'm less concerned with healing myself, and more interested in making my MA/Nin stalker more team-friendly without losing what little edge I have.
I have begun the arduous task of slotting, and would like to ask what's the best set for AS? On my first build I slotted touch of death, but was considering mako's bite for my medic build. I, admittedly, haven't done the required legwork to contrast/compare simply because I haven't had the time between work and RL commitments. Any/all suggestions would be appreciated. Thanks!
I'm less concerned with healing myself, and more interested in making my MA/Nin stalker more team-friendly without losing what little edge I have. |
I have begun the arduous task of slotting, and would like to ask what's the best set for AS? On my first build I slotted touch of death, but was considering mako's bite for my medic build. I, admittedly, haven't done the required legwork to contrast/compare simply because I haven't had the time between work and RL commitments. Any/all suggestions would be appreciated. Thanks! |
Villains: Annie Alias, Dr. Amperical, Shade Golem, Knight Marksman
Heroes: The Clockwork Mime, Soccerpunch, The Fissioneer, Samurai Houston, Oversteer
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I did say I threw that together for the hell of it, and that it probably wouldn't be fun to play.
Okay then relative to Stimulant, which would be your other choice, I'd say it is more useful. I tend to define useful by how often you will use a power as much as by its effect when you DO end up using it. I've taken Stimulant before on other characters and ended up not using it as much as I thought I would. By contrast there have been many times with my soft-capped Ninjitsu stalker with excellent Sha self-heal where I have had to pull away from a fight because there was a risk of being taken out by the next lucky shot and Sha was still recharging. Another self-heal would have put me immediately back into the fight.
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Originally Posted by Zem
Then take Provoke.
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Originally Posted by Zem
What set you choose for AS is more likely to depend on what set bonuses you are building for. Mako's will give you some ranged defense, if I remember right. T'Death will give you melee defense. Other than that just make sure whatever you choose is pushing the ED limit for damage.
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Once again, you fail to disappoint. I hadn't considered that I might not use stimulant as much as aid self, as I've never taken the medicine pool for any of my toons.
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Is drawing aggro to my stalker wise? Seems that might raise my mortality rate. Never used this power pool, either, so I have no point of reference on this. |
So it's a personal preference then? |
One thing I personally wouldn't do is slot Hecatomb at 50. Not just because purples are ridiculous to come by these days but because I just think it's better spent on whatever you consider your bread-and-butter normal attack. Probably a Tier 8 or 9 attack. AS, even on a soft-capped Stalker isn't a sure bet in the thick of melee on a full team so it's likely not something you will use even as often as it is up and available after the opening strike so I figure as long as it's set pretty well for damage... it's good.
Villains: Annie Alias, Dr. Amperical, Shade Golem, Knight Marksman
Heroes: The Clockwork Mime, Soccerpunch, The Fissioneer, Samurai Houston, Oversteer
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See, now you've got me wanting to roll another Stalker just to experiment and I really don't need any more alts.
Still working on the slotting, RL can be such a pain...