Vehicles


AzureSkyCiel

 

Posted

I know this idea has been suggested, i have studied those threads and came up with a solution that just might work.

2 different types: cars, motorcycles
These aren't regular vehicles, they've been developed specially for Heroes/Villains. They are heavily armored and armed (explained later.)

As for animation i know this will be a pain, the cars will be fairly easy as they already have moving cars. So due to the long hours my suggestion doesn't expect it soon.

Now for the details,
A vehicle moves as fast as fly because it's safe, you can't be attacked (yet.) It's included in it's own power pool but you purchase it at new stores instead of at a level up, so speed enhancements are allowed.

Combat: certain missions will involve the vehicles, you go after a boss but he escapes in his getaway car, you have no choice but to follow. You go in to an alternate Paragon like the Bank Robbery missions. He will be marked as the mission so you won't get lost. This is where you arms and armor comes into play. They will have guys shooting out the windows at you, and you will be able to shoot while driving or if you have a team they get a temp. power that gives them a gun to shoot at the car. The goal is to kill the gunners and blow up the car. Sometimes the boss will live and you have to kill him using your powers.


If you have any more suggestion please leave them, thanks for reading.


 

Posted

First post after vehicles suggestion!

Okay, so you can shoot a firearm (of a particular temp power, not an AR Blaster/Corruptor) from the vehicle, but not use other powers? Like, say, flinging a fireball?

And being a car/motorcycle, I'm guessing Jump=0ft. So it's more like Sprint after being hit by certain debuffs.
And only useful on certain maps.
I like the concept of having to chase the boss down, but why not use my regular travel powers to do so?


 

Posted

hmm, i guess they could use long range powers yeah that could work.


i didn't know that jump height affects the speed, i mean they would most likely have to stick to the roads so they wouldn't have to jump over anything.

as for other travel powers, maybe only 2 members fit in the car other than driver so the two tanks with no range powers take the car while the others use their powers.


 

Posted

Quote:
Originally Posted by BBQ_Pork View Post
I like the concept of having to chase the boss down, but why not use my regular travel powers to do so?
Character concept might result in your char lacking travel powers to begin with, maybe?


Sam: "My mind is a swirling miasma of scintillating thoughts and turgid ideas."
Max: "Me too."

Stuff

 

Posted

vehicles are neat idea, but i think they should remain strictly travel alternatives.


 

Posted

Quote:
Originally Posted by Crazy_Dragon View Post
Character concept might result in your char lacking travel powers to begin with, maybe?
Perhaps. I've seen examples of characters like that.

I do like the idea of having more ways than one to complete a mission objective. Such as tossing immobilizes, slows and holds on said boss to prevent thier escape in the first place.


 

Posted

possibly only travel... but it would be fun to just ride around in them

maybe the boss chases could be mixed in with the bank robberies, but only if they escape so you get a second chance


 

Posted

Quote:
Originally Posted by BBQ_Pork View Post
Perhaps. I've seen examples of characters like that.

I do like the idea of having more ways than one to complete a mission objective. Such as tossing immobilizes, slows and holds on said boss to prevent thier escape in the first place.
Maybe if it's a car getaway you can hit the tires and that slows them until you hit all four. Where they stop so you fight everyone in the car.


 

Posted

as a travel power reskin, id say mechanics would be problematic. as a side game that you occasionally play that is specially made to use the different control scheme, that i could get behind. I have suggested missions where longbow recruits you to help take down a large flying unit of some enemy group, and you are basically in a longbow flier, and all your powers are replaced by temps, and the whole zone is a long corridor type mission where you have to shoot down the enmey units, and eventually fight the large flying uunit. that sounded kind of fun.


 

Posted

Posting in this thread to bring up the vehicle thread linked in my own signature.


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Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

Posted

Super Heroes only had cars so Hasbro had something else to sell that didn't include figures in it! Batman being the exception, though only 'cos he is a Tech super hero and has no actual powers!

Hmm let me see, I can fly, so I'll take the subway! No wait! I'll drive!

No wait! I'll go play SA:MP instead!


 

Posted

'Vehicle' toggle powers.
I say vehicles...I mean something like a wearable version of this;



or this;



"You've gone mad!(er)"
Not really. Shapeshifting, wether a simple costume change or something as advanced as Kheldians, is already in game. Making usable 'armour' vehicles doesn't sound unfeasible (he says)

I posted in a thread a while back that had an idea for another Vanguard item. While most people no-no'd the idea, myself included, I did post a suggestion for a 'LVAS', a cut down version of the HVAS, which worked like Granite armour or Kheldian Dwarf forms, in that it morphed the player into that armour and switched their power trays while it was toggled.

Yes, you wouldn't be able to slot it, or the attacks. It'd probably have to be earnable. Balanceable? I should think so.
Just my 2 inf.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Slope View Post
If you have any more suggestion please leave them, thanks for reading.
I think it would be best to leave vehicles out of the game.
I understand why some players would want them, but then players want to have horse, etc. as well.
I think it is best not to open this can-of-worms and continue concentrate on individual superheroics in a team environment. The game does this well.


 

Posted

Quote:
Originally Posted by Slope View Post
I know this idea has been suggested, i have studied those threads and came up with a solution that just might work.

2 different types: cars, motorcycles
These aren't regular vehicles, they've been developed specially for Heroes/Villains. They are heavily armored and armed (explained later.)

As for animation i know this will be a pain, the cars will be fairly easy as they already have moving cars. So due to the long hours my suggestion doesn't expect it soon.

Now for the details,
A vehicle moves as fast as fly because it's safe, you can't be attacked (yet.) It's included in it's own power pool but you purchase it at new stores instead of at a level up, so speed enhancements are allowed.

Combat: certain missions will involve the vehicles, you go after a boss but he escapes in his getaway car, you have no choice but to follow. You go in to an alternate Paragon like the Bank Robbery missions. He will be marked as the mission so you won't get lost. This is where you arms and armor comes into play. They will have guys shooting out the windows at you, and you will be able to shoot while driving or if you have a team they get a temp. power that gives them a gun to shoot at the car. The goal is to kill the gunners and blow up the car. Sometimes the boss will live and you have to kill him using your powers.


If you have any more suggestion please leave them, thanks for reading.
I don't see the development resources going into this because your suggestion really limits the use of this to 1 specfic type of mission (stop boss from escaping). Second, if I can fly in any direction and shoot fire at the boss, why would I want to get into a car and shoot him with a gun? That's just plain silly.

I now direct you to Failblog.org


Shard Warrior - 50 MA/Regen/BM Scrapper

Founding Member and Leader : Shadow-Force
Co-Leader: Council of Heroes
"Whatever evils come this way... we will be there to stop them."

 

Posted

Quote:
Originally Posted by Shard_Warrior View Post
I now direct you to Failblog.org.
That might have actually worked... if you'd actually linked it properly (*cough*YouPutTwo"http://"Prefixes*cough*).


Sam: "My mind is a swirling miasma of scintillating thoughts and turgid ideas."
Max: "Me too."

Stuff

 

Posted

Quote:
Originally Posted by Crazy_Dragon View Post
That might have actually worked... if you'd actually linked it properly (*cough*YouPutTwo"http://"Prefixes*cough*).
Worked for me just fine.

As for the Vehicles thing, not going to happen and not really needed for a game where you can fly, jump, teleport and run at super speed. Let's spend the Dev time on new content, furthering powerset customization etc.


 

Posted

Quote:
Originally Posted by Miss_Freeze_NA View Post
Worked for me just fine.
That's because it got fixed minutes after I posted. Take a look at the bottom of his/her/its/spacechicken's post, where you'll find "Last edited by:"...

Quote:
Originally Posted by Miss_Freeze_NA View Post
As for the Vehicles thing, not going to happen and not really needed for a game where you can fly, jump, teleport and run at super speed. Let's spend the Dev time on new content, furthering powerset customization etc.
I repeat once more: Not every superhero in any fiction you want to look at, posesses the ability to take to the skies, leap tall buildings in single bounds, teleport here, there and everywhere or generally pwn post-Flickies' Island Sonic the Hedgehog at his own game. Some of those heroes often resort to vehicles to get from A to B quickly.

Additionally, this may be considered a bit nitpicky, but doesn't this also fall under new content and additional customisation in a manner of speaking?


Sam: "My mind is a swirling miasma of scintillating thoughts and turgid ideas."
Max: "Me too."

Stuff

 

Posted

Quote:
Originally Posted by Crazy_Dragon View Post
I repeat once more: Not every superhero in any fiction you want to look at, posesses the ability to take to the skies, leap tall buildings in single bounds, teleport here, there and everywhere or generally pwn post-Flickies' Island Sonic the Hedgehog at his own game. Some of those heroes often resort to vehicles to get from A to B quickly.
And some of the standard answers will get repeated once more...

How does your car/plane/motorcycle/motorboat/helicoptor work indoors? In caves? How does your car/motorcylce travel over water? How will it navigate the Shadowshard? How does your car fit through a door? Go up an elevator?

If I can fly, why would I go somewhere in my car?


Shard Warrior - 50 MA/Regen/BM Scrapper

Founding Member and Leader : Shadow-Force
Co-Leader: Council of Heroes
"Whatever evils come this way... we will be there to stop them."

 

Posted

Quote:
Originally Posted by Shard_Warrior View Post
And some of the standard answers will get repeated once more...

How does your car/plane/motorcycle/motorboat/helicoptor work indoors? In caves? How does your car/motorcylce travel over water? How will it navigate the Shadowshard? How does your car fit through a door? Go up an elevator?

If I can fly, why would I go somewhere in my car?

This this and more this. I'll also add some more standard questions like:

What happens when you get hit? does your car Phsyically take damage? is that damage perminant or can you get it repaired? do I have to wait 5 weeks to get it repaired or does it happen instantly? How come I can use all my powers with all other travel powers, but I can't with this flippin car? Why are there 15 cars under atlas park statue? Howd they get there, there is no ramp? Why is my head, hand and right leg sticking outside of my neighbors car? I was just hit by a car - should the car get damage or should I?

This isn't City of Cars, there are a lot of custom car games to play.


 

Posted

Quote:
Originally Posted by Shard_Warrior View Post
How does your car/plane/motorcycle/motorboat/helicoptor work indoors? In caves? How does your car/motorcylce travel over water? How will it navigate the Shadowshard? How does your car fit through a door? Go up an elevator?
Quite simply... they don't. A little thing called the Pros and Cons, which already applies to the existing travel powers in some minor way or another, like Fly's slowness, for example.

Quote:
Originally Posted by Shard_Warrior View Post
If I can fly, why would I go somewhere in my car?
You wouldn't, but you're kind of bypassing the point here. You can fly. Good for you, but what about, for example... this guy? *collars very-little-known hero Captain DudeGuy!*

So, what superpowers do you bring to the fray, then?

Superpowers? SUPERpowers? Buh. Haven't got squat other than Mr. Stabbity here?

Mr... Stabbity?

My sword, man, my sword. Other than that, I'm just a regular bog-standard human.

So no fancy supertech to back you up?

Nah. Ain't got the funds.

So how do you get about the city then?

Well, obviously my own two feet at my usual snail's pace. Not like those showoff super-speedsters or those fancy leapfrogs hopping about the town.

Doesn't that kind of suck, taking an age to get from A to B?

Yes, actually, it does sometimes. I need to look into some wheels, I know.

SO! Captain DudeGuy possesses the following issues:
1) Being a 'Nat' with no extranormal abilities, he can neither fly, leap great distances, teleport nor stand any chance of outrunning a car going at National Speed Limit with those pathetic mundane legs of his.
2) Being a bit short on cash, overpriced supertechnology is out of his reach.

Now how could he possibly overcome this hurdle of bog-standard humanity? Of course, get together a few hundred notes and get himself a set of wheels!

See where I'm getting at here?

You can fly? Good for you. You don't need a car. So, you know... don't pick it and let those without your fancy-schmancy powers pick it?

A little bit of logic helps, you know?


Sam: "My mind is a swirling miasma of scintillating thoughts and turgid ideas."
Max: "Me too."

Stuff

 

Posted

It would be nice, yes. Possible? BaBs, Castle and crew have said no. Sadly, but thems the racks.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
It would be nice, yes. Possible? BaBs, Castle and crew have said no. Sadly, but thems the racks.
I realise that, but I found the above arguments a bit on the ignorant side regardless.


Sam: "My mind is a swirling miasma of scintillating thoughts and turgid ideas."
Max: "Me too."

Stuff

 

Posted

Quote:
Originally Posted by Crazy_Dragon View Post
1) Being a 'Nat' with no extranormal abilities, he can neither fly, leap great distances, teleport nor stand any chance of outrunning a car going at National Speed Limit with those pathetic mundane legs of his.
2) Being a bit short on cash, overpriced supertechnology is out of his reach.
Not taking any kind of travel power is your choice, not anything wrong or broken with the game.

Quote:
A little bit of logic helps, you know?
Care to apply your "logic" to the questions offered in response to this and the hundred other threads that suggested for vehicles?

How does your car "logically" fit inside/go up an elevator inside an indoor map? How does your helicopter "logically" fly through narrow caves? How does your car "logically" drive over water? How does your speedboat "logically" fit through office doors and work on indoor maps?

"Logically" the game does not need vehicles. It's entirely your choice to make a "natural" hero/villain and not take a travel ability. If that's your choice, then you need to live with it.


Shard Warrior - 50 MA/Regen/BM Scrapper

Founding Member and Leader : Shadow-Force
Co-Leader: Council of Heroes
"Whatever evils come this way... we will be there to stop them."

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
'Vehicle' toggle powers.
I say vehicles...I mean something like a wearable version of this;



or this;



"You've gone mad!(er)"
Not really. Shapeshifting, wether a simple costume change or something as advanced as Kheldians, is already in game. Making usable 'armour' vehicles doesn't sound unfeasible (he says)

I posted in a thread a while back that had an idea for another Vanguard item. While most people no-no'd the idea, myself included, I did post a suggestion for a 'LVAS', a cut down version of the HVAS, which worked like Granite armour or Kheldian Dwarf forms, in that it morphed the player into that armour and switched their power trays while it was toggled.

Yes, you wouldn't be able to slot it, or the attacks. It'd probably have to be earnable. Balanceable? I should think so.
Just my 2 inf.
Curse you, TechBot and your shiny metal dog! Did you look at my signature?

As a side note, for those who think that ground vehicles cannot jump or strafe, watch the Speed Racer movie.


Click here to find all the All Things Art Threads!
Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

Posted

Quote:
Originally Posted by Crazy_Dragon View Post
I realise that, but I found the above arguments a bit on the ignorant side regardless.
And "my silly toon is a concept character that has no travel powers" is a valid argument for vehicles??

The only ignoramous here is you, sir.