The Crab Backpack Question


Ashlocke

 

Posted

I don't know if there's an official explanation, but I figure they need to do some serious body modification surgery to adjust your balance for all that weight on your back. Once you've become accustomed to that, you can't just shrug of the pack and start walking around normally. Besides, it's probably a permanent attachment with cybernetic controls hooked up directly to your brain and spine.

Becoming a Crab is probably just as drastic (and permanent) as becoming a Tarantula.


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Posted

Quote:
Originally Posted by BlueBattler View Post
Is there an in-game explanation for why it can't be removed once you have it installed?
I don't believe it is a part of the in-game storyline.

My only theory is that it wasn't designed with dual builds in mind and fixing this will take (or is taking) considerable development resources (which I imagine are all going into GR and i17).


 

Posted

I agree with an earlier post in the thread, the backpack doesn't appear to work with buttons or anything, yet can be controlled. This would suggest that it works by being hooked up as an extension of your own body so it can be controlled with the user's mind. So taking it off is probably some complicated surgery.


 

Posted

I fudge this with my Spider, Krimzon Commander, in that he has two suits of armour. The Crab armour is his 'Heavy Armour', and the suit itself basically up-links to him while wearing it.

I think it wasn't designed for use with dual builds, mostly 'cos it's a bit like shields (in that its a sort of weapon customisation thats out a lot) with the difference being VEATs have the option to effectively change Primaries and Secondaries (the only AT to be able to do so in game)
So, its no surprise that it has a few tech issues with it.


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Posted

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Originally Posted by techboi View Post
I don't believe it is a part of the in-game storyline.

My only theory is that it wasn't designed with dual builds in mind and fixing this will take (or is taking) considerable development resources (which I imagine are all going into GR and i17).
Back when dual builds were first added, it was on the Known Issues list.


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

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Does the backpack stay even if you respec your original build into a Bane? If you have a Bane and do a 2nd build as a Crab does the original Bane build get a backpack?


 

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Yes, it does, but I don't want it on my Bane lol. I just got my SoA to 24 yesterday, built the bane, did a dual build for the crab, and now whichever build I use, he still has the backpack on, anyone know how I can get this thing off when in Bane mode? Or for that matter, IF I can?

EDIT: Just read Knight's post.......damn........


 

Posted

There is no in-game explanation for it. But by the same token there's no in-game explanation for the helmets with no eye-holes that all the arachnos agents wear, yet they fight without being blinded.

Personally I like to presume that the Crab Backpack is -not- a surgical attachment at all. After all, it's not meant to be used outside of the specially crafted super-heavy "SWAT" armor that is the Crab Suit. The fact that it appears on my character regardless of what costume she is in is glossed over, in-character. At least in my interactions with other players.

Instead the helmet contains eye-lens High definition LCD monitors to allow for perfect day or night vision with multiple viewing modes based on several micro-cameras in the helmet's plexiglass coating. As for how Longfang Vasquez maneuvers the crab-spider arms: Glove and arm controls. It explains why she drops into a specific position every time she uses one of the maneuvers.

She's fairly loyal to Arachnos, thanks to the paycheck, college loans, and the substantial pension plan (what Arachnos Soldier makes it to retirement, anyhow? Recluse could put it at billions and never need to pay it off!) but not enough to get herself intentionally and permanently disfigured or undergo surgery which keeps her from ever laying down comfortably.

-Rachel-


 

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Quote:
Originally Posted by Iniscara View Post
Becoming a Crab is probably just as drastic (and permanent) as becoming a Tarantula.
This is my take on the matter. You're basically given four new cybernetic arms. You can't just rip them off like you were taking off a shirt.

In fact, the state of insanity required to want to modify yourself in such a way is the basis of my Crab's character.

In light of Steampunkette's post, though, I will add that different versions of the backpack, some temporary and controlled by circuitry in the gloves and helmet is certainly possible and likely. Those who want to be altered permanently have that option, but Lord Recluse probably would rather have more troops with less precision than less troops permanently wired into their brains. In fact, working up the ranks from temporary backpack to implant to full Tarantula conversion could be part of the heirarchy.

I will add, though, that Tarantulas, at least the human kind, are not reversable. Have you ever taken a close look at a Tarantula Mistress? Don't do it unless you want to be completely freaked out.


 

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Quote:
Originally Posted by Jade_Dragon View Post
This is my take on the matter. You're basically given four new cybernetic arms. You can't just rip them off like you were taking off a shirt.

In fact, the state of insanity required to want to modify yourself in such a way is the basis of my Crab's character.

In light of Steampunkette's post, though, I will add that different versions of the backpack, some temporary and controlled by circuitry in the gloves and helmet is certainly possible and likely. Those who want to be altered permanently have that option, but Lord Recluse probably would rather have more troops with less precision than less troops permanently wired into their brains. In fact, working up the ranks from temporary backpack to implant to full Tarantula conversion could be part of the heirarchy.

I will add, though, that Tarantulas, at least the human kind, are not reversable. Have you ever taken a close look at a Tarantula Mistress? Don't do it unless you want to be completely freaked out.
I think that this is about right At the start you get the basic power armor and arms and as you work up the ranks you get better armor and the arms get implanted. In fact if you were to stand all the different tipes of Crab Spiders next to each other you would see they get taller and bigger as you go up in ranks. you can see some of this in Siren's Call base.


Captain Den'Rath 53* Merk/Traps MM, Rivona 50Energy Blast/Time Cor,Victoria Von Heilwig 53* Dual Pistols/Traps Cor, Crab Spider Webguard 53* SOA, Accela 53* Bot/FF MM,Valkyrie's Executor 53* Broadsword/Shield Def Scrap. On FREEDOM! @Knight Of Bronze
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Posted

Man do I feel like an idiot! I have a bane and thought I'd make a crab build for fun when I was bored. Should have thought about it more. You'd think this wouldn't be THAT hard of an issue to solve. Just make it so people can only have the backpack on their character if their character has crab powers.


 

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Sadly this is the single reason my Crab/Bane character is stalled out at 24 and I no longer play him. It completely breaks his concept of being a master of disguise.

I mean yeah... I'm a master of disguise, just, um, ignore these honkin huge robotic arms sticking out of my Arachnos Soldier/Council/Malta/Longbow outfits...


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Posted

I'm going to guess that it's a cybernetic attachment, but is not controlled by thought alone. I'm sure you've all noticed that when you use a limb your character seems to mimic the action with his arm, I'm sure it's a kind of mental link between their real arms and the spider arms.


 

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Quote:
Originally Posted by _T_K_ View Post
I'm going to guess that it's a cybernetic attachment, but is not controlled by thought alone. I'm sure you've all noticed that when you use a limb your character seems to mimic the action with his arm, I'm sure it's a kind of mental link between their real arms and the spider arms.

This is kinda what I was thinking myseld. Think Dr.Octopus and how his arms were attached I think same dealy here right to the spine and nervous system.


 

Posted

We seriously need to get this issue stickied.

Almost every week or two someone asks about the backpack and it gets numerous answers - the same answers as the previous posts.

Im not sure how to request a Sticky post but if someone does can they please get this done.


 

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This is from Wiki on Lord Recluse:

http://en.wikipedia.org/wiki/Lord_Recluse

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Physical changes also started appearing, with Stefan's eyes progressively beginning to have almost allergic reactions to bright light, and steadily growing red and burning with malevolence, a sign of his status as the evil god, Tartarus (also sometimes called Hades); his back, through Stefan's focused manipulation of his dark power, began developing a hump which later was used to house eight massive arachnid-like arms. Upon further enhancement, the arms were outfitted with super-strong steel claws, made from a fictional alloy called proto-steel. Completing his transformation, he became known as Lord Recluse, and Stefan Richter was no more.
It looks like it was a permanent attachment, at least in Lord Recluse's case.


 

Posted

Quote:
Originally Posted by cybermitheral View Post
We seriously need to get this issue stickied.

Almost every week or two someone asks about the backpack and it gets numerous answers - the same answers as the previous posts.

Im not sure how to request a Sticky post but if someone does can they please get this done.
Yeah, I wish I had seen this topic before I did a Crab on my 2nd build. I had glanced thru the forum posts, but hadn't seen anything. Now it's too late.... now I have a lvl 32 Soldier that I would like to play, but that @%$#! Crab pack just ruins it for me.

I want my Huntsman/Bane look back!!


 

Posted

I would be ok if they gave out a special 1 use only respec that would change your costume back to bane and removed all your powers for you to rechoose em.


 

Posted

I believe the game-mechanics reason it pops up on both builds, is that it is basically a Back Slot item that acts like a weapon. You're only allowed to have one Back Slot item at a time - you can change it on a per costume basis, but not for each build. If either build has Crab powers, the backpack takes the Cape slot. Period.

Since there is no way for the game to "remember" more than one thing per slot, there isn't any way to allow you to switch between Backpack and any other cape slot item. The best they might be able to do, is set it up so that the backpack can be hidden if you switch to a build with no Crab powers. But you still wouldn't be able to switch between having the pack, and having wings, for example.


 

Posted

I would gladly even delete and re-roll a new Soldier, just to get rid of that pack, if I hadn't already worked so long to get my current one up to lvl 32. I may do it anyway (just not as gladly). I'm going to wait a while longer, however, hoping for a fix to come out with I17 or GR.

Besides, with my alt-itis, it's not like I don't have other toons to play


 

Posted

I think, but am not sure and don't feel like burning respecs to test it, that if you respec *both* of your builds out of crab and into bane, the backpack will go away.

But if you take even one crab power on either of your builds, backpack.

I can't test this, though - no test server to use, and I'm not burning two respecs on my SoA to verify this.


 

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Nope did that backpack stays on.


 

Posted

I believe that would be a bug. If *neither* build has *any* Crab Soldier powers at all (primary OR secondary) then the backpack should go away.


 

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I think one thing that does need to be stickied is the information that it DOESN'T go away. In short, you never want a Crab/Bane dual build. You want either a Crab or a Bane/Huntsman, but once you go Crab, be sure that you never want to go back.

As I said, my Crab's concept is pretty much built around her being a Crab. I have another character for the Bane.