NPCs: A Low-Art Solution To Greatly Enhance Bases


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Posted

Quote:
Originally Posted by Mephistroth View Post
/Signed too.

Even just static NPCs with basic functions like leveling up, tailoring or etc would be a big step.
I would prefer if they were static and could choose from existing NPCs (minus the legendary ones, i.e., Miss Liberty, etc). It would make it easier to implement.


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Posted

I am way late to join this parade, but you've got my vote. I love the idea of having a trainer at the S/VG to level up as well as a direct market link for posting and purchasing. The tailor could be something along the lines of an automat! Customizable NPCs like butlers, Maint Bots, Ninjas or Thugs would rock!

BashfulBanshee mentioned using the AE Costume/Character Creator for making the NPCs I think it's a great addition to this threads theme.


 

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Wont happen because people would never leave their bases and the world would appear to be dead. It's a principle all MMOs stick to. They want people gathering in hot spots, like trainers and auction houses. It's why they exist and are limited to certain locations.


 

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I'm late to this, as well.

That being said, /SIGNED. This is something that would revitalize bases... which are a wonderful asset, even to small/single-player SGs. Unfortunately, it feels like Cryptic (and not NCNC/PS) were the ones who cared about base development... I don't think I've seen a new thing, aside from base cost balancing, since full control of the project was handed down.

Which is sad... since it was one of the two things that truly made this game unique.


 

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Here's to being perpetually fashionably late, but...

/signed.

I've thought for a while now that it would be such a great addition to the base system if I were to be able to have AE-style NPC versions of some of my own characters or other SG mates hanging out in the base, able to perform functions like training and auctioning. Not too worried about them being mobile, just to have them there. My main character, the SG leader, could be the trainer, I could set him up in the Oversight Center, have my defender in the Med Center selling enhancements and inspirations, my controller in the workshop acting as the Wentworth's advocate... this could really go somewhere. See, then I'd have an easier time convincing SG mates to TURN ON PRESTIGE! There'd be that much more reason for it.


 

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/signed. More base functionality is good.


 

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This is a FANTASTIC suggestion.


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Don't like to be the part crasher here, but low art? Could be.
But what about low coding solution?
The examples we have of NPCs in mission maps are generic civilians either running around, walking calmly by, or the special version we got with GR, with the exception of the third, all of these are entirely random spawns.
There's also certain issues like making sure the NPCs can properly interact with things while wandering the base and not ghost through everything like you sometimes see in Peregrine.

Actually, there is a forth version we see in the redside mirror arcs which are appropriate, are not randomly spawned, but they are pretty static beyond the ability of talking to them.

Again, this all boils down to: Low-Art Solution but what about coding?


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Posted

I'm all for giving bases NPCs, even if they're purpose is purely cosmetic.


 

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I like the idea, but I'm worried that the functional NPCs (trainers, ect) wouldn't work due to the fact that bases count as mission maps. There are certan things you can't do in missions, such as call contacts. This might be a problem.


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I am all for seeing Alfred dust my base, or robots doing the dirty work while a hologram is in the corner to give tips advice or access to contacts (whoa and then the holorgam looks like that particular contact? but I reach too far). Either way we need new base items and this would be great.


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Posted

Quote:
Originally Posted by Rabid_Metroid View Post
I like the idea, but I'm worried that the functional NPCs (trainers, ect) wouldn't work due to the fact that bases count as mission maps. There are certan things you can't do in missions, such as call contacts. This might be a problem.

Not sure about calls, but Praetorias features definitely suggest that we can talk to contact-like people while inside missions.


NPCs: A Single Method to Greatly Expand Bases

 

Posted

This sounds like a cool idea to me. Who couldn't benefit from their own Jarvis, Alfred, or Oracle to add flavor, if not fuction, to their SuperGroup? And the Resistance Underground bases in Praetoria show what base NPCs can be used for using code that already exists. I doubt the NPCs would be walkers, as there are no interactive NPCs like that in-game (unless you count pedestrians that tell you how long you've been playing, which I clearly do not).