Weak to fire.
Zombies (Banished pantheon)
Redcaps
Shivans
All good for fire.
As far as I understood, Fire is one of the least resisted types of damage you can dish out.
Words to the wise aren't necessary- it's the stupid ones that need them.
"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality
Very little actually RESISTS fire, but there's only a few mobs who are truly vulnerable to it. Early levels Vahz are quite weak to it and in mid-levels the Banished Pantheon are also weak to fire. I hadn't known about the Redcaps, but they're bordering on overpowered already so I'm not sure they're the best choice for a solo blaster.
I'd say just find groups that you don't find actively annoying to fight and you'll be fine; after all doing 10% more damage to a specific group doesn't matter much if said group tends to send you to the floor quickly anyway. Ban Pan could fall into that category with all the mez they throw around.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
Very little actually RESISTS fire, but there's only a few mobs who are truly vulnerable to it. Early levels Vahz are quite weak to it and in mid-levels the Banished Pantheon are also weak to fire. I hadn't known about the Redcaps, but they're bordering on overpowered already so I'm not sure they're the best choice for a solo blaster.
I'd say just find groups that you don't find actively annoying to fight and you'll be fine; after all doing 10% more damage to a specific group doesn't matter much if said group tends to send you to the floor quickly anyway. Ban Pan could fall into that category with all the mez they throw around. |
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
The Winter Horde is also vulnerable to fire
Threadjack:
What are other groups vunerable to?
@Mechaniker
Official Old Angry German Guy of CoV.
My Characters: http://boards.cityofheroes.com/showthread.php?t=247787
EDIT:
I've started a project on the wiki to get this information out there. Keep an eye on this page and it should eventually become an article in the main namespace.
DEFIANCE SUCKS!
ITS WORTHLESS!
POINTLESS!
SERVES NO REAL PURPOSE!
.......YEH!
That is all.....
Defiance is far from worthless or pointless. I suppose you would rather just stand there and not be able to do anything while mezzed.
Words to the wise aren't necessary- it's the stupid ones that need them.
"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality
DEFIANCE SUCKS!
ITS WORTHLESS! POINTLESS! SERVES NO REAL PURPOSE! .......YEH! That is all..... ![]() |
Let us once again recap on Defiance and Defiance 2.0
Defiance: As the blasters health lessened (took damage), his damage output (and acc, i think?) increased. In actual practice...this inherent sucked major eggs. You had to be somewhere in the range of LESS than 1/4 health before you saw ANY advantages in this, meaning you had to skirt the edges of death and debt to reap the rewards of your inherent. Frankly...the only ones that really ever saw this "advantage" were defenders because they were getting good endurance discounts off of you cuz you were getting your butt kicked. If the damage increase were proportional to your health loss...woulda been fine. But sadly....was not to be.
Defiance 2.0: Practically every power in your primary and secondary powersets comes with a short lived damage bonus when it connects with your target. With a bit of rapid fire, which is pretty much the norm, it's not difficult at all to keep a pretty steady +25% to +50% damage buff going on average. In addition to that, blasters became the only AT in the game that can still attack, even to a limited degree, whist mezzed, something that has served well for many, i'm sure.
Defiance: WAS WORTHLESS! POINTLESS! SERVED NO REAL PURPOSE OTHER THAN WANTING TO KEEP YOU NEAR DEATH!
Defiance 2.0: VERY useful in MULTIPLE aspects, consistant in it's effects, and makes a noticable difference. FAR from anything that the original one was.
RaikenX is currently seeking new quotes to add to his signature.
Someone say something funny.
That'll do, pig. That'll do.
Very little actually RESISTS fire, but there's only a few mobs who are truly vulnerable to it. Early levels Vahz are quite weak to it and in mid-levels the Banished Pantheon are also weak to fire. I hadn't known about the Redcaps, but they're bordering on overpowered already so I'm not sure they're the best choice for a solo blaster.
I'd say just find groups that you don't find actively annoying to fight and you'll be fine; after all doing 10% more damage to a specific group doesn't matter much if said group tends to send you to the floor quickly anyway. Ban Pan could fall into that category with all the mez they throw around. |
It's true. This game is NOT rocket surgery. - BillZBubba
Fire Blasters and Tankers can pretty much live in Dark Astoria during the 20s. The zombies are weak to fire damage and don't have much in the way of special abilities (especially if you have a -KB IO or Acrobatics), and the shamans aren't really that bad if you make sure to burn them down first. I'd avoid bosses on a Blaster though.
Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636
Hang on a bit and I'll start a new thread for this.
EDIT: I've started a project on the wiki to get this information out there. Keep an eye on this page and it should eventually become an article in the main namespace. |
whats a good vil group for a fire blaster, so I can keep my eyes out for ezxp on the scanner.