lower market prices


Adeon Hawkwood

 

Posted

i agree that some recipes need to cost more than common recipes but not everything. wondering if devs are working on a way to put in a market limit or at least lower to a point where you dont spend whole month farming influence to buy a io


as Ood Sigma said....We will sing to you, Doctor. The universe will sing you to your sleep. This song is ending. But the story never ends.

 

Posted

Quote:
Originally Posted by Cien_Fuegos View Post
i agree that some recipes need to cost more than common recipes but not everything. wondering if devs are working on a way to put in a market limit or at least lower to a point where you dont spend whole month farming influence to buy a io
The devs have NO CONTROL over the player-run market, and I'm fairly sure that's how they prefer it.

And anything that the devs did to try to force the prices down would just cause players to go off-market and continue selling at higher prices than the market allows. Yes, "continue". Because they're already doing it.


@Roderick

 

Posted

Quote:
Originally Posted by Roderick View Post
And anything that the devs did to try to force the prices down would just cause players to go off-market and continue selling at higher prices than the market allows. Yes, "continue". Because they're already doing it.
This information is incorrect.

The devs could raise these %s (from here:
Code:
Enemy 	                Rate
Minion 	                2.666667%
Lieutenant/Sniper 	5.333333%
Boss/Elite Boss 	7.999999%
Archvillain 	either 100% or 0%, depending on the AV
Increasing these %s would increase the drop rate. Increased supply means lower prices. Also, this solution would make more items available at "less work". More people would have more stuff.

Also, the devs could lower the amount of Inf gained per kill and lower the vendor prices of things like Common Generic IO recipes. Changes like these would lower the amount of Inf players would have to spend. The numerical prices would be lower but the amount of work needed to gain recipes would stay relatively the same.


 

Posted

The only way that the devs could lower market prices would be to increase the supply of desireable recipes.

Price caps would be utterly pointless for the reasons Roderick mentioned (in fact they would probably increase prices due to reduced visibility and increased seller inconvienience).
http://en.wikipedia.org/wiki/Price_ceiling


 

Posted

Or you could just, you know, not buy an uber-expensive IO you don't want to save the Inf for.


However, it turned out that Smith was not a time-travelling Terminator

 

Posted

Quote:
Originally Posted by Cien_Fuegos View Post
i agree that some recipes need to cost more than common recipes but not everything. wondering if devs are working on a way to put in a market limit or at least lower to a point where you dont spend whole month farming influence to buy a io
There is a price cap already. 2 billion INF. You can't carry or transfer more than that.

And if you don't want to farm INF... don't. First, no IO is needed. Desired, yes. Desire +rarity = higher prices. However, you can trade among friends, run the content that drops the IO (purple = lvl 47+ mobs, PVP IOs = PVP, TF specific, etc,) use the merits you get for mission arcs and task/strike forces, use AE tickets and try for a good roll... the market is not the only source.


 

Posted

Quote:
Originally Posted by Red Valkyrja View Post
Or, you can bid low. Nothing is forcing anyone to bid 2, 20, or 200mil for an item. Those are the "I've got to have it naoh!" prices, bid 25inf and let it sit.
I have a low bid in the market, and it sits there for a few months already. It's not only about patience. Even if the seller lists an item for 1 inf, I still need a high enough bid to beat the other buyers. For example the 25-inf bid that you mentioned, it works for certain salvage, and recipes that only have you bidding.

Quote:
Originally Posted by Cien_Fuegos View Post
i agree that some recipes need to cost more than common recipes but not everything. wondering if devs are working on a way to put in a market limit or at least lower to a point where you dont spend whole month farming influence to buy a io
Is the suggestion referring to pvp IOs? I think the bottom line is that the yellow uncommon recipes should be affordable by everyone. I guess the dev probably don't care how expensive it is for rare, purple and pvp IOs. After all, the intention of these rare stuffs is to make people play the game longer. However, it starts to be problematic when things are more expensive than 2 billion.


 

Posted

Quote:
Originally Posted by Cien_Fuegos View Post
I agree that some recipes need to cost more than common recipes but not everything. Wondering if devs are working on a way to put in a market limit or at least lower to a point where you dont spend whole month farming influence to buy an IO.
Why do all the suggestions to dramaticly alter the entire market always seem to be based on the availability of a very select handful of recipes that are intentionally rare in supply?
Want lower prices on the rarest loot that has slightly better performance than much more common Set IO's? Suggest a higher drop rate.


 

Posted

I whole-heartedly agree. The cost of super expensive recipes and IOs should be lowered. If 5 sets of purples and a PVP IO could be bought for... **checks his collected wealth** ...Oh, say, 800 million, this would be much more convenient for ME.

kthxbye


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Quote:
Originally Posted by Kiken View Post
Or you could just, you know, not buy an uber-expensive IO you don't want to save the Inf for.
i usually dont was just amazed that people would. i like it better when i get the drop and make it

Quote:
Originally Posted by Memphis_Bill View Post
There is a price cap already. 2 billion INF. You can't carry or transfer more than that.

And if you don't want to farm INF... don't. First, no IO is needed. Desired, yes. Desire +rarity = higher prices. However, you can trade among friends, run the content that drops the IO (purple = lvl 47+ mobs, PVP IOs = PVP, TF specific, etc,) use the merits you get for mission arcs and task/strike forces, use AE tickets and try for a good roll... the market is not the only source.
no io is needed but it would be nice to have say you have 3 of x io and want fourth but its value is x 3 what the other ios cost you ? and yes merits etc can be used but not for purples or pvp recipes in some instances yes market is only source for purples and pvp recipes... i dare u to buy a purple recipe in AE

Quote:
Originally Posted by BBQ_Pork View Post
Why do all the suggestions to dramaticly alter the entire market always seem to be based on the availability of a very select handful of recipes that are intentionally rare in supply?
Want lower prices on the rarest loot that has slightly better performance than much more common Set IO's? Suggest a higher drop rate.
okay i suggest a higher drop rate

Quote:
Originally Posted by Rylas View Post
I whole-heartedly agree. The cost of super expensive recipes and IOs should be lowered. If 5 sets of purples and a PVP IO could be bought for... **checks his collected wealth** ...Oh, say, 800 million, this would be much more convenient for ME.

kthxbye
if they keep it under 2 billion id be happy...


as Ood Sigma said....We will sing to you, Doctor. The universe will sing you to your sleep. This song is ending. But the story never ends.

 

Posted

Quote:
Originally Posted by Cien_Fuegos View Post
if they keep it under 2 billion id be happy...

The devs still have no way to guarantee this.

They can TRY to offset the problem by upping drop rates.

HOWEVER, ESPECIALLY for PVP IOs, the number of people desiring them is larger than the total number of people actively PVP'ing by at least one order of magnitude, if not more. As such, unless the percentage rate for drops is DRASTICALLY increased, the prices aren't going anywhere but up and off-market.

And I'm not sure the devs want to make highly valuable IOs such as those THAT common.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Quote:
Originally Posted by Hyperstrike View Post
The devs still have no way to guarantee this.

They can TRY to offset the problem by upping drop rates.

HOWEVER, ESPECIALLY for PVP IOs, the number of people desiring them is larger than the total number of people actively PVP'ing by at least one order of magnitude, if not more. As such, unless the percentage rate for drops is DRASTICALLY increased, the prices aren't going anywhere but up and off-market.

And I'm not sure the devs want to make highly valuable IOs such as those THAT common.
Well technically they could increase the supply by making them drop through activities other than PvP although I guess they wouldn't be PvPIOs if they did that.


 

Posted

Quote:
Originally Posted by Cien_Fuegos View Post
i agree that some recipes need to cost more than common recipes but not everything. wondering if devs are working on a way to put in a market limit or at least lower to a point where you dont spend whole month farming influence to buy a io
In many ways, our IO system is a time-sink for level 50's, so we have something to strive for once we finish leveling. The drop rates for certain recipes, such as the ultra-rare purple was intended to drop about once in a month of consistent casual gameplay.

These and other similar rare recipes are not intended to be commonly available. There are, however, commonly available recipes that the devs have created for those that do not wish to invest the time and effort into acquiring the more rare recipes.

For example, cleaving blow is a very common recipe to get. This recipe costs more to craft than it does to purchase, especially considering for some ridiculous reason, it requires rare salvage. There are affordable recipes available for nearly every power that are marginally more expensive than SOs.

With all of that said, I am concerned with market inflation. Since I started playing the game, purples have quadrupled in value. There are a lot of factors behind this, but a big factor is inflation. It is very easy to earn inf, and the market fees are not an adequate inf sink too offset the generation of inf. The problem is not that players are poor, but that too many players are 'rich', and therefore, these rich players are also poor, leaving only those capable of purchasing on the multi-billion inf level rich.

Supply affects price significantly. There is a certain range of recipes I used to farm extensively for. Due to many players discovering this niche, the profit that I expect to make off of these recipes has dropped by 50%, simply due to a drastic increase in supply. These same recipes redside now have very few on sale. These recipes blueside may sell for 2 million at best. Redside, they are going for 12 mil or more, simply because there aren't any for sale.

Consider this:
There is more influence than infamy, therefore influence is an inflated value, and should naturally have higher prices than redside. However, severe shortages in certain redside recipes that are essential for certain builds have driven up the price by a factor of five, in an economy that is not as inflated as blueside. Supply makes a huge difference. (I imagine several marketeers just perked up at this news)


 

Posted

Quote:
Originally Posted by Hyperstrike View Post
HOWEVER, ESPECIALLY for PVP IOs, the number of people desiring them is larger than the total number of people actively PVP'ing by at least one order of magnitude, if not more. As such, unless the percentage rate for drops is DRASTICALLY increased, the prices aren't going anywhere but up and off-market.
This sorta surprises me. I mean, if someone doesn't PvP, what's the point of paying that much for a set that doesn't provide all of it's bonuses in PvE?
Unless it's PvPers that don't want to PvP without getting full sets of the bestest, most top of the line equipment BEFORE they go into the one/arena. But before we got PvP in this game, the proponents of PvP said that they wanted it implemented "for the challenge" of fighting non-AI foes. So going into PvP without a full set of top-tier IOs would be more challenging, wouldn't it?
Yet you don't see "Hey, check out my all-DualOrigin PvP build!" posts..


 

Posted

Quote:
Originally Posted by BBQ_Pork View Post
This sorta surprises me. I mean, if someone doesn't PvP, what's the point of paying that much for a set that doesn't provide all of it's bonuses in PvE?
The set bonuses you do get stay with you when you exemp to any level.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

Sounds interesting.
Still too rich for my blood though, as the Inf: Benefits ratio in the case of the Purples and the PvP IOs is such a demonstration of truly Diminishing Returns.
I'll still stick with my favorites. The Mako's Bite, Crushing Impact and Thunderstrike tiers.


 

Posted

Quote:
Originally Posted by BBQ_Pork View Post
This sorta surprises me. I mean, if someone doesn't PvP, what's the point of paying that much for a set that doesn't provide all of it's bonuses in PvE?
Unless it's PvPers that don't want to PvP without getting full sets of the bestest, most top of the line equipment BEFORE they go into the one/arena. But before we got PvP in this game, the proponents of PvP said that they wanted it implemented "for the challenge" of fighting non-AI foes. So going into PvP without a full set of top-tier IOs would be more challenging, wouldn't it?
Yet you don't see "Hey, check out my all-DualOrigin PvP build!" posts..
Primarily the ones that people want are the ones that provide PvE bonuses that aren't available elsewhere. The obvious one is the +3% defense IO from Gladiator's Armor, since that's a lovely bonus for anyone trying to softcap multiple types/positions. Panacea is also popular because it has both a useful proc and a combination of set bonuses that aren't available in the other healing sets. Javelin's Volley is nice because it's a relatively high recharge set compared to the other options in TAoE although IMHO Positrons Blast is still a better choice.


 

Posted

Quote:
Everything is worth what its purchaser will pay for it.
-Publilius Syrus

Nuff said.


Global- @SailorET, Justice Server
Sheryl Fiero, 50 AR/Devices Blaster
Louise Fiero, 50 Merc/Traps MM
Various assorted alts
Proudly serving in our military so you don't have to.

 

Posted

Quote:
Originally Posted by Cien_Fuegos View Post
i agree that some recipes need to cost more than common recipes but not everything. wondering if devs are working on a way to put in a market limit or at least lower to a point where you dont spend whole month farming influence to buy a io
What about the other side, what about the recipes that only seem to sell below vendor or don't sell at all? Should they just be auto-bought with a guaranteed bottom price at a certain point? I know I have some characters I don't play a lot that I can look at the market and see recipes I've had for sale for a month.

And no I don't think either one is a good idea.


Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.

 

Posted

Quote:
Originally Posted by Rylas View Post
I whole-heartedly agree. The cost of super expensive recipes and IOs should be lowered. If 5 sets of purples and a PVP IO could be bought for... **checks his collected wealth** ...Oh, say, 800 million, this would be much more convenient for ME.

kthxbye
i like humorous posts. Keep it up.

i wouldn't mind of the drop rates were bumped up slightly, but i've been doing fine so far on the alts i care enough about to actually put effort into IOing them. The others have been doing fine with SOs and whatever IOs drop.


Dr. Todt's theme.
i make stuff...

 

Posted

Quote:
Originally Posted by BBQ_Pork View Post
This sorta surprises me. I mean, if someone doesn't PvP, what's the point of paying that much for a set that doesn't provide all of it's bonuses in PvE?
Unless it's PvPers that don't want to PvP without getting full sets of the bestest, most top of the line equipment BEFORE they go into the one/arena. But before we got PvP in this game, the proponents of PvP said that they wanted it implemented "for the challenge" of fighting non-AI foes. So going into PvP without a full set of top-tier IOs would be more challenging, wouldn't it?
Yet you don't see "Hey, check out my all-DualOrigin PvP build!" posts..
There are a few PvP sets that are attractive to a PvE player.

For PvE only, these bonuses are available with these specific PvP sets:

Gladiator's Armor offers 2.5 end recovery for 2, as well as a very expensive 3% def IO. If I could afford to spend that kind of inf on that IO, it would really free up some power selections on several softcapped builds and allow me to hit even higher performance levels. It's like impervium armor, only better numbers and I can SK down to whatever I want without losing it.

Panacea has a great +heal proc, and the 5th set bonus is a 7.5 rech bonus. 5 slotted in a power like total grit gives you the ed cap for +HP, 7.5 rech and a lovely heal proc.

Gladiator's Net has a 7.5% recharge bonus at 5. Basilisk offers the same with 4, but a 5-slotted gladiator's offers slightly better modifiers. Pre-PvP IO drop-nerf, and before basilisks dropped in price, I would have used Gladiator in some builds. Now, some basilisks are pretty cheap, and gladiator's net isn't buyable for around 20 mil anymore.

So, some PvP sets are useful for PvE. As to why Gladiator's and Panacea did not follow the other recipe set bonus orders (with the recharge being part of the PvP bonus) is beyond me.


 

Posted

Quote:
Originally Posted by Kiken View Post
Or you could just, you know, not buy an uber-expensive IO you don't want to save the Inf for.
This is very much the case.

I've said before that there tends to be a little too much of the Pokemon attitude toward rare and ultra-rare items in game.
You don't have to have them all in order to play the game.

It might be nice if you had them, but the OP should realize that these rares and ultra-rares were intentionally put into the game so that they would be intentionally hard and time-consuming to get, right?

The easiest way to avoid worrying about "Gotta Catch Them ALL!" (tm) is to make alts, so that you don't have to well on making your high-level character as uber as possible - and spend your time enjoying playing the game.

No one must have these rare and ultra-rare items NOW in order to play the game. They are not required.
The players that have to have those items NOW - regardless of price - are the ones that keep the value of these items as high as they are ... and those that work the markets to make a profit are only able to do so because someone is willing to buy the items for the prices that they are selling them for.

The OP is, in fact, helping to keep the prices high by buying items at that price - therefore, they are to blame for the issue they have problem with.

The quote above pretty much covers it.