Official Freedom PVP Ladder Thread
Quick follow up questions:
Rule:
In the event of a disconnect, a team has 90 seconds of a 10 minute match or 3 minutes of a 20 minute match to report such and request a restart. The opposing team must oblige if it is within this time frame. If a disconnect takes place after this time frame, then the match is to continue and it is scored as an official match. |
If a group is inactive for more than two months they are to be removed from the ladder. |
Spawn camping will not be permitted and will be an automatic forfeit for the guilty team. Enforcement of this rule will be judged by video proof and/or leaders from other groups watching the match. |
That's it. Lets try to have as much fun as possible
Quick follow up questions:
We need a definition of spawn camping if this is to be a rule. Our group has been known to camp people in hibernate, which may be viewed as spawn camping by other leaders watch the match. |
The main issue is setting a determining standard for when a re-spawning target is fair game.
Ideas:
The re-spawning player is considered fair game once he moves from the re-spawn point. If the target uses any powers that affect other players (allied or enemy) he will be considered "in play" and fair game, regardless of whether or not the target has moved from the re-spawn point/is affectable. The player in question will be considered in play and fair game if he/she does not move from the spawn point within 10 seconds of dieing. Camping hibernate is not considered spawn camping and is a valid tactic.
The problem with making rules this specific is that we look like fightclubbers. Number one way to avoid spawn camping: DON'T BE BAD AND GET FARMED.
The re-spawning player is considered fair game once he moves from the re-spawn point. If the target uses any powers that affect other players (allied or enemy) he will be considered "in play" and fair game, regardless of whether or not the target has moved from the re-spawn point/is affectable. The player in question will be considered in play and fair game if he/she does not move from the spawn point within 10 seconds of dieing. Camping hibernate is not considered spawn camping and is a valid tactic.
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In any other game, spawn camping is just part of the game. It may be annoying, but like you said, just don't get farmed. Perhaps teams simply need to develop strategies to control their spawn points to avoid the other team camping them. That sounds like an easier solution than making up 30 different rules about who can move where in what amount of time.
What about matches that enter sudden death? Do we give the win to the team that scores the first kill during sudden death (debatable due to the mechanics of SD) or do we call it a tie?
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
I'd rather ties personally, up to captains/leaders I guess.
Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes
I'd second for ties.
yup.
sudden death should be ignored.
as to spawn camping; with the new spawn rules,you're not affectable for a set time after you respawn and you can move around. even if there's a full storm team camped at your spawn point, you will have the time to toggle on defensive shields, travel powers and gtfo.
spawn camping, as present in pre-i13 pvp no longer exists.
yup.
sudden death should be ignored. as to spawn camping; with the new spawn rules,you're not affectable for a set time after you respawn and you can move around. even if there's a full storm team camped at your spawn point, you will have the time to toggle on defensive shields, travel powers and gtfo. spawn camping, as present in pre-i13 pvp no longer exists. |
I agree with this, but Im playing devils advocate. If you spawn and are unaffected, Can't I just toggle on Rad/Storm/Dark toggles and then have them auto wreck you when you become effected?
Also, Im not leading dUmb's endeavor for this ladder, but I also agree that Sudden death should be ignored. The mechanics are retarded and force a more fiteclub atmosphere. If it's tied at the end of 10, just quit out and relist.
I agree with this, but Im playing devils advocate. If you spawn and are unaffected, Can't I just toggle on Rad/Storm/Dark toggles and then have them auto wreck you when you become effected?
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toggles don't have infinite range.
10 seconds is still enough time to run as hell and break try to break those toggles.
even though i know saying this is gonna come back and bite me in the ***, i'm gonna go with yes.
toggles don't have infinite range. 10 seconds is still enough time to run as hell and break try to break those toggles. |
contrary to what most people think, Most PvPers are dicks. So this shouldn't be an issue.
I also think that if you have time to waste stacking slows on a recently killed person instead of trying to kill someone actually live - then that means that you are rolling the other team anyways.
you might want to clarify (since it got abused in round 1 of tpvpl) the time between matches/resets - if you reset you don't get 15 mins again between matches and on a reset you can't switch your lineup.
Ive been spawn camped a few times even in supposedly friendly duels, kbs and small matches, there needs to be a decision one way or another. Either ppl can spawn camp and everyone knows to leave spawn area quickly or or they cant spawn camp and you have the extra few seconds to finish toggling.
Shenanigans
LotD - JaL - POWT/SMD - SoCo - AJs

I would say go for it, 10 seconds to toggle up and haul *** out of there should be enough for a solo player, and if his teammates are on top of things they'll be buffing him as he comes out of that 10-second period.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
I agree with silits suggestion, it's perhaps the easiest, DONT BE BADDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
dUmb agrees to the rules, except we can't read.
Free dUmb (motto "Why pay for dUmb?") :
1. @Slax, @Slax2
2. @Welldone
pi. @EmpireForgotten
3. @Mac, @Not Mac
4. @Sir, @burner one
5. @Panthro
6. @Trance
7. @Mr. Liberty
8. @Stoney @the other Stoney
9. @Neuronia
10. @Jkwervo
11. @Smilin Joe
12. @Gabriella of Mercy
14. @Blokey
15. @Ready for War
We vote for ties in the event of sudden fite klub.
Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit
Can't wait to see how many teams get formed. I've only been back for about a week now, and I can see the difference in PVP activity on freedom with KB and stuff.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
I am going to guess there won't be more than 3 or 4, which means we won't have much of a ladder, but that's an unfortunate reality post-I13.
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Silits team and dumb, PE is still floating out there, Conviction(?) is out thar I tink, Plagued expressed intrest
Dunno, lil early to be guessing, the fact that a ladder is starting up as soon as it is, surprised me a lil.
"Starting" is a broad term, I think they said this is more theorycrafting until they actually get enough teams to run a decent ladder. Problem is most people that PvP these days spend most of their time in a zone and wouldn't have a clue how to handle a team arena match.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
"Starting" is a broad term, I think they said this is more theorycrafting until they actually get enough teams to run a decent ladder. Problem is most people that PvP these days spend most of their time in a zone and wouldn't have a clue how to handle a team arena match.
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this ladder will start when I get a new computer.
Come back Void I misses U! :-(
Official Freedom PVP Ladder Rules
Ladder Entry:
All new teams to enter the Mixed ladder must post acceptance of the below rules along with a roster designating the players and leaders. After that is done, the Group can officially enter the ladder in one of two ways:
1) A team can first challenge and fight an existing team on the ladder to determine their initial ranking. If you win the match, you assume the second to last spot on the Ladder, jumping ahead of the last ranked team. If you lose the match, you assume the newly created last rung on the Ladder.
or
2) Two teams entering the Ladder at the same time may choose to fight each other, rather than a currently ranked team. This will create two new rungs on the bottom of the current Ladder, with the winner earning the next to last rung and the loser earning the newly formed last rung. In this instance, the outcome of this match will not affect any teams already on the ladder; the outcome of this match would only decide the order in which the two participating teams are placed at the bottom of the Ladder.
Waiver:
NOTE: Eligible for Waiver is noted on rules that the participating teams may choose to ignore prior to the match or up to 48 hours after the match. The spirit of a Waiver is to overlook simple mistakes and misunderstandings that do not affect the outcome of official matches. This will also serve to prevent vengeful enforcement of the rules from non-participating players. Group leaders will represent their team in their decision. If the rule-breaking team (forfeiting team) and the winning team do not agree on a Waiver, than the existing rule stands. If leaders from the same Group disagree, the rule stands. No teams are ever obligated or expected to agree to a Waiver.
Team Regulations:
Group leaders must post an initial roster of players that they plan to have participating in matches and must designate themselves along with the other leaders with the title leader after the global. The initial roster must be posted at the time of sign up and acceptance to these rules, it is part of your admission into the ladder. After the initial roster is posted, it can be added to or subtracted from at any time by making follow-up posts on that thread.
A roster can consist of up to 15 Active Players. Rosters are also allowed 5 Inactive Players. Inactive players cannot participate in official matches, and exist to allow for roster spots for players on break and to allow roster spots for new players that groups wish to integrate. An Inactive player can be moved to an Active roster spot but must wait 1 week before playing in an official match. At no point can a roster exceed the 15 active player limit. Two accounts owned by the same player only count as a single roster spot. The reasoning behind the limit is to allow for the maximum number of teams created.
A groups roster is based on global names. If someone changes their global you must update accordingly with a post. A global name may only belong to one group within the ladder.
A new player must wait one week before becoming eligible to play in an official match per timestamp on the roster update post. A player changing groups must wait two weeks to become eligible to play in an official match per timestamp on the post. If a player is not on the roster, they are not eligible to play with that group. In each case, players can be allowed earlier if an opposing group agrees to allow so.
Match Regulations:
All challenges are to be made in this thread.
All challenges within two rungs must be accepted and the matches completed within 2 weeks from the time the challenge was issued. If a group is unable to participate in a match within this time frame, it is automatically a win for the challenging group. Eligible for waiver.
The winner of an official challenge will be the first team to win two matches
Matches are to be set to SHW, No Travel Suppression and No Heal Decay. Small Inspirations Only. No other options may be selected.
All matches will be 8v8. They may be smaller if agreed upon by both groups prior to the match.
Official matches will all be 10 minutes unless agreed upon by both groups in advance, in which case it can be 20 minutes. All matches will be timed at either 10 minutes or 20 minutes.
If you can purchase an item from the arena store, then it is allowed in official matches. If you are required to buy or obtain an item elsewhere, then it is not allowed in an official match (i.e. base buffs, IoPs, SoWs).
Spawn camping will not be permitted and will be an automatic forfeit for the guilty team. Enforcement of this rule will be judged by video proof and/or leaders from other groups watching the match.
The first round of an official match must begin within 10 minutes of the designated start time. If the match is not started within this time frame, it is an automatic forfeit of that match by the team that is not prepared. If another 10 minutes pass and the delaying team is still not ready, the prepared team takes the win. Eligible for waiver
Between every match there is up to a 15 minute down time, but the 2nd/3rd match must start within 15 minutes of the previous match. Eligible for waiver.
For all official matches, groups are to report to Pocket D.
Groups may request a reset only one time due to slow loading for each round of play. A team has 30 seconds to report all in and if both teams are missing people then the match is restarted with no penalty to either team. Eligible for waiver.
Both teams MUST say all in once all their teammates are present. If a group engages before this is announced then the team at fault automatically restarts or forfeits that round at the discretion of the offended Group.
In the event of a disconnect, a team has 90 seconds of a 10 minute match or 3 minutes of a 20 minute match to report such and request a restart. The opposing team must oblige if it is within this time frame. If a disconnect takes place after this time frame, then the match is to continue and it is scored as an official match.
Each team may substitute out only 4 players once loaded into an arena event. This is to prevent roster swaps to counter opposing lineups.
Once a challenge has been issued, the team defending will choose the map for the 1st match. The team challenging will choose the map for the 2nd match. The 3rd round match(if there is one) will be set to random with a reset on Caves, Office or Monkey Cage. You disclose the map of choice to the other team as soon all players are loaded in and ready to go.
All results of matches should be posted in the ladder challenge thread following the match and within 24 hours.
In case a match is contested, a screenshot of the final score is required. It is for this reason that team Captains are encouraged to take screen shots of the final scores of each match.
Ladder Movement and Regulation:
A team who wins in an official challenge against a group above them on the ladder moves up one rung of the ladder regardless of the placement of the group challenged.
A group will only move down the ladder one rung and only in instances where the group directly below them is the group who is replacing them.
A group can challenge as high above them on the ladder as they so desire. If a challenge is made outside of two rungs, the challenge may be declined by the higher ranked team.
Bar code teams are not to be permitted. (A bar code team is where a team has almost the exact same name as to make spiking nigh impossible. This issue has arose from the new ability to change ones name.) Deceptively similar names (ie. Bill and BiII) are also not permitted. Additionally, from the time a player joins an arena event to the completion of that match, they are not permitted to change their names. Eligible for Waiver.
If a group is inactive for more than two months they are to be removed from the ladder.
Rules may be revisited and added or modified at a later date as participating groups see fit. In order for this to occur, a meeting must be called giving all participating groups a chance to express their views and vote.
Purpose of this thread:
Make all official challenges here in this thread.
For any rosters updates use the links at the top and change them on your own thread.
Any group who wishes to join shall signify their intent here by accepting the rules and then creating a thread with their groups roster. (It is also requested that each individual group list what times are best for them for official matches in their roster thread.)
Used 2 Be Good - PvP Geriatric Style
Disgrace and Glory
The Virtuous Vanguard