The Arachnos Flyer (redside)


Aett_Thorn

 

Posted

Disclaimer
If you are not a redside player, or a game developer, this thread is probably not for you. These aren't the droids you're looking for. Move along.

Overview
If you're still reading this then you've either chased The White Whale of Grandville, considered chasing it, or you're in a position to influence the change I am about to suggest.

But first, let's quickly look at the other GM's redside and more importantly... how they spawn. Exact details can be found at paragonwiki.

Redside GM Spawning Info

Deathsurge - "defeat 100 gremlins"

Ghost of Scrapyard - "defeat 100 scrapyarders"

Caleb - "defeat 100 demons"

Arachnos Flyer - "Every 2-8 hours (real time) and during dusk (game time), a large transport emerges from the hangar atop the Watchtower..."

Now I want you to reread that again, but this time replace the words "and during" with the word "at"... it's VERY important.

Discussion
There is currently no way players can spawn the Arachnos Flyer, and there's only 1 very special dusk (game time) during an 8 hour window (real time) that it will appear.

So, unless you and your friends plan on camping out in Grandville for up to 8 hours, good luck having a team ready to get this GM.

When it finally does spawn, your window of opportunity to destroy the Arachnos Flyer gets even worse. The only time you can hurt it is when it lands in 4 "hot zones" of The Gutter neighborhood, and drops it's force field for 2 minutes.

To recap, that gives you a potential 8 hour waiting time, and a whopping 8 minutes to destroy it.

Proposed Solution

Arachnos Flyer - "defeat 100 bane spiders in The Gutter neighborhood"

The Arachnos Flyer deploys Bane Spiders around 4 zones in The Gutter neighborhoods to curb the encroaching Arachnoid population. By eliminating 100 of these Bane Spiders, players could spawn the Arachnos Flyer in the same manner as Deathsurge, Ghost of Scrapyard, and Caleb.

If you've gotten this far, thanks for reading... and have a Happy New Year!


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Posted

While I understand that the time period to destroy the Flyer is too short, I don't agree that the fix to this is to allow you to control the spawning of it.

Currently, Villains already have a bit of an advantage over heroes int hat they can affect the spawn rate of most of their zone GMs. I am unaware of any hero-side zone GM that heroes can directly impact their spawn rates.

As such, having one GM redside that is on a timer isn't necessarily a bad thing.

I would suggest, however, that the landing times for the Flyer be lengthened instead, so that it becomes easier to destroy before the time is up, rather than being able to control its spawn rate.


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Posted

Are you a redside player?


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Posted

I play on both sides, thank you very much. But just so you know, you do not get to determine who responds to your threads. This is an open forum, and even a blueside-only player can, and should, have an opinion on this.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
I play on both sides, thank you very much.
As a redside player (or a dev) your input is relevant to the discussion. You're welcome.

Quote:
Originally Posted by Aett_Thorn View Post
But just so you know, you do not get to determine who responds to your threads. This is an open forum,
Obviously, however you seem to have a very hostile and defensive tone.

Quote:
Originally Posted by Aett_Thorn View Post
and even a blueside-only player can, and should, have an opinion on this.
That would be incorrect. If a blueside-only player were to respond to this thread (particularly in a negative manner), their opinion would be construed as nothing more than an act of sabotage towards improving an aspect of the game that does not effect them in any way. Therefore, their opinion on a redside-only matter is irrelevant. Please see "Disclaimer" from the original post.


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Posted

Quote:
Originally Posted by Thaumator View Post
As a redside player (or a dev) your input is relevant to the discussion. You're welcome.
No problem.


Quote:
Obviously, however you seem to have a very hostile and defensive tone.
Only because it seemed as if you were trying to dismiss my opinion based on your perceived notion that I was not a redside player.


Quote:
That would be incorrect. If a blueside-only player were to respond to this thread (particularly in a negative manner), their opinion would be construed as nothing more than an act of sabotage towards improving an aspect of the game that does not effect them in any way. Therefore, their opinion on a redside-only matter is irrelevant. Please see "Disclaimer" from the original post.
Except that, as a game as a whole, a blueside-only player might have had a valid opinion on this, either for or against. The fact is, that if a blueside player had come here, and voiced his support for your idea, you probably would not have questioned which side he/she played on, but you did with a disagreement.

The fact that you would put motive into their post which may not have been there (and going so far to attribute an attitude of sabotage to them), shows a very heavy bias against blueside players that doesn't need to be there.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
Only because it seemed as if you were trying to dismiss my opinion based on your perceived notion that I was not a redside player.
Your perception of my question would be incorrect. My question was purely logical.

Quote:
Originally Posted by Aett_Thorn View Post
The fact is, that if a blueside player had come here, and voiced his support for your idea, you probably would not have questioned which side he/she played on, but you did with a disagreement.
Again, your perception problem. If a blueside-only player did voice an opinion in favor of my suggestion, there opinion as a blueside-only player would still be irrelevant to a redside-only suggestion.

Quote:
Originally Posted by Aett_Thorn View Post
The fact that you would put motive into their post which may not have been there (and going so far to attribute an attitude of sabotage to them), shows a very heavy bias against blueside players that doesn't need to be there.
The truth is, if I was a redside-only player (which I'm not) and you created a suggestion for improving the spawning opportunity of a blueside-only GM, I would never voice an opinion either for or against the suggestion because my opinion as a redside-only player would be irrelevant and illogical.


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Posted

Another thought would be to increase the 'prep time' available to make sure people can get to the flier event in time.

When the flier is triggered, have an announcement that the 'flier is being scrambled' maybe 5 mins before the flier actually appears, with the 'Flier patrol has commenced' message at that time.

Similar to the way the Rikti waves come along. Or the prep time for the Banners event, or the timer on the LoW present.


Something like this, along with a slight increase in the timer at each drop zone, would keep the existing flavour but make it much more manageable.


Blueside monsters are on a random timer, but they basically don't despawn, so the window to take them down is very open.



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Posted

Actually, as a redside player, it might also be neat to 'preface' the launching of the Arachnos Flyer by having more Arachnoids spawn, a la "Increased Clockwork Activity in Kings Row."

The warning goes out that Arachnoid spawn quantities are approaching dangerous levels, and then "Arachnos Flyer Launched".

Something like that, maybe?

Michelle
aka
Samuraiko/Dark_Respite


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Posted

I like that twist on the idea



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Posted

The attempts to limit the participants of in the discussion are a little distracting and off putting.


 

Posted

interesting idea. I think that there should be some sort of change with the flier, but at this point, I am happy that it spawns at all.

Quote:
Actually, as a redside player, it might also be neat to 'preface' the launching of the Arachnos Flyer by having more Arachnoids spawn, a la "Increased Clockwork Activity in Kings Row."

The warning goes out that Arachnoid spawn quantities are approaching dangerous levels, and then "Arachnos Flyer Launched".

Something like that, maybe?
That would be awesome. It would give me a chance to switch too.



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Posted

I actually think that there are a few good Ideas here to help increase the Ability to defeat the flier. I know that while playing my Corrupter I didn't get many options to get the badge that I wanted, and I still don't have any Villains that have actually defeated the flier.

But being that ATM I am mostly a blue-side player I guess my opinion doesn't count here.

Be careful how you post, you just might tick off people that would have actually agreed with you otherwise.


 

Posted

What they really need to do for it is have a warning before the Arachnos Flyer leaves the Watchtower instead of when it leaves the Watchtower. This would give players a window to make preparations for a team and then head off to Grandville.


 

Posted

Honestly, I don't think the Flyer needs a change. The two or three times I've destroyed it, it was very easy to following it to it's landing site and destroy it. I have not noticed any difficulty in completing this task.


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Posted

Quote:
Originally Posted by Jake_Summers View Post
Honestly, I don't think the Flyer needs a change. The two or three times I've destroyed it, it was very easy to following it to it's landing site and destroy it. I have not noticed any difficulty in completing this task.
I tend to agree. I've duoed the Flier (okay, technically it was a trio, but the third guy didn't show up until the very end and I'm not sure he got the badge), with a super speeding Mastermind (not easy to traverse Grandville with SS + pets that can't keep up to the Flier) and a super jumping Brute.

I would actually say Caleb is harder to get than the Flier. While you can intentionally spawn Caleb, you have to defeat Nerva Spectral Daemons (which don't spawn outdoors in a high-traffic area, so you're likely to be the only ones killing them) during a specific period of the day. And then he doesn't spawn immediately when you meet the criteria, but rather he spawns at the next sunset. And then, he spawns incredibly high in the air, so you require flight to even reach him. If your flier doesn't have Taunt or -Fly (and just having Taunt isn't guaranteed to work), you won't get him down to the ground, either. And even if you do have Fly, finding him can be difficult sometimes.

The only time I've ever gotten the badge for Caleb was during some event when a GM/Dev spawned him in the middle of Aeon City, along with several other monsters.


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Posted

I have to agree with Fleeting Whisper, I find Caleb harder. Tried a lot of times for him, still haven't got it, tried about twice for the Flyer and I have it.


 

Posted

Although I was able to destroy the flyer yesterday (thereby getting the Heat Seeker badge) I'm still lobbying for a change to this GM for future players.


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Posted

I have to agree on this matter, it is very hard to get a team ready to fight the Flyer because you can not spawn it and by the time you do get a team formed it is already on its last landing spot and you do not have enough time to kill it. About the blueside GM's, you may not be able to spawn them but they do stay in the zone until they are defeated by the players unlike the Flyer to my knowledge. Hopefully the Flyer will go to being able to be spawnd.


 

Posted

Although the Heroside GMs are not 'Triggerable', they also dont seem to despawn. Multiple times I've run through zones, going 'Hmm, Lusca's still here.' Or Kraken, or Sally, or w/e.

Having them Triggerable is by no means easier. I specifically had to hunt down 100 of the Gremlins for the badge they give. I then ended up simply sat in Cap, waiting and chatting over channels, for Surge to spawn. (The Gremlins also have a respawn timer)

I'd /Sign any changes that make GMs easier to locate in general.


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Posted

I don't know what you're talking about OP, Everytime I'm online I wait with my nin stalker for a rikti invasion that damn flyer is always the most frequent one that comes up. It's always there when you don't need it, that's what spawns it I think.

So if you want it to spawn, try not wanting it to spawn, works for me lol

P.S- I only play redside.


 

Posted

*Disclaimer* (Seems everyone should post this to not have the OP get his shorts in a bunch) I play both sides regularly

I am against allowing the control of the spawn. But I think if you can't control the spawn, just like hero side, it should act just like hero side.

I think that once the GM spawns, it should remain active until its destroyed. Allow it to stop at its four stops in a pre-set pattern until taken down.


 

Posted

I agree with Empire here. No spawn control, but have it keep patrolling instead of going away. The main issue with it isn't the inability to control it, it's the 8 minute timer. I've got over 450 badges on my main and the Flier was one of the most recent I've gotten (last one I got before the Winter Event started, I believe) just because it took that long to get a team in the right place at the right time that could down it in eight minutes. Is it possible to duo? Certainly, if you're awesome enough, but the vast majority of players aren't, and 'average' players generally require a full team of 8 to take down a GM.

So either a way to force it (even something really hard, like someone doing an Barracuda SF) or have it stick around... But it needs to be easier to find.



...And yes, Caleb's a pain. I, too, got him on the 5th Anniversary day.


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Posted

Quote:
Originally Posted by Dark_Respite View Post
Actually, as a redside player, it might also be neat to 'preface' the launching of the Arachnos Flyer by having more Arachnoids spawn, a la "Increased Clockwork Activity in Kings Row."

The warning goes out that Arachnoid spawn quantities are approaching dangerous levels, and then "Arachnos Flyer Launched".

Something like that, maybe?

Michelle
aka
Samuraiko/Dark_Respite
I'm liking this suggestion the best, it works thematically.


As for Caleb, I've only been on one team so far that was hunting him. He was first spotted when one of my teammates lost about 3/4 of his health.

"Found him..."

Caleb then disappeared and reappeared on the ground. My lvl 20 Plant/Thorn Dom was of little help, but what can I say, they drug me over there. I think she's the only character that's got the badge.


 

Posted

So, nobody likes the idea of the badge being "special" because of the challenge?

Personally, I do like the sound of the warning that it is being scrambled.


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