most damaging combo


Airhammer

 

Posted

i rolled a rad/son

so far (level 20) he is not bad. but i see a lot of **/elec

what are the best combo damage wise?

for ST or for AoE.

for AoE i'm not sure that rad/son is the best choice. i have nothing to root mobs (so the debuffs don't apply on all the mob all the time) and son is a little poor AoE wise.

maybe dark/ice would be better?


last question, but not least: does our Voltaic sentinel scourge like the dom's version?


 

Posted

Defenders dont get Scourge. Best AoE Combo IMO would be Cold/ice/Power Mastery


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

i can see why for the /ice part . i did not took it for the moderatly long rech of the first rain power (can't remember it's name) and the generally high cost (end wise) of the powers.

but for the cold/ part i don't get it.

concerning our VS that doesn't scourge.... WHYyyyyyYYYYYyYYYyYYYYYYY?!


 

Posted

Quote:
Originally Posted by Nny_the_mad View Post
concerning our VS that doesn't scourge.... WHYyyyyyYYYYYyYYYyYYYYYYY?!
Like Airhammer said, Defenders don't get Scourge, at all, for any power, at any time, ever.

Also, i read that last word as if you were yodeling it like a Basset Hound. i hope that was the intended effect, because it made your post really amusing.


Dr. Todt's theme.
i make stuff...

 

Posted

Standard damage wise, Kinetics/Sonic. You get a nice res debuff, as well as almsot always being at the damage cap =). can't imagine standard damage gets better than that for defenders.


 

Posted

If you're looking for max damage, you might want to consider rolling up a Controller instead. Once you factor in containment, I think a Fire/Kin outdamages a Kin/* defender because containment isn't limited by the damage cap. However, a problem with Fire/Kin Controllers is that they take a long time before they come into their own, damage-wise. Their damage pre-Imps is pretty weak and they don't get Fulcrum Shift till 38, and to really mature they need an epic AoE like Fireball slotted up. So honestly Fire/Kins don't get to full "wow" until they're in the low to mid 40s.

If you want to limit your play to blueside, once Going Rogue goes live, you'll have the additional option of rolling up a Corruptor and switching sides. Fire/Kin Corruptors play very differently than Fire/Kin Controllers. For one thing, their damage is solid right out of the gate, and just gets better and better.


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.

 

Posted

Quote:
Originally Posted by NeonPower View Post
Standard damage wise, Kinetics/Sonic. You get a nice res debuff, as well as almsot always being at the damage cap =). can't imagine standard damage gets better than that for defenders.
This is a tad squishy, in my opinion. Survival is important in doing damage; the less time you spend thinking about yourself, the more time you spend wrecking things.

From personal experience, Rad/Sonic is a very impressive Defender; it does incredible things for teams and it will seriously pump out damage, even solo. Dark/Ice (also from experience) is a slotting nightmare on par with a Kheldian forms build, and besides that is weaker for soloing; it helps a team steamroll more, but it's less capable at taking down AV's and GM's than Rad/Sonic, for indeed this is a *huge* selling point of Rad/Sonic (it's one of the best things you can have for GM's).


 

Posted

Quote:
Originally Posted by Schismatrix View Post
Like Airhammer said, Defenders don't get Scourge, at all, for any power, at any time, ever.
There was a bug awhile ago that let defender's Soul Drain crit. Granted it didn't happen often, but was weird to see the "CRITICAL" pop up on our all defender team.


 

Posted

Quote:
Originally Posted by Silver_Tooth View Post
There was a bug awhile ago that let defender's Soul Drain crit. Granted it didn't happen often, but was weird to see the "CRITICAL" pop up on our all defender team.
Getting Scrapper crits on a power is still not Scourge. Awesome, yes, but still not Scourge.


Dr. Todt's theme.
i make stuff...

 

Posted

Quote:
Originally Posted by Nny_the_mad View Post
concerning our VS that doesn't scourge.... WHYyyyyyYYYYYyYYYyYYYYYYY?!
Keep in mind that the Electric defender secondary, including Voltaic Sentinal, was designed literally years before Villians or Scourge existed. While there have been a number of debates about upping defender damage (there is at least a decent numerical argument for upping their damage-per-endurance, see Arcanaville's posts) I'd be very surprised if any defender power ever gets Scourge added, as thats a signature Corruptor inherent.


 

Posted

Quote:
Originally Posted by Scientist View Post
I'd be very surprised if any defender power ever gets Scourge added, as thats a signature Corruptor inherent.
It's not just a "signature Corruptor inherent." It's an actual power that Corruptors get. It makes no more sense to talk about Defenders getting Scourge than it does to complain (in a serious fashion) that your Tank is not building his Domination bar fast enough or that your Katana/Regen Scrapper is having trouble summoning his Fire Imps.


 

Posted

Im soo going to get Flak for this..but...theres 3 builds that come to mind when it comes to outright damage and survivability for a Defender....(In my eyes atleast)

Traps/Elec #1

Traps/Dark #2 (Wicked fun)

Rad/Rad #3

This is my personal opinion with exp added playing these builds.


 

Posted

Quote:
Originally Posted by Fire_Minded View Post
Im soo going to get Flak for this..but...theres 3 builds that come to mind when it comes to outright damage and survivability for a Defender....(In my eyes atleast)

Traps/Elec #1

Traps/Dark #2 (Wicked fun)

Rad/Rad #3

This is my personal opinion with exp added playing these builds.
So you're saying all three secondaries are superior to Sonic in terms of damage? Interesting.


Dr. Todt's theme.
i make stuff...

 

Posted

In terms of raw damage, aren't Dark, Rad, and Elec among the lowest (Psy being the worst)? They're less resisted and they have some nice utilities, but even so, they don't hit very hard.


 

Posted

Quote:
Originally Posted by Fire_Minded View Post
Im soo going to get Flak for this..but...theres 3 builds that come to mind when it comes to outright damage and survivability for a Defender....(In my eyes atleast)

Traps/Elec #1

Traps/Dark #2 (Wicked fun)

Rad/Rad #3

This is my personal opinion with exp added playing these builds.
I've played a Rad/Rad to 35 and the duplication of debuffs were totally outclassed by my Rad/Sonic (which I took to 50). While play-styles vary, I'd have to work very hard to get a rad/rad to compete with a rad/sonic for DPS-caused, esp in team-play.

Dark as a secondary has a relatively low DPS, and a less-significant debuff than either Rad or Sonic. It can add survivability but that's not what the OP is asking about.


 

Posted

Quote:
Originally Posted by NeonPower View Post
Standard damage wise, Kinetics/Sonic. You get a nice res debuff, as well as almsot always being at the damage cap =). can't imagine standard damage gets better than that for defenders.
Neon hit this one right on the head!

I recently rolled a Kin/Sonic as part of a themed build.
Dont even have Fulcrum yet, but Siphon power plus sonic blasts is INSANE dps.
Feels like a Blaster with a mega-heal, and I havent even gotten to the good stuff.

Prior to this Defender, my highest DPS combo (For a Defender) would have been Kin/Dark.


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
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Posted

Kin/Arch/Psi for aoe


 

Posted

Quote:
Originally Posted by Teeth View Post
It's not just a "signature Corruptor inherent." It's an actual power that Corruptors get. It makes no more sense to talk about Defenders getting Scourge than it does to complain (in a serious fashion) that your Tank is not building his Domination bar fast enough or that your Katana/Regen Scrapper is having trouble summoning his Fire Imps.
i agree. but i tought they did give scourge to the dominator's version of VS too.


 

Posted

Well,maybe i look at damage a little diffrently then most people.

Rad Blasts its self,can allow you to contantly hit..rarly ever miss because of the side effect of debuffing def % of your foes....so in turn,not missing makes for better damage over time.

Dark Blasts,yeh,little bit on the low side for many attacks in damage,but whats the use of extreemly high damage if you get nailed the second you start your attack run?Dark Blasts debuff toHit % of your enemies,allowing you to continually dump more control,making the damage acctually a mute point,they will die surely enough,but you wont have a scratch on you most times due to the debuffs and the FF generator.(Traps primary)

Sonic,now this is the interesting one...i keep hearing how sonic blasts are just out of this world,and awesome for a defender...i totally dissagree... i have a lvl 37 Kin/Sonic Defender.....and i am find it not only borning,but not as fantastic as everyone hoots and hollars about.(yes,i know how to use both power sets very well)

Alot of things are resistant to the damage Sonic does,and Fulcrum Shift does help with the problem,and make you hit VERY hard...however...a diffrent blast set would benifit more from Kin/ then sonic blasts do...but who am i to judge right?cant change everyones minds...and yes..im sure someone will throw mids at me over this statement,but,as always,mids dont know anything but numbers,and dont take in account the damage type,or the resistance of what you may face,or the offensive capability of what you may face.

Im prolly going to roll a Kin/Ice Blasts Defender soon,simply because i think Fulcrum Shift + Aim + Blizzard would be funnier then hell.Not to mention the end drain from it wouldnt be totally horrible,considering youd lose end,but played right,you never run out.

Then again,ANY Blast set would be a good combo with Kin/,so trust me Sonic isnt that great,it has alot of knock back,which i dont perfer vs soft control of other blaster sets.

So yeh...im saying Sonic isnt that great...that and i rarly see a defender with it...prolly because its not as great as forum goers belive..and i wouldnt make another defender with that set if i was paid to do so.


 

Posted

Quote:
Originally Posted by Fire_Minded View Post
Rad Blasts its self,can allow you to contantly hit..rarly ever miss because of the side effect of debuffing def % of your foes....so in turn,not missing makes for better damage over time.
You're a Defender, you can take a primary that does this much better than Rad Blast ever will. This is actually one of the reasons I don't like Kin for an Offender build. You, for example, will have enough debuff from Acid Mortar that Rad Blast wouldn't help you. Of course, that only applies to enemies with special defenses--most of the time you'll be hitting even +4's once you're high enough in level to have some sets and some global accuracy.


Quote:
Dark Blasts,yeh,little bit on the low side for many attacks in damage,but whats the use of extreemly high damage if you get nailed the second you start your attack run?Dark Blasts debuff toHit % of your enemies,allowing you to continually dump more control,making the damage acctually a mute point,they will die surely enough,but you wont have a scratch on you most times due to the debuffs and the FF generator.(Traps primary)
I have 35 levels of experience with that particular combo, and I'm rather unimpressed. Your logic assumes that you will get nailed the second you start your attack run, which needn't happen; between Poison Trap, Seeker Drones, a Mortar, and FFG, your enemies are both 1) having trouble hitting you and 2) not even attacking you half of the time. (It is amazing to me just how often my FFG took aggro instead of me when I was taking my Traps to 50.) This also assumes no IO bonuses; once you have soft-capped defenses, Dark Blast does hilariously little for you. Finally, you're assuming that it's somehow safe to give your enemies twice as many chances to hit you while you grind them down, which is silly since there's a minimum hit chance. Again, this is from experience.

Quote:
Sonic,now this is the interesting one...i keep hearing how sonic blasts are just out of this world,and awesome for a defender...i totally dissagree... i have a lvl 37 Kin/Sonic Defender...
I agree with you here, but only because Kin is your primary. Rad/Sonic has all the benefits you described for Rad and Dark blasts (except much better) plus a +Dam +Rech buff, all of which make it so powerful that it's better in a fight than a Scrapper at low levels. (It also destroys AV's and GM's.) Dark/Sonic is nearly as good, and Cold/Sonic would actually debuff even better (but be in more danger in the process). Kin has +Dam and +Rech, and only the former is a higher number than what Rad has, and Kin cuts into its attack chain to buff itself, if it even hits!


Quote:
Im prolly going to roll a Kin/Ice Blasts Defender soon,simply because i think Fulcrum Shift + Aim + Blizzard would be funnier then hell.Not to mention the end drain from it wouldnt be totally horrible,considering youd lose end,but played right,you never run out.
Truth.


Quote:
So yeh...im saying Sonic isnt that great...that and i rarly see a defender with it...prolly because its not as great as forum goers belive..and i wouldnt make another defender with that set if i was paid to do so.
While I don't expect you to play the set again, I would point out the logic for Sonic Blast being rare is absurd. I don't see many D3 Defenders, but that doesn't mean that they aren't game-crushing tankmages. Also, above and beyond the obvious flaw in your argument, the headache-inducing sound effects are typically given as the reason people dislike Sonic.


 

Posted

Quote:
Originally Posted by Teeth View Post
In terms of raw damage, aren't Dark, Rad, and Elec among the lowest (Psy being the worst)? They're less resisted and they have some nice utilities, but even so, they don't hit very hard.
/dark has good AoE, but it's very DoT heavy so it can seem weaker. /rad has a number of AoEs, but only one real solid ST attack. /elec, well, that's not winning any contest for best damage.


 

Posted

The OP never specifies how they're counting damage, or whether they're playing in teams or solo.

For many Defenders, their individual damage will always appear to be useless compared to every non-Defender on their team. However, since what many Defenders are geared to do is de/buff, the team's overall DPS might have sky-rocketed thanks to the Defender(s).

Kinetics is the obvious Primary for boosting damage, esp on a team.

Radiation is the next-best, imho, although it relies upon weakening your enemies more than boosting your team-mates. I actually prefer playing Radiation Primary on my Defenders, and find that I get similar results in terms of improved-DPS with the added bonus of higher survivability.

(On Controllers, I find Kinetics works better than Radiation, so personal play-style is obviously a factor.)

Kinetics gets complaints for being click-heavy and people whining for Speed Boost. Radiation gets complaints for its use of toggle-debuffs, which are less useful on TF speed runs where you're murdering most mobs before your toggles are even set, although they do make killing the AVs really easy.

Most of the other Primaries give improved survivability, but not the DPS-boosts of those two.

Sonic as a Secondary is interesting in that what makes it wonderful is the huge Res Debuff. Sure, your actual damage isn't fab, the special FX (even with colouring) are lame, and sound effects are god-awful, but your team's damage-dealers are rapidly tearing apart that mob/AV/GM thanks to your Sonic attacks' debuffs.

I have deliberately sat back and not used my Sonic attacks for a mob, then attacked on the next, and gone back-and-forth, just to watch how much more quickly the team slices through the Sonic-debuffed mob. I can clearly see it's not my direct DPS making the major difference, but the debuffing.

However, when playing solo, my Sonic Blast can feel a little weak on regular mobs. Pared with Radiation, it fares impressively against AVs and GMs, but I still have an alt build to get through the regular mobs at a reasonable pace when solo.

Radiation Blast is quite punchy and fun, with some nice debuffs. I'd always take this as my Secondary if I didn't have Radiation Primary (the duplication of debuffs isn't anywhere near as effective as Rad/Sonic.)

Ice does the best direct DPS, mostly due to Ice Storm and Blizzard, and backed up with some punchy if slow ST attacks.

However, I played a Kinetics-Ice to 50 and deleted it. Kinetics is click-heavy and fast, and Ice is slow as Hell, so it felt schizophrenic to me. In team-play it spent most of its time SBing and FSing. Ice Storm proved rather redundant with its very long DPS when the Fulcrum-Shifted damage-dealers have already destroyed that mob and the one after it, and Blizzard was an unnecessary aggro-draw and a potential down-time to my more important powers, like Fulcrum Shift.

A Kinetics-Sonic would probably fit together quite beautifully, or a Kinetics-Radiation, if you're dead-set against Sonics. If you like Ice Blast, I think Radiation Emission would be a smoother fit, but YMMV.

The other Secondaries add survivability at the cost of DPS, which is not what the OP is looking for.


 

Posted

Quote:
Originally Posted by Harkness View Post
A Kinetics-Sonic would probably fit together quite beautifully, or a Kinetics-Radiation, if you're dead-set against Sonics. If you like Ice Blast, I think Radiation Emission would be a smoother fit, but YMMV.
Good points about what you do for a teams dps; in general people won't complain about a kin, for example, never firing a blast in a whole TF because they have so much else to do to speed up team kill rate. Though if you are playing a rad and don't shoot anything in a medium or long fight, you are just lazy.

I can testify Kin/Sonic is a good pair, mine made a noticable difference on a few Winter Lord takedowns. And for solo Sirens Song, the cone sleep, lets you work on one critter at a time, which is good for Sonic since it doesn't have a lot of AoE, plus you can buff from slept critters without waking them.


 

Posted

Quote:
Originally Posted by Fire_Minded View Post
Im prolly going to roll a Kin/Ice Blasts Defender soon,simply because i think Fulcrum Shift + Aim + Blizzard would be funnier then hell.Not to mention the end drain from it wouldnt be totally horrible,considering youd lose end,but played right,you never run out.
I never played a Kin/Ice defender but I played an Ice/Kin Corruptor. Tons of fun, fantastic single target damage once you get Bitter Ice Blast. You get some mitigation too, via slows, which are hardly ever resisted. Very nice when you slow that Freakshow Tank who wants to pound you through the floor so that he's just crawling towards you.

I found Ice to be a pretty End intensive set, but partially that's due to having lots of fast-animating attacks + Hasten + stacked Siphon Speed. That is you can drain End fast but you're really cranking out the damage too.

One thing you'll LOVE about Blizzard is that you can throw Ice Storm then Blizzard then while the mobs are still flopping around on the floor, pop a blue and do Transference. You're back up to a full blue bar and ready to clean up any bosses that have survived, but they're still flopping around.

Also if you open with Bitter Freeze Ray then immediately use Freeze Ray you can insta-hold a boss. Very handy.


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.