Winter's Gift


Adeon Hawkwood

 

Posted

I had the plan for an all natural character right down to no travel power. Using ninja run, sprint swift and hurdle I'd prove my ninja traning had prepared me to be just as fast as some other heroes.

I set off to earn all the candy canes needed and the holy moment came... I had my winter's gift. it seams however it was scrooge that gave me the gift however as I very quickly found that it can NOT be slotted into sprint, swift or hurdle!

If I understand it right, this is the ONLY travel power set that you can't slot into sprint, swift or hurdle. Whats the deal? is this a bug? is this working as intended? This seems rather unfair.


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Posted

There are several "Sprint" powers, so you cannot slot a Universal Travel Set (Winter's Gift / Blessing of the Zephyr) into any of them or it would be stacked and abused... mainly stacking the [Blessing of the Zephyr: +4 Knockback Protection] in the default slots for all the versions you don't use would have been a major exploit.

Universal Travel ENH can't go into sprints?


 

Posted

What are your primary and secondary powersets? There is a slim possibility that one of those will have a power that can take Universal Travel sets. Not all powers that take UT are travel powers.

Also, taking Combat Jumping shouldn't blow your all natural concept out of the water (no moreso than the Ninja Run would). Grab that and you can slot the WG.


 

Posted

Quote:
Originally Posted by Master-Blade View Post
There are several "Sprint" powers, so you cannot slot a Universal Travel Set (Winter's Gift / Blessing of the Zephyr) into any of them or it would be stacked and abused... mainly stacking the [Blessing of the Zephyr: +4 Knockback Protection] in the default slots for all the versions you don't use would have been a major exploit.

Universal Travel ENH can't go into sprints?

from my understanding, the +4 Knockback protection and the winters gift (cant remember the stat) slow reduction are a unique and no subject to stacking exploits.

I am an archery/devices blaster


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Posted

Quote:
Originally Posted by Aggelakis View Post
Winter's Gift Slow Resistance is unique, but BotZ's -KB is not.
Even further, the entire Winter's Gift set is unique, not just the Slow Resist.


 

Posted

Quote:
Originally Posted by Willowpaw View Post
Even further, the entire Winter's Gift set is unique, not just the Slow Resist.
so why shouldn't I be able to slot it in run, swift or hurdle then?


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Posted

Quote:
Originally Posted by Du Hast View Post
so why shouldn't I be able to slot it in run, swift or hurdle then?
cause they aren't universal travel powers didn't you read what others said already.


 

Posted

Quote:
Originally Posted by Du Hast View Post
so why shouldn't I be able to slot it in run, swift or hurdle then?
The Zephyr -KB can't be allowed in Sprints because of the vetrean versions, for balance reasons. Powers cannot allow or deny specific sets, only set categories. Zephyr is a Universal Travel set, as is Winter's Gift. Therefore, WG gets barred from sprints too.

No auto power accepts any form of travel set, universal or specific type.


@Roderick

 

Posted

Quote:
Originally Posted by Roderick View Post
The Zephyr -KB can't be allowed in Sprints because of the vetrean versions, for balance reasons. Powers cannot allow or deny specific sets, only set categories. Zephyr is a Universal Travel set, as is Winter's Gift. Therefore, WG gets barred from sprints too.

No auto power accepts any form of travel set, universal or specific type.
Not only that, it gives nice set bonuses. Yes, you would have to invest in Slots, but not powers.


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Posted

Well so much for the idea of slotting the last Winters Gift into Sprint. It really should have speed increase attached to it, since it is replacing an existing one.


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Posted

Quote:
Originally Posted by Inokis View Post
Well so much for the idea of slotting the last Winters Gift into Sprint. It really should have speed increase attached to it, since it is replacing an existing one.
Huh?


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Posted

Quote:
Originally Posted by Rajani Isa View Post
Huh?
The last enhancement only has Slow Resistance and enables the 6% Set Speed Boost, it has no speed enhancement of its own. Since it is replacing a preexisting speed enhancement it should at least have the 25% that the Winter's Gift / Endurance possesses.


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Posted

Quote:
Originally Posted by Inokis View Post
The last enhancement only has Slow Resistance and enables the 6% Set Speed Boost, it has no speed enhancement of its own. Since it is replacing a preexisting speed enhancement it should at least have the 25% that the Winter's Gift / Endurance possesses.
If they did that, then they would have to take away some other desirable feature of the enhancement, like for example, "Losing the benefit from the enhancement if the power it is in is not available due to exemplaring".

That is a tradeoff I would not be willing to make, considering I have several characters that aren't getting a power that can take it until their 20s.

If you do not want to replace one of the other Winter's Gifts in order to slot the Slow Resist, then put another slot into whatever power is taking the set. For example, I am working with my Dark/WP Scrapper on Protector now, and I went ahead and added a second slot to his Super Speed. That way he does not lose the Run Speed enhancer in it in order to get the Slow Resist.

And at 31, I will be putting a third slot into Super Speed so he can have a full WG set (won't be slotted until 32 though, since I tend to have a fondness for the number 35. )

Now I need to log in my Kin/Electric Defender and have her get the last five levels she needs to reach 35 so that she can buy the other 2 Winter's Gifts my Scrapper needs, due to only being able to buy them at the character's current level. (The Slow Resist remains at 10 though, since that one does lose its benefit if exemped more than 3 levels below the level of the enhancer.)

http://wiki.cohtitan.com/wiki/Winter...istance_(20%25)


 

Posted

Quote:
Originally Posted by Roderick View Post
The Zephyr -KB can't be allowed in Sprints because of the vetrean versions, for balance reasons. Powers cannot allow or deny specific sets, only set categories. Zephyr is a Universal Travel set, as is Winter's Gift. Therefore, WG gets barred from sprints too.

No auto power accepts any form of travel set, universal or specific type.
this doesnt change the fact that swift and hurdle are also excluded. Since the entire set is a unique, you can't slot more than one set PERIOD into any travel power so it wouldn't matter if you have 1 or 20 sprints.

my point is that we should be allowed to slot the set into ANY power that allows movement since you can't have more than 1 of any of the IOs from the set on the same character


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Posted

Quote:
Originally Posted by Du Hast View Post
this doesnt change the fact that swift and hurdle are also excluded. Since the entire set is a unique, you can't slot more than one set PERIOD into any travel power so it wouldn't matter if you have 1 or 20 sprints.

my point is that we should be allowed to slot the set into ANY power that allows movement since you can't have more than 1 of any of the IOs from the set on the same character
We can't because Winter's Gift is a Universal Travel Set category.

Powers only restrict by set category, not by individual set names. Because those powers do not allow Universal Travel Sets, Winter's Gift is excluded, completely separate from being able to slot Winter's Gift only once. That's completely beside the point being made.


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Posted

Quote:
Originally Posted by Du Hast View Post
this doesnt change the fact that swift and hurdle are also excluded. Since the entire set is a unique, you can't slot more than one set PERIOD into any travel power so it wouldn't matter if you have 1 or 20 sprints.

my point is that we should be allowed to slot the set into ANY power that allows movement since you can't have more than 1 of any of the IOs from the set on the same character
Winter's gift an the pieces' uniqueness are irrelevant. To enable slotting of the set into any power, they would have to enable that set category for the power. And since Zephyrs are also of the Universal Travel category, enableing those in sprints is dangerous balance-wise.

Additionally, (If I remember correctly) auto powers like swift and hurdle are denied ANY travel set categories, because of their interaction with the stealth IOs. When IO's were first released, you could slot the respective movement sets in swift and hurtle. but that was later removed.


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Posted

Quote:
Originally Posted by The Grim Heaper View Post
Winter's gift an the pieces' uniqueness are irrelevant. To enable slotting of the set into any power, they would have to enable that set category for the power. And since Zephyrs are also of the Universal Travel category, enableing those in sprints is dangerous balance-wise.

Additionally, (If I remember correctly) auto powers like swift and hurdle are denied ANY travel set categories, because of their interaction with the stealth IOs. When IO's were first released, you could slot the respective movement sets in swift and hurtle. but that was later removed.
Yeah, because they couldn't quite get the -Stealth to work, and if a steal IO is in an auto power, it's perma.

Swift and them are probably still left out in case they want to add a Stealth IO Universal Set.


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Posted

Quote:
Originally Posted by The Grim Heaper View Post
Winter's gift an the pieces' uniqueness are irrelevant. To enable slotting of the set into any power, they would have to enable that set category for the power. And since Zephyrs are also of the Universal Travel category, enableing those in sprints is dangerous balance-wise.

Additionally, (If I remember correctly) auto powers like swift and hurdle are denied ANY travel set categories, because of their interaction with the stealth IOs. When IO's were first released, you could slot the respective movement sets in swift and hurtle. but that was later removed.
I can put stealth IOs into sprint, and if I had combat jumping or superspeed I could still put stealth, - knockback proc and -slow in one travel power. this doesn't change anything regaurding sprint being able to slot any of these. I can slot sprint with stealth currently so whats the difference?

universal vs travel for that travel type yes, the only REAL benifit I would gain from putting a universal in sprint when it comes right down to it is that both run AND jump are being enhanced. but thats no more different than using the same number of slots for the - slow, jump IO and run IO.

why am I complaining? because since all you need is more than 1 "travel" power to slot both the winters gift and Blessing of the Zeffer on one character and still get all the benifits or 6 slot 1 travel power. PLEASE FLAG SPRINT FOR UNIVERSAL. there is no danger in doing it.


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The Trash Came Back
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Posted

Quote:
Originally Posted by Du Hast View Post
why am I complaining? because since all you need is more than 1 "travel" power to slot both the winters gift and Blessing of the Zeffer on one character and still get all the benifits or 6 slot 1 travel power. PLEASE FLAG SPRINT FOR UNIVERSAL. there is no danger in doing it.
It probably wouldn't be to bad if the devs did it for the regular sprint as long as they didn't do it for the prestige sprints (although this would no doubt generate complaints from people). However I think they have refrained from doing this for a reason. The Blessing of the Zephyr set has EXTREMELY powerful set bonuses for anyone looking to build up their positional defense. To get bonuses of this level you normally have to 5 or 6 slot a set. By not allowing sprint to take it it means you have to sacrifice both a power choice and two slots to take the set, allowing sprint to take it means you just sacrifice two slots.

Please calm down this isn't as big a problem as you make it out to be. The game is to some extent balanced around the assumption that all characters will take a travel power. You get 24 power choices and have 9 primary, 9 secondary, 4 epic and 2 for travel + prerequisite. Obviously few people build their characters like that but the progression assumes you will take a travel power, by not taking one you're gaining two additional power choices but you have to accept that there are sacrifices beyond moving a bit slower.

Your main interest is in the global IOs from the sets correct? In that case an Arch/Dev can slot a Karma -Kb in Cloaking Device which is enough for most NPCs. As for the Winter's Gift Global? Honestly it isn't that good, I've tried it on a few characters and it can be useful but i wouldn't say it's game changing. It's actually the same magnitude as the one from the empowerment station so you might try running with that for a bit and see if you notice the difference. (As a side note, compared to using a LOTG +7.5% IO, you'd need to get hit with more than 37.5% worth of recharge debuffs for the Winter's Gift IO to be a better use of a slot)


 

Posted

its not the set bonuses that bother me, its the "natural" origin route thats getting screwed. all travel powers don't allow for Natural origin movement except by forced PR means. super speed, super jump, fly and teleport are simply not natural means of transportation.

the closest alternative to this is sprint, swift and hurdle. in effect I still take the same number of powers to get as close to on par with others travel abilities but still lacking and sets are the only way to bridge that gap. I was looking forward to slotting winters gift into sprint because of the + jump and + run components. the - end mearly negated the need to keep sprint on (not that it was a big deal end wise)

that combination along with jump IO in hurdle and run IO in swift would have made a natural travel power feasable. instead pure natural characters are screwed.


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The Trash Came Back
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Posted

Quote:
Originally Posted by Du Hast View Post
its not the set bonuses that bother me, its the "natural" origin route thats getting screwed. all travel powers don't allow for Natural origin movement except by forced PR means. super speed, super jump, fly and teleport are simply not natural means of transportation.

the closest alternative to this is sprint, swift and hurdle.
What about Ninja Run?


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Posted

Quote:
Originally Posted by Du Hast View Post
its not the set bonuses that bother me, its the "natural" origin route thats getting screwed. all travel powers don't allow for Natural origin movement except by forced PR means. super speed, super jump, fly and teleport are simply not natural means of transportation.

the closest alternative to this is sprint, swift and hurdle. in effect I still take the same number of powers to get as close to on par with others travel abilities but still lacking and sets are the only way to bridge that gap. I was looking forward to slotting winters gift into sprint because of the + jump and + run components. the - end mearly negated the need to keep sprint on (not that it was a big deal end wise)

that combination along with jump IO in hurdle and run IO in swift would have made a natural travel power feasable. instead pure natural characters are screwed.
As I suggested earlier, in case you missed it, go ahead and grab Combat Jumping. It can take Universal Travel sets, and if you are using Ninja Run as part of you natural concept, then Combat Jumping should fit in with it just as believably (perhaps even moreso than Ninja Run).


 

Posted

Quote:
Originally Posted by Du Hast View Post
its not the set bonuses that bother me, its the "natural" origin route thats getting screwed. all travel powers don't allow for Natural origin movement except by forced PR means. super speed, super jump, fly and teleport are simply not natural means of transportation.

the closest alternative to this is sprint, swift and hurdle. in effect I still take the same number of powers to get as close to on par with others travel abilities but still lacking and sets are the only way to bridge that gap. I was looking forward to slotting winters gift into sprint because of the + jump and + run components. the - end mearly negated the need to keep sprint on (not that it was a big deal end wise)

that combination along with jump IO in hurdle and run IO in swift would have made a natural travel power feasable. instead pure natural characters are screwed.
In that case use generic IOs. Sprint, Swift and Hurdle will all take generic IOs which are as good as Set IOs for enhancing the power itself. Yes, Winter's Gift does have a very small run speed set bonus but honestly will 6% speed make a huge difference? There are plenty of other sets with movement speed set bonuses that you can use in your build so get some of those (Thunderstrike is a great set for Blasters anyway and it has a 4% speed boost). Also Gift of the Ancients has an IO with a global 7.5% speed boost that you can stick in Cloaking Device.

Sets that you could easily use with Movement or Run Speed set bonuses:
Thunderstrike in your single target attacks and gun drone (an excellent option for blasters anyway)
Force Feedback or Kinetic Crash in Explosive Arrow and Trip Mine (although other sets offer much better bonuses here)
Performance Shifter in Stamina
Gaussian's Synchronized Fire-Control in Targeting Drone
Regenerative Tissue in Health
Aegis in Cloaking Device
Ghost Widow's Embrace in a hold power if you take one from your APP
Exploit Weakness in Ranged Shot
Stagger in Stunning Shot and Taser

Seriously you can slot a movement speed bonus is most of your powers and slot generic IOs in Swift, Sprint and Hurdle. I really don't see why you're bent out of shape that your concept character can't slot one specific set.

EDIT: Also please note that the exclusion of the two Accurate To Hit Debuff sets from the list above is correct. Smoke Grenade can't take them for some reason, it's a bit odd since it does need accuracy while Flash Arrow which only needs accuracy for PvP does get to use them).


 

Posted

Quote:
Originally Posted by Du Hast View Post
the closest alternative to this is sprint, swift and hurdle. in effect I still take the same number of powers to get as close to on par with others travel abilities but still lacking and sets are the only way to bridge that gap. I was looking forward to slotting winters gift into sprint because of the + jump and + run components. the - end mearly negated the need to keep sprint on (not that it was a big deal end wise)
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