Winter's Gift
Quote:
Besides, if you're worried about Super Speed not being 'natural' then how in the world is it justifiable to even worry about trying to get more than a 44mph sprint can be maintained indefinitely?
Ok, I slightly misunderstood your last post. In regards to your concern I'm going to say don't worry about it. Sprint only gives a bonus to jump height not jump speed and the bonus is pretty minuscule. Slotting for it will allow you to jump an extra 0.4ft so stop worrying and slot run speed enhancements in Sprint.
In any case I did a quick build in Mids, this gives 44.4mph run speed, 52mph jump speed and 18ft jump height. I'm sure you can tweak this for better performance and to suit your tastes, this was something I threw together in a few minutes. |
Ok, I slightly misunderstood your last post. In regards to your concern I'm going to say don't worry about it. Sprint only gives a bonus to jump height not jump speed and the bonus is pretty minuscule. Slotting for it will allow you to jump an extra 0.4ft so stop worrying and slot run speed enhancements in Sprint.
In any case I did a quick build in Mids, this gives 44.4mph run speed, 52mph jump speed and 18ft jump height. I'm sure you can tweak this for better performance and to suit your tastes, this was something I threw together in a few minutes.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Blaster
Primary Power Set: Archery
Secondary Power Set: Devices
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Munitions Mastery
Hero Profile:
Level 1: Snap Shot -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(5), Thundr-Dmg/Rchg:50(5), Thundr-Acc/Dmg/Rchg:50(7), Thundr-Acc/Dmg/EndRdx:50(7), Thundr-Dmg/EndRdx/Rchg:50(9)
Level 1: Web Grenade -- Empty(A), Empty(19)
Level 2: Aimed Shot -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(9), Thundr-Dmg/Rchg:50(11), Thundr-Acc/Dmg/Rchg:50(11), Thundr-Acc/Dmg/EndRdx:50(13), Thundr-Dmg/EndRdx/Rchg:50(13)
Level 4: Fistful of Arrows -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(15), Posi-Dmg/Rchg:50(15), Posi-Acc/Dmg/EndRdx:50(17), Posi-Dam%:50(17), RechRdx-I:50(23)
Level 6: Blazing Arrow -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(23), Thundr-Dmg/Rchg:50(25), Thundr-Acc/Dmg/Rchg:50(25), Thundr-Acc/Dmg/EndRdx:50(27), Thundr-Dmg/EndRdx/Rchg:50(27)
Level 8: Caltrops -- Empty(A)
Level 10: Targeting Drone -- GSFC-ToHit:50(A), GSFC-ToHit/EndRdx:50(29), ToHit-I:50(29)
Level 12: Explosive Arrow -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(31), Posi-Dmg/Rchg:50(31), Posi-Acc/Dmg/EndRdx:50(31), Posi-Dam%:50(33), RechRdx-I:50(33)
Level 14: Swift -- Run-I:50(A), Run-I:50(36)
Level 16: Hurdle -- Jump-I:50(A), Jump-I:50(37)
Level 18: Health -- Heal-I:50(A), Heal-I:50(19)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(21), EndMod-I:50(21)
Level 22: Smoke Grenade -- Empty(A), Empty(45), Empty(45)
Level 24: Cloaking Device -- GftotA-Run+:40(A), Krma-ResKB:30(36)
Level 26: Stunning Shot -- Stgr-Acc/Rchg:30(A), Stgr-Acc/Stun/Rchg:30(37), Stpfy-Acc/Stun/Rchg:50(43), Dsrnt-I:50(46)
Level 28: Ranged Shot -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(37), Thundr-Dmg/Rchg:50(40), Thundr-Acc/Dmg/Rchg:50(42), Thundr-Acc/Dmg/EndRdx:50(43), Thundr-Dmg/EndRdx/Rchg:50(43)
Level 30: Trip Mine -- FrcFbk-Dmg/KB:50(A), FrcFbk-Dmg/EndRdx/KB:50(45), Sciroc-Dmg/Rchg:50(46), Sciroc-Acc/Dmg:50(46)
Level 32: Rain of Arrows -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(33), Posi-Dmg/Rchg:50(34), Posi-Acc/Dmg/EndRdx:50(34), Posi-Dam%:50(34), RechRdx-I:50(36)
Level 35: Maneuvers -- GftotA-Run+:40(A)
Level 38: Gun Drone -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(39), Thundr-Dmg/Rchg:50(39), Thundr-Acc/Dmg/Rchg:50(39), Thundr-Acc/Dmg/EndRdx:50(40), Thundr-Dmg/EndRdx/Rchg:50(40)
Level 41: Body Armor -- S'fstPrt-ResDam/Def+:10(A), ResDam-I:50(42), ResDam-I:50(42)
Level 44: Surveillance -- Empty(A), Empty(50)
Level 47: Taser -- Stgr-Acc/Rchg:30(A), Stgr-Acc/Stun/Rchg:30(48), Stpfy-Acc/Stun/Rchg:50(48), Dsrnt-I:50(48)
Level 49: Aim -- RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I:50(A), Run-I:50(3), ULeap-Stlth:50(3)
Level 2: Rest -- Empty(A)
Level 1: Defiance