Alternate Propel Animation


Anti_Proton

 

Posted

I think it'd be awesome if, instead of opening up my propel wormhole right in front of me and blasting the pool table/statue/forklift/etc in a straight line between me and the critter, I had the option of opening it several feet directly above the enemy instead, thereby dropping the object onto the critter instead. Come on, fellow gravity trollers/doms, who's with me?


 

Posted

Quote:
Originally Posted by Riley_Delacroix View Post
I'd hit that action, and I don't even play grav characters.
Same


 

Posted

If you put this in, I demand an anvil.


I used to keep track of my levels here.

But I got to 50.

 

Posted

Quote:
Originally Posted by Riley_Delacroix View Post
And a frying pan!
...and a piano!


"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."

 

Posted

Quote:
Originally Posted by Anti_Proton View Post
...and a piano!
Seconded.


 

Posted

But the power shouldn't be doing knockback then.


 

Posted

Quote:
Originally Posted by Twilight_Snow View Post
But the power shouldn't be doing knockback then.
You mean it doesn't make sense to hit somebody on the head then watch them fly 20' away?

I dunno, but just thinking about that sounds hilarious.


Head of TRICK, the all Trick Arrow and Traps SG
Part of the
Repeat Offenders

Still waiting for his Official BackAlleyBrawler No-Prize

 

Posted

As awesome as it would be, That's not exactly Propelling anything is it?


@Oathbound & @Oathbound Too

 

Posted

Quote:
Originally Posted by Rush_Bolt View Post
You mean it doesn't make sense to hit somebody on the head then watch them fly 20' away?

I dunno, but just thinking about that sounds hilarious.
Technically, this should be knockdown. If the object can come from below, then it should be knockup. Finally, if the thing comes from behind, the mob should be knocked forward, which is not in-game. I think the idea is nice, I just think that different incoming direction should lead to different result.

Quote:
Originally Posted by Rush_Bolt View Post
No. From a completely technical standpoint, it would be knockback.

Propel is just like every other attack, but it comes with a fancy animation. All it really is doing is saying, "Apply XX Mag Knockback to target after XX seconds" which coincides with the animation time. And since power customization does not affect the actual mechanics of the power, merely the visual representation of it, the effect would remain knockback.

So if this option ever became available, yes, you would see the target get hit on the head then fly away, because knockback is always, Always, ALWAYS directed away from the caster.
I know that the effect is currently knockback for propel. If you think that it's fine for the animation to be inconsistent with the effect, then /em shrug.


 

Posted

Quote:
Originally Posted by Twilight_Snow View Post
Technically, this should be knockdown.
No. From a completely technical standpoint, it would be knockback.

Propel is just like every other attack, but it comes with a fancy animation. All it really is doing is saying, "Apply XX Mag Knockback to target after XX seconds" which coincides with the animation time. And since power customization does not affect the actual mechanics of the power, merely the visual representation of it, the effect would remain knockback.

So if this option ever became available, yes, you would see the target get hit on the head then fly away, because knockback is always, Always, ALWAYS directed away from the caster.**


** - Even when said caster is a pseudopet.



Quote:
I know that the effect is currently knockback for propel. If you think that it's fine for the animation to be inconsistent with the effect, then /em shrug.
I'm just saying what it would be if this OPTION (Op's term) was made available for Propel. I, of course, take "option" to mean that it is not the default and only manner for the power to act, which puts this in the realm of Power Customization. And Power Customization does not, can not, will not change a power's actual mechanics.

Now, if you want to ask for a complete change to Propel, period, so that the object will ONLY drop from above and change the knockback value to knockdown to be consistent with the graphic, that's perfectly fine. But that's not what was asked.


Head of TRICK, the all Trick Arrow and Traps SG
Part of the
Repeat Offenders

Still waiting for his Official BackAlleyBrawler No-Prize

 

Posted

Huh. And I thought that this was going to be a request for a "Watch me pull an <$Item> of of a hat!" animation.


 

Posted

Quote:
Originally Posted by Rush_Bolt View Post
I'm just saying what it would be if this OPTION (Op's term) was made available for Propel. I, of course, take "option" to mean that it is not the default and only manner for the power to act, which puts this in the realm of Power Customization. And Power Customization does not, can not, will not change a power's actual mechanics.

Now, if you want to ask for a complete change to Propel, period, so that the object will ONLY drop from above and change the knockback value to knockdown to be consistent with the graphic, that's perfectly fine. But that's not what was asked.
Yes. Option. Meaning if you don't like that dropping a forklift on a guy knocks him twenty feet thattaway, you don't have to use it. Personally, I think it'd be freakin' sweet.