What is keeping /rad from being a MM secondary?
A Necro/Rad w/ choking cloud and oppressive gloom running into the center of the spawn.
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Wait WHAT! IF YOU THINK THEY WILL GIVE KINETICS TO MASTERMINDS IT WILL BE SO INSANE NO ONE WILL EVER CHOSE ANYTHING ELSE BECAUSE SET DIFFICULTY TO +0/X8 AND YOU HAVE PETS THAT HIT OVER 100 FOR THE WEAKEST MOVE!
caps used for screaming effect |
And getting the Arsonist to hit more than 3 targets with Fire Bomb (and keep the targets in the burn patches at the same time) is hard work.
http://www.fimfiction.net/story/36641/My-Little-Exalt
When I wrote that I was thinking about ninjas
All i hear is TOO OP and FULCRUM NEEDS NERF but i haver never read a solid argument why Kinetics would be overpowered with Masterminds or why Fulcrum shift is overpowered. Overpowered compared to what? |
Or I could simply say, compared to the already bleeding-edge-of-overpowered Fire/Kin Controller, who the Mastermind/Kin would make a complete joke of.
Same thing thats keeping my precious Sonic away from Masterminds
Lazyness!
JJ
I delete more 50s, then you'll ever have.
http://www.pandora.com/people/jjdemon
Cold first, then Rad, then Sonic (at least how I'd like it). Before the pet recharge nerf I would've said "YESPLZ" to Kinetics but now... eh. Yay, I can make my pets run faster.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Compared to other powers on a base 60 second recharge capable of buffing you and all minions to the point that Damage enhancers become useless. In the context of a set with an inherent ability to reduce Recharge times even further. And replinish endurance so that it is never necessary to halt. Combined with a Mastermind's already excellent survivability.
Or I could simply say, compared to the already bleeding-edge-of-overpowered Fire/Kin Controller, who the Mastermind/Kin would make a complete joke of. |
CC + OG doesn't sound like that great of a combo. Chance for minion stun aura + super expensive chance for minion hold aura? The effects don't stack, and CC is really expensive.
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My statement was never about stacking affects, I know they don't stack? The idea is a level of mitigation which is great for necro overall. Both auras can grab aggro, which will help keep pets alive by keeping the mobs on the Mastermind.
Edit: Would also be fun to add a hold proc to CC
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Svyashchennik: Level 50 Magic Mastermind
Primary Power Set: Necromancy
Secondary Power Set: Radiation Emission
Power Pool: Fitness
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Zombie Horde
- (A) Blood Mandate - Accuracy/Damage
- (15) Blood Mandate - Accuracy/Damage/Endurance
- (40) Sovereign Right - Accuracy/Damage
- (48) Sovereign Right - Accuracy/Damage/Endurance
- (50) Edict of the Master - Defense Bonus
- (50) Sovereign Right - Resistance Bonus
- (A) Doctored Wounds - Recharge
- (43) Doctored Wounds - Heal/Endurance
- (43) Doctored Wounds - Endurance/Recharge
- (46) Doctored Wounds - Heal/Recharge
- (46) Doctored Wounds - Heal/Endurance/Recharge
- (A) Achilles' Heel - Chance for Res Debuff
- (3) Dark Watcher's Despair - Recharge/Endurance
- (3) Dark Watcher's Despair - To Hit Debuff/Endurance
- (11) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (37) Dark Watcher's Despair - To Hit Debuff
- (40) Endurance Reduction IO
- (A) Efficacy Adaptor - EndMod
- (5) Efficacy Adaptor - EndMod/Endurance
- (5) Efficacy Adaptor - EndMod/Recharge
- (7) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (9) Efficacy Adaptor - Accuracy/Recharge
- (9) Recharge Reduction IO
- (A) Endurance Reduction IO
- (7) Endurance Reduction IO
- (A) Run Speed IO
- (A) Endurance Reduction IO
- (11) Endurance Reduction IO
- (A) Blood Mandate - Accuracy/Damage
- (13) Blood Mandate - Accuracy/Damage/Endurance
- (13) Sovereign Right - Accuracy/Damage
- (15) Sovereign Right - Accuracy/Damage/Endurance
- (23) Achilles' Heel - Chance for Res Debuff
- (37) To Hit Debuff IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (A) Recharge Reduction IO
- (17) Recharge Reduction IO
- (17) Recharge Reduction IO
- (A) Expedient Reinforcement - Resist Bonus Aura for Pets
- (19) Call to Arms - Defense Bonus Aura for Pets
- (19) Expedient Reinforcement - Accuracy/Recharge
- (23) Expedient Reinforcement - Accuracy/Damage/Recharge
- (31) Expedient Reinforcement - Endurance/Damage/Recharge
- (A) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Recharge
- (31) Performance Shifter - EndMod/Accuracy
- (A) Endurance Reduction IO
- (A) Accuracy IO
- (25) Accuracy IO
- (25) Endurance Reduction IO
- (34) Recharge Reduction IO
- (34) Recharge Reduction IO
- (A) Accuracy IO
- (27) Dark Watcher's Despair - To Hit Debuff/Endurance
- (27) Dark Watcher's Despair - Chance for Recharge Slow
- (33) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (33) Dark Watcher's Despair - To Hit Debuff
- (34) Damage Increase IO
- (A) Lockdown - Chance for +2 Mag Hold
- (29) Ghost Widow's Embrace - Endurance/Hold
- (29) Endurance Reduction IO
- (31) Endurance Reduction IO
- (A) Recharge Reduction IO
- (A) Endurance Reduction IO
- (33) Endurance Reduction IO
- (A) Positron's Blast - Damage/Recharge
- (36) Positron's Blast - Damage/Range
- (36) Positron's Blast - Damage/Endurance
- (36) Positron's Blast - Accuracy/Damage
- (37) Positron's Blast - Accuracy/Damage/Endurance
- (A) Unbreakable Constraint - Endurance/Hold
- (39) Unbreakable Constraint - Hold
- (39) Unbreakable Constraint - Hold/Recharge
- (39) Unbreakable Constraint - Accuracy/Hold/Recharge
- (40) Unbreakable Constraint - Accuracy/Recharge
- (50) Lockdown - Chance for +2 Mag Hold
- (A) Ragnarok - Accuracy/Recharge
- (42) Ragnarok - Accuracy/Damage/Recharge
- (42) Ragnarok - Damage/Recharge
- (42) Ragnarok - Damage
- (43) Ragnarok - Damage/Endurance
- (A) Absolute Amazement - Chance for ToHit Debuff
- (45) Absolute Amazement - Endurance/Stun
- (45) Absolute Amazement - Stun
- (45) Absolute Amazement - Accuracy/Stun/Recharge
- (46) Absolute Amazement - Accuracy/Recharge
- (A) Titanium Coating - Endurance
- (48) Titanium Coating - Resistance
- (48) Titanium Coating - Resistance/Endurance
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
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Set Bonus Totals:
- 5.5% DamageBuff(Smashing)
- 5.5% DamageBuff(Lethal)
- 5.5% DamageBuff(Fire)
- 5.5% DamageBuff(Cold)
- 5.5% DamageBuff(Energy)
- 5.5% DamageBuff(Negative)
- 5.5% DamageBuff(Toxic)
- 5.5% DamageBuff(Psionic)
- 10% Defense
- 54% Enhancement(Accuracy)
- 57.5% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 5% FlySpeed
- 60.2 HP (7.5%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 5.25%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 2.5%
- MezResist(Sleep) 10.2%
- MezResist(Stun) 2.5%
- MezResist(Terrorized) 4.7%
- 26.5% (0.44 End/sec) Recovery
- 10% (0.34 HP/sec) Regeneration
- 20% Resistance(Smashing)
- 20% Resistance(Lethal)
- 30.4% Resistance(Fire)
- 30.4% Resistance(Cold)
- 20% Resistance(Energy)
- 20% Resistance(Negative)
- 20% Resistance(Toxic)
- 20% Resistance(Psionic)
- 5% RunSpeed
I think that /sonic with over-powered melee range pets would give /cold a run for it. Damage resistance debuff would be huge.
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Or, even deadlier, Ninja/Sonic. Though, Sonic Disruption may go against the whole Jounin Stealth thingy, but still...Ninjas with good resistance? SURVIVABLE Ninjas? Crit Fire Breath with Disruption Field on the ally close to the target? And just thinking about Sonic Siphon with Ninja's versus an AV? Yes.
Then again...Necro/Sonic...mmm. Buffing the Necros to stupid levels of resistance. give one of the Knights Disruption Field.... Fearing very little. Those would be some strong zombies.
And Thugs/Sonic. Forget about it. Ridiculous. Bruiser buffed and with Disruption Field? give some meaningful resistance to Arsonist so he doesn't die (as often)? That's stupid levels of damage there. I'd like to see if anyone could handle adding Leadership into that combo >
...wait...
we're talking about Radiation?....
well...
Lame.
Yep I plan to roll a Necro/Sonic as well.
Every buff/debuff set in the hands of a Mastermind is wickedly powerful plain and simple.
Benumb and Sleet really do it, but it depends on which primary as well. A Thug/Sonic, would do better then a Bot/Sonic for example. Merc/Sonic w/ procs on pets would be some nice synergy as well.
But as I mentioned before, most of the current sets for MMs provide uberness. Won't expect less from cold or sonic. |
Thug/sonic would be great! res buffed bruiser ftw!
I for one would like to see /sonic on a Mastermind.
It's so terribly fitting! A MM with the power to give irresistible commands by using her compulsive voice and manipulate different spectrums of sound.
While we're at it, please give us /poison for Controllers. Also a very good thematic fit for plant/ and the Noxious Gas wouldn't need any changes, because Controllers have pets, too. Well, excpet mind/... maybe only change it so it can also be used on confused foes?