Electrical Melee Running


Adeon Hawkwood

 

Posted

Anyone else noticing this? I'm not sure if I'm seeing scotch mist, but I'm noticing more than a few enemies haring off when they're not really in any real trouble, and it's primarily on my electrical melee characters. Perchance a result of losing recovery?


 

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For some reason, I thought you were going to talk about the animation of ninja run while using electric melee. Now I want to hold that right arm out with a long streak of lightning trailing behind


 

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Yes, your title is indeed a bit vague... I had no idea what this post was going to be about.

On topic: I have noticed an issue on my Spines/Elec, but my Electric Melee character is a Stalker, so his targets die pretty fast, I haven't noticed it much.

Yes, the prevailing theory seems to be that mobs run when:
1) low on HP
2) outgunned
3) recharge is basically non-existant
4) out of endurance

The last two basically translate to mean "when it has no powers available with which to attack."



 

Posted

Quote:
Originally Posted by Talen_Lee View Post
Anyone else noticing this? I'm not sure if I'm seeing scotch mist, but I'm noticing more than a few enemies haring off when they're not really in any real trouble, and it's primarily on my electrical melee characters. Perchance a result of losing recovery?
yes i see it on my stalker and its debuffs causing scatter.


 

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It's a Scrapper/Stalker only issue. Brutes and Tankers have a taunt component in their attacks which prevents mobs from running away


 

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Quote:
Originally Posted by Thirty_Seven View Post
Yes, your title is indeed a bit vague... I had no idea what this post was going to be about.

On topic: I have noticed an issue on my Spines/Elec, but my Electric Melee character is a Stalker, so his targets die pretty fast, I haven't noticed it much.

Yes, the prevailing theory seems to be that mobs run when:
1) low on HP
2) outgunned
3) recharge is basically non-existant
4) out of endurance

The last two basically translate to mean "when it has no powers available with which to attack."
I think that there may also be something based on -regen (or possibly a DoT effect). I seem to get a lot of runners with my Traps defender even from enemies at or near full health (and especially bosses). It could be the -recharge from PGT but that's not anywhere near non existent recharge so I'm wondering if the complete lack of regen is making them run.


 

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Quote:
Originally Posted by Adeon Hawkwood View Post
I think that there may also be something based on -regen (or possibly a DoT effect). I seem to get a lot of runners with my Traps defender even from enemies at or near full health (and especially bosses). It could be the -recharge from PGT but that's not anywhere near non existent recharge so I'm wondering if the complete lack of regen is making them run.
mortar causes scatter


 

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Quote:
Originally Posted by TRTerror View Post
mortar causes scatter
Fair enough, although that raises the question of why? It doesn't have a fear effect so might it be the DoT?


 

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Castle confirmed through PMs that it does have a fear effect, it's just not listed for some reason


 

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Quote:
Originally Posted by Silverado View Post
It's a Scrapper/Stalker only issue. Brutes and Tankers have a taunt component in their attacks which prevents mobs from running away
It affects my Widow too, who has -speed/-rech in her attack. Normal enemies she can kill lightning fast, but it's always amusing to have EBs and AVs flee from her.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by Talen_Lee View Post
Anyone else noticing this? I'm not sure if I'm seeing scotch mist, but I'm noticing more than a few enemies haring off when they're not really in any real trouble, and it's primarily on my electrical melee characters. Perchance a result of losing recovery?
My main is an elec/elec brute, and I don't notice this, but this may be due to my attacks having a taunt component and my tendency to aggressively use powersink as a taunt and a source of end drain. I also keep lightning field running, which keeps things nearby.

Quote:
Originally Posted by Leo_G View Post
For some reason, I thought you were going to talk about the animation of ninja run while using electric melee. Now I want to hold that right arm out with a long streak of lightning trailing behind
Absolutely.Want.This.Now.


 

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Quote:
Originally Posted by Silverado View Post
Castle confirmed through PMs that it does have a fear effect, it's just not listed for some reason
Ah, that makes sense, annoying though.


 

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Quote:
Originally Posted by Dispari View Post
It affects my Widow too, who has -speed/-rech in her attack. Normal enemies she can kill lightning fast, but it's always amusing to have EBs and AVs flee from her.
Well yeah but I was talking about ATs who have access to Electrical Melee >_<

At least Widows get access to AoE immobilizes, it's really hell for AoE focused Scrappers though (save for Shield and Invuln)


 

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Quote:
Originally Posted by Silverado View Post
Castle confirmed through PMs that it does have a fear effect, it's just not listed for some reason
Neither CoD nor *cough* an information source that we're not allowed to discuss on the forums *cough* list Acid Mortar as having a fear effect (or avoid/afraid, for that matter). CoD may be a little out of date at the moment, but my *ahem* other source is most decidedly not. Both sources are extremely accurate with regard to what powers in this game do.

So you'll forgive me for doubting, "Castle told me in a PM". While it's possible you're telling the truth, it's also unverifiable. With two sources contradicting your claim, I'm afraid I don't believe you.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

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Ok *shrug*


 

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I was going to suggest that we could test this in game using a power anlayzer but unfortunately it doesn't seem to show fear effects (just toerrorize)


 

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I thought that debuffs in general caused things to run off. I've seen it with Acid Mortar. I've also seen it with Peacebringer attacks that debuff defense. Wasn't there a stickied thread somewhere named "Mob AI, Run Away!" or something like that?


 

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Quote:
Originally Posted by Silverado View Post
Castle confirmed through PMs that it does have a fear effect, it's just not listed for some reason
I'm confused by further comments in this thread with respect to this statement.

So I'll ask straight up, Silverado, in your quote above, are you referring to Electric Melee attacks or Acid Mortar having the fear effect?


Global = Hedgefund (or some derivation thereof)

 

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Acid Mortar