LGTF Bugged: Don't run it with any less than 50


Another_Fan

 

Posted

There are a couple scenarios where if you have a less than 50 on the team at all, the team may become permanently set below level 50 and you won't be able to complete the TF.

At that point, no amount of logging out/logging back in to force a 50 to the top and reset the mission will work, and the GM's won't help you (they just say it's "working as intended"). You're done.


Manga @ Triumph
"Meanwhile In The Halls Of Titan"...Titan Network Working To Save City Of Heroes
Save Paragon City! Efforts Coordination

 

Posted

It's possible for a change in leadership to cause all kinds of odd behavior. So far, i have personally witnessed the following...
* Missions may be repeated.
* The contact might not talk to the leader (person with the star), but still responds to the old leader.
* Level of the team may decrease, but the level of the missions stay capped.
* Level of the mission may increase (if not already capped), but the level of the team does not change.

This is true of other TFs as well, not just LGTF... but I have not been able to come up with certain "steps to reproduce" to purposely cause any of the above behavior, other than.. keeping the same leader since the first team invite, and not ever disconnecting or relogging in any way seems to prevent it.


 

Posted

Quote:
Originally Posted by CuppaManga View Post
and the GM's won't help you (they just say it's "working as intended").
It's sad to see just how bad support can be at times

GV


 

Posted

Quote:
At that point, no amount of logging out/logging back in to force a 50 to the top and reset the mission will work, and the GM's won't help you (they just say it's "working as intended"). You're done.
They actually said that!?!?


 

Posted

Yes, they did:

Quote:
Thank you for contacting the City of Heroes Support Team.

At this time, this aspect of gameplay is functioning as intended by the game developers. If you would like to suggest to the game developers that this be changed in any way, please post your thoughts to the City of Heroes forums.

(GM name withheld)


Manga @ Triumph
"Meanwhile In The Halls Of Titan"...Titan Network Working To Save City Of Heroes
Save Paragon City! Efforts Coordination

 

Posted

Quote:
Originally Posted by CuppaManga View Post
Yes, they did:
Wow.. that's crazy. I would have believed "working as designed".. in which case it's a clear design flaw.. but I highly doubt any Dev would really intend behavior like this.

Sounds like that GM mis-spoke a doosey! lol


 

Posted

Yeah, I find that to be shocking. I pointed out issues with this for the ITF back in October to Arbiter Kim, and he said, "thanks for letting me know, we're looking into this." That's not him saying anything about WAI, but I don't know how this could be an intended feature or okay in any way.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
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Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Simply put, the level of the team for a TF/SF is set and locked when the TF/SF is started.

Unless you are deliberately intending to make it difficult for yourself, the leader should be at/above the cap for the TF/SF.

This simple advice applies to every TF/SF in the game.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

Had that with the defeat weakened Hamidon mission. Drag the rikti in, defeat the mitos, defeat the pylons defeat the pylons Hami explodes, go out the mission is still there. Repeat, call a gm, gm resets it, repeat, repeat next thing you know half the team is gone and the rest don't have a chance.


 

Posted

Quote:
Originally Posted by Catwhoorg View Post
Simply put, the level of the team for a TF/SF is set and locked when the TF/SF is started.

Unless you are deliberately intending to make it difficult for yourself, the leader should be at/above the cap for the TF/SF.

This simple advice applies to every TF/SF in the game.
That's not the best setup anyway (especially for the ITF, which has a huge level range... what's the point of having the big level range if you have to be 50 to run it? Yes, usually you can find a 50 to lead, but that's still not a good requirement to have), but letting the team drop below the top level range of the TF is not a good thing. If a dev comes in here (or anywhere) and says that's WAI, I would really have to question that judgement.

Not saying that they ARE arguing that, as I'm not sure these GM conversations are a true reflection of how things are supposed to be working. Just going with what you posted, Cat.

Heck, I'd be more happy if "this is the best we can get it now, but we're working on a solution," than to hear someone say that all the way through, this is working as intended. It defeats the point of SSK and the TFs in game.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Quote:
Originally Posted by Catwhoorg View Post
Unless you are deliberately intending to make it difficult for yourself, the leader should be at/above the cap for the TF/SF.
I know what you're saying here, but this is not always practical or desired. On the TF that Manga mentions, Hami spawned at 50 while we were all 46 and below due to the SSK system. It was impossible to complete the TF.

There's no point in having level ranges for these TFs/SFs if a 50 (or someone above the appropriate level range) is required to lead it.


Shard Warrior - 50 MA/Regen/BM Scrapper

Founding Member and Leader : Shadow-Force
Co-Leader: Council of Heroes
"Whatever evils come this way... we will be there to stop them."

 

Posted

Hami always spawned at 50, so a bunch of 45s used to be able to start, but basically be unable to finish.

The STF villains always spawn even higher.

Posi always spawns at 15, though in this case at least one group of 3 level 10s ran this just to show it can be done.

Signature TFs have been like this for as long as I have been playing.

For Lady Grey Specifically: The first way was you needed 4 players at/near 50 the rest needed to be 35+ (then adjusted to 45+)and were sidekicked manually, or now have a single 50 and the rest 45+ under SSK is all that is needed.

SSK makes it easier than ever to get a team, just make sure the 50 starts it.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

The problem isn't with the TF, it's a shortcoming of the SSK system. No need to call this hate for SSK though - this issue *is* repairable, or at least can be mitigated somewhat.

For instance, have the contact refuse to talk to the team leader unless they're level 50. Or even more flexible, have the leader on one of those TF's auto-sk'd to 50 and the rest of the team follow the usual SSK rules (then your only handicap is the lack of powers/slots between 45 and 50). The latter might be more flexible, because then a whole team of 45's can still take on the TF if they insist.

Whether or not this was broken since the dawn of time is irrelevant, the point is whether or not you have a reasonable expectation to finish a TF once you've gone 2/3 the way through it.


Manga @ Triumph
"Meanwhile In The Halls Of Titan"...Titan Network Working To Save City Of Heroes
Save Paragon City! Efforts Coordination

 

Posted

Quote:
Originally Posted by Catwhoorg View Post
Hami always spawned at 50, so a bunch of 45s used to be able to start, but basically be unable to finish.
I understand that, but it is a bad design IMO. If the TF level range is 45 to 50, then Hami shouldn't be spawing at 50 for a level 45 team to try and complete.


Shard Warrior - 50 MA/Regen/BM Scrapper

Founding Member and Leader : Shadow-Force
Co-Leader: Council of Heroes
"Whatever evils come this way... we will be there to stop them."

 

Posted

I've actually noticed this with AE missions lately.

1) I run a 1-54 mission, as a level 50, set to +2. I'll fight level 52s.
2) I crash out and star is passed to someone else.
3) Logging back in, the mission is now setting us both to 38, regardless of who has the star, or their actual level. The mission now can't be completed because we're 38, fighting 52s.

Has happened on more than one occasion.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by Shard_Warrior View Post
I understand that, but it is a bad design IMO. If the TF level range is 45 to 50, then Hami shouldn't be spawing at 50 for a level 45 team to try and complete.
Looking at the last few TFs added

5th Column - Signature
ITF - Non-Signature
Lady Grey - Signature

The Devs have mixed signature and non-signature in the TFs added.

The argument over the choice that signature TFs even exist, was commented on long ago (old forums and I'll try to find if it made it over) and is clearly by their actions, something the Devs intend to keep using.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

I remember the discussion, but I still believe it is a bad design. It is essentially requiring a level 50 for TFs that range in level from 35 to 50. There is also no indication of this for the average player. As an example, a player at level 45 forming a LGTF has no clue they will require a 50 to lead it, otherwise it can't be completed.


Shard Warrior - 50 MA/Regen/BM Scrapper

Founding Member and Leader : Shadow-Force
Co-Leader: Council of Heroes
"Whatever evils come this way... we will be there to stop them."