Authority to Kill


Arctic_Princess

 

Posted

How plausible is it that Paragon City's unique Law Enforcement and the FBSA government agency who license metahumans to save helpless civilians, might train a select few heroes and empower onto them, like Police Officers, the authority to kill in order to save? This question came to me in light of the coming wave of pistol-wielding shooters. As writers and roleplayers, do you think it is believable, and would it be largely acceptable, that the FBSA and Law Enforcement, or whoever it need be, would entrust onto a few truely heroic superhuman citizens, who are already licensed to save, the authority to kill? And why? Or why not, as the case may be? The Zig too unreliable, too full to hold the criminals and thus certain heroes may now shoot to kill? Or is the judge, jury and executioner problem too much power for one hero? Help please, lets talk.


 

Posted

I always thought the concern about Clamor's plot to blow up the sewer under the Zig was concern over revealing just how far underground the Zig went.

Then there's also the Orbital Zig Station where Criminals are securely teleported to. (yes, I know, that's only referenced in fan AE arcs, but how cool would a Zig in space be?. No, not Zig Zag in space, step away from the Webcomic link)

On a more serious note, one of the red-names commented on the likely hood of actual death occurring in the City of Heroes universe being actually low, at least within the bounds of Paragon City. The numerous mystic aligned cults, such as the Hellions, Circle of Thorns, Carnival, Legacy Chain, and Mu for example, probably have wards and spells in place to automatically rez those vulnerable to death on a safe plane of existence. Those not known for mystical plans, such as the Malta or Crey probably have legions of non-associated lawyers standing at ready to bail out those that have been arrested. Others like the Council, 5th, and Sky Raiders probably have the Emergency Medical Teleport System hijacked, and any of their guys defeated in battle are warped to a combat base.

Basically, I don't think Killing is a big issue for anybody involved in issuing a Superhero license, or for any Arachnos issuing a license to commit crime in the Rogue Isles. You'd have to work really hard to actually kill somebody in the Paragon City universe, such as turning off the emergency medical transport system, blocking or reversing any spells, securing a line of teleportation or transport to the Zig, and so on and so forth.


 

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If I'm understanding your question properly, you're essentially asking whether or not the police would have a "Super S.W.A.T."

S.W.A.T. (Special Weapons And Tactics) officers are essentially a military squad within the police, resplendent with military weapons and combat training. They go into situations that normal police can't handle... Unlike in the game where they show up as every other cop at a certain level range.

Essentially, S.W.A.T. officers can kill... They don't want to, but they can. They're being sent into situations where the individuals involved aren't too keen on sparing human life, so the S.W.A.T. officers have to be ready to take a human life if things get dicey.

Would the police train Super-powered S.W.A.T.? I believe they would. I believe they'd treat it as a logical progression in dealing with the lunacy of a world where the supernatural walks the streets as easily as an average citizen heading to work. Would they train them to kill? Probably. Encourage them to kill? Not likely. As I understand it, police aren't encouraged to kill, just trained for the times where they might have to.


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Quote:
Would the police train Super-powered S.W.A.T.?
Isn't that the general idea of the PPD hardsuits, psi-cops, drones and Kheldians? That they're for when even a SWAT team isn't good enough?


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Originally Posted by Rebel_Scum View Post
Isn't that the general idea of the PPD hardsuits, psi-cops, drones and Kheldians? That they're for when even a SWAT team isn't good enough?
Correct. They are the official response to super-powered threats by the Police Department.


 

Posted

Imagine a bank robbery in Steel Canyon. Big shiny lobby with two dozen hostages pinned to the ground at gunpoint. The armed madman is waving his machine gun around threatening to plant a bullet in one hostage for every minute the bank manager wastes not giving him and his boys the vault access codes. SWAT police and costumed heroes are otherwise engaged in a Rikti invasion downtown. You happen to be one of the face-down hostages, you got a loaded piece under your shirt and your aim is pretty good, given the circumstances. With your mind's eye, you pick your targets and picture your maneuver. There are six, maybe seven of them, each armed to the teeth with guns and knives. They may even be drugged up on 'Dyne. If you shoot to maim, you would quickly be overpowered and it'll all go south, the innocent hostages would be dead because of your stupidity. But if you fired six or seven lava hot headshots, you might live to see the hostages escape. You wait it out, praying for a hero, a policeman, anything, to swoop in and save the day. Nothing. Now you're just hoping this desperate gunman is bluffing, no way he would kill twenty four people just to make a point. Blam, a little blonde kid bleeds out. Blam! His mum bites a bullet. Now what do you do?

In a situation like this, is it believable to pull out that loaded piece, blow the seven lunatics to hell and whip out your hero ID, hold it high and shout, "It's alright, don't panic. You're safe now, I'm Johnny "Maverick" Cain and I'm licensed to kill." In real life, vigilantees can't just go around killing the bad guys, can they? It's criminal. But in a situation like this, if old Johnny kept his hands tied and did nothing drastic, everyone would've gotten dead, plus a ward upwards of $800000 cash would've gone walkies. My question is, would that be enough to send the FBSA and Law Enforcement issuing a 'permit to execute' to already licensed heroes? Is that plausible, or would they just recruit more policemen? To get away with righteous murder, would Johnny have to have been an immigrated Praetorian rogue? See what I'm saying?


 

Posted

I dont think the CoH version US goverment would licence free agent heroes to kill .

They may well recruit hero into exsisting agencies of the goverment that have shoot to kill clearance ..like the NSA , CIA , Secret Service .

But even these are not meant to shoot on sight on US soil ..the rule of law still applies ..all death row inmates have a right of appeal .

There are however a few spin of issues ..we are at war with the Rikti , so different rules apply , are Monsters , giant or otherwise , ghosts , demons , robots , considered alive , and do they have the same rights as human(ish)s ..and what about clones .


However given the nature of most attack powers of heroes , and the NPC villians the poor grave diggers must be run of thier feet . OR the hospitals are like the tardis ..much much much bigger on the inside.


 

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I think licenses to kill should be reserved for NPCs - when a player's character kills, regardless of flavour (redside/blueside) it's still an abhorrent act.

It's very difficult to justify killing someone. Films and telly does it but not, as far as I'm concerned, without glamorising it in some way.

The death of somebody at the hands of the police/government should be dealt with like any other case of death by unnatural causes - with a full investigation into the practices and events that caused a superhuman to kill someone.

Therefore if it were to happen I think it would make more sense and be more believable if it were part of a one-off plot that explores those issues. To have it as something more commonplace would, in my opinion, be an exploration of total fantasy and not a particularly healthy one.


 

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Originally Posted by Arctic_Princess View Post
I think licenses to kill should be reserved for NPCs - when a player's character kills, regardless of flavour (redside/blueside) it's still an abhorrent act.

It's very difficult to justify killing someone. Films and telly does it but not, as far as I'm concerned, without glamorising it in some way.
Uh...what?
Redside has none of the conotations blueside has. You're a villain. Whatever level you want to take it to. Sure, you could just be a vigilante who ended up on the wrong side of the line. Or your a raging psycho with a log sized chip on your shoulder and a penchant to kill any idiot who gets in your way.

There is at least one arc redside (Seer Marino) where you actively kill one of the main NPCs in it (Huntsman, can't remember his name). It even says so in the mission completion.

There's even villain side paper missions where it talks about getting stuff from a dead hero, who died due to teleport failure, and got ripped a new one by whichever gang he/she was after.

RP and Game mechanics are best treated as seperate enteties. Booby trapped ones. Its such a freakin minefield. But I find more RL applications tend to suit RP, especially forum RP, much better.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

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Originally Posted by Arctic_Princess View Post
I think licenses to kill should be reserved for NPCs - when a player's character kills, regardless of flavour (redside/blueside) it's still an abhorrent act.
Given that Going Rogue is on the skyline, I'd have to agree with AP (at least as far as blue-side is concerned). Otherwise, there's little point in having the Vigilante status.

That's from an 'official' standpoint. Roleplay-wise, we already have people who are members of the PCPD, who do employ supers, and therefore have the same capability to use lethal force as any other police officer. Of course, a policeman who does use lethal force is subject to various rules. They will be required to appear before a board of enquiry to justify their actions. They could be charged with murder (or similar) if the killing was found to be unjustified. Policemen do not have any form of licence to kill, and it's probably wise that people remember that.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

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Originally Posted by Techbot Alpha View Post
Quote:
Originally Posted by Arctic_Princess View Post
I think licenses to kill should be reserved for NPCs - when a player's character kills, regardless of flavour (redside/blueside) it's still an abhorrent act. more sense and be more believable if it were part of a one-off plot that explores those issues. To have it as something more commonplace would, in my opinion, be an exploration of total fantasy and not a particularly healthy one.
Uh...what?
Redside has none of the conotations blueside has. You're a villain. Whatever level you want to take it to. Sure, you could just be a vigilante who ended up on the wrong side of the line. Or your a raging psycho with a log sized chip on your shoulder and a penchant to kill any idiot who gets in your way.
I think the point AP was making is that killing someone is an abhorent act. It doesn't matter if the person doing the killing is a hero or a villain, societal pressures insist that killing should always be the last resort. Now, in the Rogue Isles there's a bit more leniency in terms of "you can do what you can get away with", but that doesn't make killing right to society as a whole.

Yes, there are situations where killing someone is the only way to get the best out of it (Pious' bank robbery, earlier), but that does not in any way make killing right. What is right in that situation is using expedient means to secure the safety of innocents. It just happens that the "expedient means" in question are to kill the perpetrators.


The wisdom of Shadowe: Ghostraptor: The Shadowe is wise ...; FFM: Shadowe is no longer wise. ; Techbot_Alpha: Also, what Shadowe said. It seems he is still somewhat wise ; Bull Throttle: Shadowe was unwise in this instance...; Rock_Powerfist: in this instance Shadowe is wise.; Techbot_Alpha: Shadowe is very wise *nods*; Zortel: *Quotable line about Shadowe being wise goes here.*

 

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Originally Posted by Techbot Alpha View Post
Uh...what?
Redside has none of the conotations blueside has. You're a villain. Whatever level you want to take it to. Sure, you could just be a vigilante who ended up on the wrong side of the line. Or your a raging psycho with a log sized chip on your shoulder and a penchant to kill any idiot who gets in your way.

There is at least one arc redside (Seer Marino) where you actively kill one of the main NPCs in it (Huntsman, can't remember his name). It even says so in the mission completion.

There's even villain side paper missions where it talks about getting stuff from a dead hero, who died due to teleport failure, and got ripped a new one by whichever gang he/she was after.

RP and Game mechanics are best treated as seperate enteties. Booby trapped ones. Its such a freakin minefield. But I find more RL applications tend to suit RP, especially forum RP, much better.
Shadow was spot on with getting my point across - even in a superhero/villain game where we get to jump off tall buildings and fly faster than a speeding bullet, killing is a bad thing. Once it becomes commonplace, especially legislated as acceptable and even condoned by an authoritative body, then I think we as RPers (yup, sweeping generalisations are fun!) are crossing the line to amoral storytelling.

Wow, I sound really preachy!

I'm definitely with you on the game mechanics/RP mechanics thing. As heroes we have access to lethal weapons and lots of nasty ways that, in RL, would kill people. Heck, Hellions have pistols which, if RL rules were adhered to, would send you packing to the hospital every time you're hit. Assuming you're playing a regular person with powers as opposed to a construct made out of impervium, etc. of course

Once GR comes out then, at least in Praetoria, licensed killing might be more acceptable under the rules of that land. But blueside - I feel quite uncomfortable about the idea of heroes, vigilantes and redeemed villains being given the authority to shoot to kill in Paragon City.


 

Posted

There's also the issue that's been ignored here as to non-human things heros wind up fighting.

You know, Clockwork, Devouring Earth non-devoured, Hydra and (technically) Rikti.

Still, I'm of the opinion that Heroes generally arn't allowed to kill, unless it's absolutly necessary in order to save more lives/the world, and even then don't expect to just get away with it, you know an investigation into it or somthing?

Or have we all forgoten teh trial of Dr mechano already :P


 

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Originally Posted by Pious View Post
How plausible is it that Paragon City's unique Law Enforcement and the FBSA government agency who license metahumans to save helpless civilians, might train a select few heroes and empower onto them, like Police Officers, the authority to kill in order to save? This question came to me in light of the coming wave of pistol-wielding shooters. As writers and roleplayers, do you think it is believable, and would it be largely acceptable, that the FBSA and Law Enforcement, or whoever it need be, would entrust onto a few truely heroic superhuman citizens, who are already licensed to save, the authority to kill? And why? Or why not, as the case may be? The Zig too unreliable, too full to hold the criminals and thus certain heroes may now shoot to kill? Or is the judge, jury and executioner problem too much power for one hero? Help please, lets talk.
I always thought that calling beating a villain until his HP hits 0 "arresting" them was a bit far-fetched anyway. I guess the devs couldn't figure out a way to justify why heroes were going around killing people so they decided to call it arresting them. Maybe that's why most of my toons are on red side. (Besides the fact that I hate having to travel for 10 minutes to get to a mission).


 

Posted

The authority to kill? I agree with the saying of 'no'. The responsibility to do the right thing if the needs of the many outweight the needs of the few though is something that I feel is baked into the hero genre. From Batman and the Joker, to Superman and others, to even Wonder Woman and such.

There are villains which probably -are- killed. I'm pretty sure we don't arrest the Rikti, unless we have some kind of District 9 type place for them. Non-living Vazhilok (So the Cadavers and Abominations. Eidolons are humans given abilities through the Doctor's work) are probably taken out fully, as are Clockwork and other robot types. Hydra? I'm pretty sure they don't end up in jail. Same goes for the Banished Pantheon (Bar the Shamans.) and the Devouring Earth. Rulaaru probably get sent to the squishy eye in the sky.

I do have a police character, but he's a Peacebringer, and thus uses his abilities to try not to kill people. Not even when they throw school buses at him. If he had to kill though, and there was no reasonable choice or other option that could be done in time? He'd kill them, but feel like hell afterwards.


 

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Once again Z says what I was trying to only far better!


 

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On the seeminly agreed basis that Heroes do not try / intent to kill , but arrest , and talking pre GR ..How does CoH make us play heroes ? ..there is no reputation or faction system as many games have ..and as GR is not required to play CoH ..there is no sign of one appearing .

So going back to the OP it is totally possible ..it is more a question of how would it be done
..there are already many superpowered organisations Longbow , vanguard , Psi and awakend PPD which clearly use deadly force ..all that is needed is a goverment backed reason for a new force .


 

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Point now understood and accepted. Blueside, yes, killing tends to be the last resort (a la Batman, when I think about it) The odd case or so will tie in nicely with the Vigilanteismn of GR.

Redside though? Gonna disagree. Murdering *civilians* is a no-no, yes. Background canon is that Recluse doesnt like general crimes, and tends to have whoever is envolved paid a visit by someone rather nasty. After all, without his citizens, he hasn't got much of an empire. But getting fussed over a Destined On culling off Longbow? Luddittes? Wyvern? And even extending to people in Paragon? I don't think he'd so much as bat an eyelid.
Yes, it's still 'wrong' to the in-game society and world. Doesn't mean that Villains are going to be holding back the way Heroes do. And that should be down to IC player choice/character choice.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

I'd disagree about Batman. The fact that he holds himself never to kill, but also holds himself never to let a child go through what he went through, coupled with how many the Joker has offed with his schemes, stunts and crimes over the years doesn't add up.

Don't get me wrong, I do like Batman. It's just that the Joker isn't the villain he was from the campy comics. He kills, gets put away, breaks out, kills, gets put away, breaks out, this may more be an issue with comics as a whole though regarding slow/static timelines and so forth.


 

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Tech, I think AP means that if you're a villian who kills teh world will consider that you're doing an abhorrent act and would treat you with far less sympathy then a campy bank robber.

So while the brutal ditatorship might not mind you killing his enemies, the general public around the world will go, "Oh my god, you monster" which I think was APs point


 

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Originally Posted by Techbot Alpha View Post
Point now understood and accepted. Blueside, yes, killing tends to be the last resort (a la Batman, when I think about it) The odd case or so will tie in nicely with the Vigilanteismn of GR.

Redside though? Gonna disagree. Murdering *civilians* is a no-no, yes. Background canon is that Recluse doesnt like general crimes, and tends to have whoever is envolved paid a visit by someone rather nasty. After all, without his citizens, he hasn't got much of an empire. But getting fussed over a Destined On culling off Longbow? Luddittes? Wyvern? And even extending to people in Paragon? I don't think he'd so much as bat an eyelid.
Yes, it's still 'wrong' to the in-game society and world. Doesn't mean that Villains are going to be holding back the way Heroes do. And that should be down to IC player choice/character choice.
Thus effectively proving my point quite handily. Even in the social strata of the Rogue Isles, Lord Recluse will not grant a blanket "license to kill". Police powers, whereby someone who kills is subject to a higher authority, yes, but not a right to kill anyone the character chooses. It just happens that the criteria for viably killing someone are more relaxed. I don't think anyone here would disagree that villains can be murderous scum, but there's a VAST difference between being murderous scum and being state sanctioned murderous scum.


The wisdom of Shadowe: Ghostraptor: The Shadowe is wise ...; FFM: Shadowe is no longer wise. ; Techbot_Alpha: Also, what Shadowe said. It seems he is still somewhat wise ; Bull Throttle: Shadowe was unwise in this instance...; Rock_Powerfist: in this instance Shadowe is wise.; Techbot_Alpha: Shadowe is very wise *nods*; Zortel: *Quotable line about Shadowe being wise goes here.*

 

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Originally Posted by Rock_Powerfist View Post
..there are already many superpowered organisations Longbow , vanguard , Psi and awakend PPD which clearly use deadly force ..all that is needed is a goverment backed reason for a new force.
Hmm, interesting. Concerning the use of lethal force on inhumans, I would agree that, that is commonplace. Monsters such as vampires, werewolves, ghosts, demons, spirits, fae, Devouring Earth, Hydra, the Rikti, Rulaaru, Vazhilok Cadavers, Vazhilok Abominations, Circle of Thorns spectres and Hellion demons, Banished Pantheon spirits, even Council robots and Nemesis or Clockwork machines are probably executed as opposed to being jailed. Rock Powerfist raises an excellent issue with the question of human rights for monsters, as it exists for criminals. Oh man, clones! I mean, what do we do with Crey's grotesque Paragon Protectors?

Another big question, if indeed the government sanctions S.W.A.T police, NSA, CIA, Secret Service, Military, superpowered organisations like Hero Corporations, Freedom Corporations, Ms, Liberty's Longbow, United Nation's Vanguard, Psi and Awakend PPD, with a circumstancial authority to kill, the permission to take a life when it's the very last resort, can they maybe grant these conditions to common heroes?


 

Posted

Also my point was answering Pious's question too which was, "Would the authorities sanction super-powered operatives/is it a feasible idea?" I say no. It's all too risky.

Recluse's idea of 'legally-sanctioned' is undoubtedly very different to a Paragon Police approach so if the sanctioning was done by him then I can see characters becoming agents of his.

That's not the same though as a group of psychic heroes helping out in an investigation on behalf of the FBI/CIA/Police. If said heroes were part of some psychic assassination programme then that raises a whole heap of moral problems.

I suppose there is one exception though - superhumans enlisted into an army to fight a war. Vanguard, a UN-sanctioned body, has superhumans in its ranks to fight back the Rikti. It's a war situation and that changes things (for me).

Outside of the RWZ though, unless Longbow/Arachnos decide to make overt moves in the Isles then we haven't got another war situation.

Finally, I suppose if someone wanted to pursue a conspiracy theory style line in RP (i.e. the FBI have hired supers and are tapping your phone!) then they're free to do so. But rather them than me: that'd take some really good justification of having superhumans under government employ, able to kill *potentially* civilians involved in organised crime as well as the usual threats.

Right, I'm fast losing the thread of my argument. So I'll stop.


 

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Originally Posted by Arctic_Princess View Post
Finally, I suppose if someone wanted to pursue a conspiracy theory style line in RP (i.e. the FBI have hired supers and are tapping your phone!) then they're free to do so. But rather them than me: that'd take some really good justification of having superhumans under government employ, able to kill *potentially* civilians involved in organised crime as well as the usual threats.

Right, I'm fast losing the thread of my argument. So I'll stop.
Surely if the Government originally wanted to forcibly conscript people with super powers, they'd at least hire them if they had usable skills and were willing to work.

Though assassination and that, they wouldn't go for a flash super soldier or anything, just people with powers that can cause "natural", or "accidental" death. Deniability would be the keyword.


Brawling Cactus from a distant planet.

 

Posted

I'm of the impression that we are government sanctioned (FBSA, DATA, GIFT, MAGI, SERAPH, ELITE) and licensed to save, similar to Marvel's SHIELD initiative, although City of Heroes did it first. Yay us. Arctic Princess, I think I know what you're saying... that if such an abhorrent act like killing, even criminals, was condoned to common heroes, we would be crossing that moral line that seperates us from the villains and keeps us sane. You're saying that unlike the Etoile Isle's crooked government, the United States just wouldn't allow its citizens to kill, not without consequences, regardless of circumstances. And you argue that the likes of Homeland Security, Longbow, Vanguard, and PPD SWAT have circumstancial authority to kill because of a special 'military' or 'police' status. So your answer to the original question, like most other people so far, is "common heroes, authority to kill, no, its not plausible", I'm I right? Either way, I think you make a very good point.

Although, it means good old Johnny "Maverick" Cain from the bank robbery scenario would be facing prison, even though he might've saved the lives of those hostages. We're looking at a Punisher type problem. As the myth, the legend, the man, Matt "Positron" Miller explained it at Hero Con 09, redeemed-villain rogues and fallen-hero vigilantes are part of the Going Rogue expansion and will eventually be able to migrate to Paragon City. Does this mean they'll be subject to our laws and be expected to behave? Matt says they have their own 'code' that they live by and see themselves, for whatever reason, as being above the Law. As roleplayers, what do we do, how would we react, when the inevitable happens and some new and controversial fallen-hero vigilante supergroup from Praetoria (or not, they could be home-grown) suddenly surfaces and begins to clean our streets with blood, fighting the fire with a bigger fire, making three left turns to make a right, unleashing their own brand of punishment where our justice system fails, ignoring the laws of man and acting by a different code, even calling the shots that kills that one perpetrator and saves a thousand lives... including yours. So the question is, it may be unlawful, but is it absolutely wrong to be vigilante? To be renegade?