Is Martial Arts really that bad?
I have a fully IO'ed out MA/SR 50 scrapper, that I have played for years and while I love MA for the theme of my character, the lack of a real solid secondary effects and only one AoE in MA make in middle of the pack in my opinion. If you have a MA/SD and have Shield Charge that obviously makes a second AoE, so there you go.
It makes it difficult to go +4/+8 with the one AoE and while I have soloed several AV's, I don't pack the power of many of the other archetypes
American-Dynamo 50 MA/SR: Freedom
2 RWZ challenges, 4 AV's solo'ed no temps, no insp
I have a fully IO'ed out MA/SR 50 scrapper, that I have played for years and while I love MA for the theme of my character, the lack of a real solid secondary effects and only one AoE in MA make in middle of the pack in my opinion. If you have a MA/SD and have Shield Charge that obviously makes a second AoE, so there you go.
It makes it difficult to go +4/+8 with the one AoE and while I have soloed several AV's, I don't pack the power of many of the other archetypes |
MA's niche is stun/knockdown, but it only has a couple powers for each, so it can't reliably do either. And when put alongside SS, it would likely fall behind in pretty much every field.
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That's an interesting idea, but it might be a bit overpowered with Cobra Strike's animation time.
MA can keep a boss perma-stunned with Cobra Strike and Eagle's Claw, which SS can't do. That's about the only thing MA has over SS, but it is useful.
That's an interesting idea, but it might be a bit overpowered with Cobra Strike's animation time. |
Clobber has a 16s recharge with a 1.23 cast time.
Cobra Strike has a 20s recharge with a 1.67 cast time.
the lack of a real solid secondary effects and only one AoE in MA make in middle of the pack in my opinion.
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Just my 2 inf, but MA is meant to be a ST damage dealer, not a heavy AoE set. The much touted "lack of secondary effects" is mostly due to skipping the powers that stack the stun effects (this is similar in concept to how DB combos work - if you want the stun to be effective, take the powers that provide it). I have all but Warriors Challenge in my main and I've never experienced any problems perma stunning a target whilst I pommel them into oblivion.
IIRC, MA also has a higher crit chance on a few of the powers in comparison to other scrapper sets.
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I will chime in too, my main and namesake is a MA/SR/dark, and i have had consistant fun since very close to launch. The main annoyances i have had are marauder and the end of the lgtf, beyond that the set hits like a truck, and with dark's aoe's it can be properly nasty. plus, as said, it looks better than the other sets and hopefully will see more additional animations in the future. It has been buffed a few times, including some nice timing changes that salvaged cak.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Martial Arts used to have visibly better Single Target damage than other sets and much less AOE. We thought it was designed that way, but then they fixed the bug that was giving a couple of powers more damage than they should have had, by formula, per recharge.
Ever since then, I've been unsure that MA was "designed" for anything, really.
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@Boltcutter in game.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
well I roled an MA/WP scrapper on Pinn, dressed him up like a priest and named him Rev. Spinkick. I love it, he's kicking a lot of a** so far at lvl 10. I was worried about the no aoe at the moment part but being able to stun the heck out of one mob while you wail on the next one then finish off the one you stunned is awesome. Glad I posted this cause you guys totaly made a MA/ believer out of me lol. Rev. Spinkick is going to 50 if it kills me.
Clobber got it's damage massively increased and is still has the stun effect, that's what I meant. It still stuns just as well, but it hits a LOT harder now.
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The Stun was reduced significantly.
Cut in half if I'm not mistaken.
To compare: Both Stun (Energy Melee) and Cobra Strike last about 12 seconds. Clobber is 6 seconds.
So, no, Clobber now hits like a truck, and in exchange the stun was hammered hard.
In addition, MA gets Eagle's Claw which will consistently stack with Cobra Strike, EM gets Total Focus to stack with Stun. War Mace does not get a second 100% chance for stun attack.
Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.
I'm liking cobra strike so much that I might just respec my brute to get stun. I've never taken it for NRG melee before because the damage was too weak. But I can deinitely see it going into my attack chain now.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Points on why MA is awesome:
- Your tier 9 is you leap into the air and kick them IN THE FACE. THE FACE, MAN!
- Yes, you only get one AoE, but it's fast, looks sweet, and, oh by the way, it floors everyone it hits. Damage mitigation, good damage, and a nice animation.
- I'm told that Cobra Strike is pretty nice in an attack chain. It's there if you're into damage mitigation, but it's not my thing.
- MA just got a bunch of new animations. Sadly, most of the really nice ones replace attacks that already looked sweet, in my opinion, but there's still plenty of choices.
I personally took an MA/SR scrap to 50 and surprisingly, loved every second of it despite that /SR is a slow building secondary. At 50, it's not exactly built to be uber, but rather fun (She's built as a parkour expert... nutty run speed without superspeed. Ninja Run recently made this hilarious.) Ultimately, it's a very fun "natural" style scrapper.
To summarize, MA is a very fun set to play. If you're into looking awesome and having a fun, flipping, or just street fighting character, it's great. If you're a number cruncher looking to push your DPS higher, it might not be the best set. It's not terrible damage at all, but it's also not "the best".
Points on why MA is awesome:
- Your tier 9 is you leap into the air and kick them IN THE FACE. THE FACE, MAN! |
MA equals awesome whoever told you other wise is either full of it or ignorant.
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Early RELATIVE squishyness aside ... I find it a very enjoyable set.
Geni
I would have to agree with the above. However, I will note that, in my opinion, it is a late bloomer. It was my impression that at the beginning it was a little squishier than I expected. Bear in mind that this was my impression/perception and I have no numbers or particular expertise to back up that feeling.
Early RELATIVE squishyness aside ... I find it a very enjoyable set. Geni |
For the rest, MA is weaker for AOE, but my MA/Regen has less issues than my Kat/SR in defeating foes (even at or close to the def cap, SR still is at the mercy of the RNG for some encounters). I have pretty consistent performance from the Regen part, of course, but using MA's stuns, KD, and picking up Air Superiority really makes his mitigation and survivability consistently strong.
And then there is the sheer fun of kicking everything around. I mixed in Air Superiority and Boxing to mix things up with the kicks, but most of MA's original animations are better than the new punching ones, in my opinion.
In short, there's nothing wrong with Martial Arts. Some sets might perform better, but not THAT much better. It's a great melee set.
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Grey Pilgrim: Fire/Fire Tanker (50), Victory
Ive made 2 very similar toons. One I took to the 20s (MA/WP) Scraper the other is an MA/Nin Stalker. I have to say the stalker is probably my 2nd fav toon ever made. The fist of annihilation is an awesome animation andis easily the hardest hitting attack you will get on any single toon until the 30s. While the complete lack of AoE on the stalker is kind of disconcerting, it fits the theme of the toon perfectly, especially on the setting I run. +0 +2. I slotted for major accuracy, BU + Assassinate = pretty much dead anything lower than a boss. I havent tried the cobra strike but I can see how that will help my toon a ton. Nin is amazing for defense (end is a lil heaving especially w/ MA as a primary). YMMV but if you are loving MA liek that, I highly suggest you try a MA/Nin Stalker. I go through story arcs (getting mad merits) faster than any toon Ive ever seen. Just my 2 inf tho.
It's all about picking your challenge of choice.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.