Who IS #1 for farming


Arkyaeon

 

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Originally Posted by black_barrier View Post
me, topdoc, and some dude from VR were those exceptions.

just saying.
Not anymore after the nerf to RED side Mentals.

Just saying


 

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Originally Posted by Ghost_Ripper View Post
Not anymore after the nerf to RED side Mentals.

Just saying
yeah, but you really don't need to farm too hard redside anymore.

first off, you can use a fire/kin now, and tailor it to whatever you're fighting (in the next few weeks, i'll be doing something sorta tricky with mine to make my specific farm a bit easier). and that fire/kin is gonna be only be pl-ing toons... and the reality is this: most of us (pvp people), don't have many toons left to level. we had free 50s for 2 issues and most of us didn't delete what we leveled. making money through farming is a dumb idea when you have the market.

i haven't partaken in a concerted effort to hit 50 since.. wow. i can't remember. two dxp weekends ago? right now, i'm using a fire/kin to get a dm/nin stalker to 50 and i've been at it for 3 weeks because i ADD out after one run.

the fact is, farming isn't really that much of a necessity as it was in before i13-i15. most pvp-ers have our AE babies, and pvp has been reduced to a damage spam (so the distinction in playstyle among toons have been nearly eliminated in many cases (my earth/ea dom got stripped because i could do the same thing with my ice/psi dom while also destroying regens with little effort); if you are farming for money now or even drops, you're wasting your time.


 

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Originally Posted by black_barrier View Post
yeah, but you really don't need to farm too hard redside anymore.

first off, you can use a fire/kin now, and tailor it to whatever you're fighting (in the next few weeks, i'll be doing something sorta tricky with mine to make my specific farm a bit easier). and that fire/kin is gonna be only be pl-ing toons... and the reality is this: most of us (pvp people), don't have many toons left to level. we had free 50s for 2 issues and most of us didn't delete what we leveled. making money through farming is a dumb idea when you have the market.

i haven't partaken in a concerted effort to hit 50 since.. wow. i can't remember. two dxp weekends ago? right now, i'm using a fire/kin to get a dm/nin stalker to 50 and i've been at it for 3 weeks because i ADD out after one run.

the fact is, farming isn't really that much of a necessity as it was in before i13-i15. most pvp-ers have our AE babies, and pvp has been reduced to a damage spam (so the distinction in playstyle among toons have been nearly eliminated in many cases (my earth/ea dom got stripped because i could do the same thing with my ice/psi dom while also destroying regens with little effort); if you are farming for money now or even drops, you're wasting your time.
Why is it wasted effort? You can't play the market w/out having goods to sell on the market. Yes you can buy low and sell high; however, if you have the product yourself, you can sell high no matter what. Also, supplies for purples were so decimated from AE that buying low now is still rather high, at least higher than it was pre AE. I agree majority of farming is primarily for PL'ing toons. I'd have disagree that farming for money and drops is worthless, especially now in today's market (no pun intended) unless you can give compeling reasons to my opening question, why it's worthless or a waste, I'll be farming.


 

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Originally Posted by Ghost_Ripper View Post
Why is it wasted effort? You can't play the market w/out having goods to sell on the market. Yes you can buy low and sell high; however, if you have the product yourself, you can sell high no matter what. Also, supplies for purples were so decimated from AE that buying low now is still rather high, at least higher than it was pre AE. I agree majority of farming is primarily for PL'ing toons. I'd have disagree that farming for money and drops is worthless, especially now in today's market (no pun intended) unless you can give compeling reasons to my opening question, why it's worthless or a waste, I'll be farming.
the average time it takes to produce a worthwhile set of drops is long in comparison with the time it takes to produce the net profit (the worth of those drops in inf) through market operations.

this is especially true with the stockpiles of liquid cash that most pvp-ers amassed through the days of free 50s. at the beginning of i13, i had 5 fully purpled toons from playing since i6 (mind/fire, fire/elec dom, fire/sonic corr, and a fire/psi dom), that number has since doubled with minimal effort, my playtime having become about a quarter of what it used to be (because of the pvp the ladder having been killed, and a new habit: having read 43 books since may, etc, etc).

as your liquid cash increases, so does your rate of infamy production assuming you distribute that cash adequately among various toons... so past a certain point (as low as about 200 mill), you star generating cash faster by spending 15 mins setting up bids every night as compared to spending 2 hours farming every week.


 

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Originally Posted by Dispari View Post
I believe he's saying that running solo on x8 creates 7 virtual players that steal drops so that you get the same drops as if there actually WERE 7 other people on the team.

Which I'm pretty certain isn't true. I don't farm for enhancement/salvage drops, but I farm in AE and tickets fall way faster when I'm solo. To the point that I don't like to take more than 2 people or I have to clear the entire map instead of just the front section.

And for the record:The autosk system is a true fail to force everyone to "autosk" or quit the team every single time u team with anyone 1 level above you


Your wording is kind of confusing here, but if you're complaining about the prompt, you can set it to just auto-accept. It's in options, at the very top. Otherwise, "forcing" people to SK to someone 1 level above them does nothing.
Allow me to explain, first off yes what u said is correct its been tested that when u "pad" for 8 people now it creates 7 other virtual players who take your rewards, I cant remember what post that was but that was pretty well tested and I believe a dev said that they hadn't changed anything and didn't know why it was doing that and will be looking into it.

On your other question, what I ment by the autosk system being a fail is they force u to "autosk" whenever your 2 lvls lower then the person with the mission up instead of stay your same level or sk under another person other then the person with the mission up, all I was saying was that option would have been nice instead of forcing us to sk or quit the team.


 

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Originally Posted by Rinkoz View Post
Allow me to explain, first off yes what u said is correct its been tested that when u "pad" for 8 people now it creates 7 other virtual players who take your rewards, I cant remember what post that was but that was pretty well tested and I believe a dev said that they hadn't changed anything and didn't know why it was doing that and will be looking into it.
If you had read the other posts, not only was this bug not as severe as you're making it out to be (it wasn't causing drops to be 1/8th what they should be; it was reducing them but not by that significant amount), but it was already fixed.


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Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

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Originally Posted by Dispari View Post
If you had read the other posts, not only was this bug not as severe as you're making it out to be (it wasn't causing drops to be 1/8th what they should be; it was reducing them but not by that significant amount), but it was already fixed.
So this was fixed? The market should be in great shape if we can pad for 8 ppl and get the full rewards, we should be getting full of everything in one run of a medium sized outdoor mission if this is the case, pre i16 that would happen no problem if you padded, but thats not quite happening now is it?

I can see that the market also has to do with the the fact that AE came out and ruined it as well but it should be recovering very quickly if drops are as good as you say they should be if this was fixed, ofcourse the drop rate is just awful on alot of things but thats not with this post is about =p, also nothing to say on the autosk thing, dont agree, disagree...?


 

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Originally Posted by Rinkoz View Post
So this was fixed? The market should be in great shape if we can pad for 8 ppl and get the full rewards, we should be getting full of everything in one run of a medium sized outdoor mission if this is the case, pre i16 that would happen no problem if you padded, but thats not quite happening now is it?
Your argument that it wasn't fixed is based entirely on the fact that the market isn't doing whatever arbitrary thing it is you think it should be doing?

You have no data or research to suggest that all the people who have posted thus far are wrong and drops are still broken. You are ignoring the fact that devs and numerous players (even in THIS THREAD) have noted that it was fixed. You haven't even checked the market forum where threads WERE appearing when this WAS an issue, but are now showing normal drop rates.

And no, I disagree on SSK being an issue. There's no reason that someone needs to be -2 or more to the mission owner unless they explicitly want to be PLed. But we already had this discussion in another thread and this one's about farming.


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Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

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Eh, well I think the drop rate should be much better then they are if they were the market would be fine which unless you haven't logged into this game in the past couple months you would know that it's nowere near fine but Im done ranting, my speed boost has run out and there's no kin in sight to get me going agian.


 

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Originally Posted by Rinkoz View Post
So this was fixed? The market should be in great shape if we can pad for 8 ppl and get the full rewards, we should be getting full of everything in one run of a medium sized outdoor mission if this is the case, pre i16 that would happen no problem if you padded, but thats not quite happening now is it?

I can see that the market also has to do with the the fact that AE came out and ruined it as well but it should be recovering very quickly if drops are as good as you say they should be if this was fixed, ofcourse the drop rate is just awful on alot of things but thats not with this post is about =p, also nothing to say on the autosk thing, dont agree, disagree...?
A tremendous amount of research was done in the market forum calculating the drop rate and comparing that to the drop rate Positron had given us. The topic is still in the market forum here. Specifically, a dev posted regarding this.

You are also assuming that most players will be padding for 8 players. From my observation, this is not true.

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Originally Posted by pohsyb View Post
This was caused by an uninitialized variable, in this case specifically it was a structure declared locally when awarding a drop table.

About four function calls deeper, something was using a member of that structure to determine if you were fighting something grey (no drop). Uninitialized variables can be anything, but often have tendency to be zero, which would not cause a problem (actually any positive value would not matter).

This bug as been in since Issue 9 and was not caused by specifically by anything related to I16 (Whenever code is changed the tendencies of uninitialized variables can change). I suspect the changes made with I16 caused drop rates to be closely scrutinized.


 

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Originally Posted by Rinkoz View Post
Allow me to explain, first off yes what u said is correct its been tested that when u "pad" for 8 people now it creates 7 other virtual players who take your rewards, I cant remember what post that was but that was pretty well tested and I believe a dev said that they hadn't changed anything and didn't know why it was doing that and will be looking into it.
With all due respect, this is full of misinformation.

I was one of the people doing testing in I16 beta. It was trivial to show that the drop rate bug did not match the behavior you're describing. Having a N-player virtual team would mean you got 1/N as many drops. This was not the case in general. I believe TopDoc did report such low statistics, but mine were never that low.

More importantly, though, the devs told us what the bug was. It was related to the check for whether you were too high a level for the defeated foe do drop anything. There was a variable used in that check that had, essentially, random numbers in it, so sometimes you got the drop and sometimes you didn't.

And yes, it has been fixed.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

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hmm

Lots of reading haha...

I don't have an dom's but i've seen them they can be pretty good and ruthless.

I love my Fire/Kin Trollers, spend the money on them and go to town on several different types of mobs -- to play these you really have to be on the ball compared to the melee toons

The Plant/kin is nasty as well, spend some money on them and its like a fire king -- however the confuse if you use it lowers your rewards by a small %

WARSHADES!! My warshade has more recharge than any other toon I have (200++) (w/o siphon speed) My tri-form will blow any mob away and keep doing it with absolutely no problem - Me and my fluffies are deadly force - pair me with a kin? boom boom boom!


I also have a plethora of melee toons listed throughout the thread that i'll reiterate on...

Brutes - ELM/SD/MU and SS/SD/MU -- Both are deadly and I find both of them rip through mobs -- the ss might be a bit easier to do

tanks - SS/SD/Pry, FM/SD/Pry - Tanks are tanks, they are tough and these just happen to deal out good dmg

Scrappers - Spines/fire/fire, Spines/dark/fire, elm/SD/fire - These are very fun to play ... I like them as additional farm toons, as in they are great to pair with something else. Sure they can hold out on their own and dish the dmg like no other... i'd play my troller/brute before these guys if I wanted to farm solo

None of these build are cheap, but I don't enjoy a toon unless I invest into it They all earn their keep

so if I *HAD* to pick one for each side -- for solo -- I'd want to survive and I'd want to fight all types of enemies... Blue: SS/SD/fire Tank Red: SS/SD/Mu Brute -- but if I knew the mobs were set ... fire/kin hands down because I like controlling Still its a tough choice. I don't solo farm always do it with someone else so we play was maximized speed/dmg and compliments each other...



Issue 24 PPM Calculator // The Great Makeover: The Vindicators

 

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Yeah, I wouldn't recommend using a Tank for farming to anyone, ever. A Scrapper will be putting out more damage and will be just as survivable in most situations (especially when you're talking about Shields, since softcap is softcap no matter which way you slice it).


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

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Originally Posted by Lucky666 View Post
fire/shield scrapper
This is what I was going to ask about. I would think FSC, SC and Fireball (from Blaze mastery) makes this combo sickening. You can easily get FSC to recharge in 10s, SC 30s and FB in 20s.

Excuse me. I need to go level my 29 Fire/Shield scrapper.


 

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Originally Posted by macskull View Post
Yeah, I wouldn't recommend using a Tank for farming to anyone, ever. A Scrapper will be putting out more damage and will be just as survivable in most situations (especially when you're talking about Shields, since softcap is softcap no matter which way you slice it).
Well my SS/SD tanker does OK farming, though I certainly understand it is sub optimal. However softcapping it is very cheap since you have a very short distance to go. On just powers and no IOs, he runs around 39% defense.

As such you could use a build like that as a stepping stone to a deadlier build (though of course playing the market is probably easier money).


Too many alts to list.

 

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Originally Posted by docbuzzard View Post
Well my SS/SD tanker does OK farming, though I certainly understand it is sub optimal. However softcapping it is very cheap since you have a very short distance to go. On just powers and no IOs, he runs around 39% defense.

As such you could use a build like that as a stepping stone to a deadlier build (though of course playing the market is probably easier money).
Can anyone point me in the direction of a GREAT or REALLY GOOD thread on playing the market?


 

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Originally Posted by Ghost_Ripper View Post
Can anyone point me in the direction of a GREAT or REALLY GOOD thread on playing the market?
There have been plenty of them in the market forum. A little searching should find them easily.


 

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Originally Posted by Ghost_Ripper View Post
That is the question. All things being equal, mobs, inf in build, and player ability, who is the fastest at farming? Some people say F.Kin is still number one. If you take a max built F.kin and put him up against any other build Blue side the F.Kin will win. That's not my opinion just one I am echoing from many sources. Let the debate begin, who REALLY IS the BEST?
You never stipulated what size or kind of mobs you want farmed, and whether or not bosses or involved or even the level of the player and mob.

May as well ask what the bestest car is too.


 

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Originally Posted by PumBumbler View Post
May as well ask what the bestest car is too.
Nah, it's more akin to asking what we think the fastest production car would be.


 

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Originally Posted by PumBumbler View Post
You never stipulated what size or kind of mobs you want farmed, and whether or not bosses or involved or even the level of the player and mob.

May as well ask what the bestest car is too.
Are you sure I didn't list that?

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Originally Posted by Ghost_Ripper View Post
Let me first thank all of you who have commented so far, this is becomeing a good info-mercial for Farming toons. I've seen some posters write things that were answered in my original post. For instance, someone wrote that it depends on the driver or player; however, I wrote ALL things being equal, meaning map, spawn size and lvl, player ability. Also, I wanted to know who everyone thinks is the FASTEST farmer, not the funnest to play or least likely to be killed.

So. . . this time I will list some paramaters:

1.Fastest for Influence/Infamy, set to 8 man solo run at -1 to +3 spawns
a.Villagers Map or BM Map
b. Demon farm map
c. Family map
d. Dreck map that doesn' thave dreck in it
e. Lib TV run w/Nemisis and mobs on Freaks map

2.Fastest for Purples, set to 8 man solo run at -1 spawns
SAME AS ABOVE


Try these parameters now for your picks.
Now bosses aren't in there, but I just plain forgot that; however, most people run w/no bosses for purples, so that is self explainitory and most ppl will run w/bosses for inf. b/c you get more, but some perfer not too, b/c you can go faster and probably make more or it evens out.


 

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I spawn bosses for the chance at a pool c drop.


 

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Sorry I missed your update post.