What are the best SOLO FARM Tanks?


abnormal_joe

 

Posted

I know Red side a SS/FA brute is a beast for farming; however, not sure how well it would translate blue side. What Blue side is able to handle the late game damage in farms and solo and 8 man +2 or +3. I'm looking for some criteria here: One. Survivability-if you can't stay upright then you can't fight. Two. Speed-this is tricky considering you add any kin to make you faster; however, I'm looking for a PURE soloist, High Damage, High recharge, and Endless Endurance. *Bonus* List ones that can do all this and still main tank an ITF or any TF for that matter.

I was thinking of doing a FA/WM; however, I don't know how well he'd be in surviving. I think he could survive 51 and maybe 52's but anything higher, he's done. I could make an Inv/WM and I know that would be survivable for anything...just never played a WM so not sure how their damage stacks up.

*Final Note* Using just SO's and mabye 2 or 3 IO sets. Looking for a cheap build, so Min INF. going into build for Max Inf. comimg out of build from farming and other stuff. Or should I just scrap this Idea roll a F.Kin and be done with it?


 

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Elec/ss for cheap farming


 

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So has Shield/Elec replaced the Shield/SS farmers? What are the Pros and Cons for Elec/SS? How is it cheaper than Shield/SS or the likes?


 

Posted

Quote:
Originally Posted by Ghost_Ripper View Post
So has Shield/Elec replaced the Shield/SS farmers? What are the Pros and Cons for Elec/SS? How is it cheaper than Shield/SS or the likes?
Well, your SO level defenses will be exactly the same, but you are getting 2 nukes, either of which are capable of clearing out an entire nest of minions, as well as plenty of splash damage from your other attacks.



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Posted

Roll a Spines/Fire Scrapper, you'll be better off than a tank if you build it right. I know someone will comment saying they're squishy...maybe, I can farm +4x8 Demons, although I usually don't because 54's aren't worth it solo IMO.


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Posted

I realize the best farmers in the game are (Not necessarily in this order):

Blasters:
Arch/MM
Fire/MM
Fire/Fire

Scrapper:
Spines/Fire
Spines/Elec/DA
Elec/Shield

Tankers:
Shield/Elec
Shield/SS
FA/SS
FA/FM

Trollers:
F.Kin

I have a F.Kin & Arch/MM blue side farmers. Red side I have SS/FA & Elec/Shield Brutes


 

Posted

Shield/Elec or Shield/SS

If you don't want to spend alot of money, than Fire/SS or Elec/SS


 

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Quote:
Originally Posted by Candlestick View Post
Shield/Elec or Shield/SS

If you don't want to spend alot of money, than Fire/SS or Elec/SS
I don't know about Fire/SS being cheaper, I have a SS/FA brute, and he was expensive to make good.


 

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I didn't make him for farming but my sheild/warmace is no slouch.


 

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Apologies if this is getting a bit off-topic, but for the folks who mentioned spines/fire scrappers... do you get a lot of runners? Because mine gets a ton, even when I don't use Burn, even when I'm not at the aggro cap. I've had mobs run halfway across a map and come back almost a minute later, and frankly it drives me crazy. So much so that I came over to the tanker board looking for farm build advice. :P I actually was thinking of a SD/fire tank (nice damage boost to all attacks), although I'm seeing mixed opinions in this thread. What makes fire/fire better?


 

Posted

Fire/SS/Pyre

It is hard to beat Fire for a well rounded solo set. Self-Heal, Self-Damage Buff, Self Endurance Recovery, and Self-Rez for the bad pulls.

SS and the yummy goodness of Rage+Foot Stomp is made even happier by Fiery Embrace.


 

Posted

Haven't tried SD/Elect, but I'd say:

SD/Fire/Pyre
Fire/SS/Pyre
Fire/Fire/Pyre or Energy Mastery

Working on a Electric/Fire that seems very promising and has the potential be faster than my SD/Fire/Pyre.




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Posted

Quote:
Originally Posted by Star_Seer View Post
I didn't make him for farming but my sheild/warmace is no slouch.
Yeah, I've been playing a similar pairing, Shield/Battleaxe. Axe's three AoEs, beefed up by Shield's damage bonus, are pretty fearsome following a big Shield Charge. Whirling Axe isn't a particularly good PBAoE, but the AAO bonus makes it respectable. The ability to rapidly cycle Cleave, Pendulum, and Whirling (and if I had an epic pool I could throw in Fireball) works pretty well, and the knockdown is terrific mitigation -- I frankly haven't bothered to soft-cap yet, since I get so much help from the knockdown. I take some damage clumping the enemy up, then start the knockdown chain, and my health heals back up while I'm mowing down foes.

War Mace has even better AoE capability (somewhat), at the cost of maybe a little damage and more inconsistent secondary effects.

The damage types, smashing or lethal, are no disadvantage at all when farming, because farmers pick their enemy groups carefully. So unless you're a bad farmer, you're not farming resistant stuff, and lethal is as good as any other type of damage.

I have a Super Strength tanker and a Fire/Fire, and I have to say I have been impressed with the performance of Shield/Axe. Shield/Fire might be even better for damage for all I know (although it has fewer and slower AoEs, interestingly) but the knockdown mitigation would be missing.


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----------------------------------------------------------

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Posted

I've been away from the game for a while (shields, what are shields?!?) but I'm still getting good results from my Ice/Fire tanker. 8-man +2-3 might be a little tough due to defense scaling, but 8-man +1 is no problem. Mostly a non-set IO build but with PBAoE procs in just about anything keeps attention on you. Works great as a main tank for TF, although ITF has a little problem with defense debuffs.


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Posted

I farm with a Fire/Stone/Pyre tank and he rocks. Granted, he is fairly tricked out, but he is as fast as any tank I've seen. One reason I go with stone is that Tremor is a nice AoE and Seismic Smash is a great single target attack which is especially handy against bosses which are now all too common in farms now. Another reason is that (and someone better with numbers than me can back me up or refute this), the smashing/lethal effect of stone works better on the Demon farm than the firey attacks of Fire Melee, which is another good, common option. I usually use the BM map, and he just mows through that.

I don't have a lot of experience with shield or electric, so I'd like to see them in action.


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Posted

Quote:
Originally Posted by Ghost_Ripper View Post
I realize the best farmers in the game are (Not necessarily in this order):

Trollers:
F.Kin
Sorry for going off topic here, but I'd also like to point out that Fire/Rad trollers are frequently overlooked in their farming potential. They're slightly slower than a fire/kin, but imo they make up for it with safety, especially in the pre-purple times.

/threadjack

carry on.


 

Posted

Quote:
Originally Posted by Kreeyith View Post
Apologies if this is getting a bit off-topic, but for the folks who mentioned spines/fire scrappers... do you get a lot of runners? Because mine gets a ton, even when I don't use Burn, even when I'm not at the aggro cap. I've had mobs run halfway across a map and come back almost a minute later, and frankly it drives me crazy. So much so that I came over to the tanker board looking for farm build advice. :P I actually was thinking of a SD/fire tank (nice damage boost to all attacks), although I'm seeing mixed opinions in this thread. What makes fire/fire better?
Yes, I get runners with my spines/fire with the most from demon farm. Although, the demons primarily shoot from range so I usually don't farm them, but farm council empire. I usually kill them pretty fast and the slows make sure they don't get away far.

On topic, SD/Fire is pretty good, I have a pimped out one. It deals a respectable amount of damage....for a tank I mean. fire/fire is good because of the damage aura and fiery embrace effects all of your attacks for the full duration because it's all fire damage. Though, I stick to my original statement, tanks can farm, but you're better off with a troller/blaster/scrapper.

Although, I'm curious Ghost Ripper. If you already have more than one farming toon on each side, why do you wish to build a farming tank? I dislike tanks in general. In the age of IO's IMO for 99.99% of the content in this game a tank isn't needed and I'd much rather have something else on my team that brings more to the table. With that said, I rolled my SD/Fire for concept reasons and made sure I took a combo that dealt a decent amount of damage.


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Posted

Quote:
Originally Posted by Fiery-Enforcer View Post
Although, I'm curious Ghost Ripper. If you already have more than one farming toon on each side, why do you wish to build a farming tank? I dislike tanks in general. In the age of IO's IMO for 99.99% of the content in this game a tank isn't needed and I'd much rather have something else on my team that brings more to the table. With that said, I rolled my SD/Fire for concept reasons and made sure I took a combo that dealt a decent amount of damage.
I only have The brute SS/Fire Farmer red side on Freedom, and the Arch/MM, F.Kin blue side, also on Freedom. Justice I have the Elec/SD brute. That is all I have for farmers, I was just wanting to make a Tank on Virtue for RP value, but then was thinking I would want to farm w/him too. After looking at the posts, I think I'll just build that I know is great at farming then decide what best fits that toon for RP value.