Money-Making Builds?


Adeon Hawkwood

 

Posted

I have always been jealous of builds that make a lot of money. Like the classic Fire/Kin. My question is, what builds are considered really good builds to farm with?

Also. I always question how people have SOO much money. And all these expensive IOs. What missions do they do that get them so much?

Thanks!


 

Posted

Anything with a few spare minutes every day and access to Wentworths/Black Market is a money-making build. If you're talking about farming... what side? What AT? What enemy types?


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

As mac said a lot of people make money playing the market. If that interests you the market forum is a good resource. Read some of the threads there that talk about various methods.

Task Forces are also a popular way to make money. The merits they reward can either be used to directly buy high value recipes (LotG, Numina, Miracle etc.) or spent on random rolls with the resulting recipes/crafted enhancements being sold.

Finally AE Tickets can also be used to gather goods for selling. Rare salvage is a simple way to convert tickets to inf (although by no means the best way). Random recipe rolls are a good option for AE Tickets with people generally either going for Bronze in order to get quantity or Gold for the high end recipes (although for a Gold roll 20 merits is a lot easier to get than 4000 tickets unless you're a very good farmer).


 

Posted

Ok. I think "playing the market" is what most people do. I guess I will need to look into how to do that!


 

Posted

While reading the guides I became slightly confused. Don't most people make money by buying a recipe and crafting it and selling it for way more?


 

Posted

I suggest a Wentworth's/Flipping Marketeer. I hear those make the best money per spent time.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

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Posted

If you want to make serious money, there's two ways to go about it. You can play the markets, or you can farm.

Playing the markets can be done by anyone. It takes a little while to learn, and it takes a little time, but once you figure out what you're doing, it's possible to make 20-30 million inf per day fairly easily. At that level, making money basically involves buying set pieces, crafting them, and then selling them for more than you have invested in them.

As far as farming goes, there's a good bit of variety there too. Fire/kin controllers, Archery/mental blasters, and spines/xxx scrappers (where xxx is usually either willpower, fiery aura, dark armor, or electric armor) are the most popular builds heroside. Superstrength/willpower brutes, superstregnth/fire brutes, and fire/mm doms are the most popular builds villainside.

Personally, I've farmed with a ss/wp redside, and a fire/kin and spines/fire blueside, and the fire/kin is the fastest and safest farm build I've played.

Good missions for farming with a hero are Maria Jenkins's warrior earth mission (actually she has a couple, try to get the one with the AV in it, it makes it harder to accidentally finish), A couple of Unai Kemen's council missions, and for spines/fire there's a demon farm, but I'm not sure who gives it (Harvey Maylor maybe?). For villains, by far the most popular farm mission is the liberate tv farm given by television. It's a very long map, and you'll be fighting nemesis, so it takes a little more skill than fighting warriors, but it's pretty much the best villains can get.


 

Posted

Playing the market doesn't create money; it just moves money around. Farming creates money. Having the right build and the right map is part of it, but having the mental fortitude and the spare time to do the same thing over and over and over and over and over for hours on end day after day after day is the most important thing. Personally, I can't stand it.

Farmers are all about speed. Marketeers are all about patience.


Avatar: "Cheeky Jack O Lantern" by dimarie

 

Posted

"Farmers are all about speed. Marketeers are all about patience."

Great quote PeterPeter. You should sig that one.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
Random recipe rolls are a good option for AE Tickets with people generally either going for Bronze in order to get quantity or Gold for the high end recipes (although for a Gold roll 20 merits is a lot easier to get than 4000 tickets unless you're a very good farmer).
About 25 minutes on a poor build with no sets and leveling its way up.

Quote:
Originally Posted by peterpeter View Post

Farmers are all about speed. Marketeers are all about patience.
WHAAA WHAT ABOUT A FARMER THAT MARKETS ?????? ARRRR I AM SO CONFLICTED


 

Posted

My Thugs/Pain MM "Timeshare Larry" is my v-side marketeer. With a name and bio like this:

Quote:
Imagine the slimiest, sleaziest used car salesmen you've ever met. Now image said salesmen is an empath, able to influence your thoughts and feelings while reeling you into a 'bargain'. That's Timeshare Larry, and has he got a deal for YOU
How could he not be an ebil marketeer?




But now to get back on topic.

For heroes, any combination of Spines/ or Fire/ primaries with /Elec, /Fire, /Dark, or /WP would be good for Scrappers. Fire/Mental or Archery/Mental blaster are good too, but require more investment into survivability. Fire/Kin Controllers are the gold standard of farming.

Villains do well with Fire/, SS/, or Claws/ brutes with /Fire, /WP, or /Fire. Thug and Bot masterminds are on the lower end of things, but offer a wide margin of error. Fire/Psi and Fire/Fire doms are decent, but largely overshadowed by the more survivable Brutes.


 

Posted

Quote:
Originally Posted by firespray View Post
Good missions for farming with a hero are Maria Jenkins's warrior earth mission (actually she has a couple, try to get the one with the AV in it, it makes it harder to accidentally finish), A couple of Unai Kemen's council missions, and for spines/fire there's a demon farm, but I'm not sure who gives it (Harvey Maylor maybe?). For villains, by far the most popular farm mission is the liberate tv farm given by television. It's a very long map, and you'll be fighting nemesis, so it takes a little more skill than fighting warriors, but it's pretty much the best villains can get.
How much money do you make by doing one farm?


 

Posted

Quote:
Originally Posted by trainway1 View Post
While reading the guides I became slightly confused. Don't most people make money by buying a recipe and crafting it and selling it for way more?
I don't know if it's the majority activity but it's probably the most efficient pure market strategy. Flipping salvage and recipes is also popular but is generally less profitable in terms of slots and time.

Quote:
Originally Posted by Another_Fan View Post
About 25 minutes on a poor build with no sets and leveling its way up.
I stand corrected. I've only really used the AE to run story arcs and haven't really tried ticket farming.


 

Posted

I personally use a Fire/Kin and Arch/MM.

How much per farm is going to vary due to difficulty, bosses, AV's and what drops you get. AE dont give drops, but i can get 3000 tickets for a gold roll every 30-40 minutes solo. Faster if i use my 2nd account for 3 more imps and another hot feet. Also, luck plays a part.

Or you can play the market. I dont personally other than to sell. I can make a couple hundred mil a day with selling alone, easy.

Also, very pimpy pic Weatherby. I like.


 

Posted

Quote:
Originally Posted by trainway1 View Post
How much money do you make by doing one farm?
Well, my single-run total varies wildly, depending on the drops I get. If I get a really valuable purple, it can be as high as 200 million from a single run. it can also be as low as 2-3 million though. Over time it's averaged out to around 10-15 million per run.


 

Posted

Quote:
Originally Posted by Weatherby Goode View Post
My Thugs/Pain MM "Timeshare Larry" is my v-side marketeer. With a name and bio like this:

How could he not be an ebil marketeer?




But now to get back on topic.

For heroes, any combination of Spines/ or Fire/ primaries with /Elec, /Fire, /Dark, or /WP would be good for Scrappers. Fire/Mental or Archery/Mental blaster are good too, but require more investment into survivability. Fire/Kin Controllers are the gold standard of farming.

Villains do well with Fire/, SS/, or Claws/ brutes with /Fire, /WP, or /Fire. Thug and Bot masterminds are on the lower end of things, but offer a wide margin of error. Fire/Psi and Fire/Fire doms are decent, but largely overshadowed by the more survivable Brutes.
Actually, fire scrappers don't make the greatest farmers. They don't have a ton of AoE. Electric looks like it would probably be a good farmer though, almost rivaling spines in terms of AoE damage. I think you could really power through stuff with an elec/shield scrapper.


 

Posted

Off topic, kinda. I'm leveling up a fire/fire scrapper. He does nicely with a tank. At epics, i'm curious to see how he does when i get the tentacles and burn. He's only 28 atm.


 

Posted

Is there anything specifically that people sell and resell?


 

Posted

Just look under recipes, uncrafted. Go through each set and notice the ones with the best %'s. Those are the ones. Usually one kind from each set is the best and most wanted. Maybe 2 but not usually. Numinas in the heals, Oblits in PbAoE, Touch of Death in melee and kinetic combat. Luck of the Gambler in defense. Stuff like that are the heavy hitters atm.

Also, check the procs, uniques and quads of teh sets.


 

Posted

Quote:
Originally Posted by trainway1 View Post
Is there anything specifically that people sell and resell?
"Everything" isn't a useful answer, so I'll go through some of the strategies as I understand them. Now I've made several billion crafting recipes, a billion or two on currency exchange and almost nothing doing anything else. So I'm out of my field of expertise.

FLIPPING RARE SALVAGE: My understanding is that you buy orange salvage "near the bottom" and sell "near the top", in stacks of 10. I tried it a couple times and, at the time, couldn't make it work. So let's say, making up all numbers, that Hamidon Goo has "last 5" sales prices of 1,300,511/1,300,511/2,000,000/1,300,511/1,900,908

Someone's got a stack of bids in at 1,300,511- or several stacks of bids, totalling a couple hundred probably- and is selling for...you don't know what. It's probably under 1,900,908 and over 1,500,000 ... if it's too low people won't round up to 2 million. If people buy for 2 million consistently- most people use round numbers-they are getting 1.8 million per sale (Wents takes 10% of the total) and making just under half a million per sale, or 5 million per stack.

You can fight with them, running up the buy price and running down the sell price. You can try sneaking your bids in (bid exactly what they do and split the purchase) but you'll still have trouble figuring out the "right" sell price.

FLIPPING RECIPES: You pick something that there's a lot of movement in (Doctored Wounds, level 50, for instance) and do much the same thing. Unlike salvage, you can probably buy for 1.5 million and sell for 3 or 4 million if you pick the right recipes. I have only done this a couple times. I'm told that with the right choice of recipe the profits can be ENORMOUS.

CREATE ARTIFICIAL SHORTAGES: This one is a lot harder than it seems. The idea is that you buy up the entire existing supply, put in bids to catch the new supply as it comes in, and sell your stuff at an extortionate price. I tried this once, in the middle of another experiment. I had almost a billion invested in Respec Recipes villainside and nobody was buying mine. At all. I ended up taking a slight loss and shoveling them out the door a little below what I paid. If it's an expensive item, people will wait for you to run out of money. If it's an inexpensive item, you won't make enough to blow your nose with. (People DO run the market in various items from time to time, short or long-term. It's stupid, it's a lot of work and it doesn't make you squat. But people do it. )

CURRENCY EXCHANGE: You need to be a known and trusted person to do this, and a multibillionaire. Offer to take influence and give people infamy, or the other way around, and charge them for the privilege. I do this- I charge 10% on some servers and 20% on the ones where I don't keep my money. If I don't have to move my money from one server to another- I just take their money redside and give them less money blueside- it's a 10% profit. If I have to move money from server to server that takes up 10% of it. Worst case, I move the money twice and break even (within a percent). Best case, I move the money zero times and make 20%. I think on average I make 5% or so; 50 million on a billion inf transaction.

CRAFTING AND RESELLING: (aka "Crapping" for crafting and flipping) This is what I do. It's very easy to find something that will make you 5 or 10 million inf per transaction, although there are a lot of niches that someone "lives" in. 30 or 40 million inf per transaction is possible. In those cases it's very possible that you'll get into a price war. I'd start by finding a level 50 recipe that
1) moves frequently (you want "last 5 sales" over a couple days at most)
2) has around a 10 million inf spread between price of recipe and crafted
3) Does not have a LOT more selling than bidding for the crafted IO.

Put in bids for 3 recipes, and 3 of each salvage needed. Wait a day or so. Collect everything (if any common or uncommon salvage didn't fill at your price, pay BUY IT NAO prices). Craft your 3 items. Put them up a little below "market" prices- let me take a minute and explain this.

[ START EXPLANATION]
If the last 5 sales are all 20,000,000 and you put your doohickey up at 20,000,000 it will not sell. Sales will go on and on, and yours will not sell. Why? Because buyers throw round numbers out there. If you put up ten items for 18,000,001 then probably nine of them will sell for 20 million. Regular sellers know this and sell for 19.5 million, or 19.1 million, or 18.6 million- the game is to be higher than the buyer's "Cheap" guesses and lower than the competition.

There's not a LOT of competition, by any sane standard. I threw up a Regenerative Tissue: + Regeneration once for something like 32 million. The next day it had sold for 45 million. Nobody tried a number between 32 million and 45 million... people are throwing money around like it's imaginary.
[STOP EXPLANATION]

And then wait a couple of days for someone in a hurry to buy your stuff. It's very good, very easy money and I've done it on fifty or a hundred different items.


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

Quote:
Originally Posted by firespray View Post
Actually, fire scrappers don't make the greatest farmers. They don't have a ton of AoE. Electric looks like it would probably be a good farmer though, almost rivaling spines in terms of AoE damage. I think you could really power through stuff with an elec/shield scrapper.
Fire melee scrappers are amazing farmers, but it's clear you've never played one that's well kitted out.


 

Posted

Quote:
Actually, fire scrappers don't make the greatest farmers. They don't have a ton of AoE.
I can't say I agree. You'd be hard pressed to find anything faster than a fire/shield for scrappers, although many waste part of the potential by skipping fire breath (to be fair, FSC + SC is already fast enough).

If I recall correctly, your own fire scrapper is SR and built for AV soloing ? Without a damage aura (or AaO + SC) nor an epic AoE nor fire breath, I can see why it would seem lackluster. You'd rely on FSC as your sole source of AoE damage.


 

Posted

I don't find salvage flipping to be great for getting rich, but it is wonderful for lowbie toons to get money very quickly so they never have issues being slotted with the newest enhancements.

It's an enterprise that allows you to start small because a lot of common salvage is good for consistent flipping and then you can move up to the cheaper rare salvage.

It doesn't turn over quite enough per slot though for the big time, and certainly once you get high level toons there is better money to be made in crafting and/or farming, but salvage flipping does move relatively fast and requires almost no work at all.


 

Posted

Quote:
Originally Posted by Nihilii View Post
I can't say I agree. You'd be hard pressed to find anything faster than a fire/shield for scrappers, although many waste part of the potential by skipping fire breath (to be fair, FSC + SC is already fast enough).

If I recall correctly, your own fire scrapper is SR and built for AV soloing ? Without a damage aura (or AaO + SC) nor an epic AoE nor fire breath, I can see why it would seem lackluster. You'd rely on FSC as your sole source of AoE damage.
Yes, my fire/SR is built for AV soloing and single target DPS.

And it's not that fire melee is a terrible set for farming, it's just that there are a lot of other sets that are considerably better.


 

Posted

This is a sample of what i made with a few runs in AE today. Had some junk too but deleted it.