Money-Making Builds?
I'm new-ish. Again.
@Kahzi. Pinnacle, mostly.
Personally, I prefer vendoring recipes from the market for this. Not so much when you have a recipe inventory of 4, but once you get to about 10, it's great for immediate money in the 400k range - and you can be in control of how quickly your items sell, if not how quickly you can buy them...
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The other thing to keep in mind is that flipping salvage is a good way to get the first few badges notably Scrounger and Merchant for more salvage storage and an extra market slot.
Personally, I prefer vendoring recipes from the market for this. Not so much when you have a recipe inventory of 4, but once you get to about 10, it's great for immediate money in the 400k range - and you can be in control of how quickly your items sell, if not how quickly you can buy them...
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Common salvage fluctuates a great deal, and especially blueside, it has had a remarkable tendency to stay predictable over the long haul (I don't know about during the AE days, because I skipped that silliness).
It generates market slots very quickly and all I have to do is make one stop into WWs, flip them and continue playing. It takes no time constantly shuffling through recipes and no travel time to and from vendors, which can get pretty tedious when you can only move a handful of recipes at a time. With salvage, I'm only limited by market slots.
Once you flip the first couple of pieces it snowballs very quickly into the millions after a single good day. In no time at all you can move into flipping rare salvage, and then the sky is the limit after that.
I'm new-ish. Again.
@Kahzi. Pinnacle, mostly.
Don't want to derail, but a few people have mentioned Archery/Mental as a powerful build, and one I've never considered, so I went looking for a Guide and couldn't find one in Guides/Blasters/Primaries.
Can anyone point me to one, or talk a little about what makes the Archery/Mental blaster so powerful?
Don't want to derail, but a few people have mentioned Archery/Mind as a powerful build, and one I've never considered, so I went looking for a Guide and couldn't find one in Guides/Blasters/Primaries.
Can anyone point me to one, or talk a little about what makes the Archery/Mind blaster so powerful? |
Archery tends to be favored over Assault Rifle for farming since it has Aim and RoA is a bit easier to line up than FA in outdoor maps. The only real advantage of AR over Archery is Flamethrower but the fact that it's a DoT tends to be offputting for farmers.
Basically Assault Rifle and Archery are the two primaries with the best AoEs (primarily because their T9 has a 60second recharge and no crash). Mental Manipulation adds Psychic Scream as an additional strong AoE as well as several other useful powers.
Archery tends to be favored over Assault Rifle for farming since it has Aim and RoA is a bit easier to line up than FA in outdoor maps. The only real advantage of AR over Archery is Flamethrower but the fact that it's a DoT tends to be offputting for farmers. |
Gah I feel bad I'm pushing the derail button too hard now - but I do have a 50 Archery/Devices blaster, so I'm good with that part, I was curious as to why pairing it with Mental was such a good move.
I'll do my own poking around re: Mental right now, let's not derail this any more than I already have, Apologies.
Gah I feel bad I'm pushing the derail button too hard now - but I do have a 50 Archery/Devices blaster, so I'm good with that part, I was curious as to why pairing it with Mental was such a good move.
I'll do my own poking around re: Mental right now, let's not derail this any more than I already have, Apologies. |
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If you want to make serious money, there's two ways to go about it. You can play the markets, or you can farm.
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Kidding! Kidding!
Actually, it's not binary. You can play the markets AND farm as well.
Just look under recipes, uncrafted. Go through each set and notice the ones with the best %'s. Those are the ones. Usually one kind from each set is the best and most wanted. Maybe 2 but not usually. Numinas in the heals, Oblits in PbAoE, Touch of Death in melee and kinetic combat. Luck of the Gambler in defense. Stuff like that are the heavy hitters atm.
Also, check the procs, uniques and quads of teh sets. |
I'm judging by the OP's reg date, he probably doesn't know much of what you're saying here. I know I barely understand it ...
I'm really new, and all I do is sell the stuff I get from normal playing that I can't use myself. So far each of my toons (lvl 24 and lvl 18) have made 1-2 mil inf a piece from this real casual market-work. I'm sure that looks like nothing to the advanced players, but it's enough to let me buy all the SO's I need as I progress
The best build for making money is apparently a level 1 scrapper with no XP.
@Roderick
FLIPPING RARE SALVAGE: [...]
FLIPPING RECIPES: [...] CREATE ARTIFICIAL SHORTAGES: [...] CURRENCY EXCHANGE: [...] CRAFTING AND RESELLING: [...] |
LIMITED TIME AVAILABILITY: A couple of our yearly events have things that can only be obtained for the duration of the event. Often, during the event in question, market prices will plummet. But the further you get from that event, and the more reason people have to use the things, the higher the price will go.
Halloween salvage; not as good an investment as it used to be, as there's about 2k units each on the blue side market right now. Prices drop like a rock around Halloween, and tend to spike during periods where people make new alts (2x XP, issue releases that include new/proliferated powersets). However, as these are easily stored in supergroups for free use, or just in an alt's salvage; it's not exactly hard to come by in the off season anymore.
Winter event; although you may consider doing the same with the Candy Cane salvage, this is a more long term investment, because with the exception of certain rare dev events, the ski chalet is closed for most of the year, and you can't use the candy canes unless the chalet is open. Although I did find that the salvage had a decent price spike about a month or so before the event started (people loading up the salvage to get all the shinnies as soon as the chalet opens, I guess).
Winter event profiting is mainly in redeeming the candy canes for stacks of Winter's Gift recipes. During the event I paid at most 77,000 per candy cane (often, much less). each recipe costs 40 salvage (3,080,000inf per recipe). Currently, at barely a week since the event ended, those recipes are going for 5-10 million each. And the further we get from the event, the fewer of them on the market, and higher prices. I somewhat expect a spike around the next 2x XP, or the Going Rogue expansion. As people make new alts and builds to fill with IO sets.
"My inner mind has become a reality-cracking overgod. He torments me! Help!"
I retract my previous statement. I'm using my new scrapper. Elec/SD. Today i solo'd +4x8's with no bosses. Fast to kill, no deaths. Max inf per run (unless you add bosses, you'll get more) and still get good/great drops up to and including purples. I think i like using this toon more than the fire/kin.
Thanks for the write-up Fulmens. I'm going to have to adjust some of my market strategies based on what you've said.