Dumb Question of the Day


Calash

 

Posted

So... After Going Rogue... if your villain decides to become a hero... goes through the entire process and everything...

Will they be able to use Ouroboros to travel back in time to when they were still a villain?









Thank you.


My mind wanders so often you've probably seen its picture on milk cartons. - Me... the first person version of the third person Steelclaw

 

Posted

This is a remarkably-good question. Ouroboros DOES tend to throw a monkeywrench into things.



 

Posted

They should just merge all ouraboras mission lists together when going rogue is released let everyone have access to all the missions.


 

Posted

that not a Dumb question that is a Smart one now which Dev do we need to summon?


Doom/Batman in 2012

The Resistance has boobs too, and better hair!

 

Posted

Because the process of moving between hero and villain involves leaving our dimension, and therefore our timestream we do not have the ability to go back in time.

It is a little known CoH fact that whenever you go to another earth you end your timeline. Upon returning you are a fragment without a past. Luckily your perception of your past events allows Quantum mechanics to rebuild your timeline, therefore allowing you to exist.

When you leave our world, then change your alignment, then come back your perception changes. Therefore where you arrive Quantum Mechanics creates a history for you that better reflects your current alignment.


We like to call it "Positrons theory of MMO Realignment to allow for Story Consistency."


 

Posted

When the flashback system was first announced, I always assumed it was going to be a semi-co-op zone, with Heroes and Villains together, but with Hero missions only being able to be played by an all-Heo team, and Villain missions only able to be played by an all-Villain team.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Golden Girl View Post
When the flashback system was first announced, I always assumed it was going to be a semi-co-op zone, with Heroes and Villains together, but with Hero missions only being able to be played by an all-Heo team, and Villain missions only able to be played by an all-Villain team.
It wouldn't be a bad idea, really. They'd just have to put in a second Ouro portal leading out, and flag each one Hero or Villain only like the Pocket D exits. Mercedes Sheldon has shown that a single contact can offer seperate missions depending on which faction talks to her (so both Mender Silos' arcs are preserved), and the same code that applies to Daedalus and Sister Airlia could be used on Twilight's Son and Mender Tesseract. Mender Lazarus and the Pilgrim, offering an identical arc to both sides, could simply be coop contacts. I mean, our characters know they're recruiting people from both sides of the fence... or at least Villains do, when they keep seeing Flower Knight standing around chatting. And I can't imagine comboing up Ouroboros would make it unsuitably crowded, since the stream of traffic is so rarely lingering in the zone itself before using the Ouro portal as a bus pass, or even using the Pillar for its intended purpose and getting bumped off to some other zone.


@Eisenzahn
GW2 - Melchior.2135
AIM - Euroclydon23
Email - scorpany@yahoo.com or <sameasmyAIM>@aol.com (for the sheer novelty of an almost 20 year old email address that hasn't been overwhelmed by spambots yet)

 

Posted

Quote:
Originally Posted by Calash View Post
Because the process of moving between hero and villain involves leaving our dimension, and therefore our timestream we do not have the ability to go back in time.

It is a little known CoH fact that whenever you go to another earth you end your timeline. Upon returning you are a fragment without a past. Luckily your perception of your past events allows Quantum mechanics to rebuild your timeline, therefore allowing you to exist.

When you leave our world, then change your alignment, then come back your perception changes. Therefore where you arrive Quantum Mechanics creates a history for you that better reflects your current alignment.


We like to call it "Positrons theory of MMO Realignment to allow for Story Consistency."
Someone's been doing their physics homework, I see!


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
Someone's been doing their physics homework, I see!


No, but I did stay at a Paragon Inn Express last night.....





10 points to whoever gets the reference.


 

Posted

My gut instinct is that, for raw game mechanics reasons, only Heroes and Vigilantes will have access to the hero Ouroboros zone and hero story arcs in Ouroboros, and only Rogues and Villains will have access to the villain Ouroboros zone and its villain story arcs list.

I won't dispute that what you're arguing makes sense from a time travel perspective. But, having grown up on the ghod-awful Advanced Dungeons and Dragons 1st edition Dungeon Master's Guide which contradicted itself every 6 pages or so, I have my own carefully honed bafflegab skills, so let me explain it away for you:

When you, as a villain, use the Pillar of Ice and Flame, you're not going back to clean up your own history. You're going back to make sure that certain crimes, that need to have been committed by some criminal, still will have happened, even if rival time travelers have gone back and prevented the villain that you remember having done it from having done so. It doesn't matter if it was you that stole the Loa Bone from the Legacy Chain; all we know is that it matters to the timeline that some villain did so. So it doesn't matter if you were a hero at the time. It doesn't even matter if you were a super, yet, at the time. What matters is that the druids of the Legacy Chain, back then, will have recognize as a villain whoever it was that stole the Loa Bone (in the timeline that you're creating).

Similarly, if you, as a hero, use the Pillar of Ice and Flame to go back, defeat Herakles of The Warriors, and offer to return Stephanie Peebles' enchanted wedding ring to her, the reason you need to do so is that it matters to the safety of the timeline that some hero has done so, and rival time travelers may have gone back in time and prevented the hero who originally did so from doing so. Maybe they distracted that person and they never got to Striga. Maybe they kept that hero from being born or from having an origin. Maybe they fought alongside Herakles. Doesn't matter. All that matters is that if for any reason the wedding ring never got taken back from Herakles and Herakles never got arrested and shipped back to Paragon City to sit in the Zig for a while, the timeline's in trouble. So it doesn't matter if you were a villain at the time. It doesn't even matter if you were a super, yet, at the time. What matters is that someone who is currently a hero, or at least a vigilante, with access to arrest teleporter beacons, defeated Herakles, arrested him, and kept the enchanted wedding ring from remaining in The Warriors' possession.

Does that help?


 

Posted

Quote:
Originally Posted by Calash View Post
No, but I did stay at a Paragon Inn Express last night.....





10 points to whoever gets the reference.
I claim the 10 points!


"Nothing is impossible for the man who doesn't have to do it himself." ~Midnight Flux's former boss.

There are usually two sides to every argument but no end.

Everything placed above this line is always IMHO, YMMV and quite certainly not to be taken too seriously....

 

Posted

"Oh no, I've gone cross eyed...."