Arachnos Soldier faces


BackAlleyBrawler

 

Posted

I will admit that I was kinda clueless about where I should have put this, so will be gladly corrected on my part.

However, can the Arachnos soldiers get all the faces please? New faces were added in i15, and I just went to create a new wolf spider with a specific face to find that it wasn't there. Widows have access to them, so I imagine this is just an oversight.


 

Posted

In addition to that, could Widows get a better selection of hair to go with the helmetless option, please? Even without a collar, the choice of hair is cripplingly limited.

And no 'clipping' issues. Crab/Bane Spiders don't have necks. Thats probably worse than clipping. And theres so many items in game that do clip that, well...fail arguement is fail?


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Posted

For widows, the Sha Do hairstyle (among many others) clips with the collar. I can't imagine having more that clip would be an issue.


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Posted

Hey while we're on the subject, what's the status on helmetless soldiers?


 

Posted

Bane/Crab Custom Helm - With neck issues:
(What neck? I see a huge gap!)






Widow's 'Buttcape' - With transparent edges and visible join:
(You can see where it cuts through the widow's leg.)




FYI: These are only a few of the SoA Costume glitches I have found so far...

Bane Cape - Non colourable and no Arachnos symbol option.

Bane/Crab Custom Helm - Neck
Bane/Crab Helms - No glowing 'Side Eyes' which is especially noticeable on the Custom version.
Bane/Crab Shoulders - Default 1 and 2 are identical, Custom 1 and 2 have different size spikes.

Widow Cape - Transparent Edge.
Widow Cape - Slightly different texture colour to the body (You can see the join.)

Wolf Boots - Second Custom Colour is decided not from boots but from the pants secondary.
Wolf Cape - Non colourable and no option to remove the Arachnos symbol.

My SoA / Costume Editor Requests:

Reset / Default Options for: Height, Body Scale (x2), Head Shape.
Trying to reset these on a SoA is verging on the ridiculous.
Additional Non Arachnos Weapons for the Non Uniform costume slots.

SoA multiple cape pattern options.
Well the Magic Booster has High Collar adjusted capes and these could be useful for ex-Arachnos troops.

SoA non uniform weapons.
All the rifle, mace and claws options for the non uniform costume slots.
Maces may have to temporaraly be limited to an additional 'Tech' mace - due to the blasts, until there is a Tal... Vanguard version of a mace.


Nuff Said...
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Tekna Logik leader of Tekna�s Tormentors on Defiant.
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Posted

Quote:
Originally Posted by Coolio View Post
Crab Helms - No glowing 'Side Eyes' which is especially noticeable on the Custom version.
FYI, this is unfortunately WAD. The geometry for that helmet is weighted at about 50% to the chest and 50% to the head. We can only attach an FX node to a single bone, so there's no way to make the VFX align with geometry blending between two.


 

Posted

Quote:
Originally Posted by BackAlleyBrawler View Post
FYI, this is unfortunately WAD. The geometry for that helmet is weighted at about 50% to the chest and 50% to the head. We can only attach an FX node to a single bone, so there's no way to make the VFX align with geometry blending between two.
Guess that is why combat auras don't look right on them either.


 

Posted

Quote:
Originally Posted by Coolio View Post
Crab Custom Helm - Neck
Crab Helms - No glowing 'Side Eyes' which is especially noticeable on the Custom version.
Crab Shoulders - Default 1 and 2 are identical, Custom 1 and 2 have different size spikes.
Crab Cape - Non colourable and no Arachnos symbol option.
By "Crab", I'm pretty sure you mean "Bane", as Crab spiders have the armed backpacks and cannot wear capes. Also, I'm judging based on your pics.


 

Posted

Quote:
Originally Posted by Obsidius View Post
By "Crab", I'm pretty sure you mean "Bane", as Crab spiders have the armed backpacks and cannot wear capes. Also, I'm judging based on your pics.
Yeah the Bane/Crab uniform rather than the Wolf one.

However as the cape attaches to the short legged spider backpack,
I'm sure it could also be attached to the long combat legs version too...



Additionally it would be nice to have:

Wolf Shoulders - Additional alternately colourable Spikes/Armour options.
Atm the effect is blending the two colours, which imo is why the NPC 'Marshal Brass' has 'Pink' shoulders rather than red and white.

Bane/Crab Gloves - Colouring adjusted from single to dual colours.
Atm the custom bladed gloves are a single colour, it would be nice if they matched both the long and short spider pack for design/colouration...



I'll post a pic or two here shortly showing a rough version of my additional suggestions.


Notes:
  1. The first two images of each are from the costume editor, the third is an edited amalgam showing my suggestion.
  2. Yes I did notice the Crab-Legs pack is lower then the standard Spider pack.
  3. Optional Arachnos symbol suggestion for the Bane cape - Is not shown in my cape example image.
  4. Imo the amalgam for the 'custom bladed gloves' looks a lot better than just a single colour.
EU @Coolio


Nuff Said...
Coolio Wolfus leader of Coolio�s Crusaders on Union.
Tekna Logik leader of Tekna�s Tormentors on Defiant.
AE arc 402506, 'The Rise and Demise or Otherwise of Tekna Logik...'.

 

Posted

I'd support all this stuff. The coloring is technically possible, although it would take Jay some work to do. The capes, I fully support, although I'm not sure if the current character budget would allow it (in the same vein as loincloths and having more two or more capes on a player character).

Edit: wow, that's my 9,999th post


 

Posted

I'd honestly be happy if this little issue was resolved:



For some reason, with the Bane/Crab uniforms, our shoulders scale with the sliders, but the armor itself doesn't scale. Would it be possible to fix this?

Also, for BABs: Have you found any potential ways to bypass the Crab/Bane helmet /w glowing eyes issue?

PS: the suggestions for a complete selection of faces for Wolf Spiders/Widows, Crab Backpacks /w Capes and dual-colorable forearm blades = /signed


 

Posted

FAO: BackAlleyBrawler

I believe it should be possible to lower the head node on the SoA Bane/Crab player models...

By realigning the helm model to the node and lowering the node.

This should then:

  1. Fix the neck gap.
  2. Fix misaligned head auras.
  3. Fix any emote issues caused by the misaligned helm.
  4. Allow for the glowing eye effect.
  5. Allow for upper face options.
    (Faces, masks, hair and upper face details - The opposite to the current Wolf ones.)
As for the Wolf Spiders:

Most of the helmetless NPC wolf spiders and their derivatives...
Have the Wolf two colour mask, which could be given to players as one of the Wolf Soldiers helmetless options.


Nuff Said...
Coolio Wolfus leader of Coolio�s Crusaders on Union.
Tekna Logik leader of Tekna�s Tormentors on Defiant.
AE arc 402506, 'The Rise and Demise or Otherwise of Tekna Logik...'.

 

Posted

Quote:
Originally Posted by MGoblin256 View Post
For some reason, with the Bane/Crab uniforms, our shoulders scale with the sliders, but the armor itself doesn't scale. Would it be possible to fix this?
It seems to be a problem with the costume piece, itself. Whenever BABs and/or Jay have said "this costume piece won't be made available to players," almost always it has been a large armour vest that covers the chest, back, sides, shoulders and neck. This is exactly that kind of costume piece, which may be why it's acting in a non-standard way.


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Originally Posted by Arcanaville View Post
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Posted

Quote:
Originally Posted by Samuel_Tow View Post
It seems to be a problem with the costume piece, itself. Whenever BABs and/or Jay have said "this costume piece won't be made available to players," almost always it has been a large armour vest that covers the chest, back, sides, shoulders and neck. This is exactly that kind of costume piece, which may be why it's acting in a non-standard way.
That's possible.

It might have also been messed up when the piece was ported over to players. There was a bug in the Standard Character editor for the MA (the one that allows you to edit stock mob colors and the like) that was present for a while that allowed you to edit the physique of the stock models (although you couldn't actually save them with the physique afterwards; doing so resulted in a crash).

This bug is resolved I think, but I recall testing the shoulder slider on a stock Bane Spider Executioner. The result: The shoulder and shoulder armor scaled appropriately when the slider was manipulated. This seems to indicate that something didn't translate correctly when the Bane/Crab Spider chest/shoulder piece was ported over for player usage.


 

Posted

Quote:
Originally Posted by FredrikSvanberg View Post
Effort should be made to make such costume pieces useable by player models, since they are so cool.
True, but they clip with things beyond the scope of the category they are in, namely head details. The Bane/Crab Spider chest Armour is such a design that I'm hard-pressed to think of a single hairstyle (other than Bald) which would not clip with it, and that's before we even look into things like hats or beards. In essence, they'd either have to limit head selection to only a few hairstyles and types, or design new armour-specific hairstyles, which would them more or less MANDATE a specific shape of armour neck hole, so to speak, which may not be a good solution.

That said and problems aside, yes, I do very much agree with you. I hope BABs and Jay are looking into adding pieces like these for players, because they're really cool.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by FredrikSvanberg View Post
Effort should be made to make such costume pieces useable by player models, since they are so cool.
This is exactly how I feel about the new Rikti stuff

Quote:
Originally Posted by Samuel_Tow View Post
True, but they clip with things beyond the scope of the category they are in, namely head details. The Bane/Crab Spider chest Armour is such a design that I'm hard-pressed to think of a single hairstyle (other than Bald) which would not clip with it, and that's before we even look into things like hats or beards. In essence, they'd either have to limit head selection to only a few hairstyles and types, or design new armour-specific hairstyles, which would them more or less MANDATE a specific shape of armour neck hole, so to speak, which may not be a good solution.

That said and problems aside, yes, I do very much agree with you. I hope BABs and Jay are looking into adding pieces like these for players, because they're really cool.
Agreed. It would be nice to see helmetless Banes and Crabs eventually (even if the hair styles are somewhat restricted; I can only think of about 6 or 7 total that would probably work without horrible clipping), along with the option to set costume slots to be either standard or uniform-specific.


 

Posted

Quote:
Originally Posted by MGoblin256 View Post
Agreed. It would be nice to see helmetless Banes and Crabs eventually (even if the hair styles are somewhat restricted; I can only think of about 6 or 7 total that would probably work without horrible clipping), along with the option to set costume slots to be either standard or uniform-specific.
If I have to be quite honest, I would like to see armour-specific hairstyles, with longer hair either draped over the back plate or tucked inside the shell. However, this requires new hairstyles unique to just Banes/Crabs, and I highly doubt we're going to see that.

On the other hand, I still hold out hope that we'll get those "armour shell" costume pieces at some point, and if they can standardise the shape of the collar, at least, we might be able to get a good selection of shell-specific hairstyles. It's likely not going to happen, but hope springs eternal.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by SkarmoryThePG View Post
And just to bang my old drum...

Can we please get Widow tails on males? I grow tired of watching my Widower's shiny buttocks.

....what?
Men shouldn't be Widows anyway. And women shouldn't be Spiders.


 

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Quote:
Originally Posted by Eiko-chan View Post
Men shouldn't be Widows anyway. And women shouldn't be Spiders.
Women are so sexist.


 

Posted

Quote:
Originally Posted by Eiko-chan View Post
Men shouldn't be Widows anyway. And women shouldn't be Spiders.
While I do agree somewhat with the first comment, I see nothing barring women from becoming soldiers. Heck, there was female Wolf Spider concept art for CoV at one point. My guess is that they weren't able to be added as NPCs due to time constraints or something.


 

Posted

Quote:
Originally Posted by MGoblin256 View Post
While I do agree somewhat with the first comment, I see nothing barring women from becoming soldiers. Heck, there was female Wolf Spider concept art for CoV at one point. My guess is that they weren't able to be added as NPCs due to time constraints or something.
Wolf Spiders, maybe. The problem is that Wolf PCs eventually become either Banes or Crabs, and the CoX canon is that Recluse divides up baby telepaths by gender, raising them either as Fortunatas or Banes.

I suppose Crab Spiders have never been explained enough to exclude females.