The State of Invulnerability


Acemace

 

Posted

Quote:
Originally Posted by Hyperstrike View Post
As someone who's played Invuln extensively in the last 16-ish months, I feel free to disagree with this.

Unstoppable is an "Oh *BLEEP!* button". It's NOT meant to be regularly used.

If it were, it wouldn't impose BOTH an End AND an HP crash the way it does.

But again, only in highly emergent situations where you, hopefully, have a chance of either beating the opponent inside the 3 minute death sentence or being able to back out safely and have someone off-tank you during the crash phase.
You're taking me out of context. =p The person mentionned that against EBs/AVs, invuln's resistance weren't enough. Those are exactly the kind of situation were you could need an oh bleep button.

Even with the crash, i still manage to use unstoppable with a good rate of success. The HP penalty isn't that bad with DP, if you have mitigation in your other power set. (Handclap <3)

As for the 3 minutes.... unless you're fighting multiple AVs, they don't often last that long against a team. =)


"It's a scrapper. If he can't handle it, no one can." -BrandX

 

Posted

Quote:
Originally Posted by FireWyvern View Post
You're taking me out of context. =p The person mentionned that against EBs/AVs, invuln's resistance weren't enough. Those are exactly the kind of situation were you could need an oh bleep button.
If something is pounding through you with 70% resists, bumping it to 90% isn't going to rectify the situation. If you're lucky, it'll just delay it another minute or so.

Quote:
Even with the crash, i still manage to use unstoppable with a good rate of success. The HP penalty isn't that bad with DP, if you have mitigation in your other power set. (Handclap <3)
About all I use Handclap for in my prime build is a Taunt Psi Proc mule. My defenses are already low enough. Knocking away my my aggro helps not at all.

Quote:
As for the 3 minutes.... unless you're fighting multiple AVs, they don't often last that long against a team. =)
Try being the last man standing after a Romulus Ambush (or all the nictus spawns) and tell me that.



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Posted

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Originally Posted by Grey Pilgrim View Post
EBs are easier than AVs, Ultimo, but some ATs can solo easier than others. A tank should be able to solo the EBs in the level 40 story arcs, but that's going to get a lot more iffy with a Blaster, for instance (even though a Blaster can solo just fine for most things at that level). So it's kind of moot here, as Tankers will be fine solo. The Madame of Mystery might be a little rough, but she's hard for everyone.
Well, at the risk of starting an argument, I've always thought that all the ATs should be equally capable of soloing. They might do it differently, but there should be parity. Of course, that's not how it is, and that's the source of 80% of my frustrations with this game.

However, this is just my opinion, and is really the subject of a whole other thread...


 

Posted

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Originally Posted by Ultimo_ View Post
Well, at the risk of starting an argument, I've always thought that all the ATs should be equally capable of soloing. They might do it differently, but there should be parity. Of course, that's not how it is, and that's the source of 80% of my frustrations with this game.

However, this is just my opinion, and is really the subject of a whole other thread...
Okay, blue-side I've solo'ed EB's with Tanks, Scrappers, Blasters, Warshades, Peacebringers, Defenders and Controllers.

Now, did I solo them without inspies on some of those? HELL NO!

Pretty much any AT can. It simply takes halfway decent power selection, slotting and enhancement choice, as well as appropriate inspie use.



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Posted

Quote:
Originally Posted by Hyperstrike View Post
If something is pounding through you with 70% resists, bumping it to 90% isn't going to rectify the situation. If you're lucky, it'll just delay it another minute or so.
Oh, I disagree strongly. Firstly, going from 70% to 90% is a DRAMATIC improvement. Secondly, in a given situation, that range may just happen to including the 'tipping point' where you go from 'eventually defeated' to 'will live forever'.

It's like they say about regen: If whatever you're fighting can't kill you in 15 seconds, it never will.


Paragon City Search And Rescue
The Mentor Project

 

Posted

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Originally Posted by Ironblade View Post
Firstly, going from 70% to 90% is a DRAMATIC improvement.
Indeed. Going to 90% resists from 70% reduces the damage you were taking to one third of what it was before. I consider that dramatic.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Hyperstrike View Post
Okay, blue-side I've solo'ed EB's with Tanks, Scrappers, Blasters, Warshades, Peacebringers, Defenders and Controllers.

Now, did I solo them without inspies on some of those? HELL NO!

Pretty much any AT can. It simply takes halfway decent power selection, slotting and enhancement choice, as well as appropriate inspie use.
Oh, any AT can, but you can't tell me it was with comparable difficulty. Nothing makes me hate playing my Defender as much as playing my Scrapper for a while...

But as I say, this is a personal peeve, and the subject of a different thread.


 

Posted

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Originally Posted by Clouded View Post
I would agree and using inspirations to assist you in the battle is not only wise but efficient.
Nail on head

And if you are soloing maps set to 2 people or higher you can really pop them as much as you want because they drop like flies.


"Yes, winning all the time can be boring."
-Knight_Chill

"It's amazing how well you can put up with endurance issues if you hide them under a large enough pile of bodies."

-Spiritchaser speaking on Dom Revamp

 

Posted

Quote:
Originally Posted by Hyperstrike View Post
If something is pounding through you with 70% resists, bumping it to 90% isn't going to rectify the situation. If you're lucky, it'll just delay it another minute or so.



About all I use Handclap for in my prime build is a Taunt Psi Proc mule. My defenses are already low enough. Knocking away my my aggro helps not at all.



Try being the last man standing after a Romulus Ambush (or all the nictus spawns) and tell me that.
1) Again, wrong context. He was talking about nrg/neg/fire/cold resistance. Going from 30%-ish to 90% is a huge difference. Though, like the others, the difference between 90% and 70% can be huge. Similar to having 45% def instead of 40%.

2)If you crash, you won't be having your nice little defence. =P Using handclap just before you crash, should give you enough time to wait for your end to come up a little and pop DP.

3) Romulus ambush, i can solo them. =P (Granted i'm a brute so i have the damage to help.) Nictus spawn.... i'll need insps, because of all the -rech stacked.


"It's a scrapper. If he can't handle it, no one can." -BrandX

 

Posted

Quote:
Originally Posted by FireWyvern View Post
2)If you crash, you won't be having your nice little defence. =P Using handclap just before you crash, should give you enough time to wait for your end to come up a little and pop DP.
Again, as I'm not running Unstop on my defense capped build...no crash.

Quote:
3) Romulus ambush, i can solo them. =P
While tanking Romulus, and in the middle of a nictus spawn? While all your teammates are dead? Good luck.



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Posted

Quote:
Originally Posted by Ultimo_ View Post
Oh, any AT can, but you can't tell me it was with comparable difficulty. Nothing makes me hate playing my Defender as much as playing my Scrapper for a while...
I dunno. Fastest solo of Battle Maiden I ever had was on my Kin/Rad. Loaded up on purples and reds. Popped three of each and went to town. When they went down, popped three more of each. She was down before they went down again.

But yes, kill speed can sometimes be...aggravating.



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Posted

Quote:
Originally Posted by Ironblade View Post
Oh, I disagree strongly. Firstly, going from 70% to 90% is a DRAMATIC improvement. Secondly, in a given situation, that range may just happen to including the 'tipping point' where you go from 'eventually defeated' to 'will live forever'.
I'll just say that my experience brings me to a different conclusion and leave it at that. I'm not saying you're wrong. Just that the situations I've encountered where an "Oh *BLEEP!* button is warranted, the effects of Unstop just aren't effective.

Quote:
It's like they say about regen: If whatever you're fighting can't kill you in 15 seconds, it never will.
If it weren't for the fact that I dislike clicky mez protection... I can live with it, but I'm lazy.



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Posted

Quote:
Originally Posted by Hyperstrike View Post
I dunno. Fastest solo of Battle Maiden I ever had was on my Kin/Rad. Loaded up on purples and reds. Popped three of each and went to town. When they went down, popped three more of each. She was down before they went down again.

But yes, kill speed can sometimes be...aggravating.
Possibly, but if a FF/Elec Defender could kill as fast as even the worst Scrapper combo, solo, then nobody would want to make Scrappers, since the Defender could kill just as fast, and also offer the team a whole lot more than the Scrapper could.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Quote:
Originally Posted by Hyperstrike View Post
Again, as I'm not running Unstop on my defense capped build...no crash.



While tanking Romulus, and in the middle of a nictus spawn? While all your teammates are dead? Good luck.
Well, i mentionned Handclap in the case of unstoppable crash. It's a very situationnal power. =P

If i'm tanking Romulus, the nictus AV and his ambush.... that totally don't fallow my first affirmation.

Quote:
"As for the 3 minutes.... unless you're fighting multiple AVs, they don't often last that long against a team. =)
Romulus + 3 Nictus = 4 AVs. Exactly in the exception that will last more then 3 minutes.


"It's a scrapper. If he can't handle it, no one can." -BrandX

 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
Possibly, but if a FF/Elec Defender could kill as fast as even the worst Scrapper combo, solo, then nobody would want to make Scrappers, since the Defender could kill just as fast, and also offer the team a whole lot more than the Scrapper could.
Not saying they SHOULD be able to. Just saying that sometimes the variance can be irritating. Kinda the way slipping and falling on ice is irritating. Not much you can do. As they say in the military "Suck it up and drive on".



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Posted

Quote:
Originally Posted by Ironblade View Post
It's like they say about regen: If whatever you're fighting can't kill you in 15 seconds, it never will.
Quote:
Originally Posted by Hyperstrike View Post
If it weren't for the fact that I dislike clicky mez protection... I can live with it, but I'm lazy.
You must be thinking of some other set. Integration is a toggle.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by Ironblade View Post
You must be thinking of some other set. Integration is a toggle.

  1. Open mouth.
  2. Insert foot.
  3. Insert other foot.
  4. Push till buttocks are tasted.

Translation: DOH!



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Posted

Holy Carp

Those of us doubting the power of Invulnerability on Tankers may want to re-evaluate.

Yeah, ok, very narrowly-tailored scenario. Still...dang.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by Ultimo_ View Post
I think you mean to say that it's my perception that's the issue. If so, I think I agree. Many points have been made that I hadn't considered.
This is a good rule to embrace. Be skeptical of everything, starting with your own perceptions. They rarely are fair and rarely rational.

This is not the specific you, by the way.


 

Posted

Quote:
Originally Posted by Talen_Lee View Post
This is a good rule to embrace. Be skeptical of everything, starting with your own perceptions. They rarely are fair and rarely rational.

This is not the specific you, by the way.
There was a poster in my high school chemistry class that said "The greater one's sphere of knowledge, the greater one's surface contact with the sphere of ignorance," (or something like that). The gist is, the more you know, the more you realize you don't know...


 

Posted

Quote:
Originally Posted by Deus_Otiosus View Post
No, that would be insane. I wouldn't recommend that






Well that's good to hear.

I can say as a brute, I wasn't really capable of taking Alphas for groups (which is pretty much expected of brutes, and I'd stop playing them if this wasn't part of their role) until I began getting +DEF to SM/L - specifically from IO sets. The amount provided by willpower and powerpools (weave, combat jumping) wasn't enough.




You're right, I did misread it. I've gone back and reread what you wrote originally.

I'm not worried about the defense disparity between a brute and tanker. I'm focused on how Willpower tankers fare against cascading defense failure.


So these are my (honest) questions:
  1. Can a WP tanker with high to capped HP & massive regen survive once their defenses have crashed?
  2. Can they do it without SoW, without Inspirations?

I expect the answer to number 2 to be no, but if it's yes I'll be pleased.





That seems to be answering what I'm looking for.

So effectively, massed romans with -def debuffs pose no threat?





I think that's a typo and you're saying you do in fact think that's a considerable amount.

I personally disagree specifically regarding S/L, and that the vast majority of your +DEF vs. S/L is going to come from Power Pools and IOs. So Defense vs. S/L is not a major part of the Willpower secondary itself.




I stand corrected. It's such a minimal amount that it went unnoticed.




I agree, every set has problem enemies.

Except that not all problem enemies are equal.

- def debuffs are everywhere, and are heavily represented across many enemy types throughout the game.

The Rularuu exist in game in an extremely limited capacity. You can play SR and actively avoid fighting them with ease. Avoiding content with -def debuffs on the other hand would be extremely limiting.







I think I see less of a problem with willpower as a set, and perhaps it's just the state of cascading defense failure. Or for that matter how +DEF or -DEF can pretty much make or break almost any melee character, regardless of what your powerset actually focuses on.

Thanks for the reply.

Before I scrapped it for it's IOs (it was a WP/EM Tanker...and I hated the changes to EM)...my WP/EM stood up to anything in the ITF with no problem.

This was an unfinished IO build tanker.

Tough/Weave taken. CJ taken. +3% Steadfast IO, taken. Less than 100 HP shy of the HP cap. Didn't even have all the +Defense bonuses yet.

The tank stood up to anything in the ITF, no problem. Ran it on INV difficulty with full teams, and survived everything.

Tough/Weave made a big difference. Before Tough/Weave I had the HP, but I was being outlasted on the ITF by softcapped SR scrappers! :/

Tough/Weave...woot!

Even tanked LR in the STF, with just inspirations...no defender hovering close by healing me. No debuffs on Romi. Just my tank, inspirations, and the Tier 9.

Don't skip the Tier 9. That power will save you. You won't use it much, and might think it's a waste to have. But there will be times you will wish you took it. And for obvious reasons. It's a great power.


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