Defense is usually 2x Resistance, right?
-40% defense is pretty dang nasty.
That'd knock my SR's 46% melee defense down to 44%.
Be well, people of CoH.

So -40% resistance is considered a huge power.
Why do Paragon Police have a -40% defense power? On AOE. Isn't that insanely overkill? |
(We're talking about Flashbang Grenades, for those unaware.)
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How much Defense Debuff Resistance do Ice/* Tankers get?
Oh yeah ... **NONE** ...

Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
OP: yes. It's pretty nasty. On the bright side, once they're hitting you 95% of the time it doesn't get any worse than that.
[I was getting slaughtered by DE dropping quartzes on a res-based toon earlier this week... ow.]
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
HA! I got neg repped for my first post in this thread.
"your" SR's melee defense |
Here comes the learnin...
ED cap multiplier for defense is ~1.56
DDR from each toggle: 13.84
DDR from each passive: 6.92
13.84*3 = 41.52
6.92*3 = 20.76
Total base DDR without enhs: 62.28
With 3 even level Defense SOs in each power: 97.1568 capped at 95
That's it. SOs. neenerneener.
Be well, people of CoH.

So -40% resistance is considered a huge power.
Why do Paragon Police have a -40% defense power? On AOE. Isn't that insanely overkill? |
The SWAT PPD are foes that would be considered farily damn annoying by a lot of characters at level 50, at least solo. Why they are put in at level 20s is mostly beyond my comprehension. Someone was feeling particularly cruel, or convinced that villains were wildly overpowered in PvE.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
It's always struck me as odd that the PPD gets _easier_ at higher levels. Balanced, I suppose, by Longbow.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
And don't forget that I think there's a huge -ToHit along with that, too.
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
I'm all for looking for challenge in the game... to a point. I think SWAT PPD are well beyond that point for the capabilities of the characters that fight them at that level range.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I don't like it when I'm level 20. It doesn't make anyone hardy. It's not like fighting mobs that debuff the crap out me when I really have no recourse for preventing it actually gives me any benefit. All it does is slow me down in that level range. Most people faced with foes that slow them down a ton just avoid that content if they can, since doing other stuff is less slow.
I'm all for looking for challenge in the game... to a point. I think SWAT PPD are well beyond that point for the capabilities of the characters that fight them at that level range. |

When the Equalizers and Ghosts show up in mayhems, that's when I stop doing mayhems.
That DEF debuff isn't just murder on DEF players, it's murder on everyone. Plus it comes coupled with a -40% ToHit debuff, which is basically the dumbest thing ever. At least until you learn it lasts for 60 seconds. THAT is the dumbest thing ever. That's on top of the glue patch + Web Grenade and Acid Mortars debuffing you to oblivion.
Outside of that, the only time my characters feel so overwhelmed is high level Longbow, who autohit debuff RES to severe negatives, cut away at DEF, floor regen, and pin you down with -RECH and -speed. Those are basically all of the possible self-defense stats that someone can have (heals being affected by the -RECH), so once all those are cut down, you just die.
I agree that a one-minute -40% DEF debuff is just ridiculous. But I also think Vanguard Curses, Carnie Masks, and Malta Sappers are just as bad. I'm not sure why the devs took the approach they did with "hard" gangs, but it seems like the only way to present a challenge is to introduce something that's so absurd that a SINGLE POWER can make even a rugged character topple like a house of cards. The powers tend to be so ludicrous that people avoid the gangs entirely, if at all possible.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
|
Or is the situation here that you always face them on a team, where you can have enough buffs and debuffs to overcome these issues?
I know it's not that you have characters so bad-*** that they can just brush off these effects. Not at level 20. Not even with IOs.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Don't know about him, but I just make damn sure the ghosts die first. If they do get the tohit debuff off, I pop yellows.
Be well, people of CoH.

Don't know about him, but I just make damn sure the ghosts die first. If they do get the tohit debuff off, I pop yellows.
|
-hit I can deal with. I have yellows. If I dont, I have 'Run the F away'.
AoE locational glue that ISNT locational but lasts for damned ages and makes me worse than a Stone Tanker?
For that matter...what the frag does it DO to Stone armour? I think that thought it too horrible to think...
I laugh at the people who say a PPD EAT would be 'Underpowered'. I take it they have never fought Paragon's finest in any decent numbers, and certainly not the SWAT division?
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
|
Same, those guys just put a huge massive "defeat me first" bullseye on themselves
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
So -40% resistance is considered a huge power.
Why do Paragon Police have a -40% defense power? On AOE.
Isn't that insanely overkill?
Still here, even after all this time!