Defense is usually 2x Resistance, right?


Arcanaville

 

Posted

So -40% resistance is considered a huge power.

Why do Paragon Police have a -40% defense power? On AOE.

Isn't that insanely overkill?


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Posted

Quote:
Originally Posted by Futurias View Post
Isn't that insanely overkill?
It is.

Go tell that to the people whining that defense is overpowered and resistance sets need to be buffed.


 

Posted

-40% defense is pretty dang nasty.

That'd knock my SR's 46% melee defense down to 44%.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
-40% defense is pretty dang nasty.

That'd knock my SR's 46% melee defense down to 44%.
That would be because of the defense debuff resistance?


There I was between a rock and a hard place. Then I thought, "What am I doing on this side of the rock?"

 

Posted

Quote:
Originally Posted by Twisted Toon View Post
That would be because of the defense debuff resistance?
Yea. For defense based sets that don't cap DDR, a 40% defense debuff is murder on a stick. It's why so many shield users double stack active defense.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Futurias View Post
So -40% resistance is considered a huge power.

Why do Paragon Police have a -40% defense power? On AOE.

Isn't that insanely overkill?
And considering that it lasts for quite some time and also doesn't make a lick of sense...

(We're talking about Flashbang Grenades, for those unaware.)


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Posted

How much Defense Debuff Resistance do Ice/* Tankers get?
Oh yeah ... **NONE** ...


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Posted

HA! I got neg repped for my first post in this thread.

Quote:
"your" SR's melee defense
I guess the person in question doesn't know enough about SR to realize that ANY SR user with ED capped slotting in the 6 primary SR powers at 50 is DDR capped.

Here comes the learnin...

ED cap multiplier for defense is ~1.56

DDR from each toggle: 13.84
DDR from each passive: 6.92
13.84*3 = 41.52
6.92*3 = 20.76
Total base DDR without enhs: 62.28
With 3 even level Defense SOs in each power: 97.1568 capped at 95

That's it. SOs. neenerneener.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Futurias View Post
So -40% resistance is considered a huge power.

Why do Paragon Police have a -40% defense power? On AOE.

Isn't that insanely overkill?
The "SWAT" variety of PPD are insane overkill, period. They can slow the bejeezus out of you, ream your defense, make it so you can't hit squat, and debuff your DR. Oh, and just for fun, they can pop ranged "assassin snipes" on you, though those aren't that brutal ... on their own.

The SWAT PPD are foes that would be considered farily damn annoying by a lot of characters at level 50, at least solo. Why they are put in at level 20s is mostly beyond my comprehension. Someone was feeling particularly cruel, or convinced that villains were wildly overpowered in PvE.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by UberGuy View Post
Someone was feeling particularly cruel, or convinced that villains were wildly overpowered in PvE.
I like that villains get insane groups to fight. Makes us hardy


 

Posted

Quote:
Originally Posted by Laevateinn View Post
It is.

Go tell that to the people whining that defense is overpowered and resistance sets need to be buffed.
So is it not possible to debuff DEF on resistance sets?


 

Posted

And don't forget that I think there's a huge -ToHit along with that, too.


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Posted

Quote:
Originally Posted by tarrantm View Post
So is it not possible to debuff DEF on resistance sets?
You can't debuff anything lower than the 5% floor.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Kahlan_ View Post
I like that villains get insane groups to fight. Makes us hardy
I don't like it when I'm level 20. It doesn't make anyone hardy. It's not like fighting mobs that debuff the crap out me when I really have no recourse for preventing it actually gives me any benefit. All it does is slow me down in that level range. Most people faced with foes that slow them down a ton just avoid that content if they can, since doing other stuff is less slow.

I'm all for looking for challenge in the game... to a point. I think SWAT PPD are well beyond that point for the capabilities of the characters that fight them at that level range.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by UberGuy View Post
I don't like it when I'm level 20. It doesn't make anyone hardy. It's not like fighting mobs that debuff the crap out me when I really have no recourse for preventing it actually gives me any benefit. All it does is slow me down in that level range. Most people faced with foes that slow them down a ton just avoid that content if they can, since doing other stuff is less slow.

I'm all for looking for challenge in the game... to a point. I think SWAT PPD are well beyond that point for the capabilities of the characters that fight them at that level range.
Well then we disagree. So just avoid them


 

Posted

When the Equalizers and Ghosts show up in mayhems, that's when I stop doing mayhems.

That DEF debuff isn't just murder on DEF players, it's murder on everyone. Plus it comes coupled with a -40% ToHit debuff, which is basically the dumbest thing ever. At least until you learn it lasts for 60 seconds. THAT is the dumbest thing ever. That's on top of the glue patch + Web Grenade and Acid Mortars debuffing you to oblivion.

Outside of that, the only time my characters feel so overwhelmed is high level Longbow, who autohit debuff RES to severe negatives, cut away at DEF, floor regen, and pin you down with -RECH and -speed. Those are basically all of the possible self-defense stats that someone can have (heals being affected by the -RECH), so once all those are cut down, you just die.

I agree that a one-minute -40% DEF debuff is just ridiculous. But I also think Vanguard Curses, Carnie Masks, and Malta Sappers are just as bad. I'm not sure why the devs took the approach they did with "hard" gangs, but it seems like the only way to present a challenge is to introduce something that's so absurd that a SINGLE POWER can make even a rugged character topple like a house of cards. The powers tend to be so ludicrous that people avoid the gangs entirely, if at all possible.


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Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by Kahlan_ View Post
Well then we disagree.
I'm curious. What, exactly, do you do, when they hit you with -40% toHit for 60 seconds? Do you just whiff at them? When they debuff your movement to a crawl, how do you go kill them, since most of them stay at range?

Or is the situation here that you always face them on a team, where you can have enough buffs and debuffs to overcome these issues?

I know it's not that you have characters so bad-*** that they can just brush off these effects. Not at level 20. Not even with IOs.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Don't know about him, but I just make damn sure the ghosts die first. If they do get the tohit debuff off, I pop yellows.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Don't know about him, but I just make damn sure the ghosts die first. If they do get the tohit debuff off, I pop yellows.
With me it's the Equalisers that get their spines removed via their backs. Or generally meet a gruesome and, most importantly, swift end.
-hit I can deal with. I have yellows. If I dont, I have 'Run the F away'.

AoE locational glue that ISNT locational but lasts for damned ages and makes me worse than a Stone Tanker?
For that matter...what the frag does it DO to Stone armour? I think that thought it too horrible to think...

I laugh at the people who say a PPD EAT would be 'Underpowered'. I take it they have never fought Paragon's finest in any decent numbers, and certainly not the SWAT division?


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Originally Posted by Zwillinger View Post
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by UberGuy View Post
I know it's not that you have characters so bad-*** that they can just brush off these effects. Not at level 20. Not even with IOs.
Do you really?


 

Posted

Same, those guys just put a huge massive "defeat me first" bullseye on themselves


 

Posted

Quote:
Originally Posted by Kahlan_ View Post
Do you really?
Yes. I do.

Feel free to set me straight.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA