Are people not liking Claws/SR?
I wouldn't recommend slotting Follow up with Gaussian', the 2.5 defense to all is nice, but I like to have some accuracy and damage slotted in there. You are considerably over the softcap and not as worthwhile on SR with good DDR as say on a Night Widow. PB at 35 will drive you nuts for at least 34 levels, take that sucker at level 10. I will admit that Quickmess isn't needed, but it sure is nice to have. And just because i say it all the time, I liek having the Achilles's Heel proc in Slash.
If you remove weave and add some sets with some AoE defense you would gain a power pick to take quickness and some slots to boot.
Poisonous Ice 50 Ice/Rad
Icy Jax 50 Ice/SS
Jaxon Penn 50 Shield/Mace
Cpt Clax 50 Thugs/Dark
Lady BlackIce 50 Dark/Cold
Lady Black Ice 50 Dark/Ice
Bella Jax 50 Storm/Sonic
Operative Jax 50 SoA
Level 50 Trick Arrow Alts
TA/A-Plant/TA-Bots/TA
Level 50 Claws Scrappers
SR-Regen-DA-Invul-WP-FA
This is how I would go on a Brute, Taunt would probably come before medicine and fighting pools but I forgot to grab it until the end.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
claws-sr-brute: Level 50 Magic Brute
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Fighting
Villain Profile:
Level 1: Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(17), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(42)
Level 1: Focused Fighting -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(5), S'dpty-Def/EndRdx/Rchg(13), S'dpty-Def(17), S'dpty-EndRdx(40)
Level 2: Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Dmg/EndRdx/Rchg(34), Achilles-ResDeb%(36)
Level 4: Agile -- GftotA-Def(A), GftotA-Def/Rchg(31)
Level 6: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(36)
Level 8: Follow Up -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(42)
Level 10: Practiced Brawler -- RechRdx-I(A), Empty(11)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-ResKB(37), Zephyr-Travel/EndRdx(43), LkGmblr-Rchg+(45)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(45), Zephyr-ResKB(45)
Level 16: Hurdle -- Jump-I(A)
Level 18: Focus -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(19), Thundr-Acc/Dmg/Rchg(19), Thundr-Dmg/Rchg(21), Ruin-Acc/EndRdx/Rchg(21), Dev'n-Acc/Dmg/EndRdx/Rchg(37)
Level 20: Health -- Numna-Regen/Rcvry+(A), Panac-Heal/+End(43), Mrcl-Rcvry+(43)
Level 22: Stamina -- EndMod-I(A), P'Shift-EndMod(23), P'Shift-End%(23)
Level 24: Evasion -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(25), RedFtn-Def/EndRdx/Rchg(25), RedFtn-Def(29), RedFtn-EndRdx(40)
Level 26: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(27), RedFtn-Def/EndRdx/Rchg(27), RedFtn-Def(29), RedFtn-EndRdx(42)
Level 28: Dodge -- DefBuff-I(A), DefBuff-I(31)
Level 30: Lucky -- Ksmt-ToHit+(A), Ksmt-Def/Rchg(31)
Level 32: Eviscerate -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx/Rchg(33), M'Strk-Dmg/Rchg(33), M'Strk-Acc/EndRdx(33), M'Strk-Acc/Dmg/EndRdx(36), M'Strk-Dmg/EndRdx(50)
Level 35: Aid Other -- Empty(A)
Level 38: Aid Self -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal(39), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-Heal/Rchg(39), Dct'dW-Heal/EndRdx(40)
Level 41: Kick -- Empty(A)
Level 44: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(46), Aegis-ResDam/EndRdx/Rchg(46), Aegis-ResDam(46)
Level 47: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(48), Mocking-Taunt/Rchg/Rng(48), Mocking-Acc/Rchg(48), Mocking-Taunt/Rng(50), Mocking-Rchg(50)
Level 49: Quickness -- Run-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
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Poisonous Ice 50 Ice/Rad
Icy Jax 50 Ice/SS
Jaxon Penn 50 Shield/Mace
Cpt Clax 50 Thugs/Dark
Lady BlackIce 50 Dark/Cold
Lady Black Ice 50 Dark/Ice
Bella Jax 50 Storm/Sonic
Operative Jax 50 SoA
Level 50 Trick Arrow Alts
TA/A-Plant/TA-Bots/TA
Level 50 Claws Scrappers
SR-Regen-DA-Invul-WP-FA
It's not discussed much since many probably don't want a nerf
But I enjoy my Claw/SR Brute. Tried Claw/EA and deleted it. |
Oh yes.
I have my Claws/SR to 50, all the big accolades and its my favorite villain ever. My Claws/EA is at 30 and is very nervous.
For some reason all my veats seem to stop at 24.
I wouldn't recommend slotting Follow up with Gaussian', the 2.5 defense to all is nice, but I like to have some accuracy and damage slotted in there. You are considerably over the softcap and not as worthwhile on SR with good DDR as say on a Night Widow. PB at 35 will drive you nuts for at least 34 levels, take that sucker at level 10. I will admit that Quickmess isn't needed, but it sure is nice to have. And just because i say it all the time, I liek having the Achilles's Heel proc in Slash.
If you remove weave and add some sets with some AoE defense you would gain a power pick to take quickness and some slots to boot. |
I'm also going to look at PB, I've actually rearranged the entire set, I'm at 22 now and don't have it. I'm reposting the data chunk with the little changes I've made since I posted the build the first time, look at where I put dodge and tell me if I should switch PB from where it is (at 26) with dodge (at 18) or if I should just move PB down to 18 or 16 and shuffle everything else up one power choice. I'm also considering just taking it at 24 and putting off focuses senses later, advice is welcomed.
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SpiritFox,
I'm currently using a different alternative for FU slotting:
mako's dam/rec
mako's acc/end/rec
mako's acc/dam/end/rec
crushing impact acc/dam/rec
crushing impact acc/dam/end
crushing impact dam/end/rec
Two reasons I did this are needing the recharge in FU for the fu, slash, focus, strike, repeat chain, and it gives me another 35.2 HP
Final stats on that are:
Acc: 80.94
Dam: 96.3
End: 80.94
Rec: 96.3
Be well, people of CoH.
As far as my personal opinion goes, I'd take PB at lvl 10 every time and put a second slot into it at level 11, and i might consider on a respec build only putting one slot into it, but i'd have an alternate build then for exemping. Both your level 24 and 26 chocies are core powers so take em as soon as you can, if you've gone that far already i wouldn't respec now to take them earlier, but if and when u do respec I'd change the order.
Brutes get longer recharge times than scrappers so Quickness is more useful, I could go a long time without but I would take it.
Not sure how much advice I have to give without knowing what powers/slotting you want to keep. If you want a very recharge focused build, you will probably need to keep Weave to stay soft capped. If not, you can switch up set bonuses and not take Weave, right now it's basically soft capping you to AoE as your Ranged and Melee def at high already.
Poisonous Ice 50 Ice/Rad
Icy Jax 50 Ice/SS
Jaxon Penn 50 Shield/Mace
Cpt Clax 50 Thugs/Dark
Lady BlackIce 50 Dark/Cold
Lady Black Ice 50 Dark/Ice
Bella Jax 50 Storm/Sonic
Operative Jax 50 SoA
Level 50 Trick Arrow Alts
TA/A-Plant/TA-Bots/TA
Level 50 Claws Scrappers
SR-Regen-DA-Invul-WP-FA
As far as my personal opinion goes, I'd take PB at lvl 10 every time and put a second slot into it at level 11, and i might consider on a respec build only putting one slot into it, but i'd have an alternate build then for exemping. Both your level 24 and 26 chocies are core powers so take em as soon as you can, if you've gone that far already i wouldn't respec now to take them earlier, but if and when u do respec I'd change the order.
Brutes get longer recharge times than scrappers so Quickness is more useful, I could go a long time without but I would take it. Not sure how much advice I have to give without knowing what powers/slotting you want to keep. If you want a very recharge focused build, you will probably need to keep Weave to stay soft capped. If not, you can switch up set bonuses and not take Weave, right now it's basically soft capping you to AoE as your Ranged and Melee def at high already. |
SpiritFox,
I'm currently using a different alternative for FU slotting: mako's dam/rec mako's acc/end/rec mako's acc/dam/end/rec crushing impact acc/dam/rec crushing impact acc/dam/end crushing impact dam/end/rec Two reasons I did this are needing the recharge in FU for the fu, slash, focus, strike, repeat chain, and it gives me another 35.2 HP Final stats on that are: Acc: 80.94 Dam: 96.3 End: 80.94 Rec: 96.3 |
I'm also looking into a second build where I 6 slot shockwave for knockback and see if I can improvise a game of minion golf.
What I've kinda been looking at is procs for focus, since its going to be a part of any attack chain I use. I was wondering damage proc vs gaussian's buildup. The damage proc also gives me a bit of ranged defense for the 6 slotting, but I have no experience with the build up proc.
The last time I sat down to figure out final DPS on various claws chains with different slotting, I found that the decimation chance for buildup (for focus) increased DPS by almost exactly the same amount as any of the damage procs that proc at 20% for 71.8 damage.
However, that was over time against hard targets like AVs and Pylons. Until my last build, I also had the gaussian chance for buildup in followup, but decided that getting followup's basic stats up higher was more important to me.
Be well, people of CoH.
The last time I sat down to figure out final DPS on various claws chains with different slotting, I found that the decimation chance for buildup (for focus) increased DPS by almost exactly the same amount as any of the damage procs that proc at 20% for 71.8 damage.
However, that was over time against hard targets like AVs and Pylons. Until my last build, I also had the gaussian chance for buildup in followup, but decided that getting followup's basic stats up higher was more important to me. |
I really want to make something with /SD, but I can't find a primary I like enough to fit it with. I've considered elec, but that set just felt weak when I tried the scrapper version. I haven't liked SS since I tried it on a tanker, I'd prefer to avoid something that comes with **** like rage crashes, how are Battle Axe and fire?
I've got an off topic question.
I really want to make something with /SD, but I can't find a primary I like enough to fit it with. I've considered elec, but that set just felt weak when I tried the scrapper version. I haven't liked SS since I tried it on a tanker, I'd prefer to avoid something that comes with **** like rage crashes, how are Battle Axe and fire? |
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
When SR builds can solo AVs and TFs without Aid Self, it's easy to see why some people think they can get more benefit out of two other powers than 2 medicine powers. A lot of that comes down to mind set, sometimes I really don't want to stop the carnage, just because I may get hit 2 more times and have to pop an awaken. From my experiences with SR, the amount of times I really need a Self Heal isn't worth the investment, or more so the loss of two other powers I'm using considerably more.
|
1. Dark Melee and have Siphon Life as their main heal (and good damage power)
2. Use Greens for their healing needs (but that violates many peoples personal rule about no insps/temp powers for AV soloing)
3. Are insanely lucky and the AV didnt hit them once/more then once.
4. Have an extreme build designed for regen + max hp AND don't get hit twice in a row so they can regen back the damage they take in time.
For everyone else, Aid Self, is a shortcut that makes thing easier (no need for greens / luck) or fill in the gap (not Dark melee), and doesn't want to spend forever making an extreme build that doesn't need Aid Self)
(This is all in the thought process of soloing AVs, disregard for normal play)
Edit:
Btw if you check the scrapper forums, the general consensus is that X/SR (generally Fire/) + Aid Self is the easiest way to make an AV soloing melee toon. (generally very cheap as well)
"An army is a team. It lives, eats, sleeps, fights as a team. This individuality stuff is a bunch of BS." -General George Patton
-Lord Azazel
4. Have an extreme build designed for regen + max hp AND don't get hit twice in a row so they can regen back the damage they take in time. |
Be well, people of CoH.
"An army is a team. It lives, eats, sleeps, fights as a team. This individuality stuff is a bunch of BS." -General George Patton
-Lord Azazel
I couldn't figure out how many freespecs have been granted over the years. I've used them all. Then 3 from the trials. I'm at 54 months on vet rewards, all those gone. This last one was purchased for 130mil. Oh yea... and the one respec recipe I actually had drop.
Soooo, that many.
Be well, people of CoH.
In all fairness Bill, how many of those were used when you were only using SOs for slotting powers?
Poisonous Ice 50 Ice/Rad
Icy Jax 50 Ice/SS
Jaxon Penn 50 Shield/Mace
Cpt Clax 50 Thugs/Dark
Lady BlackIce 50 Dark/Cold
Lady Black Ice 50 Dark/Ice
Bella Jax 50 Storm/Sonic
Operative Jax 50 SoA
Level 50 Trick Arrow Alts
TA/A-Plant/TA-Bots/TA
Level 50 Claws Scrappers
SR-Regen-DA-Invul-WP-FA
I have no idea. Many? Several? Poor guy has been reshaped by dev changes and player whim so often.... there's just no tellin.
I will say this: He's a hell of a lot tougher now than he was back in the parma-lude days.
Be well, people of CoH.
So... let's see if I've got this right... I'd be better off remaking my Claws/ELA as a Claws/SR, even though I've already got a 37 Claws/SR Scrapper?
[ ProTip: The banner is a link to art refs!! | The Khellection | The HBAS Repository | Brute Guides (4/16/10) | How To Post An Image - A Quick Guide ]
Biggest Troll on the forums? I'll give you a hint:
When I made my Claws Brute it was a toss up between Elec and EA, I went with EA as I could make a Claws/Elec scrapper. My Claws/EA brute is no where near as strong as my Claws/SR scrapper but it's still a beast and a joy to play. I have IOs pushing my typed defenses up and that makes a world of difference, -Def is a pain but that's alright.
My Claws/Elec scrapper (I hadn't rolled a scrapper in 3-4 months) is 45 now and also a lot fo fun to play. I do die a tad bit more on large teams.
Elec would be even better for Brutes with higher resist caps and probably stronger initially both sets and SOs. Already having a Claws/SR scrapper I'm pretty sure I won't roll a Claws/SR brute for a long time, if ever.
The EA brute took longer feel as strong as it should be compared to the Elec Scrapper, but in the end the EA brute will, for most things be more survivable.
Poisonous Ice 50 Ice/Rad
Icy Jax 50 Ice/SS
Jaxon Penn 50 Shield/Mace
Cpt Clax 50 Thugs/Dark
Lady BlackIce 50 Dark/Cold
Lady Black Ice 50 Dark/Ice
Bella Jax 50 Storm/Sonic
Operative Jax 50 SoA
Level 50 Trick Arrow Alts
TA/A-Plant/TA-Bots/TA
Level 50 Claws Scrappers
SR-Regen-DA-Invul-WP-FA
"An army is a team. It lives, eats, sleeps, fights as a team. This individuality stuff is a bunch of BS." -General George Patton
-Lord Azazel
I dont know what the prob is with Electric Armor /claws brute but i wish mine was SR instead . i have a dualblade / SR brute that is a true killer and i belive if that toon was another primary like claws or SS it would be awsome !!
OK, so it sounds like I should remake into Claws/SR. Interesting.
[ ProTip: The banner is a link to art refs!! | The Khellection | The HBAS Repository | Brute Guides (4/16/10) | How To Post An Image - A Quick Guide ]
Biggest Troll on the forums? I'll give you a hint:
I just optimized my brute Claws/SR. She's only at 21 right now, but this is where I want to go.
One of the things on here I'd like opinions on is power choice order. I'm pretty sure I want to stick with the choices I made power wise, the goal was to make the build entirely self sufficient. I know the build is going to be expensive, but its only got two purple sets and from what I hear the touch of deaths might as well be purple for their costs, but will be easier to get supply wise, etc.
I'm looking for advice. The build is fully soft capped and it wasn't all that expensive to do so I don't think, and I like the slotting and everything, but if anyone has some wild suggestions I'm open. Also, if there is a way to retool the build, drop the fighting powers, still be soft capped and take elude, I'm interested in seeing it. I just haven't been able to work it out for myself yet.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Fighting
Villain Profile:
Level 1: Strike -- (A)(3)(3)(11)(43)(46)
Level 1: Focused Fighting -- (A)(5)(43)(45)(45)
Level 2: Slash -- (A)(5)(7)(7)(9)(9)
Level 4: Agile -- (A)(21)(23)
Level 6: Spin -- (A)(11)(13)(13)(15)(15)
Level 8: Follow Up -- (A)(17)(17)(19)(19)(21)
Level 10: Hurdle -- (A)
Level 12: Combat Jumping -- (A)(36)(43)(45)
Level 14: Super Jump -- (A)(23)(25)
Level 16: Health -- (A)(25)(27)
Level 18: Dodge -- (A)(29)
Level 20: Stamina -- (A)(27)(29)
Level 22: Aid Other -- (A)
Level 24: Focused Senses -- (A)(37)(37)(37)(39)
Level 26: Focus -- (A)(39)(39)(40)(40)
Level 28: Aid Self -- (A)(36)(36)(40)(42)
Level 30: Eviscerate -- (A)(31)(31)(31)(33)(34)
Level 32: Shockwave -- (A)(33)(33)(34)(34)
Level 35: Practiced Brawler -- (A)
Level 38: Evasion -- (A)(42)(42)(46)(46)
Level 41: Kick -- (A)
Level 44: Tough -- (A)
Level 47: Weave -- (A)(48)(48)(48)(50)(50)
Level 49: Lucky -- (A)(50)
------------
Level 1: Brawl -- (A)
Level 1: Sprint -- (A)
Level 2: Rest -- (A)
Level 1: Fury
------------
Set Bonus Totals:
- 18.5% DamageBuff(Smashing)
- 18.5% DamageBuff(Lethal)
- 18.5% DamageBuff(Fire)
- 18.5% DamageBuff(Cold)
- 18.5% DamageBuff(Energy)
- 18.5% DamageBuff(Negative)
- 18.5% DamageBuff(Toxic)
- 18.5% DamageBuff(Psionic)
- 9.88% Defense(Smashing)
- 9.88% Defense(Lethal)
- 7.38% Defense(Fire)
- 7.38% Defense(Cold)
- 8.63% Defense(Energy)
- 8.63% Defense(Negative)
- 3% Defense(Psionic)
- 16.8% Defense(Melee)
- 14.3% Defense(Ranged)
- 11.8% Defense(AoE)
- 2.25% Max End
- 4% Enhancement(Heal)
- 39% Enhancement(Accuracy)
- 66.3% Enhancement(RechargeTime)
- 10% FlySpeed
- 90 HP (6%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Held) 5.5%
- MezResist(Immobilize) 17.1%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 2.2%
- 10.5% (0.18 End/sec) Recovery
- 11.3% Resistance(Fire)
- 11.3% Resistance(Cold)
- 5% Resistance(Toxic)
- 10% RunSpeed
------------Set Bonuses:
Touch of Death
(Strike)
- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Red Fortune(Focused Fighting)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
Touch of Death(Slash)
- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler(Agile)
- 7.5% Enhancement(RechargeTime)
Obliteration(Spin)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Gaussian's Synchronized Fire-Control(Follow Up)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 28.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Luck of the Gambler(Combat Jumping)
- 7.5% Enhancement(RechargeTime)
Blessing of the Zephyr(Combat Jumping)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- Knockback Protection (Mag -4)
Blessing of the Zephyr(Super Jump)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- Knockback Protection (Mag -4)
Performance Shifter(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Red Fortune(Focused Senses)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
Decimation(Focus)
- MezResist(Immobilize) 2.75%
- 16.9 HP (1.13%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
Doctored Wounds(Aid Self)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
Armageddon(Eviscerate)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 5% Resistance(Toxic)
Ragnarok(Shockwave)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Red Fortune(Evasion)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
Steadfast Protection(Tough)
- 3% Defense(All)
Red Fortune(Weave)