Are Mez attacks suppose to stop your transforming?


AlienOne

 

Posted

Something just does not feel right, I took a small break from my Tri-form WS to improve another character. Now that I'm back to playing my WS I've been noticing that mez attacks that are cast while transforming are stopping me from going into dwarf form, is this the way its always been?

I've had this issue on several missions, I'd pretty much rush (stealthed) into a group of baddies (set at +8) hit my eclipse and mire, then click to go into dwarf, if I'm mezed before going into dwarf, there no problem, but if I get hit w/ mez while changing then it stops the transformation. In heavly mezzing groups this interuption can force me to sit there unable to complete a transformation until I end up faceplanting.

I know this is not due to macro spamming, due to my macros only turning on the power, not toggle on/off, and for the most part I don't spam keys anyways.

So, is this normally and I just never noticed it much before, or did something change?


 

Posted

Well, you couldn't switch to Dwarf at all while mezzed before, so this is still a bonus. However, you can get mezzed as you are shifting after the changes... at least I noticed I could be. I don't recall there being a fix to that, and it seems like it's still going, so yeah, still there.

I don't think it's SUPPOSED to be that way, but no work has been done to fix the issue, either (as far as we know, of course). It'd be better if you could just shift faster, too, but I don't know if that's in the works, either.


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Posted

It's the same as getting hit with a mezz on a scrapper while your activating your status ressist toggle.

If the power isn't fully activated when the mezz lands it mezzes you.

Same with every other status ressist toggle in the game, fully intended and not a bug imho.


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Posted

What you're experiencing isn't a bug. Both forms have a 3s activation time so their effects (In this case Dwarf's mezz protection) don't take effect until that time has elapsed. So if you're hit with a mezz while shifting you won't have any protection because you're still in human form. It's annoying and can get you killed from time to time but it's how the mechanics interact.


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Posted

Quote:
Originally Posted by Timeshadow View Post
What you're experiencing isn't a bug. Both forms have a 3s activation time so their effects (In this case Dwarf's mezz protection) don't take effect until that time has elapsed. So if you're hit with a mezz while shifting you won't have any protection because you're still in human form. It's annoying and can get you killed from time to time but it's how the mechanics interact.
Sadly this.

I think they could change the mez protection to be frontloaded in the animation process, but I doubt they will change it anytime soon.


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Posted

I think it's more accurate that if your toggle isn't on when the mez is executed that you will get mezzed. I have more than once hit quantum flight only to have a mez land after the power took effect and knock me back out of it.


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Posted

Just for the record, before dwarf form was changed to be usable while mezzed, both toggles were mez proof while activating.
Useless for the nova form, but you were able to switch to dwarf form, got mezzed meanwhile, but still able to finish your transformation.

This was changed when dwarf form got the break free effect. Not saying it's also counter-intuitive with the break free effect

Sadly, given the way they care about kheldians, suck it up, it won't be fixed, like all other kheldians bugs


 

Posted

Quote:
Originally Posted by Sadyre View Post
Sadly, given the way they care about kheldians, suck it up, it won't be fixed, like all other kheldians bugs
Umm... I'm still waiting for the double-Mire and the double-foot-stomp to work like they used to when I could invoke both Mire or Flare AoE powers by first executing the Dwarf version of the power and then using a bind to shift to Human-form and execute the Human version of the power... I think BaBs said that this ability was not the target of one of the fixes in I13 and the Devs are/were working on it... but hey... I'm getting blue in the face here and the world seems a bit black around the edges... ya'know?


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Posted

What changed, Lord Xenite?

And while you were supposed to be mez-proof while transforming, I was mezzed right back out of dwarf while transforming a few times. This is a latency issue.


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Posted

Quote:
Originally Posted by KaliMagdalene View Post
What changed, Lord Xenite.
I used to be able to time it just right so that Black Dwarf Mire and Sunless Mire (as well as White Dwarf Flare and Solar Flare) would actually hit the enemies exactly at the same time!

Now however, a bind like this:
Quote:
NUMPAD6 "powexec_toggle_off Dark Nova$$powexec_toggle_off Black Dwarf$$goto_tray 1$$powexec_name Sunless Mire"
when executed (by pressing NUMPAD6) just as I execute Black Dwarf Mire, would stall and leave me with my Human-tray displayed but still in Dwarf form and naturally Sunless Mire would never execute.

The timing is off because the commands to toggle off the forms are paused whenever a power from the current form is used until a certain amount of time (animation cast time, is my guess) has elapsed after-which the bind works at intended.

When this issue was previously mentioned, the Red-name response was that this behavior was not intended and this issue may be fixed later on, at this point however, I don't really care if things would return to how they were in regards to how precise my timing has to be... just please, fix goto_tray so that it behaves like the powexec_toggle_off command and the tray will not switch if the whole sequence is paused by the animation time of the previously executed power.


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Posted

I've had a similar problem, actually - I had some macros that would allow me to toggle off hover, hit build up, hit solar flare, then toggle hover back on. Before, I could execute it so fast that you wouldn't even see the solar flare animation - it would look like I executed from hover. Now it stalls at hover, leaving it on.


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Posted

It's one of the reasons I stopped playing Peacebringers.

I never got a warshade that high, but if double-mire's nerfed too, well suck.


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Posted

Quote:
Originally Posted by KaliMagdalene View Post
It's one of the reasons I stopped playing Peacebringers.

I never got a warshade that high, but if double-mire's nerfed too, well suck.
But... the Kheldian Corps needs all the Khelds they can get...

Seriously though, it's inconvenient, but it isn't class-breaking, even for an avid TriFormer such as myself.


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Posted

It's not class-breaking at all, and doesn't make my character unplayable, but something broke my macros in various ways and that makes it annoying to play them.

What's weird is that my two peacebringers have different broken macros. How does that even work?


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Posted

Quote:
Originally Posted by KaliMagdalene View Post
What's weird is that my two peacebringers have different broken macros. How does that even work?
I don't know... what macros were broken, and are we talking binds or macros here? It's possible that macros broke because of reasons totally unrelated to Kheldians... you know?


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Posted

With respect to double mire, at least, that's working as intended. For a long time, detoggling a costume change power canceled the animation of a power that was activated before the detoggle, allowing a new power to activate immediately. This was apparently OK as long as only Khelds were using it - one of several examples of dev negligence being to the AT's benefit - but when people started doing things like turning off temp costume powers to cancel out of Full Auto's animation into Buckshot, the devs finally got around to preventing this from happening. The various instant-cancel macros that Kheldian players were using were considered an acceptable casualty.

(And in my opinion, rightly so.)


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Posted

Quote:
Originally Posted by LordXenite View Post
I don't know... what macros were broken, and are we talking binds or macros here? It's possible that macros broke because of reasons totally unrelated to Kheldians... you know?
Sorry, binds broke. I'm used to binds and macros essentially being the same thing.

And it is possible that it's unrelated to Kheldians, but it affected how my Kheldians play.


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Posted

Quote:
Originally Posted by SpittingTrashcan View Post
The various instant-cancel macros that Kheldian players were using were considered an acceptable casualty.

(And in my opinion, rightly so.)
I agree because essentially a lot has already been done to compensate for this being fixed!

However, goto_tray malfunctioning and actually changing the tray when powexec_toggle_off is not turning off the form-toggle, that's unacceptable and should be fixed!


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

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Posted

Quote:
Originally Posted by LordXenite View Post
I agree because essentially a lot has already been done to compensate for this being fixed!

However, goto_tray malfunctioning and actually changing the tray when powexec_toggle_off is not turning off the form-toggle, that's unacceptable and should be fixed!
Oh, yes, I have been having this problem as well.


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Posted

The simplest change would be for the form change animations to be faster. It's rather incongruous that you can drop instantly to human, but going to one or the other form takes a few seconds. It hurts the main strength of a Kheldian, and hurts certain powers as well (Build-up for Peacebringers is a big one I can think of off the top of my head). Cuts into DPS as well.

Fixing it would make Kheldians more smooth, and shut up the naysayers about their performance, too. It would help with this mezz issue as well.

As for the double mire thing, what's the consensus? Did it help Dwarf form for Warshades to make the change? I thought so, given reaction at the time (Dwarf was seen as weaker/harder for Warshades), but I'm curious if people still think so.


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Posted

What? The Kheldians WITH mezz-protection are complaining about the mezz-protection they GOT?!?!?

And you all get on to us human-only guys for complaining about not having it at all?

LoLz at the irony.

To this thread, I respond with the same answer I've been given time and time again:

"Suck it up and deal with it."

Have a great day.

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Posted

Quote:
Originally Posted by AlienOne View Post
What? The Kheldians WITH mezz-protection are complaining about the mezz-protection they GOT?!?!?

And you all get on to us human-only guys for complaining about not having it at all?

LoLz at the irony.

To this thread, I respond with the same answer I've been given time and time again:

"Suck it up and deal with it."

Have a great day.
Are the people in this thread even the same people who told you that?

Does it even make sense to tell people to "suck it up and deal with it" when it's possibly a bug?

Does it even make sense to be embittered about your choice to forgo status protection and blame it on everyone who takes it?


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Posted

Yes.

And Yes.

Why? Because it's not a bug.

And considering the nature of this thread--the fact that people who HAVE opted to take that "status protection/other form/main powers turnoff toggle/whatever else you'd like to call it," and are STILL complaining about activation times for it--the final answer is also a resounding...

"YES."

Suck it up and deal with it.

Any more questions?

"Alien"


Quote:
Originally Posted by Infernus_Hades View Post
The way you play changes your IO slotting..


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Posted

Alien, I swear there are two people in your head (current avatar is quite appropos)... one nice and excited about things, the other bitter and vindictive.

BAB specifically posted on this after the Kheld changes, and said it wasn't really intended... but kind of said that there wasn't much that could be done about it or something. Sorry about being vague, but it was a long while back now.

Even without that post, you have to use common sense to see if it's WAI. Let's see, the devs provide something new for Khelds so they can get out of their mezzed state, making Dwarf form more viable. Then they purposely make it so you can get mezzed while transforming? Okay. That makes no sense, and matches up not at all with what I know of BAB and Castle from their posting.

On top of that, formshifting does take too long (people complain about 3 second animations for ATTACKS, and this is just a formshift), and takes away from what should be a strength for a Kheldian. People should argue for an improvement there: it will make the AT more viable and more liked. It's not going to make it overpowered, either, just more smooth and enjoyable.

Your arguing against it and laughing at those arguing for it undermines all people who like Khelds. No one is taking you to task for running human only in this thread (and in threads where you talk about your human only, I've only seen compliments about your build and playstyle).

So seriously, relax and help out the Kheldian community, rather than... this.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
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