Super SK - XP and Powers?


Aragain

 

Posted

I read the description of super sk from the I16 notes but I am getting conflicting information from players in the game.

I keep getting invites from players 10 levels lower and they say that I will get the same XP and have all the powers as if I play at my real level.

This makes no sense as it would mean a lvl 40 could join a lvl 2 sewer team and mop the floor of low lvl bad guys but get the XP of a lvl 40 character.

Could someone explain the rules or post a link?

Thanks!


 

Posted

You have the choice of either earning double Inf or normal XP and Inf while exemplared now. (This is changed via the options menu, with the latter being the default.)

When exemplared, you have access to +5 levels of powers. So, if a level 50 is exemplared down to 15 for Positron's TF, they will have any powers they have selected up to level 20. This works regardless of how you're exemplared - plain old teaming, TFs, Ouroboros, or PVP.


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Posted

Exemplaring went through a lot of changes in the new system.

1- you don't stop getting xp while exemplared, unless you choose to. You can select to get No XP, Double Inf if you want.

2- when Exemplared you get the powers of your exemped level +5. So if you run a Positron TF, you'd have all powers up to level 20. This makes things a lot easier in that pretty much anything from 35 and up gets you a full assortment of fully slotted abilities. (and the aforementioned Posi TF gets you Travel Powers and Stamina and lots of key powers that make it much easier).


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

Posted

Since it doesn't look like paragonwiki has been updated to the new SSK rules, I'll just briefly say this:

Your XP is based more on the mobs con color rather than actual level.

If a mob is white to you, you will get X amount of XP according to your level, whether you are sidekicked or exemplared, or not.

Now, I could be totally wrong about that, but it's what seems to happen in my experience.


 

Posted

Quote:
Originally Posted by Aragain View Post
I read the description of super sk from the I16 notes but I am getting conflicting information from players in the game.

I keep getting invites from players 10 levels lower and they say that I will get the same XP and have all the powers as if I play at my real level.

This makes no sense as it would mean a lvl 40 could join a lvl 2 sewer team and mop the floor of low lvl bad guys but get the XP of a lvl 40 character.

Could someone explain the rules or post a link?

Thanks!
As a level 40 character if you joined a level 2 sewer team you would be exemplared down to level 2, you would receive powers up to level 7 (so your powers up to level 7 would be available for use), and you would receive the XP of a level 40. So if at 40 you normally get 1K xp for a white minion you'd receive 1K xp for a white minion.

But you would be effectively fighting as a level 2.


 

Posted

http://boards.cityofheroes.com/showthread.php?t=191169

Sidekicking Changes: Super-Sidekicking! One player can now sidekick or exemplar the whole team, everyone can always play together!

  • Each player in the group's level is set to the level of the owner of the active team task. If no team task is selected, everyone in the group's level will be set to the level of the team leader.
  • When the team level changes, players will be notified via a dialog and have the option to quit the team or immediately accept. The dialog will time out after 30 seconds at which point acceptance is implied.
  • While in the pending state, players cannot receive rewards and any critters they damage will be worth no experience.
  • Players can choose to auto-accept team level changes 0 to 50 levels above or below their current level.
  • Exemplars will now earn XP and a level capped person will get XP converted into influence like exemplars used to.
Edit:
I can't find where it mentions you get to keep additional powers up to +5 of your exemplared-to level.

Edit some more:
Quote:
This makes no sense as it would mean a lvl 40 could join a lvl 2 sewer team and mop the floor of low lvl bad guys but get the XP of a lvl 40 character.
Well, the normal level 2 players will have the benefit of Beginner's Luck, but your exemplared accuracy will suck. You will have a couple of extra powers, though.


Teams are the number one killer of soloists.

 

Posted

When exemplared, you will, by default, receive XP as if you weren't. If you prefer the old style of no XP and in Inf bonus, there's an option in the Options window.

You do NOT keep all your powers. You keep all the powers you had at the level you exemplar to, plus five levels above. So, exemplared to level 10, you would have all the powers you had selected by level 15, or your real level, whichever is lower.


@Roderick

 

Posted

Quote:
Originally Posted by SerialBeggar View Post
http://boards.cityofheroes.com/showthread.php?t=191169

Edit:
I can't find where it mentions you get to keep additional powers up to +5 of your exemplared-to level.

Edit some more:


Well, the normal level 2 players will have the benefit of Beginner's Luck, but your exemplared accuracy will suck. You will have a couple of extra powers, though.
You get Beginner's Luck from levels 1 to 19 even if you are exemplared.

The +5 levels note was missed in the patch notes on live, but here's the section from the Test server combined release notes:

Quote:
Sidekicks/Exemplars
  • Players exemplared for any reason (teaming, flashbacks, zone, arenas) will now be able to use powers gained up to 5 levels above the exemplar level.
    • Example: A 20 exemplared to 1 will have their first 5 power choices instead of 2.
    • Example: A 50 exemplared to 45 will have access to all their powers.


--------------
"Chew Electric Death, Snarling Cur!"

 

Posted

Thanks for the replies! Now I have the facts and can pass them on to others as well.

It creates quite a stir when the patch notes are ambiguous and incomplete lol.


 

Posted

Quote:
Originally Posted by Aragain View Post
This makes no sense as it would mean a lvl 40 could join a lvl 2 sewer team and mop the floor of low lvl bad guys but get the XP of a lvl 40 character.
Also, not explicitly mentioned so far, that level 40 who is exemplared to level 2 will have the hit points and damage of a level 2 character. So they won't be mopping the floor with anyone. They WILL likely be tougher than a 'real' level 2 since they probably have accolades to boost END or HP and may have IO bonuses that they get to keep. But they won't be doing much mopping.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by Aragain View Post
Thanks for the replies! Now I have the facts and can pass them on to others as well.

It creates quite a stir when the patch notes are ambiguous and incomplete lol.

Sorry, no. People have quoted the relevant sections of the patch notes to you, and they're not vague or incomplete. Sorry you missed the important bits, but that's not the fault of the notes in this case.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

Posted

Quote:
Originally Posted by Lemur Lad View Post
Sorry, no. People have quoted the relevant sections of the patch notes to you, and they're not vague or incomplete. Sorry you missed the important bits, but that's not the fault of the notes in this case.
It has been stated here that the production patch notes did not include the information about the "sk'd level + 5" for power availability. That counts as incomplete.

What was ambiguous to me was the level at which XP was gained - was it based on the true level or sk'd level? As far as I can tell the patch notes do not say implicitly or explicitly, they just say "Exemplars will now earn XP".

It was not my intent to kick up any dust on this.


 

Posted

Quote:
Originally Posted by Ironblade View Post
Also, not explicitly mentioned so far, that level 40 who is exemplared to level 2 will have the hit points and damage of a level 2 character. So they won't be mopping the floor with anyone. They WILL likely be tougher than a 'real' level 2 since they probably have accolades to boost END or HP and may have IO bonuses that they get to keep. But they won't be doing much mopping.
Not only will they have set bonuses and possibly accolades, they will also have two more powers. (the +5 thing) which is a big improvement over a true starting lvl 2 character. This gives them possible access (if they chose them) to pick Tier 3 primary and secondary powers, plus they may have tier 1 or 2 pool powers. Just saying.


 

Posted

Quote:
Originally Posted by CaptSammy View Post
Not only will they have set bonuses and possibly accolades, they will also have two more powers. (the +5 thing) which is a big improvement over a true starting lvl 2 character. This gives them possible access (if they chose them) to pick Tier 3 primary and secondary powers, plus they may have tier 1 or 2 pool powers. Just saying.
And while their enhancement bonuses will be reduced appropriately, there's no level 2 out there with six-slotted powers.


Never surrender! Never give up!
Help keep Paragon City alive with the unofficial City of Heroes Tabletop Role Playing Game!

 

Posted

Maybe working as intended maybe not .. but your xp isnt awarded as black and white as some here have said, there still must be a lvl curve making adjustments.

For example the other day myself and a few people were repeating a mission to help get a coiple low people theyre travel powers a little faster.

It was fun and the new system made it easier for us all to play and have some fun, however one of us noticed his xp significantly lower.

I was lvl 50, he was lvl 32 and the others under lvl 14.

later the lowbies left and it was just myself and him the lvl 32ish and we ran it again to check and his xp jumped up alot without the lowbies.

Something of the old formula for calcualting xp still exist. Its not as simple as you earn what your lvl normally earns. You earn what your level and team average xp earns as it was pre auto sk.

Dont know the formular lol but either my friends on drugs or its not quite as simple as its supposed to be.


 

Posted

Quote:
Originally Posted by capnkangaroo View Post
Maybe working as intended maybe not .. but your xp isnt awarded as black and white as some here have said, there still must be a lvl curve making adjustments.

For example the other day myself and a few people were repeating a mission to help get a coiple low people theyre travel powers a little faster.

It was fun and the new system made it easier for us all to play and have some fun, however one of us noticed his xp significantly lower.

I was lvl 50, he was lvl 32 and the others under lvl 14.

later the lowbies left and it was just myself and him the lvl 32ish and we ran it again to check and his xp jumped up alot without the lowbies.

Something of the old formula for calcualting xp still exist. Its not as simple as you earn what your lvl normally earns. You earn what your level and team average xp earns as it was pre auto sk.

Dont know the formular lol but either my friends on drugs or its not quite as simple as its supposed to be.

Well don't forget, some critters have modifiers that adjust how much XP they grant. Rewards also change based on team size, and the weight of the players level compared to the team (though with the changes with SSK this has probably changed).

The Wiki has a good entry on XP. But I don't think the specific numbers there are correct.


 

Posted

Team size was set to 8 man +2 with bosses .. mobs identical.. xp for minions, lt's n bosses should have remained the same. in all 3 missions, was repeated so call it a farm, done 3 times.

If anything my friends xp should have remained identical instead it was reduced untill the lowbies left.

maybe someone can test it, i dont know.. seems to be formular curve still being applied in some ways.


 

Posted

Quote:
Originally Posted by SunGryphon View Post
Since it doesn't look like paragonwiki has been updated to the new SSK rules
Since I'm a member, I took it upon myself to rectify that problem

Of course, if there are any inaccuracies, please feel free to edit it. Zombie_Man, any input you have would be appreciated


 

Posted

Quote:
Originally Posted by ransim View Post
Rewards also change based on team size,
Quote:
Originally Posted by capnkangaroo View Post
Team size was set to 8 man +2 with bosses .. mobs identical.. xp for minions, lt's n bosses should have remained the same. in all 3 missions, was repeated so call it a farm, done 3 times.

If anything my friends xp should have remained identical instead it was reduced untill the lowbies left.
I requoted the relevant part above: "Rewards also change based on team size".

You proceeded to explain your difficulty settings. These change THE ENEMY SPAWNS. Your team was still X number of people, and then you had some leave. Your difficulty settings are completely separate from your team size. While they both affect enemy spawns, the rewards from each defeat are based on ACTUAL team size.

So, no, the XP should *NOT* have remained identical. It *SHOULD* have gone up, on a per enemy basis, after some people left the team.

hm, let me clarify that last line. The rewards granted from each enemy are affected by team size. The larger the team, the more each enemy awards. However, the reward is DIVIDED among the team and the increase is LESS than the effect of the division. So, on a larger team, each person gets less reward PER ENEMY defeated. However, a larger team will have more enemies spawn and will defeat them faster. In theory, this results in greater overall rewards per unit of time. In practice, team composition will have a major impact. But yes, as you noticed, on a smaller team, each person receives more per defeat. This is working as intended.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by Ironblade View Post
Also, not explicitly mentioned so far, that level 40 who is exemplared to level 2 will have the hit points and damage of a level 2 character. So they won't be mopping the floor with anyone. They WILL likely be tougher than a 'real' level 2 since they probably have accolades to boost END or HP and may have IO bonuses that they get to keep. But they won't be doing much mopping.
If you go on a sewer run with a high level toon, as I often do nowadays, you also get a huge benefit in having a massive inspiration tray compared to a lvl 2 toon.


 

Posted

It might be worth putting in there that at present, leveling bonuses of tier 3 insps and full health and end are NOT being applied to toons that level while exemplared.


 

Posted

Quote:
Originally Posted by Diggis View Post
It might be worth putting in there that at present, leveling bonuses of tier 3 insps and full health and end are NOT being applied to toons that level while exemplared.
True, and although it's a relatively minor inconvenience, it would be a tad annoying if one leveled while defeated and didn't get the free rez.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by Sailboat View Post
True, and although it's a relatively minor inconvenience, it would be a tad annoying if one leveled while defeated and didn't get the free rez.
Yes, yes it is. I have /bugged this, but got a response from the GM's saying you can't level while exemplared as you don't get XP. They don't seem to have been made aware of the new SSK system.

I have bought it to the attention of the Dev's although they have yet to comment on it.