Super SK - XP and Powers?


Aragain

 

Posted

Quote:
Originally Posted by capnkangaroo View Post
Team size was set to 8 man +2 with bosses .. mobs identical.. xp for minions, lt's n bosses should have remained the same. in all 3 missions, was repeated so call it a farm, done 3 times.

If anything my friends xp should have remained identical instead it was reduced untill the lowbies left.

maybe someone can test it, i dont know.. seems to be formular curve still being applied in some ways.
That's because the XP is being divided among all players on the team. 4 players on team = less XP per player for each defeat. That is working as intended, and has always been that way.

http://wiki.cohtitan.com/wiki/Experience


 

Posted

Quote:
Originally Posted by Ironblade View Post
I requoted the relevant part above: "Rewards also change based on team size".

You proceeded to explain your difficulty settings. These change THE ENEMY SPAWNS. Your team was still X number of people, and then you had some leave. Your difficulty settings are completely separate from your team size. While they both affect enemy spawns, the rewards from each defeat are based on ACTUAL team size.

So, no, the XP should *NOT* have remained identical. It *SHOULD* have gone up, on a per enemy basis, after some people left the team.

hm, let me clarify that last line. The rewards granted from each enemy are affected by team size. The larger the team, the more each enemy awards. However, the reward is DIVIDED among the team and the increase is LESS than the effect of the division. So, on a larger team, each person gets less reward PER ENEMY defeated. However, a larger team will have more enemies spawn and will defeat them faster. In theory, this results in greater overall rewards per unit of time. In practice, team composition will have a major impact. But yes, as you noticed, on a smaller team, each person receives more per defeat. This is working as intended.

Thank you, as i guessed there was still a formula for calculating xp vs team.

So its not so much the lvl of the toons (as in the past) as it is team size now.

Thanks its good to know


 

Posted

Quote:
Originally Posted by Drugfree Boy View Post
If you go on a sewer run with a high level toon, as I often do nowadays, you also get a huge benefit in having a massive inspiration tray compared to a lvl 2 toon.
Damn straight. That huge inspiration tray was a real boon for my scrapper on the Positron TF before SSK'ing (no status protection at level 15 previously).


Paragon City Search And Rescue
The Mentor Project

 

Posted

didn't want to post a new thread when this thread title really relates..

my husband and i were teaming with two characters, both level 35. he was the team leader, and they were his missions. now, because of the ssk, i was auto sidekicked, whatever, doesn't make sense to me at that level, but i'm assuming that it makes no difference as far as xp goes. but thats what brings me to my point. i was receiving twice the xp he was for mission completes, all the other xp was the same as each other. why was the mission complete different? can anyone answer this?


 

Posted

Quote:
Originally Posted by inti_rB View Post
didn't want to post a new thread when this thread title really relates..

my husband and i were teaming with two characters, both level 35. he was the team leader, and they were his missions. now, because of the ssk, i was auto sidekicked, whatever, doesn't make sense to me at that level, but i'm assuming that it makes no difference as far as xp goes. but thats what brings me to my point. i was receiving twice the xp he was for mission completes, all the other xp was the same as each other. why was the mission complete different? can anyone answer this?
Hmmm now thats unusual, did you have patroll xp? if your both the same lvl i would assume xp would be the same excluding patroll xp.. just curious are you both in a pact? and either of you have debt?