Oh god no! Oh god my nw


Another Space

 

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Came back from a break and My NW turned garbage in PVP. HALP!!!!1


 

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I'm afraid there's no helpin' ya. The changes to Elusivity implemented in i13 or i14 decimated ATs that rely heavily on Defense.


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I hate Castle


 

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Quote:
Originally Posted by Timeshadow View Post
I'm afraid there's no helpin' ya. The changes to Elusivity implemented in i13 or i14 decimated ATs that rely heavily on Defense.
Just to clarify. The changes in i13 elevated def sets to ridiculously OP'd. The changes in i14 gutted them to (imo) well below i12 standards for defense.

People made fun because the head guy of Champions likened balancing to over-correcting in a sailboat. While it is a disturbing analogy if true often, I'd say pointing at Castle's attempts to balance pvp is a clear indication of the danger he'd be on the water.


 

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Quote:
Originally Posted by Dz131 View Post
Came back from a break and My NW turned garbage in PVP. HALP!!!!1
If you build for crazy insane ranged defense, you can make a Night Widow passable, but they have low HP, no real resistances to speak of, no defense debuff resistance, and no self-heal to fall back on. Better off rolling some kind of Stalker or Brute if you insist on going melee.


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"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

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Quote:
Originally Posted by Dz131 View Post
I hate Castle
Just to be contrary: Castle ROCKS!



 

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Quote:
Originally Posted by Thirty_Seven View Post
Castle ROCKS!

Did you feel dirty saying that?


 

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Quote:
Originally Posted by macskull View Post
no defense debuff resistance
Well, they have some, but I'm sure the point was that it's not enough to make do in PvP vs. the nastier -def effects players can pump out.


Blue
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Quote:
Originally Posted by UberGuy View Post
Well, they have some, but I'm sure the point was that it's not enough to make do in PvP vs. the nastier -def effects players can pump out.

Didn't PvP get whittled down to where all that stuff doesn't seem to matter anyway? I was under the impression that PvP was effectively turned into Rock Em Sockem Robots.


 

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Quote:
Originally Posted by Willowpaw View Post
Didn't PvP get whittled down to where all that stuff doesn't seem to matter anyway? I was under the impression that PvP was effectively turned into Rock Em Sockem Robots.
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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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(From a thread about pvp changes)

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Originally Posted by Castle View Post
Only about 1/5th of the changes I asked for made it in; about half the changes that did take place were things I didn't fully back, but allowed myself to be talked into. Ultimately, that doesn't matter in the least: The current situation *is* my responsibility. For now, I bide my time and wait for the next pass.
But don't let me stop your Castle-rage.


 

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Quote:
castle: Baaaaaw its not my fault
1234


 

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Quote:
Originally Posted by UberGuy View Post
Well, they have some, but I'm sure the point was that it's not enough to make do in PvP vs. the nastier -def effects players can pump out.
Hm... Indomitable Will gives something like 30% defense debuff resistance in PvP only, and Elude gives another 33-34% in both PvE and PvP. However, I'm pretty sure DR will cut that number about in half and there's quite a bit of -def flying around in PvP so you'll just have to hope the Elusivity from Foresight carries you unless you've got support backing you up.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

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Quote:
Originally Posted by Dz131 View Post
I hate Castle
I like Castle!

So there.


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Quote:
Originally Posted by Dz131 View Post
Did you feel dirty saying that?
Not in the least. I pretty much believe it.



 

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there's not enough rage in here, this thread did not deliver.


 

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Yea I was going to respec my old bane into a new i13+ pvp build and i was super excited with all my debuffsand damage and then i looked at ingame numbers...

There is literally no reason to roll SoA.

Fort < Corr or Dom
NW < Stalker
Bane < Stalker
Crab < corr dom or MM


 

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Banes are gonna be nice in Going Rogue, assuming HEATs and VEATs can switch sides. Shatter from hide doesn't do nearly as much damage as an AS but it's not interruptible. A friend and I were three-shotting Regens in RV the other day on our Banes - BU/Surveillance/Shatter x2 hurts quite a bit, and then a Shatter Armor afterwards for good measure. VEAT stealth might not be all that wonderful but at the perception cap they'll be seeing Stalkers and dropping them out of hide - I've got a build in Mids for a Bane that I'll probably build after Going Rogue which is specifically designed to see stealth-capped Stalkers and drop them out of hide without any outside +perception. Of course, it's built kind of weird, doesn't have Stamina but has 65% ranged defense, 1600 HP, and 55% damage bonus while running double Assault.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

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Quote:
Originally Posted by macskull View Post
Banes are gonna be nice in Going Rogue, assuming HEATs and VEATs can switch sides. Shatter from hide doesn't do nearly as much damage as an AS but it's not interruptible. A friend and I were three-shotting Regens in RV the other day on our Banes - BU/Surveillance/Shatter x2 hurts quite a bit, and then a Shatter Armor afterwards for good measure. VEAT stealth might not be all that wonderful but at the perception cap they'll be seeing Stalkers and dropping them out of hide - I've got a build in Mids for a Bane that I'll probably build after Going Rogue which is specifically designed to see stealth-capped Stalkers and drop them out of hide without any outside +perception. Of course, it's built kind of weird, doesn't have Stamina but has 65% ranged defense, 1600 HP, and 55% damage bonus while running double Assault.
Yea thats where I got my bane Idea from is double debuff with my friends bane, but stalkers would still be better.

Also I have one nitpick about all the GR pvp posts, do we even know we can pvp on switched sides? Just throwing it out there.

But the thing is, you can double AS a regen just as good as you can double-bane stuff a regen.

Also: Shatter Armor; what is that? Edit: nevermind just read up on it, that power alone might make banes even better cause of that -res debuff, considering you also have surveillence and even venom if you can stand the redraw (I know I can't). I think if me and my friend made double leadership banes we could put out as much dmg as a stalker but the problem still remains of a weak stealth cap


 

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Quote:
Originally Posted by Dz131 View Post
I hate Castle
For everyone that hates Castle there is probably someone who thinks he rocks. This is called "Balance" and so his work is done.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

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Taking my Bane to Siren's Call was some of the most fun I had while PVPing in 2.0. It got tiring quickly though when I realized that I pretty much had no defense. I switched to a Huntsman build to finish leveling, with the plan to go back to Bane on my second build. Hopefully I find RV more to my liking, all the other things I've pvped on seem to synergize so much better at that level than at the SC level.


 

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Quote:
Originally Posted by SonicBang View Post
Yea I was going to respec my old bane into a new i13+ pvp build and i was super excited with all my debuffsand damage and then i looked at ingame numbers...

There is literally no reason to roll SoA.

Fort < Corr or Dom
NW < Stalker
Bane < Stalker
Crab < corr dom or MM
Hey, at least SoA rocks in PvE!

By the way, who PvP in this game anyway?


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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Quote:
Originally Posted by Victorious View Post
Taking my Bane to Siren's Call was some of the most fun I had while PVPing in 2.0. It got tiring quickly though when I realized that I pretty much had no defense. I switched to a Huntsman build to finish leveling, with the plan to go back to Bane on my second build. Hopefully I find RV more to my liking, all the other things I've pvped on seem to synergize so much better at that level than at the SC level.
There is no Defense in RV. If you feel like you have no defense in Siren's Call, then don't even bother going to RV.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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Quote:
Originally Posted by Jibikao View Post
There is no Defense in RV. If you feel like you have no defense in Siren's Call, then don't even bother going to RV.
^^^


 

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Quote:
Originally Posted by Frosticus View Post
People made fun because the head guy of Champions likened balancing to over-correcting in a sailboat. While it is a disturbing analogy
I can tell you I'M disturbed by it.


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