Efficiency Tips?
Buy low, sell high?
I haven't really checked redside in a while and there is a big difference between the two sides. Some general trends that I've noticed blue side is a devaluation of common and uncommon salvage, and an increase in the price of rare salvage. I'd assume that would be true redside as well, but maybe not.
Like you, after five years I frequently get bored of the game and have to come up with goals or mini games to keep my interest. After I hit the billion mark on my main hero, I lost my desire to play crafter in the market, other than crafting and selling any worthwhile drops that I find along the way.
If you haven't already done it, I'd suggest getting the field crafter accolade as a first step for any craft and sell plans. It's an investment in time and infamy, but it more than pays for itself in the long run.
50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
Overlord of Dream Team and Nightmare Squad
Since I'm not really interested in playing the game (or rather, I'm intensely interested in playing the game and entirely disinterested in waiting for a team)
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Have you tried to find or start a regular team? You can organise it via the boards and eliminate the time you spend in game looking for team mates.
If you haven't already done it, I'd suggest getting the field crafter accolade as a first step for any craft and sell plans. It's an investment in time and infamy, but it more than pays for itself in the long run.
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Unfortunately, I expect that getting the crafter accolade would take several hours at least. It's a comparatively large up-front investment of time, since I'm planning on spending maybe 2-3 hours each month playing.
Unless there's a reasonable way to buy all the salvage in one trip, drag it to the university and buy/craft/delete all the necessary common IOs, this seems like a huge resource drain for no real reward.
Have you tried to find or start a regular team? You can organise it via the boards and eliminate the time you spend in game looking for team mates.
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I don't have consistent hours of play. I work a 40-50 hour job and run a home business that can take all my spare time one week and nothing for the next month.
I tried joining a couple superteams on my server, I tried joining the 'global LFG' channels on my server, etc. - nothing works and I'm sick of wasting my time trying.
I appreciate the sentiment, but this isn't the problem I'm trying to solve. I don't need a group to have fun playing Rock Band. I get a group instantly when I play Team Fortress 2 and near-instantly when I play WoW. I've got other options and I'm using them.
What I'm trying to figure out is how I can make decent money in CoX with the least in-game time.
Although I'm active on the market with most of my characters, I have one character who I log into about once a week just to work the market rack. Over a few months, he has built up more than 1b inf on slow movers.
My suggestion is to look for something like valuable (in demand), but slow moving procs that are available across multiple levels, but move slowly, like 1 or 2 a week at each level. I won't give away the proc I'm working, but the bottom level one and the top level one move too quickly and the prices are higher. For the mid-range 'odd' levels, there are lot fewer bids simply because they don't move fast enough for most marketers. Put up spread bids across those intermediate levels, maybe 8-10 spread low bids of 3-5 quantity each. Pick up about 10 of each salvage you need and keep it on hand. Any other salvage, store in base or sell off.
Once a week, log in. You'll see maybe 10 or a dozen filled bids sporadically across the levels. First, top off those bids back up to 3-5 quantity as before. Craft the recipes you got and pick up another round of salvage before putting the crafted proc IO's on the market. Price the crafted items below what is going at the faster moving lowest-level and highest-level procs, where prices are typically higher because nao demand. Players who know that level doesnt make a difference in terms of performance (only when exemplaring) will search for these levels and buy them instead of the lowest/top ones if it's cheaper for them. Watch this closely for a few weeks and make sure your bid price and selling price balance where you get about as many recipes in as crafted items out. Then you're home free - once a week, 5-10 minutes and you're done.
If I were you, I'd probably craft high value lvl 50 set IOs (including purples). I wouldn't look at anything worth less than 20 million each. (Or at current prices, 100m plus)
First of all, you'll need to scan WW's for items that sell at least 1 a day and that match your minimum price. Make a list. It'll save you doing it again in the weeks to come.
For your weekly trading session, pick up your recipes, craft and list near the highest price for the week. (You'll have to guess the high point if the last 5 went in the last day.) Place really low bids for new recipes. If it looks like the margin has gone from your niche then check your list for a new candidate.
Crafting will be a pain unless you've got a base with salvage racks. If you haven't, then stick to flipping. It'll take too much time to get the right ingredients otherwise. If you've got a base, then set up a row of salvage racks to hold the salvage you use most often. You may find it convenient to use an alt to fill the racks rather than using you main.
For the mid-range 'odd' levels, there are lot fewer bids simply because they don't move fast enough for most marketers.
(Also other stuff - butchered for brevity) |
Looking specifically for procs makes sense as well, and gives me an idea of other areas I can expand into.
1)So, you werent tired of the game before AE? Or you fell in love with CoH when AE exploits came out and now, you're done, since it has been corrected? Sorry if i sound coarse, but i'm so tired of the whining about AE. I can't sympathise with players ONLY getting tired of this game AFTER AE got shot down. If you enjoyed it before, then go back to what you were doing before it came out. I have been on many teams before and since AE existed. Esp. now when teams are a plenty. (at least on Justice)
2) What do you need or want inf for if youre not playing and building toons? Just curious.
I know it's not the point of this thread, but I can't help but to comment anyway. I don't get any of these posts about 'waiting forever' for a team. I logged on last night (Tuesday) and within 10 minutes or so I had gotten a tell asking me to join a team. Later on I hopped over to redside with a friend and it took less than 15 minutes for us to get a lowbie villain team formed up. During this time I saw at least 2 taskforce teams being formed on global channels. I see MORE activity now, rather than less.
1)So, you werent tired of the game before AE? Or you fell in love with CoH when AE exploits came out and now, you're done, since it has been corrected?
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I was tired of the game when changes caused pets not to be able to be summoned in multiples and my Dark/Elec defender went from soloing AVs to being beaten up by +2 minions. I was tired of the game when ED changed my Fire/FF Controller from a defensive deity to a joke. I was sick and tired of the game when CoV came out promising base raids and items of power. I brought my entire 30 man guild over from Guild Wars, only to have the entire PVP concept be nothing but hype and thus destroy my guild.
My desire to play this game is cyclical. I play for a while, inevitably get nerfed into oblivion or otherwise mindscrewed by the devs, and quit for a year or two. I came back 3 months ago and was enjoying myself; now I'm not.
The main reason is that during the height of the AE craze I was able to find or form a team in Cap au D within 15 minutes every time, and I got spoiled by not having to wait hours for an invite. Now I've literally gone 6 - 8 hour stretches LFG on a 50 Rad/Kin corrupter, a 50 Crab, and a 47 SS/Stone brute. I've formed my own teams, only to end up with half a dozen players with a pulse and an internet connection and one guy who knows what he's doing. I rolled a Sonic/Thermal, got to 40 doing something I hate (watching the green bars and praying the idiot's in range) and decided that I don't want to play a game that I have to adapt to when I could instead be playing a game that will adapt to me.
Like a codependent ex, I'll be back eventually, after I forget how this game keeps making promises and breaking my Hart(s). Also, I'm stuck with the account for 7 months. I may as well make a bunch of money so I don't have to worry about learning the market again the next time I return.
I understand in a way. Nerfs suck, but as we get stronger with sets and stuff, i guess they have to find a way to pull us back a bit so that we will need or want teams. Why have toons be able to solo AV's, run solo TF's, or anything else that hinders the way the game was meant to b played?
I play with the same 3 people every chance i get, so i don't have to worry about sorry a55 pugs. When they aren't on, i grab my fire/kin and farm and get lots of loots. I hate to play alone, but hate pugs too, so what else to do? Ya know.
If you want a good solid team, make an alt on Justice and look us up. (although they have toons on many servers, i only play on Justice)
Nerfs?
On a macro scale, this game is easier than it has ever been. Debt is almost literally gone. I don't know if you can get into "perma debt" these days if you tried between the reductions themselves and things like Patrol XP. Leveling is extremely fast with several changes to that structure, particularly to the sub 20 game that used to be so annoying. Perma Hasten got "nerfed" into people running around with 180% plus recharge. ED got "nerfed" into players running around with huge set bonuses rather than enhancing that specific power attribute. Once you hit the 30s, a slow team means I got 3 powers off the round. A "weak" toon is now one that either can't solo an AV or can't take on full team sized mobs. We have tanks that now do great damage and soft capped blasters.
On a micro scale, for individual powers, some things have indeed changed. The fairly recent pet recharge issue is one of them. No real way around that with things like slotting options. At least not yet......
Frankly, it sounds like some just don't like playing the game without an "I Win" button. I find this game to be rather dull anymore because it is too easy, and apparently the devs think the say way. Promise of new challenging end game content is coming with the new expansion and I can't wait to see some teamwipes again.
Again with the people trying to solve the "bored, hateful" problem instead of the "how to make big money" problem:
I've formed my own teams, only to end up with half a dozen players with a pulse and an internet connection and one guy who knows what he's doing. |
You do that on six crappy PUGs and you've got enough people that ONE of them should be on when you want to play. And once you have a 2-person competent core you should have a lot less problems building a decent team. Cause, y'know, sometimes good players have friends.
As far as the "rare login, big money" playstyle: I've never done that. I'd be afraid that the purple market would collapse or something. How bout something like "blessing of the zephyr -KB" lowish bids across a variety of levels, then craft them and resell for much more?
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
Again with the people trying to solve the "bored, hateful" problem instead of the "how to make big money" problem:
I've formed my own teams, only to end up with half a dozen players with a pulse and an internet connection and one guy who knows what he's doing. |
You do that on six crappy PUGs and you've got enough people that ONE of them should be on when you want to play. And once you have a 2-person competent core you should have a lot less problems building a decent team. Cause, y'know, sometimes good players have friends.
As far as the "rare login, big money" playstyle: I've never done that. I'd be afraid that the purple market would collapse or something. How bout something like "blessing of the zephyr -KB" lowish bids across a variety of levels, then craft them and resell for much more?
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
Second, I've just found out that my wife signed me up for 7 months instead of 1 month the last time we renewed.
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Apart from that, you may want to try the tips happening in the thread with twists, like getting Field Crafter at level 10, attempting to amass a fortune with just the sales of the tutorial insps, or the Level 50 Challenge II with a bubbler, all of which will earn cash but do it in unusual ways.
By the by as you amass cash, while pursuing more cash, try some wacky stuff like making a character that has all pool powers, then try to max set bonuses for each power. Build an uber character that uses all the worst selling sets to maximum effect (kind of like a Magic weenie deck).
One longer term thing you can do as well is try to guess how Going Rogue will affect market sales. Stockpile now since your 7 months should cover it and see if you guessed right.
President of the Arbiter Sands fan club. We will never forget.
An Etruscan Snood will nevermore be free
By the by as you amass cash, while pursuing more cash, try some wacky stuff like making a character that has all pool powers, then try to max set bonuses for each power. Build an uber character that uses all the worst selling sets to maximum effect (kind of like a Magic weenie deck). |
50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
Overlord of Dream Team and Nightmare Squad
Sidebar: Hey Squez, whatever happened to the character you made specifically to fill with procs?
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Well, to you and the OP, I totally take my own advice. The Proculator (each power has 2 slots for triple aspect enhancers, then the rest procs) is a blast, but then they released a whole ton of new procs and I lost track. I'm a pseudo-OCD enhancer, and when I start seeing different colors of stuff, it's hard to keep track, even with Mids (and some procs like PerfShift need to be bid well in advance; the less I can keep track, the more I get to pay). I made it to level 30 and eventually I'll come back and storm through Croatoa.
I have 2 other "joke" characters based on IOs: Mocking Beratement, a tanker designed to use 3 full sets of Mocking (lvl 27 currently) and Krapof the Hunter, a dirt/TA troller designed to use as many sets of Trap of the Hunter that I can. Good fun, level 41 currently.
If only the devs didn't give me rad blasters and electric scrappers...
President of the Arbiter Sands fan club. We will never forget.
An Etruscan Snood will nevermore be free
I rolled Fire/FF, not Fire/Kin. I rolled Dark/Elec specifically because I was trying to combine the two worst sets - Elec sucks for dealing damage, and back then Fear made things run away.
In short, by using wierd power combinations in wierd ways I was able to create a character just as effective as your prototypical fire/fire or ss/invuln tanker. The difference is that my secondary wasn't full of passive/toggle powers and a my primary couldn't be described as '9 ways to punch someone'.
I had to figure out what to do, which required some creativity, and sometimes my creativity payed off big and resulted in a unique character. The sort of character other players would look at and wonder 'what the heck possessed this guy's player to choose those powers?' only to have them standing in awe 5 minutes later as I did things they thought were impossible.
You know, the kind of character that makes you actually feel like you're superior instead of just another schmuck in spandex? Root word of 'super', ringing any bells? It's the loss of that feeling of superiority that I hate.
I got that feeling back, briefly, in i15. I created a really great farming map and ran people through it constantly. I was good enough at leading farms to get people to quit PUG farms to come fill in my team, and it felt great.
No, I don't like playing the game without a "team now" button. I lead Or Die Trying, a VG devoted to doing things that are unreasonably hard. Our tagline for mission completion was 'Another failed suicide attempt!'. I assure you, loosing has no meaning for me except as a reason to try again; but wasting hours of my life looking for a group is totally different from wasting hours of my life dying in a pile so the dark/ can HT us for another rush on States.
As an aside, from those of us with wives that can't stand video games, and indeed grew up (very allegedly) thinking that girls in general just didn't grok that world, might I suggest that you sit back in the recliner and bask in your win that your wife would do that on your behalf.
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Apart from that, you may want to try the tips happening in the thread with twists, like getting Field Crafter at level 10, attempting to amass a fortune with just the sales of the tutorial insps, or the Level 50 Challenge II with a bubbler, all of which will earn cash but do it in unusual ways.
By the by as you amass cash, while pursuing more cash, try some wacky stuff like making a character that has all pool powers, then try to max set bonuses for each power. Build an uber character that uses all the worst selling sets to maximum effect (kind of like a Magic weenie deck). One longer term thing you can do as well is try to guess how Going Rogue will affect market sales. Stockpile now since your 7 months should cover it and see if you guessed right. |
Unfortunately, I expect that getting the crafter accolade would take several hours at least. It's a comparatively large up-front investment of time, since I'm planning on spending maybe 2-3 hours each month playing.
Unless there's a reasonable way to buy all the salvage in one trip, drag it to the university and buy/craft/delete all the necessary common IOs, this seems like a huge resource drain for no real reward. |
Funny. In between playing the game and marketing/crafting, I've been trying to build a character using (apparently hard-to-acquire) IOs for a long time now (my first draft of the build was post in June; character won't be finished tonight, and that'll bump it into December.) Having seen how difficult it is, part of my plan has been to level up some gamblers to specific levels to do random rolls and try and get the really tough IOs without paying full merit price.
So I am spending a certain amount of my time online in the market or at the crafting table or trying to get my gambler mules running...and I am frequently interrupted by teams asking me to join them. Often within moments or so of logging in. Of course I usually join, which back-burners my project again.
I can't do the kind of fast market work you want to do because it's too easy to get teams.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
What Sailboat said. I'm constantly interrupted at the Market by team-invite-tells. "Join my team!" "Care to SF?" "Want to do a Trial with us?" I only just turned off all the /hide options last week, and I feel like turning them all back on again!
There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
No, I don't like playing the game without a "team now" button. I lead Or Die Trying, a VG devoted to doing things that are unreasonably hard. Our tagline for mission completion was 'Another failed suicide attempt!'. I assure you, loosing has no meaning for me except as a reason to try again; but wasting hours of my life looking for a group is totally different from wasting hours of my life dying in a pile so the dark/ can HT us for another rush on States. |
My own way to look at it is if my teammates play poorly, it's more challenge for me. Win/win situation for everyone involved.
Can anyone recommend a long term, high profit strategy that's only worth tending weekly? Ideally, I'm looking for something along the lines of a 'craft and sell' scheme for an IO that takes so long to sell that it's unreasonable for an active player to waste a slot on, but that makes a lot of money for that reason.
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when I think "long timeline, high profit" I think flipping really expensive recipes. Very low maintenance, very high profit provided you don't mind doing a lot of waiting around.
In the past I've flipped LotGs, Miracle uniques & various purples. Purples are probably the best bet these days, along with the PvP IOs, since they are unaffected by tickets & merits.
Find your target recipies, throw up some fairly lowball bids and sit back.
Eventually some will fill- re-list at market rates for phat profits.
Rinse & repeat.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Howdy!
I'm at the point now where two big changes have happened.
First, I've completely lost interest in actually playing CoX. Since the AE nerf, I can't get an invite to a decent team or form my own decent team quickly enough for the game to keep my attention. I farmed solo for a while, it sucked, I'm done.
Second, I've just found out that my wife signed me up for 7 months instead of 1 month the last time we renewed. I have an open account for a game that I currently find terribly boring. I'm sure I'll be desperate enough to come back again later, so I'm still interested in using that 7 months to stockpile inf in case I need it in a year.
My usual approach is to spend 10 minutes a day on the market, and then go play the game. Since I'm not really interested in playing the game (or rather, I'm intensely interested in playing the game and entirely disinterested in waiting for a team) I find that I'm not logging in often enough to get a real understanding of what the current high and low bids are.
I've got a niche that's been making me 25m a day pretty reliably since a month ago, so I have some cash to throw around. I plan to continue playing that niche, but probably with much less regularity.
Can anyone recommend a long term, high profit strategy that's only worth tending weekly? Ideally, I'm looking for something along the lines of a 'craft and sell' scheme for an IO that takes so long to sell that it's unreasonable for an active player to waste a slot on, but that makes a lot of money for that reason.
I'm redside, if that helps any. Thanks in advance!