What would you rather have?


Baldrs Draumar

 

Posted

I wouldn't care which powers you picked, as long as you had a somewhat team build. No one truly knows your slotting, they just see a bubble, or fire, or ice, or green numbers. They're not gonna say, "Oh, he/she isn't purpled out. Kick!" But if you got a bubbler and you don't see 2 bubbles, or 1 bubble and a reasonable replacement power that takes it's place(i.e. not team tp), then something is up. I never kick because my in-game life isn't that dramatic, but I would ask you why. Then you would say, "Oh, this is my solo build." And then I would say, "Oh, just wondering." and proceed to punching people in the face again. I get more bodies to beat up and you get to have fun--win, win!


 

Posted

Quote:
Originally Posted by Ultimo_ View Post
Last week, I was recruited to a TF team. My Defender is L33, FF/Nrg+Flight/Ldr.

Having recently respecced, my solo build (no team bubbles) was fully slotted and working well. My Team build (with the bubbles and fewer attacks) was completely unslotted.

I informed the team leader of this, and asked if she would prefer me to switch to the team build. I informed her that my Dispersion Bubble plus other defensive measures were nearly as effective as the bubbles, and that I would rather stay on the solo build so I could fight, too. She said I was recruited for the bubbles, and should switch builds.

I did so, and we began. I found the team rarely stayed together and often moved so fast through the maps that I didn't have time to bubble people, so I switched back (I didn't mention it, to avoid any grief). There was little change in the team dynamic, except that I was now able to fight alongside the team. No one noticed that I had changed builds.

My question is, what would you have preferred if you were the team leader? Would you have preferred an unslotted buff-bot to a solo oriented but effective Defender?
The way you put it, we should pick the effective defender instead of the buff bot. The post guides us to your desired answer.


 

Posted

I don't like dictating how people play, but if you ask me, and I'm leading, I'd answer that with a few questions:

1) Are you hitting stuff?
2) Why aren't you hitting stuff?
3) Can you hit stuff more?

Okay, seriously, I assume you'll use whatever you've got to help the team. Defense stuff, Knockback stuff...whatever you've got I hope you're using it fairly intelligently, but what I -prefer- is a team of screaming lunatics all blasting the crap out of stuff and having fun while doing so. If your solo build is more aggressive, I'm happy with that.

Whatever build you figure you can achieve the above with is fine with me.


 

Posted

I agree with "The slotted vs unslotted trumps everything else".

Slotted would be in the roughly 21% defense range with dispersion and maneuvers.

Unslotted bubbles, dispersion, and maneuvers would be in the 28% defense range

I doubt that 7% was worth everything else that was lost in the unslotted build.

PS: Defenders are still defenders, even when they do use their secondary.


 

Posted

Quote:
Originally Posted by Linea_Alba View Post
I agree with "The slotted vs unslotted trumps everything else".

Slotted would be in the roughly 21% defense range with dispersion and maneuvers.

Unslotted bubbles, dispersion, and maneuvers would be in the 28% defense range

I doubt that 7% was worth everything else that was lost in the unslotted build.

PS: Defenders are still defenders, even when they do use their secondary.
Yeah, this is what I told the team leader, but they still preferred the bubbles...

My usual thinking is much as has been suggested, you do what is fun for you. However, on a team, especially a TF, people are often recruited for specific abilities. It seemed proper to ask.

I really just wanted to know if I was out of line switching back, or if the leader was out of line (if indeed either of us was). I'm gratified to see that the inclination is that I acted correctly.


 

Posted

Quote:
Originally Posted by SkeetSkeet View Post
Slotted vs unslotted trumps all other considerations. Really, the best response when recruited for that TF would've been "I'd love to go but I can't right now, I have to go slot my build"
Totally agree. I wouldn't play an unslotted character for fear of letting my team mates down. Slot and play, but never in reverse order.


 

Posted

I wouldn't accepted a invite TF with an unslotted build either.

If as you say the team was all over the place to the extent that you weren't within range of any of them to bubble them within 4 minutes of last bubbling them, then I think the real answer is that you need a travel power or the combat jumping/hurdle combo on your team build so you can keep up with the team.

The bubbles have a range of 80' but dispersion bubble is only 25' and leadership 60' so if as you say they didn't stay together enough or moved too fast for you to bubble them they would have been getting absolutely nothing from your solo build apart from gimped blaster damage, but your secondary, Energy blasts are split with 80' and some 40' range apart from the snipe which means (if you were fighting) you were at least in bubble range of the tank some of the time, and if the tank is doing its job and agroing well bubbling just the tank is a huge benefit to the team's survival nobody else really NEEDS a bubble. Although of course with the full team bubbled and scrappers not having to worry about AoEs, blasters free to blapp and defenders attacking instead of healing any stray agro the team will roll better.

As to your original question, it would depend on the team, and in this one which was rolling along quite nicely without the bubbles and you adding either gimped bubbler or gimped blaster to that I would have to say "What I would rather have" would be a blaster or scrapper.

Now stop wasting your time reading the forum and go respec into some movement then slot out your team build.


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Posted

Quote:
Originally Posted by KingSnake View Post
I'd have told you to play the one you have the most fun with.

This game isn't hard. Having fun is the key.

I cringe whenever i'm in a pug that starts requesting spesific powers.

We need a stone tank... when any tank or more buff/debuff will do.
We need a RAD. We need a KIN. We need a HEALER. No, you don't. You need PEOPLE. People who want to play and have fun. Thats all.

I have little tolarince for people trying to dictate how others play or what they should play. I always suggest to teamleaders, hey, that TA over there can debuff well enough, grab him, or, that fire tank is fine... ect. Most listen, some don't. *shrug*
This pretty much says it.


 

Posted

Quote:
Originally Posted by Linea_Alba View Post
I doubt that 7% was worth everything else that was lost in the unslotted build.
I rarely see teams stay inside of the dispursion bubble while fighting, so it would be a bit of a stretch to say they "only lost 7%". Well, actually, in the past 5 1/2 years, I can't recall *ever* seeing a team stay inside the dispursion bubble while fighting. The bubble is simply too small to expect its effects to always apply.

That is except for that one mission I duo'd with a blaster that only had ranged single-target attacks. God that was boring.

It appears to me that people start getting more reckless when they stop taking hits, spreading themselves out until they start dying again.


 

Posted

I would probably have said to keep running the build you were using at the time and switch over if for some reason we were having problems. Basically what you ended up doing in reverse.

As others have said, most of the game is not so difficult that a power or two will make a life or death difference to a well-run team.

Oddly enough, I have an FF/Energy at about the same level which I discovered at level 16 to be completely unslotted. Evidently I had respecced the character at some point and then shelved her for a long time. When I finally started playing her again, I started wondering in mid-mission why she felt so weak. Sure enough, she was a lot more fun to play after I'd run a few missions and got enough good drops to slot her properly.

So yeah, I'd take the slotted character over the unslotted one.


 

Posted

Quote:
Originally Posted by Dersk View Post
I rarely see teams stay inside of the dispursion bubble while fighting, so it would be a bit of a stretch to say they "only lost 7%". Well, actually, in the past 5 1/2 years, I can't recall *ever* seeing a team stay inside the dispursion bubble while fighting. The bubble is simply too small to expect its effects to always apply.

That is except for that one mission I duo'd with a blaster that only had ranged single-target attacks. God that was boring.

It appears to me that people start getting more reckless when they stop taking hits, spreading themselves out until they start dying again.
gahh, this thread somehow popped up again!
Umm, Dersk caught onto a fine detail.....
If your redeeming factor for NOT having bubbles was cuz you had enhancements in your Disperson Field and your attacks... lol
Dispersion Field's base is 10% all-around defense. Im not sure what you had slotted in, and whether it was fully slotted. Whats the defense cap for enhancement anyways? Like +50-60% or something? That'd give you a 15% aoe defense for your bubble.

The combo of your Deflection/Insulation Shields ARE 15% BASE, w/o enhancement. So you're breaking even at this point. As Dersk said, teammates rarely stay within the Dispersion Field. Even more so, in your OP, you complained everyone was going everywhere so that didnt make it feasible to cast individual bubbles. So....... HOW effective WAS your Dispersion Field then, if everyone was everywhere? Probably about 10-20% effectiveness as you may have covered 1-2 teammates infrequently w/ it. Take that away, and your total contribution to the team was being a wimpy blaster type.....

In your situation, casting individual bubbles was DEFINITELY much more effective than your solo build. Its just the fact that you DONT want to do your job as a "buff bot" or FF'r, and looking for support on your lousy and selfish decision. If you want to run your solo build, how about just "Solo'ing it"?

Teams hire on forcefield defenders FOR their buffs. Thats what FF specializes in. They dont heal and they dont debuff. If you dont have key buffs, im not sure why you bothering to try to team with others then...

I run TWO Cold defenders at the same time. I ensure that my team keeps constantly buffed w/ 2 stacks of shieldings, and keep them layered. Sometimes my team splits up in two and im running and hustling through Council tunnels and saving their arses. I tell you what - that is the challenge and fun of running support toons. And to tell you the truth - the coordinated & combined damage between the two is often more than the 6 other teammates can do, yet i ensure i fulfill my primary duties. Im not sure what your excuse is.....


 

Posted

I have dual builds on my Empathy/Sonic, with a solo build that uses only Healing Aura, and the RA's from the primary. My teaming/general purpose build is a balanced build with both primary and secondary powers slotted effectively. I mention this because were I in the OP's position with this toon being the one in question, I would never consider playing on a team with the solo build, as it's just missing too many key powers to be effective for that purpose, even if the team build was unslotted.
However, this is a FF we're discussing, and as such I don't really think it a major concern if they don't have the individual bubbles. Sure, FF's are mainly invited for those powers primarily, but they can contribute in other ways too. If I had been the TL of the TF in question, I'd rather have the fully-slotted solo build rather than the unslotted team build. 15% +Defense is nice, but what else is the FF'er going to do for my team after those bubbles are applied? With an unslotted build.. that's right, absolutely nothing.

Adding the caveat that I do agree the best course of action was to probably not join the team at all, but that's a matter of opinion.