Strengths and Weaknesses


Aett_Thorn

 

Posted

Ok a question to the suggestion. How many folks would like to have a stronger defense/resistance to a certain damage type, but have a weekness to another?

I suggest such a feature be optional, but not nessesarily based on your power sets. What I mean by this is having to option to be weak against energy, but strong against lethal even though your a Fire/Fire blaster. This would prevent PvPers from tailoring attacks to specific sets. I have no suggestion as to how significant the numbers would be, but I would imagine they wouldn't be AT breaking.

This would give players new challanges in their playstyles and would also add thematic options for RPers.


"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."

 

Posted

Quote:
Originally Posted by Anti_Proton View Post
How many folks would like to have a stronger defense/resistance to a certain damage type, but have a weekness to another?
Not me, particularly. Besides, if you're looking for that kind of experience, it's already in the game. Invulnerability characters have a weakness to psionics, for instance, and there's that whole Kheldian/Quantum thing.


 

Posted

Quote:
Originally Posted by Captain_Photon View Post
Not me, particularly. Besides, if you're looking for that kind of experience, it's already in the game. Invulnerability characters have a weakness to psionics, for instance, and there's that whole Kheldian/Quantum thing.
Kelds don't have and def or resist in contrast to their Quantum weakness other than being able to bring some significant damage to bear. Invuls need some form of weakness to counter being resistant to everything else. I am suggesting being able to more "fine-tune" those status'.


"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."

 

Posted

Quote:
Originally Posted by Anti_Proton View Post
Kelds don't have and def or resist in contrast to their Quantum weakness other than being able to bring some significant damage to bear. Invuls need some form of weakness to counter being resistant to everything else. I am suggesting being able to more "min-max" those status'.
Quote:
Originally Posted by Megajoule View Post
Fixed that for you.
I agree. For instance, an Ice/ Tanker can get 90% Resistance to cold just by running his armors, and that's without being able to enhance it. Cold damage from enemies is one of the rarest damage types in the game. Using a system like the OP suggests would allow me to, say, raise my psionic resistance, while cutting my Cold Resistance. It would be a large benefit, with very, very low cost.

Fire Armor and Electric Armor Tankers would be even better off, since they can actually go over 90% to Fire and Energy, respectively.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Personally, I think there's already too much fiddly-*** math in this game nowadays. When I started playing it was one of the simplest, least stat-fiendy games out there; that's one of the reasons I started playing it (that and there was no crafting nor PvP - oops). You had your powers, you had Enhancements, and... that was it. One of the few things I really liked about Jack's management style was the dark glee he seemed to take in keeping the min-maxers in the dark as regards the actual numbers happening behind the curtain. That's all gone now, of course, and too bad too, but I see no benefit in making building a character even more like doing your taxes. If I wanted to play an MMO that was like doing my taxes, I'd play EVE Online.


 

Posted

Quote:
Originally Posted by Captain_Photon View Post
Personally, I think there's already too much fiddly-*** math in this game nowadays. When I started playing it was one of the simplest, least stat-fiendy games out there; that's one of the reasons I started playing it (that and there was no crafting nor PvP - oops). You had your powers, you had Enhancements, and... that was it. One of the few things I really liked about Jack's management style was the dark glee he seemed to take in keeping the min-maxers in the dark as regards the actual numbers happening behind the curtain. That's all gone now, of course, and too bad too, but I see no benefit in making building a character even more like doing your taxes. If I wanted to play an MMO that was like doing my taxes, I'd play EVE Online.
But you can still play the game the way you described. It wasn't made any harder with the inclusion of Real Numbers, Inventions, and Set Bonuses. You can still level up to 50 with nothing but TOs (lawl), DOs and SOs. (I speak of the PvE game of course, PvP of course is another matter entirely. lolpvp) It's fine if you don't see the benefit, but as long as there's no detriment in not taking part, I can't imagine why this shouldn't be done.

As to the OP, /signed. More customization = good, it bugs the hell out of me that my Robotics Mastermind, who is a robot "him"self, doesn't share "his" henchmen's resistances and weaknesses. of course, this could be really easy to manipulate if done carelessly (*coughAEcough*). What I envision is an option available at character creation - along with Archetype, Origin and Powersets, you have another option that lets you choose from several options, like human (the default, no particular strengths/weaknesses), robot, etc. Enemies have these sorts of classifications, why not us?


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

I actually have to vote against this, myself. This is already the case based on what powerset you pick, and that's about as much "fine-tuning" as I'd like to see. For instance, my Fire/Fire Brute chuckles at Infernal and his meagre damage, while my Electric/Electric Brute quakes in his boots. Then on the other hand, he can get shot at by Rikti Dropships and not even notice.

Personally, I don't find the system in City of Heroes particularly simple or easy, and I'd rather not make it any more complicated or any harder. Customization is good, but simple gameplay is better. I tried the Champions Online way and I was not happy. I am SICK SICK SICK of stats, and I'm really glad we don't have them.

*edit*
We don't have stats as a pool of values we can add points to directly. We still have stats, but they are largely constant, only temporarily modifiable by our powers.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Well, while I don't see it happening for many of the reasons listed above, I WOULD like to have something like it.

It doesn't make much sense to me when I choose, say, a robotic looking body and character whose background includes mechanical things, to be just as weak to Toxic or whatnot, as a fleshy person. I'd choose a vulnerability to electric and improve resistances to other things.

I think it'd be cool, I DO like that kind of tweaking on a character, it's kind of what I'd hoped the game would do originally.

If we ever get a truly global modifier that we can use some kind of enhancements on, that may be where they could put this sort of thing. Where you'd maybe get drops for "energy resistance with fire vulnerability" or whatever. Always coming with a minor + and - to each.


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Repurposed

 

Posted

Quote:
Originally Posted by Captain_Photon View Post
Personally, I think there's already too much fiddly-*** math in this game nowadays...

...I see no benefit in making building a character even more like doing your taxes. If I wanted to play an MMO that was like doing my taxes, I'd play EVE Online.
Considering that using the Combat Attributes and Show Detailed Info is purely optional, your objections make absolutely no sense to me. We can even turn off tooltips so that enhancement information doesn't show.

Your post seems to have the tone that this is all somehow being forced upon you? If you want to remain oblivious to the extra in-game numbers, then there is nothing stopping you from doing so.


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Posted

Quote:
Originally Posted by BayBlast View Post
Your post seems to have the tone that this is all somehow being forced upon you? If you want to remain oblivious to the extra in-game numbers, then there is nothing stopping you from doing so.
Well, nothing except the other players. One gets tired of having one's "build quality" critiqued without solicitation by the people who think one should be as much of a slave to the numbers as they are. It's just annoying that it's become so much a part of the background hum of the game world.


 

Posted

Sadly while the concept of "strengths and weaknesses" can be adequately handled in a tabletop pen-n-paper RPG setting I beleive in an automated MMO game such a feature would tend to be exploited by most people for purely min/max purposes. A human GM can counterbalance a player trying to "work" the system much better than a MMO can.

I'd love to have the idea of strengths and weaknesses better expressed in this game for RP purposes but I honestly don't see how it could be done effectively. Besides it's already been proven that most people don't really like the idea of being "weak" to anything anyway. One of the most obvious examples to Krypotnite this game had (Kheldian vulnerability to Qs/Voids) was so heavily toned down that that built-in weakness practically doesn't exist anymore.


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Posted

The suggestion is all meant to be optional and, as stated, not meant to be AT-breaking.


"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."

 

Posted

Quote:
Originally Posted by Captain_Photon View Post
Well, nothing except the other players. One gets tired of having one's "build quality" critiqued without solicitation by the people who think one should be as much of a slave to the numbers as they are. It's just annoying that it's become so much a part of the background hum of the game world.
I have never, ever had my build critiqued for anything short of completely aberrant power choices, like on my Power Pool Guy. Most people, as long as you're playing even decently well, don't care if you have 21.5% or 15% Resistance to something.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Quote:
Originally Posted by Anti_Proton View Post
The suggestion is all meant to be optional and, as stated, not meant to be AT-breaking.
I know what you intended it to be, but I'm telling you how it will be used by a great many players. Some sets will be able to get bonuses for no practical cost, while others would suffer a decent cost for only modest gains. There's really no way around that in an MMO this far along.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
I have never, ever had my build critiqued for anything short of completely aberrant power choices, like on my Power Pool Guy. Most people, as long as you're playing even decently well, don't care if you have 21.5% or 15% Resistance to something.
I get it from complete strangers on the street sometimes, which always strikes me as weird. I mean, I could understand if they were relying on me in a team setting or something, but while I'm standing around talking to a contact? Even inside an MMO, apparently, there are a wide range of relative degrees of people needing to get a life.


 

Posted

Quote:
Originally Posted by Megajoule View Post
AE wasn't meant to let people hit 50 in a couple of days, either.
Indeed, that is why its unintended ability to do so was embraced and worked into the game philosophy with such verve and so expanded upon.

...

No, wait. I'm reading off the wrong cue card.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Captain_Photon View Post
I get it from complete strangers on the street sometimes, which always strikes me as weird. I mean, I could understand if they were relying on me in a team setting or something, but while I'm standing around talking to a contact? Even inside an MMO, apparently, there are a wide range of relative degrees of people needing to get a life.
I'm sorry, you need to get another 8% vowel usage in your posting, and another 6% mild snark or we'll have to boot you from this section of the forum.


 

Posted

Quote:
Originally Posted by Captain_Photon View Post
Well, nothing except the other players. One gets tired of having one's "build quality" critiqued without solicitation by the people who think one should be as much of a slave to the numbers as they are. It's just annoying that it's become so much a part of the background hum of the game world.
Hey! I wouldn't have said anything to that player, but they were playing a tank, they were lvl 20+, we were running a TF, and they didn't take their Mez Protection at all!

That's not a slave to stats. That a player who wants their tank unheld.

Heh


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

While I would like this conceptually, I would have to vote against it.

Damage types are not equal across the game, so it would be a trivial matter to sacrifice mitigation against the very rare types (Cold for instance) to gain a benefit against very common types (Lethal).

The overall rarity of Cold verses the prevalence of Lethal means that it's very unnlikesly you'd ever even notice that weakness.


@Oathbound & @Oathbound Too

 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
I'm sorry, you need to get another 8% vowel usage in your posting, and another 6% mild snark or we'll have to boot you from this section of the forum.

Man, I'm going to have to completely redo my IO sets to get that.


 

Posted

I'm in favor, but only if the idea is fleshed out so that something doesn't get broken in the process.