Pure Archetypes.


3dent

 

Posted

What powerset combos do you all think fit each archetype the most iconically?

Blaster: Sonic Blast/Energy Melee

Controller: Earth Control/Sonic Resonance

Defender: Storm Summoning/Dark Blast

Scrapper: Katana/Regeneration

Tank: Stone Armor/Fire Melee

Brute: Stone Melee/Willpower

Stalker: Dark Melee/Ninjitsu

Mastermind: Robotics/Poison

Dominator: Mind Control/Electric Assault

Corruptor: Radiation Blast/Dark Miasma

By no account do I believe that these are the only good combos, but I think they fit the archetypes best.


@Mechaniker
Official Old Angry German Guy of CoV.
My Characters: http://boards.cityofheroes.com/showthread.php?t=247787

 

Posted

I'm surprised you considered Fire Melee the "pure" attack set for Tankers and Brutes. I consider Super Strength much more iconic for either.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by DoktorMechaniker View Post
What powerset combos do you all think fit each archetype the most iconically?

Blaster: Fire Blast/Fiery Melee Destruction on such an enormous scale...

Controller: Earth Control/Trick Arrow Nothing moves - total control.

Defender: I can't put a single combo in here that fits better than others.

Scrapper: ... Again, anything fits here, only so long as it keeps killing things.

Tank: Stone Armor/Anything You can't hurt me, and I shall whittle at your health as I am able.

Brute: Super Strength/Willpower The will to smash many many things. Hard.

Stalker: Anything/Ninjitsu Come on, they're ninjas!

Mastermind: Robotics/Traps. A mastermind always lays traps for his enemies to fall into.

Dominator: Mind Control/Mental Assault "I will destroy your mind."

Corruptor: Ice Blast/Dark Miasma Nothing corrupts like raw power.

By no account do I believe that these are the only good combos, but I think they fit the archetypes best.
See comments.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Yerah, if we're going for what is most iconic of the AT, Super Strength for Tankers wins hands down. Here are my choices:

Blaster: Energy/Energy

Controller: Mind Control/Force Field

Defender: Empathy/Psi Blast

Scrapper: Claws/Regen (or Dual Blade/SR)

Tanker: Invuln/SS

Brute: SS/Willpower

Stalker: Ninja Blade/Ninjitsu

Mastermind: Robotics/Devices

Dominator: Mind Control/Fiery Assault

Corruptor: Dark Blast/Dark Miasma


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
Yerah, if we're going for what is most iconic of the AT, Super Strength for Tankers wins hands down. Here are my choices:

Blaster: Energy/Energy

Controller: Mind Control/Force Field

Defender: Empathy/Psi Blast

Scrapper: Claws/Regen (or Dual Blade/SR)

Tanker: Invuln/SS

Brute: SS/Willpower

Stalker: Ninja Blade/Ninjitsu

Mastermind: Robotics/Devices

Dominator: Mind Control/Fiery Assault

Corruptor: Dark Blast/Dark Miasma
I would second this list


 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
Mastermind: Robotics/Devices
Is /devices for masterminds anything like /gadgets for blasters?


 

Posted

Sorry, on topic.

My picks: (By 'theme,' not function)
Brute: Claws/Willpower: As you attack or get attacked, you tear through foes with your bare hands, with almost feral ferocity. You are also tough enough to take it, within limits.

Blaster: Energy/energy: Blast foes with devastating energy, sending enemies flying with your pure, destructive justice.

Controller:Mind/FF: Control the minds of your foes, and protect your team.

Corruptor: Rad/Dark: Prey on the weak, weakening them even more, then finishing them off. Infect foes with deadly energy, and steal their life away.

Defender: Tricky, as there are so many way to go at it. I'd have to go Empathy/Psi, with a FULL empathy build (Not just heals) Looking out for the team, and using attacks to weaken your foes in many ways.

Dominator: Mind/Fire Make your foes helpless, then destoy them. (And nothing say 'destroy' like burning someone whose mind you just shut down.)

Scrapper: Martial Arts/Super Reflexes: Able to beat down the toughest bossses with your fighting skills, and a fighter's reflexses to stay alive.

Stalker: Ninja Blade/Ninjitsu. Sneak, then kill. Or just kill. But sneakily.

Mastermind: Thugs/Traps-An army of witless minions at your beck and call while you devise way to weaken enemies and protect yourself

Tanker: Invulnerability/Superstrength- Unkillable except against those that prey on the mind, and able to shake the earth with your bare hands.


 

Posted

Quote:
Originally Posted by Seldom View Post
Sorry, on topic.

My picks: (By 'theme,' not function)
Brute: Claws/Willpower: As you attack or get attacked, you tear through foes with your bare hands, with almost feral ferocity. You are also tough enough to take it, within limits.

Blaster: Energy/energy: Blast foes with devastating energy, sending enemies flying with your pure, destructive justice.

Controller:Mind/FF: Control the minds of your foes, and protect your team.

Corruptor: Rad/Dark: Prey on the weak, weakening them even more, then finishing them off. Infect foes with deadly energy, and steal their life away.

Defender: Tricky, as there are so many way to go at it. I'd have to go Empathy/Psi, with a FULL empathy build (Not just heals) Looking out for the team, and using attacks to weaken your foes in many ways.

Dominator: Mind/Fire Make your foes helpless, then destoy them. (And nothing say 'destroy' like burning someone whose mind you just shut down.)

Scrapper: Martial Arts/Super Reflexes: Able to beat down the toughest bossses with your fighting skills, and a fighter's reflexses to stay alive.

Stalker: Ninja Blade/Ninjitsu. Sneak, then kill. Or just kill. But sneakily.

Mastermind: Thugs/Traps-An army of witless minions at your beck and call while you devise way to weaken enemies and protect yourself

Tanker: Invulnerability/Superstrength- Unkillable except against those that prey on the mind, and able to shake the earth with your bare hands.
I think I change my list to this. Except for Masterminds. Genius masterminds build robots and lay traps. Witless masterminds employ witless minions.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Seldom View Post
Defender: Tricky, as there are so many way to go at it. I'd have to go Empathy/Psi, with a FULL empathy build (Not just heals) Looking out for the team, and using attacks to weaken your foes in many ways.
Bwhehe, I approve ^^

Hmm, hmm, lemme see...
The only Iconic ones I can think of are;

Invul/SS Tanker
MA/SR Scrapper
Bots/Traps MM (Like me! Mwuahah )

Uhm..myeah. -shrug-


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
I think I change my list to this. Except for Masterminds. Genius masterminds build robots and lay traps. Witless masterminds employ witless minions.
Eh. Most 'mastermind' villains I can think of employ witless thugs, and do so as THEY are the ones playing 'brain' to the thugs. Trying to get to get the thugs to do what they want frustrates them at times, but there is never any risk of mutiny, as the thugs wouldn't know what to do without the masterminding villain.


 

Posted

Quote:
Originally Posted by Seldom View Post
Eh. Most 'mastermind' villains I can think of employ witless thugs, and do so as THEY are the ones playing 'brain' to the thugs. Trying to get to get the thugs to do what they want frustrates them at times, but there is never any risk of mutiny, as the thugs wouldn't know what to do without the masterminding villain.
"Finish him. Finish him, your way."
"Oh good, my way. Thank you Vizzini... what's my way?"
"Pick up one of those rocks, get behind a boulder, in a few minutes the man in black will come running around the bend, the minute his head is in view, hit it with the rock."


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
"Finish him. Finish him, your way."
"Oh good, my way. Thank you Vizzini... what's my way?"
"Pick up one of those rocks, get behind a boulder, in a few minutes the man in black will come running around the bend, the minute his head is in view, hit it with the rock."
You just won an internet


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Well, the thing is, I'm not sure what I would call a "pure" Archetype. Tankers are easy enough, their concept is really based around the "brick" type, but Blasters, they could be anything from a natural type like the Punisher to a ranged blaster like Cyclops to a more balanced range and melee combination like Starfire. And Scrappers get even worse, you've got your stealthy vigilantes, your feral antiheroes, your quick and agile smartalecs, and even those who have just the powers of flying or phasing or something like that, and have to rely on martial arts training for combat.

But if I were going to try and limit some of those different alternatives I might go with the following:


Blaster: (Soldier type) Assault Rifle/Devices

Blaster: (Super powered type) Energy Blast/Energy Manipulation

Controller: (Controls people) Mind Control/Empathy

Controller: (Controls Elements) Fire Control/Thermal, et. al

Defender: (Cosmic Energy Powered type) Force Field/Energy Blast

Defender: (Dark Evil Reformed type) Dark Miasma/Dark Blast

Defender: (Guy stuck in Containment Suit) Radiation Emission/Radiation Blast

Defender: (Storm Summoner) Storm Summoning/Electrical Blast

Scrapper: (Dark Knight) Martial Arts/Super Reflexes

Scrapper: (Feral Animal) Claws/Regeneration

Tank: Invulnerability/Super Strength

Brute: (Rage fueled beast) Super Strength/Invulnerability

Brute: (Demon) Dark Melee/Dark Armor, Fire Melee/Fire Armor

Stalker: (Ninja) Ninja Blade/Ninjitsu

Stalker: (Feral Cat-like) Claws/Super Reflexes (or Regeneration or Willpower)

Mastermind: (Homicidal Maniac) Thugs/Poison

Mastermind: (Robot/Tech Expert) Robotics/Force Field

Dominator: (Mind torturer) Mind Control/Psi Assault

Dominator: (Nature lover) Plant Control/Thorns

Corruptor: (Dark Evil Not Reformed type) Dark Blast/Dark Miasma

Corruptor: (Mercenary) Assault Rifle/Traps

Corruptor: (Witch/Hex Caster) Energy Blast/Kinetics (or Fire or Ice Blast)

I could go further, but I think that's enough for now. Especially with Defender, there are just so many different possibilities I couldn't even limit it to two. And the first Corruptor option is, as I said "Not Reformed" from the Defender type. (The Hex Caster could also be a hero as well as a villain, as with Scarlet Witch)

I'll add that this above list is conceptual. If the challenge is, instead, to list what Power Sets are most iconic to the Archetype in terms of GAMEPLAY, then yes, for instance I would say Stone Armor is the best designed to meet the needs of the Tanker. I still would have trouble limiting Defenders to one Set, though, I would have to divide the list into which is the most offensive, which is the most defensive, and which provides a balance of advantages to the team. (Kin, Dark and Rad, respectively)


 

Posted

Quote:
Originally Posted by Jade_Dragon View Post
Brute: (Rage fueled beast) Super Strength/Invulnerability
Really? Not claws? To each their own, I guess. I'd put super strength into 'big tough lug brute' category. (ala Solomon Grundy)


 

Posted

Quote:
Originally Posted by Seldom View Post
Really? Not claws? To each their own, I guess. I'd put super strength into 'big tough lug brute' category. (ala Solomon Grundy)
I was thinking of using another word in place of "beast", but "brute" was kind of redundant, and "hulk", well, that would have given it away, wouldn't it?

The big animalistic wolf/bear/sabresomething beast type is certainly available now with Claws, and either Invulnerability or Willpower as the secondary. Previously, though, you had to go with SS or something like Energy and just depend on the costume for the claws. They're all really rampaging monsters, though, they do kind of fit in the same concept.

I'll also add that there would be definate irony in a Power Set that is iconic to an Archetype concept not being available at that Archetype's release. Then again, I've always said that the werewolf concept does fit closely enough to the Brute AT that Claws did need to be available to them from the start. I could never fit the werewolf concept into a Stalker.


 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
Scrapper: Claws/Regen (or Dual Blade/SR)
Everything but this. For some silly reason, I always think MA/SR as the iconic Scrapper, probably because of the picture the book came with for the "default" Scrapper look and characters like Batman. Of course, that's assuming if Batman were constrained to this univers--who am I kidding? Batman is still Batman/Batman/Batarangs.


Blue: ~Knockback Squad on Guardian~
Red: ~Undoing of Virtue on [3 guesses]~

 

Posted

Quote:
Originally Posted by Jade_Dragon View Post
Mastermind: (Homicidal Maniac) Thugs/Poison
Thugs/Traps. A homicidal maniac would blow up his own minions just for kicks an giggles


 

Posted

My personal picks (without having read the rest of the thread so as to not be influenced):

Blaster: Fire/Energy. Great AoE, great ST, strong at both ranged damage and blaps, some self buffs, not much mitigation. The blaster AT in a nutshell.

Tanker: Invulnerability/Super strength. The image of Superman as the iconic 'brick' type character is just too ingrained in culture for anything else to fit.

Scrapper: Claws/Regeneration. Because when you want to kill something, 6 blades are always better than 1, and downtime? What's that? Why would you ever want to stop? That's the scrapper mindset.

Defender: Radiation/Radiation. I can do anything. Name a buff or debuff, and odds are I've got it. And since for the longest time, if you saw green eye-lasers heroside you were looking at a defender, rad blast sorta comes along for the ride.

Controller: Earth/Storm. Because nothing says 'I CONTROL YOUR WORLD' like stopping 3 or 4 spawns in their tracks and then grinding up half of them before the mezzes even run out. Not to mention the whole 'I can hit you with the power of an entire freakin PLANET' vibe.

And, on the red side:

Brute: Super Strength/Willpower. Because when I think Brute, I think of an unstoppable juggernaut of destruction that just keeps on coming, no matter what.

Stalker: Ninja Blade/Ninjitsu. Yeah, I know, it's a cliche, but it's that way for a reason. Nothing says 'death from the shadows' like a 3 foot length of exquisitely sharp steel suddenly growing out from your target's heart.

Dominator: Mind control/Fiery assault. What's the only thing more evil than fiendishly ripping apart the fragile minds of do-gooders and innocents alike? Ripping apart their minds and then incinerating their bodies! Muhahahahahah!

Mastermind: Robotics/Traps. It's every sci-fi villain cliche in one! The unstoppable army of cold, unfeeling robotic minions, the fiendish array of lethal (and not-so-lethal) booby-traps, the slightly comical-looking ray-gun... All that's missing is a giant bald head and a properly imposing secret-trapdoor-equipped throne room!

Corruptor: Fire blast/Dark Miasma. Hellfire raining from the sky, explosions of purest demon-spawned flame, insidious meres of grasping, chill darkness, visions of gibbering terror from the deepest pits of hell - yeah, someone's about to have a really bad day.

And now to look at the rest of the thread to see how many times each of these has been mentioned already...


@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!

 

Posted

Blaster - Energy/Energy or Fire/Energy
Scrapper - Claws/Regen or MA/SR
Tanker - SS/Inv
Defender - Emp/Psi or Rad/Sonic
Controller - Earth/Storm
Corruptor - Fire/Dark
Dominator - Plant/Psi
Mastermind - Bots/Traps
Stalker - Energy/Ninjutsu
Brute - Stone/Willpower


Rule number six of an empathy defender is NEVER underestimate a blaster's ability to die. I don't care if he has CM, Fort, both RAs, bubbles (both FF and Sonic), and is fighting next to a Storm defender with hurricane on. If there is a way to die in that situation, the blaster will find it.

 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
Yerah, if we're going for what is most iconic of the AT, Super Strength for Tankers wins hands down. Here are my choices:

Blaster: Energy/Energy

Controller: Mind Control/Force Field

Defender: Empathy/Psi Blast

Scrapper: Claws/Regen (or Dual Blade/SR)

Tanker: Invuln/SS

Brute: SS/Willpower

Stalker: Ninja Blade/Ninjitsu

Mastermind: Robotics/Devices

Dominator: Mind Control/Fiery Assault

Corruptor: Dark Blast/Dark Miasma
I also agree with this.



D: Toss me a hai @DarkNat My Fify glory: Renzer Dark/Dark Corr., Renzro Dark/Dark Def., Amartasu Dark/Dark Scrap.Less important ones: Fire/Fire Blaster,Ice/Ice Blaster,Ele/Ele Brute, Mind/Storm Troll,Fire/Kin Corr.,Bots/FF MM., DB/Regen Scrap.

 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
Yerah, if we're going for what is most iconic of the AT, Super Strength for Tankers wins hands down. Here are my choices:

Blaster: Energy/Energy

Controller: Mind Control/Force Field

Defender: Empathy/Psi Blast

Scrapper: Claws/Regen (or Dual Blade/SR)

Tanker: Invuln/SS

Brute: SS/Willpower

Stalker: Ninja Blade/Ninjitsu

Mastermind: Robotics/Devices

Dominator: Mind Control/Fiery Assault

Corruptor: Dark Blast/Dark Miasma

Truthfully, I think Empathy is all wrong for the Defender type iconic Defender. All wrong.

Read a superhero comic. There just not that many (not saying there isnt any) Major healing type heroes.

Empathy is more the Iconic "group support" for MMOs. Not for Defenders though.

Besides that, I can agree with all of those.

For Defender...hmmm...Storm/Elec might just be it.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by BrandX View Post
Truthfully, I think Empathy is all wrong for the Defender type iconic Defender. All wrong.

Read a superhero comic. There just not that many (not saying there isnt any) Major healing type heroes.

Empathy is more the Iconic "group support" for MMOs. Not for Defenders though.

Besides that, I can agree with all of those.

For Defender...hmmm...Storm/Elec might just be it.
When in the context of comic book superheroes I don't think of it in pure healing terms, its more like protecting the mind/helping ignore pain and such. Forcefield powers would function as the perfect compliment by adding physical defense to the psychological defenses offered by empathy.



D: Toss me a hai @DarkNat My Fify glory: Renzer Dark/Dark Corr., Renzro Dark/Dark Def., Amartasu Dark/Dark Scrap.Less important ones: Fire/Fire Blaster,Ice/Ice Blaster,Ele/Ele Brute, Mind/Storm Troll,Fire/Kin Corr.,Bots/FF MM., DB/Regen Scrap.

 

Posted

Quote:
Originally Posted by BrandX View Post
For Defender...hmmm...Storm/Elec might just be it.
Or FF/anything and Stealth.


 

Posted

Tanker. SS/inv
Scrapper: MA/SR
Blaster: Eng/Eng
Defender: Hmmm, hard to say. I think Storm/Elec, but really defenders and controllers seem to have the most variety in teams
Controller: Mind/FF

Brute: SS/WP
Stalker: Kat/Nin or SR
MM: Either Robots/Traps or Nec/Dark, they're about equally iconic.
Corr: Hmm, hard to say about this one.
Dom: Mind/Psi.


"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."

 

Posted

Tank: Shield/War Mace
Scrapper: Martial Arts/Super Reflexes; Spines/Regen
Blaster: Fire/Energy

Defender (here I take liberties, since a storm/dark compares to an empathy/psychic blast as a Fire/Energy blaster compares to an Ice/Storm controller)

Storm/Ice - a newish combo but very effective
Kinetic/Electric - classic sapper
Dark/Rad - the rad blast makes a big difference on the usual darkity goodness.
Rad/Rad - stacks and stacks of AoE radioactive goodness
Empathy/Psychic blast
Forcefields/Sonic blast
Sonic/sonic
Trick Arrow/archery
Cold/ice or Cold/sonic, both are very ... nice

Controllers (I am soft for earth/*) Plant/* is very good, thermal, rad, and kinetic lead the way.
Brute - Electric/Electric is so flashy
Stalker - no preference
Mastermind - Bots/Storm I suppose is a pure NON archetype. Bots/Traps is more traditional. Oh, and it kicks major butt, too.
Corruptor - I like my Ice/Cold, Fire/Dark. I still think my antithesis for Empathy/Psychic blast would have to be my Assault Rifle/Pain Domination. Can you feel the love?
Dominator - Plant/Thorn Assault


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.