A Treatise on two new Archetypes
I love these ideas. Both brilliant.
New AT's pl0x.
I like them ideas, have always wanted a melee buff class, though would have to rework the sets to allow for more survivability, which your inherent does but it could end up problematic.
personally, for a set of new epics i would like to see temperature based sets that overview a lot of different aspects of play. i have ideas for them but i wouldn't want to thread jack or anything =)
In any case a melee/ranged skirmisher such as createable with the assault sets is something we're lacking hero side.
An extension, one of the power sets I'd like to see for the leader (if it got made) and, indeed, any assault set, is the sword and gun set we thought we were getting when the vid introducing the game to Korea was put out.
Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math
I use 'he' in their descriptions only for simplicity - no gender preference is implied. |
Originally, "he" was gender neutral. An individual of unknown gender was automatically referred to as "he" until it was proven that the individual was female. This is because in English the feminine is a marked state, a variation of the overall norm. Which is why "Man" is considered a reference to the whole of humanity, not just the male half.
Recently, however, we have forgotten that "he" was ever gender neutral and it has become thoroughly the masculine gender. As a result, we have no gender neutral pronoun any longer, resulting in the awkward phrase "he or she" and such written constructions as "(s)he" and "he/she", or randomly switching pronouns, as some game companies do, which can result in the same example referring to the same generic, unstated individual as both she and he.
This is unlikely to be corrected anytime soon as evidenced by the fact that we still use a 26 letter alphabet for a language that has 30 or 40 different individual sounds, including 13 seperate vowels which are represented by only 5 symbols, 6 if you include "y". To make matters worse, some of our letters merely copy the sounds of other letters, such as the "c", our worthless gift from certain latinate-speaking conquerors, which can only seem to copy either a "k" or an "s", only producing a unique sound when in combination with "h".
Add to this the fact that we use spelling rules that predate modern English by more than six hundred years, including spelling meant to reproduce sounds which are no longer part of the language ("gh") and/or are no longer spoken outloud (silent letters such as "k" in "know") and it becomes no question why the English language is so confusing to second-language speakers.
Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math
I apologize for the minor thread hacking here, but had to comment on this.
Originally, "he" was gender neutral. An individual of unknown gender was automatically referred to as "he" until it was proven that the individual was female. This is because in English the feminine is a marked state, a variation of the overall norm. Which is why "Man" is considered a reference to the whole of humanity, not just the male half. Recently, however, we have forgotten that "he" was ever gender neutral and it has become thoroughly the masculine gender. As a result, we have no gender neutral pronoun any longer, resulting in the awkward phrase "he or she" and such written constructions as "(s)he" and "he/she", or randomly switching pronouns, as some game companies do, which can result in the same example referring to the same generic, unstated individual as both she and he. |
Then again, that makes for some funny gender grammar with foreign words which are inherently one gender, but because of suffix end up as another. Particularly funny is the word "ninja," because in my language it has a female suffix, so you will often hear "she, the ninja," despite the ninja in question being clearly male on-screen.
This is unlikely to be corrected anytime soon as evidenced by the fact that we still use a 26 letter alphabet for a language that has 30 or 40 different individual sounds, including 13 seperate vowels which are represented by only 5 symbols, 6 if you include "y". To make matters worse, some of our letters merely copy the sounds of other letters, such as the "c", our worthless gift from certain latinate-speaking conquerors, which can only seem to copy either a "k" or an "s", only producing a unique sound when in combination with "h". Add to this the fact that we use spelling rules that predate modern English by more than six hundred years, including spelling meant to reproduce sounds which are no longer part of the language ("gh") and/or are no longer spoken outloud (silent letters such as "k" in "know") and it becomes no question why the English language is so confusing to second-language speakers. |
To contrast, my language is almost entirely phonetic. Each letter represents a single sound as it is spoken in the word and does not change based on its proximity with other words. The transition from text to speech is almost completely direct. You'd think that'd make the language easier to spell and read, but you'd be wrong. Even if the sounds themselves do not change, the nature of how speech flows causes you to change them, anyway, or at the very least pronounce them ambiguously. English has this problem, as well, with things like "their/they're/there," but is not unique in this. Even direct letter-to-sound transitions can be sinisterly unclear, meaning you pretty much have to remember how words are spelled anyway.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Nicely written and well thought out. I could definitely see myself playing each of those ATs.
Altoholic - but a Blaster at Heart!
Originally Posted by SpyralPegacyon
"You gave us a world where we could fly. I can't thank you enough for that."
I like. I would play either of these in a heartbeat.
On the topic of switching from support to control to damge or whatever with the pets, perhaps make this the function of the upgrade powers? Rather than just giving new powers like the MM ones do have the pets start out with all their powers or have more powers depending on the level they're summoned at, but I dunno if that's possible. AE critters do something similar I believe. Then have the upgrades function as changing the pet's role - by default it's a damage pet, you give them one upgrade and it becomes a support pet, you give them the other upgrade and it becomes a tank pet. Only drawback would be it'd be permanent unless you resummoned them, though that could add to the tactical aspect of things in that you have to choose the right pets going in.
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