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Posted

Quote:
Originally Posted by Red_Raccoon View Post
Does the roam and kill method really help toward the mission objective? I got the impression that the Fir Bolgs standing around the map do not break for the gate--the ones that try to escape spawn periodically much like ambushes. Is this correct?
I've never run the mission and not have to go around and kill everything, and not seen multiple open spawns run for the gate. I've soloed, duo'd and trio'd this more times than I care to count, and there may have been once (and only once) where we succeeded and still had spawns on the board (though I could easily be misremembering a failure)


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Posted

The Fir Bolg mission is indeed a kill all, WHILE stopping 30 of the little squash-based sods getting through that damn gate. Duo-ed it on an emapth/psi defender (argharghargh) with a scrapper (arghARGHargh) and we only managed it because of his fast killing and my ludicrously long ranged psi dart, snipe and the aggro magnet of psionic scream. If you can aggro them, they pause to attack you, but you have to keep them aggroed.

As for Faultline...the tunnel missions make me see red. Badly marked is really badly marked. There should at least be markers for the entrances to the tunnels, but thats just me. I dont mind hard (It sometimes gives me cramp, but hey ho ) but I do object to not being able to even get to the mission.


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GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

I wonder if they've changed the Fir Bolg gate mission at some point? Last time I ran it (maybe a month ago?) I camped near the gate and intercepted the Fir Bolg mobs trying to escape. After a while of doing this, they stopped coming and I got credit for a mission complete with the exit button appearing. I then roamed around the map, found lots of static Fir Bolg spawns, and defeated some for the extra XP. I then hit exit, leaving some Fir Bolg still on the map. Was definitely not a kill all to complete.

I think I'll check the wiki and see what it says about this mission.

Edit: Well, I checked the wiki, and defeat-all isn't listed as a mission objective:

Quote:
Mission Objective(s)

You hear a hundred guttural voices lifted up in a foreign chant.

* Stop 30 Fir Bolg entering door
o 0 have escaped

You prevented the Fir Bolg from expelling the Tuatha from Croatoa!
However, there is this additional note:

"Although the stated objective is to stop 30 Fir Bolg passing through the portal, the real objective is to defeat all Fir Bolg on the map before 30 can enter the portal."

That's interesting, because I completed the mission and that's not how I did it. I get the impression that perhaps there's two ways to complete the mission:
1) guard the gate and stop escapees until they finally stop coming, OR
2) clear the map of all spawns first, which sounds like it will also halt the exodus.

Can anyone confirm this?


 

Posted

Quote:
Originally Posted by Red_Raccoon View Post
However, there is this additional note:

"Although the stated objective is to stop 30 Fir Bolg passing through the portal, the real objective is to defeat all Fir Bolg on the map before 30 can enter the portal."

That's interesting, because I completed the mission and that's not how I did it. I get the impression that perhaps there's two ways to complete the mission:
1) guard the gate and stop escapees until they finally stop coming, OR
2) clear the map of all spawns first, which sounds like it will also halt the exodus.

Can anyone confirm this?
I am almost certain the first is utterly wrong, because when I did that mission with a buddy of mine, we guarded that henge for about half an hour and nothing happened, except for a few Fir Bolg slipping through every now and then. Eventually we split up. He went around the mission beating up everything he can find, I stood back and guarded the henge. Except guarding the henge alone is a fair bit more difficult than it is with two, and quite a few more slipped through my watch. Eventually, I let one too many slip past and the mission was a failure.

And really, the fact that we're even arguing about the mission objective stands testament to the fact that the mission objective is horribly vague.


 

Posted

Quote:
Originally Posted by Noxilicious View Post
I am almost certain the first is utterly wrong, because when I did that mission with a buddy of mine, we guarded that henge for about half an hour and nothing happened, except for a few Fir Bolg slipping through every now and then. Eventually we split up. He went around the mission beating up everything he can find, I stood back and guarded the henge. Except guarding the henge alone is a fair bit more difficult than it is with two, and quite a few more slipped through my watch. Eventually, I let one too many slip past and the mission was a failure.

And really, the fact that we're even arguing about the mission objective stands testament to the fact that the mission objective is horribly vague.
Apparently, it is more ambiguous than I had thought. Just as I think some people underestimate how confusing the Faultline tunnel missions can be.

However, I can assure you that the first method does work for the Fir Bolg mission, because that's exactly how I did it, and recently. If you keep defeating Fir Bolg who are running for the henge gate, eventually you will get credit for mission completion, at which point they stop coming (even though there may yet be plenty of Fir Bolg spawns still left on the map). It does take a while, but I didn't pay attention to just how long it took.

I'm not sure what triggers mission completion, but I suspect it might be defeating X number of Fir Bolgs. In which case either method will eventually rack up enough kills to succeed. Method #1 is safer, because you prevent escapes while racking up defeats, but #2 is probably quicker, at least if you have high damage toons that can mow through mobs, since there's less waiting.


 

Posted

Quote:
Originally Posted by Noxilicious View Post
And really, the fact that we're even arguing about the mission objective stands testament to the fact that the mission objective is horribly vague.
This could also be applied to those Faultline tunnel entrances. The fact that there is dispute over them should be an indicator that something is "off" in the implementation.

The first time I ran those mishes was with a veteran player and, since I was new, it was all I could do to follow full bore and just keep up... I barely noticed where the entrances were. When I had to run them myself, I was at a complete loss and completely frustrated... the fact that I'd run them before was just salt in the wound.


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Posted

Quote:
Originally Posted by Noxilicious View Post
I am almost certain the first is utterly wrong, because when I did that mission with a buddy of mine, we guarded that henge for about half an hour and nothing happened, except for a few Fir Bolg slipping through every now and then. Eventually we split up. He went around the mission beating up everything he can find, I stood back and guarded the henge. Except guarding the henge alone is a fair bit more difficult than it is with two, and quite a few more slipped through my watch. Eventually, I let one too many slip past and the mission was a failure.

And really, the fact that we're even arguing about the mission objective stands testament to the fact that the mission objective is horribly vague.
I've done that mission successfully once, with a team of three (two blasters and a tank). Spend the entire time defending the gate, did not hunt any other than the ones that started out around the gate (mainly to get them out of the way). We counted 17 "waves" trying to get through before the mission ended with a success. One minute between waves. I believe that 26 had escaped by then, so a few more waves and we would have failed. The first ten waves came from the same location, then they started alternating between that and a different direction.

Area-effect attacks were the key; if both blaster's initial AoE's hit, none got through. Most of the leaks were when both missed. Voltaic Sentinel proved handy.