Why punished for using lvl 50 IOs?


Aett_Thorn

 

Posted

Why should we be punished for using lvl 50 IOs?

For examine Luck of the Gambler lvl 50, the set goes as low as lvl 25, why when I get exemplared on say....Numina TF should I lose the bonus of my lvl 50 IOs just because they are lvl 50, if they were lvl 40 bonus I'd get the bonus (but lvl 40s are much harder to get).

Why can't we receive bonus from our IO sets when we are exemplared down?

I think it would make sense that if you are using a IO that is lvl 50 (or whatever lvl it is) that you should beable to keep the bonus as long are you are exemplared above that IO's min. lvl

Example, if you have a "Luck of the Gambler: +Recharge" lvl 50, and you do a something that exemplars you down to lvl 25 you should beable to keep the +7.5% recharge.

Does this make sense?

Not really sure if this is the correct place to post this, if there is a better place to post this let me know.


 

Posted

A level 50 IO enhances more... and when you exemp/mal down, that value is lowered... meaning the 40 would be even worse at a lower level, causing the impact to be even worse the lower you go (one of my 40+ Doms has lots of lvl 20 IOs... which are fine in normal play, but absolutely unusable in Bloody Bay due to the scaling!)


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

Quote:
Originally Posted by Kitsune Knight View Post
A level 50 IO enhances more... and when you exemp/mal down, that value is lowered... meaning the 40 would be even worse at a lower level, causing the impact to be even worse the lower you go (one of my 40+ Doms has lots of lvl 20 IOs... which are fine in normal play, but absolutely unusable in Bloody Bay due to the scaling!)

True, lvl 50 IOs enchance more, but does that warrent losing the IO bonus when exemplared any lvl below the IO's lvl?

For me I slotted my lvl 50 WS w/ sets that get my recharge to 93.8% increase, my build pretty much dependants on my recharge being this high, so its a pretty big blow to my abilities whenever I do any TF thats not lvl 50


 

Posted

Choice.

If 50 gave the best enhancement value (which it does) AND you kept all your set bonuses when exemplared, 50 would be the best IO level hands-down and everything else would be second-best.

But if you have to CHOOSE between top-flight enhancement percentages and utility when exemplared, well, for some people who want to exemplar a lot, those lower-level IOs start to look a lot better. They canchoose a slight;y lower percentage in some areas to get more flexibility. That makes these IOs viable options.

More options for a variety of different interests = a better game.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by Vormico View Post
Why should we be punished for using lvl 50 IOs?

For examine Luck of the Gambler lvl 50, the set goes as low as lvl 25, why when I get exemplared on say....Numina TF should I lose the bonus of my lvl 50 IOs just because they are lvl 50, if they were lvl 40 bonus I'd get the bonus (but lvl 40s are much harder to get).

Why can't we receive bonus from our IO sets when we are exemplared down?

I think it would make sense that if you are using a IO that is lvl 50 (or whatever lvl it is) that you should beable to keep the bonus as long are you are exemplared above that IO's min. lvl

Example, if you have a "Luck of the Gambler: +Recharge" lvl 50, and you do a something that exemplars you down to lvl 25 you should beable to keep the +7.5% recharge.

Does this make sense?

Not really sure if this is the correct place to post this, if there is a better place to post this let me know.
If you want to retain the use of bonuses, you should use lower-level IOs. That's how it works and the devs are unlikely to change this.

I generally use level 30-37 IO sets so that I could get all the bonuses when exemped to level 34 (that was an arbitrary level I just picked). The new exemping rules may be even kinder with this; I haven't looked into the details. I also don't want to put off getting IOs beyond the 30s, so I start getting them then and never replace them.

Especially for procs, there's no reason you should use level 50s (other than availability). People pay a premium for lower level procs and -KB IOs so that they can use them at lower levels.

Depending on your choices, the extra bonuses may or may not be worth the extra cost and wait. For example, if you slot 6 level 35 Thunderstrike IOs you get Acc 59%, Dam 98%, End Red 59%, Rech 59%. Six level 50 Thunderstrikes gets you 69%, 101%, 69% and 69%.

Since the Thunderstrike set gives a 7% acc bonus, slotting a few of those and other similar sets (Positron's Blast, Crushing Blow, etc.) the increased accuracy from using a level 50 set is going to be small compared to the other sources of acc bonuses. On my blasters I usually have 30-50% acc bonus from sets alone. The extra 10% from the 50 over the 35 IO is small potatoes. It's worth my while to have those bonuses when I'm running in the 30s, and to have those bonuses when I'm actually leveling up the character in the 30s.

I monitor last hit chance on all my characters and pretty much have it pegged at 95% even when one or two Nemesis LTs have fired off their Vengeance.

ED means that the difference in damage between the 35s and the 50s is almost negligible. For blasters in particular, your attack chain and ability to maintain a high Defiance damage buff will be much larger than the difference between the 35s and 50s. For Brutes the difference is similarly negligible because of Fury. There are also a lot of sets that give 2-3% damage buffs, often with just two IOs in a set.

The recharge and end reduction bonuses are of greater concern. To a certain extent your IO set choices will help you there as well. I tend to use sets that have +recharge (Crushing Impact, Positron's Blast, etc.). These bonuses are only 5% and 6.25%, so they're not as large as the 7% and 9% acc bonuses these sets give. I usually have a 20-30% recharge bonus due to IO sets. Finally, many IO sets give +Recovery and +Endurance bonuses; I go for those as well (Positron's Blast, Stupefy, etc.). Those are in the 2-3% range, but it's definitely useful -- a few of those means a couple of extra attacks.

You can achieve this with uncommons and rares, purples aren't needed.

Of course, if you are trying to optimize everything out to the max, you'll be spending billions on your character anyway. Might as well spring for a second set of IOs for a second build to be used when exemped.


 

Posted

Quote:
Originally Posted by Vormico View Post
True, lvl 50 IOs enchance more, but does that warrent losing the IO bonus when exemplared any lvl below the IO's lvl
Mostly because the bonuses granted by these IO sets are greater than their lower-level cousins. for example, a lvl 35 IO set might grant a 2% increase to recharge, whereas a lvl 50 IO set might grant a 5% increase. Generally, it' s a mechanism to balance out lower-level sets with higher-level ones, at the cost of loosing those bonuses when playing below a certain level.


 

Posted

Quote:
Originally Posted by Sailboat View Post
Choice.

If 50 gave the best enhancement value (which it does) AND you kept all your set bonuses when exemplared, 50 would be the best IO level hands-down and everything else would be second-best.

But if you have to CHOOSE between top-flight enhancement percentages and utility when exemplared, well, for some people who want to exemplar a lot, those lower-level IOs start to look a lot better. They canchoose a slight;y lower percentage in some areas to get more flexibility. That makes these IOs viable options.

More options for a variety of different interests = a better game.
Thank you. This is exactly the point I was going to make, but scrolled down to see if anyone had already done so.

Short version: To give you tough decisions.


Paragon City Search And Rescue
The Mentor Project

 

Posted

I wish the lvl50 IOs would just scale down to the level you are exemplared to. That way you don't get the higher bonus, but you also don't lose all the bonus.


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The Justiciars

 

Posted

Quote:
Originally Posted by Sailboat View Post
Choice.

If 50 gave the best enhancement value (which it does) AND you kept all your set bonuses when exemplared, 50 would be the best IO level hands-down and everything else would be second-best.

But if you have to CHOOSE between top-flight enhancement percentages and utility when exemplared, well, for some people who want to exemplar a lot, those lower-level IOs start to look a lot better. They canchoose a slight;y lower percentage in some areas to get more flexibility. That makes these IOs viable options.

More options for a variety of different interests = a better game.
This is probably what I'd've said. Hits the nail on the head IMO and if I weren't out of rep for today I'd give some.

Thing is, the game's already very easy (aside from specific encounters which are designed to be difficult or require teamwork/coordination, such as the sewer trial and Hami raid) even running on SOs - using IOs is like installing a turbocharger in your car's engine. To be honest, there's not much of a necessity other than "it would be nice" to keep set bonuses while exemplared unless you exemplar a lot and still have a build goal you want to keep while exemplared to that level (i.e. softcapped defenses, perma Phantom Army, permhasten, permadom). In that case, it's a matter of preference: what do you want more, the enhancement values (which usually are only a few percent different between level 35 and level 50 for the same piece) or the set bonuses? You can't have your cake and eat it too.


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Posted

Or, of course, if you really want those lvl 50s for your top level play, but still want bonuses when you exemp....you can always slot lower level sets in a second build. More expensive, I know, but having your cake and eating it generally is


However, it turned out that Smith was not a time-travelling Terminator

 

Posted

IOs: Confusing
Personal usage: On 50s only
System in place: messes with me head
Too: Many: Numbers!


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GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Rodion View Post
Especially for procs, there's no reason you should use level 50s (other than availability). People pay a premium for lower level procs and -KB IOs so that they can use them at lower levels.
Procs work at all levels as long as the power is available. This is why a level 50 Unbounded Leap or Celerity Stealth will work when exemped to level 1 if it is slotted in Sprint, and why a Devastation: Chance for Hold will work at level 1 if slotted in a single target ranged attack that was taken at that level. And Kinetic Combat: Chance for Knockdown should also work when exemped to 1 if it is slotted in Brawl.

It's the global bonus IOs (like the afore-mentioned KB protections for example), that stop working if exemped down beyond 3 levels lower than the enhancement's level.

With the procs, you are perfectly fine taking the higher level versions, unless you are going for the set bonuses that particular series of enhancement gives. But if it's just a one-shot (like if you are frankenslotting without regard to the bonuses), then go for the higher ones.


 

Posted

Quote:
Originally Posted by Sailboat View Post
Choice.

If 50 gave the best enhancement value (which it does) AND you kept all your set bonuses when exemplared, 50 would be the best IO level hands-down and everything else would be second-best.

But if you have to CHOOSE between top-flight enhancement percentages and utility when exemplared, well, for some people who want to exemplar a lot, those lower-level IOs start to look a lot better. They canchoose a slight;y lower percentage in some areas to get more flexibility. That makes these IOs viable options.

More options for a variety of different interests = a better game.
This but with one additional point. It also leaves the door open for additional higher tier enhancements which dont lose the set bonuses.

So far Purples and the PVP IOs have this. Maybe in the future there will be an additional class of PVE IOs that does.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

Quote:
Originally Posted by Kiken View Post
Or, of course, if you really want those lvl 50s for your top level play, but still want bonuses when you exemp....you can always slot lower level sets in a second build. More expensive, I know, but having your cake and eating it generally is
This is the way to go if you want both. Just get the same sets at say 25.


 

Posted

Or use the dual builds feature. One capped out with level 50 Sets for running at 50, another build entirely designed around exemplaring.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Or use the dual builds feature. One capped out with level 50 Sets for running at 50, another build entirely designed around exemplaring.
-1,000,000 rep for using logic on the forums. Bad form, good sir!


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
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Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Or use the dual builds feature. One capped out with level 50 Sets for running at 50, another build entirely designed around exemplaring.
This is what I have on my main D3.

The high level build is based on level 41 IOs so that I don't loose any IO bonuses when I go to Warburg. And level 41 IOs provide plenty of aspect enhancement that is still better than SOs.

If I'm exemplaring lower than 38, I use my low level build which ignores going for bonuses, but instead over-franken-slots all the pre-30 powers with 5 or 6 slotting. This way, when I exemplar down to a Posi TF, the attacks are enhanced as if I had access to SOs at that level. This low-level build also works very well at high levels because all the post-30 powers I chose are utility powers that don't need multiple slotting to be functional.

So, here is the low level secondary build that uses lots of IOs (for the frankenslotting, not for the bonuses):

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/


Level 50 Magic Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Dark Blast
Power Pool: Speed
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Leadership

Hero Profile:
Level 1: Twilight Grasp
  • (A) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 50
  • (3) Siphon Insight - Accuracy/Recharge: Level 50
  • (3) Cloud Senses - Accuracy/Recharge: Level 30
  • (5) Touch of the Nictus - Accuracy/Healing: Level 50
  • (48) Theft of Essence - Accuracy/Endurance/Recharge: Level 30
Level 1: Dark Blast
  • (A) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
  • (5) Devastation - Accuracy/Damage: Level 50
  • (7) Thunderstrike - Accuracy/Damage/Recharge: Level 50
  • (7) Thunderstrike - Damage/Endurance/Recharge: Level 50
  • (9) Decimation - Chance of Build Up: Level 40
  • (9) Cloud Senses - Chance for Negative Energy Damage: Level 30
Level 2: Tar Patch
  • (A) Impeded Swiftness - Chance of Damage(Smashing): Level 30
  • (11) Tempered Readiness - Accuracy/Damage/Slow: Level 50
  • (11) Pacing of the Turtle - Range/Slow: Level 50
  • (13) Pacing of the Turtle - Endurance/Recharge/Slow: Level 50
  • (13) Recharge Reduction IO: Level 50
  • (17) Recharge Reduction IO: Level 50
Level 4: Gloom
  • (A) Devastation - Damage/Recharge: Level 50
  • (17) Devastation - Accuracy/Damage/Recharge: Level 50
  • (19) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
  • (19) Thunderstrike - Damage/Recharge: Level 50
  • (21) Thunderstrike - Accuracy/Damage/Recharge: Level 50
  • (21) Cloud Senses - Chance for Negative Energy Damage: Level 30
Level 6: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (23) Recharge Reduction IO: Level 50
  • (23) Recharge Reduction IO: Level 50
  • (25) Recharge Reduction IO: Level 50
  • (25) Recharge Reduction IO: Level 50
Level 8: Hurdle
  • (A) Jumping IO: Level 50
Level 10: Howling Twilight
  • (A) Positron's Blast - Chance of Damage(Energy): Level 50
  • (27) Impeded Swiftness - Chance of Damage(Smashing): Level 30
  • (27) Recharge Reduction IO: Level 50
  • (29) Recharge Reduction IO: Level 50
  • (29) Recharge Reduction IO: Level 50
  • (31) Recharge Reduction IO: Level 50
Level 12: Recall Friend
  • (A) Winter's Gift - Slow Resistance (20%): Level 10
  • (31) Recharge Reduction IO: Level 10
Level 14: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (15) Miracle - +Recovery: Level 40
  • (15) Regenerative Tissue - +Regeneration: Level 30
  • (50) Healing IO: Level 50
  • (50) Healing IO: Level 50
Level 16: Super Speed
  • (A) Quickfoot - Endurance/RunSpeed: Level 50
  • (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
  • (33) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
  • (33) Endurance Reduction IO: Level 50
  • (33) Endurance Reduction IO: Level 50
Level 18: Tenebrous Tentacles
  • (A) Positron's Blast - Chance of Damage(Energy): Level 50
  • (34) Trap of the Hunter - Chance of Damage(Lethal): Level 50
  • (34) Cloud Senses - Chance for Negative Energy Damage: Level 30
  • (34) Accuracy IO: Level 50
  • (36) HamiO:Centriole Exposure
  • (36) HamiO:Centriole Exposure
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End: Level 50
  • (36) Endurance Modification IO: Level 50
  • (37) Endurance Modification IO: Level 50
  • (48) Endurance Modification IO: Level 50
Level 22: Maneuvers
  • (A) Gift of the Ancients - Defense/Endurance: Level 40
  • (37) Karma - Knockback Protection: Level 10
  • (37) Red Fortune - Defense/Endurance: Level 50
  • (39) HamiO:Cytoskeleton Exposure
  • (42) Kismet - Accuracy +6%: Level 30
Level 24: Tactics
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
  • (39) Adjusted Targeting - To Hit Buff/Endurance: Level 50
  • (40) HamiO:Cytoskeleton Exposure
  • (40) Rectified Reticle - Increased Perception: Level 20
Level 26: Night Fall
  • (A) Positron's Blast - Accuracy/Damage/Endurance: Level 50
  • (46) Detonation - Accuracy/Damage/Endurance: Level 50
  • (46) Positron's Blast - Accuracy/Damage: Level 50
  • (48) Detonation - Accuracy/Damage: Level 50
  • (50) HamiO:Nucleolus Exposure
Level 28: Fearsome Stare
  • (A) Glimpse of the Abyss - Accuracy/Recharge: Level 50
  • (40) Glimpse of the Abyss - Fear/Range: Level 50
  • (42) Glimpse of the Abyss - Accuracy/Fear/Recharge: Level 50
  • (42) Glimpse of the Abyss - Chance of Damage(Psionic): Level 50
  • (43) Cloud Senses - Chance for Negative Energy Damage: Level 30
  • (43) Nightmare - Fear/Range: Level 50
Level 30: Shadow Fall
  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (43) Aegis - Resistance/Endurance: Level 50
  • (45) Titanium Coating - Resistance/Endurance: Level 50
  • (45) Impervium Armor - Resistance/Endurance: Level 40
Level 32: Darkest Night
  • (A) HamiO:Enzyme Exposure
  • (45) HamiO:Enzyme Exposure
  • (46) HamiO:Enzyme Exposure
Level 35: Dark Servant
  • (A) HamiO:Endoplasm Exposure
Level 38: Vengeance
  • (A) Luck of the Gambler - Recharge Speed: Level 25
Level 41: Moonbeam
  • (A) Calibrated Accuracy - Accuracy/Range: Level 50
Level 44: Torrent
  • (A) Kinetic Crash - Accuracy/Knockback: Level 50
Level 47: Black Hole
  • (A) HamiO:Endoplasm Exposure
Level 49: Teleport
  • (A) Range IO: Level 50


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