Dark/Shield Help again
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OK, so I have a few different builds...I'm not entirely happy with any of them for one reason or another, but they all are solid. All builds have 95% DDR, run the MG>Smite>SL>Smite chain, and SL is slotted to be both an attack and heal using the 3 Nucleolus/3 Golgi HO option. EPS drain numbers exclude Perf Shifter procs.
Build 1: Hecatomb set in Smite, 142.5% rehcrage, 215% Regen(17.6 HP/sec), 3.6 EPS gain, 1 EPS drain, 1961 HP. Code:
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Johnnycash-''Morning bright eyes!!''
Mrs johnnycash-''P*****F im sleeping''
Ok how do I transfer over the stat blocks for it to be easy to read from Mids?
Code:
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Virtue: @Santorican
Dark/Shield Build Thread
I'm not sure what you mean by stats blocks, like what your total def, regen, recov, etc... is?
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Still toying with Mids and trying to figure it all out though. Like how I can tell if defense is capped or what the numbers are for cap. Just have no clue on that stuff. lol
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Edited once more. This is really helpful, not just Mids but all of yalls advice. I really do appreciate it. ^_^
Forgive me for the noobnish. Just wanting to make sure I am understanding all of this. I changed a few things around and still not sure how to get melee and range to the 45% mark. Unless I am reading it wrong I have a..
Melee Defense 30.6% Range Defense 38.1% AoE Defense 46.2% |
Also, no Soul Drain? Ouch! And Midnight Grasp is one of your best attacks.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Yeah, unless we're both missing something, you're short on ranged, and well short on melee defense, which is the most critical. You'd be taking almost four times as much damage from melee attacks as someone at 45% under most normal game conditions. Slotting up Maneuvers would help a little, as well as reduce your endurance consumption. Look into a Steadfast Protection unique for another 3% to all. And it would be good if you could fit in a Gaussian Synchronized Fire Control set for another 2.5% to all. Then you're over on AoE, so you can trade some of that for other bonuses. For more ideas for improving defense, just glance though some of the many Shield builds out there, including in this thread, and have a look at where they're getting their set bonuses from.
Also, no Soul Drain? Ouch! And Midnight Grasp is one of your best attacks. |
So slot Maneuvers no more than 3 times I would guess? Again forgive me for not knowing the names for everything. Is Steadfast Protection another IO set? as well as Gaussian Synchronized Fire Control. Cash wise I'm flat out broke, so it would take a while to buy anything beyond Orange recipes. Purples and PvP stuff is definitely out for me.
Edited my build just a hair. Still far off on melee defense cap. =( but got a little closer with range defense.
No build to add as of yet, but I <3 my Dark/Shield, he is a bamf. Siphon life offsets Shields extremely well.
"PvP Messiah"
Reason I don't have any of the powers from down the list like Soul Drain and Midnight Grasp is they don't fit the concept for the character. Neither does Siphon Life, but I've found it's use to be too good to pass up. lol To be honest the character would of been better off being an MA/SD or a Tanker SS/SD but when I first started I loved Scrappers so the Tanker was out. Then the MA mostly focused on kicks and was not a fan of that. Of course now we can change some of the animations..
So slot Maneuvers no more than 3 times I would guess? Again forgive me for not knowing the names for everything. Is Steadfast Protection another IO set? as well as Gaussian Synchronized Fire Control. Cash wise I'm flat out broke, so it would take a while to buy anything beyond Orange recipes. Purples and PvP stuff is definitely out for me. Edited my build just a hair. Still far off on melee defense cap. =( but got a little closer with range defense. |
A lot of your powers were over slotted, specifically Phalanx Fighting it grants you a base defense bonus of 3.75% to all positions so no matter how many defense boosting enhancements you put in there that number won't change.
I'd put the defense cap as your priority and make every other bonus secondary.
I had to swap in Mako's Bite into Siphon Life
True Grit works better when slotted for +hp rather than +resistance.
I removed a few slots from your attacks specifically from Shield Charge and Shadow Maul because they were over slotted and that 7% Psionic Defense isn't going to help you much.
Right now you're sitting at the soft cap, if there were one thing that I'd really change concept for, and I am a respecter of concept builds, is to try and fit Soul Drain into your concept it will really really help you out.
Enjoy
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Virtue: @Santorican
Dark/Shield Build Thread
Alrighty I did the best I could with your build but just so you know without Soul Drain, and Midnight grasp you're going to be severely lacking in damage output in comparison to other Dark wielding scrappers.
A lot of your powers were over slotted, specifically Phalanx Fighting it grants you a base defense bonus of 3.75% to all positions so no matter how many defense boosting enhancements you put in there that number won't change. I'd put the defense cap as your priority and make every other bonus secondary. I had to swap in Mako's Bite into Siphon Life True Grit works better when slotted for +hp rather than +resistance. I removed a few slots from your attacks specifically from Shield Charge and Shadow Maul because they were over slotted and that 7% Psionic Defense isn't going to help you much. Right now you're sitting at the soft cap, if there were one thing that I'd really change concept for, and I am a respecter of concept builds, is to try and fit Soul Drain into your concept it will really really help you out. Enjoy |
IF I did decide to pick up Soul Drain for the build, what should I trade out for it. How much if a difference would I see with having Soul Drain added to the build? Besides damage output what would be the reasons on adding it over character concept?
Sorry for the million questions. xP
I went to check the server I am on to see how much the Touch of Death recipes would be, along with the Steadfast Protection Unique and none of them are for sell from what I saw on the Liberty server. It be in recipe form or already crafted.
I did about a dozen Bronze rolls in the AE to try and get the Steadfast Protection unique as I saw someone say it can be gotten there. But no luck, yet. Are there certain types of monsters that drop the Touch of Death recipes more than others?
Thanks for the build. ^_^ Depending on how much the enzymes run on the Liberty server I might have to trade them out. Part of the things I am still learning is what powers are worth fully slotting and which ones only need so many.
I went to check the server I am on to see how much the Touch of Death recipes would be, along with the Steadfast Protection Unique and none of them are for sell from what I saw on the Liberty server. It be in recipe form or already crafted. |
IF I did decide to pick up Soul Drain for the build, what should I trade out for it. How much if a difference would I see with having Soul Drain added to the build? Besides damage output what would be the reasons on adding it over character concept? |
Sorry for the million questions. xP |
I'm not sure which rolls you get Touch of Death in, I know that some are in Bronze Rolls, also its a luck of the draw with the Steadfast unique. In the mean time though you can always sell the recipes you get from your bronze rolls that you do not need at Went Worths!
Virtue: @Santorican
Dark/Shield Build Thread
Went Worths is cross server so you're buying items from ever server. I'd just take the last 5 price, average out the price and then bid at that average. Its generally a safe way to get what you want at a good price.
Well you could probably drop Maneuvers but you'd have to do some slot shuffling around but its possible to keep your soft cap and have Soul Drain. |
Still going through and toying with things.
Still going through and toying with things. Gave some thought to getting rid of Assault and grab Tactics instead. To get a set of Gaussians Synchronized Fire Control in it. But came up shy on maxing out all three primary defenses. Not sure if there could be some tweaking to maybe lower Range or AoE a hair, and get Melee back up to soft cap.
AoE 47.7% Range 48% Melee 44.2% |
It is soft-capped to all positions, Almost double-stacked AD for 95%+ DDR, 2006 HP, 3.87 EPS gain, 1.15 EPS usage without Tactics on. With this build, you won't need Tactics for most anything you'll fight, as your Acc in all attacks is 90%+ vs. +4 mobs in all attacks.
I am not good with attack chains - I messaged Werner to see if he has time to work one up with the attacks you listed, so we'll see on that front. Smite can be altered if need be - I slotted a set of CI for the Acc and recharge bonuses and an Acc/End/Rchg IO to round out the enhancement values.
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Appreciate the builds. ^_^
The more I've been thinking about it the more I am starting to think I should stop being 'picky' and go ahead and pick up SD and MG. If they do make the power set that much better than it is well worth it. I can always level up my Tanker SS/SD if I want a character to stay more true to his concept.
One of the other selling points is that I've noticed dps wise I can't get stuff done that other DM/SD are doing. Suck as damaging a Pylon enough to overtake its regeneration. lol >_> Same thing being said with certain Avs with just using the chain combo that I have currently. Which as yall have pointed out lacks in the dps department, or at least what this build is capable of performing as.
At the moment I run through a Praetorian Demon mission at a +1 level (x8 people) and don't have too much of a problem. Save a few rare occasions. But I've come to realize how much more effective I could be (as well as how much faster the mobs would go down) if I did have some of the higher end attacks from the DM line.
I'd probably slot SL like an attack, it is really useful that way, and it gives you a nice heal.
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Virtue: @Santorican
Dark/Shield Build Thread
So with this type of a build would I be able to solo AV's or take on the Pylons? Or would more adjustments have to be done?
I am not good with attack chains - I messaged Werner to see if he has time to work one up with the attacks you listed, so we'll see on that front.
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Smite -> Shadow maul -> Smite -> Shadow Punch -> Siphon LifeIt's a nice easy chain. Only requires +90% recharge in Smite, so you can keep running it while Hasten is down.
At +185% recharge in Smite (runnable while Hasten is up), the next chain will yield a TINY improvement in DPS, but the main benefit is saving yourself an attack and all the slotting.
Smite -> Shadow Maul -> Smite -> Siphon LifeAt about +240% recharge in Smite, this chain takes over:
Smite -> Siphon Life -> Smite -> Shadow Punch -> PauseBut that's just theoretical if the build isn't packing the recharge for it, and the one you posted isn't. Besides, might as well include the AoE since it's incredibly endurance-efficient and you get to hit multiple targets sometimes.
Unfortunately, the first and second chain are over 20% worse than the top chain And the third chain, even at a nearly-unattainable +300% recharge, is still 17% worse than the top chain.
In other words, dropping Midnight Grasp really hurts your DPS. The first chain is good enough for most purposes, and even without Soul Drain, could probably solo Pylons and AVs with Against All Odds helping out. But it's not really using the right tools for the job.
I don't guarantee I got the best chains, but the situation doesn't look very good regardless. I also didn't account for the slotting in any specific build.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
In other words, dropping Midnight Grasp really hurts your DPS. The first chain is good enough for most purposes, and even without Soul Drain, could probably solo Pylons and AVs with Against All Odds helping out. But it's not really using the right tools for the job.
I don't guarantee I got the best chains, but the situation doesn't look very good regardless. I also didn't account for the slotting in any specific build. |
Bah, I'm retarded. I got obsessed with fitting in two Smites since Smite is the best DPS attack available. But the result was fitting in a pause or a bad DPS attack, and still I stuck with it, convinced it had to be the best approach.
It isn't. At +204% recharge in Siphon Life:
Shadow Punch -> Smite -> Shadow Punch -> Siphon LifeIt's 16% lower DPS than the top chain, but that's better than any of the chains I posted yesterday. It also does a good job for spamming Siphon Life, which is good for survivability. And it only takes three attacks, which improves build flexibility.
There are serious drawbacks in comparison to yesterday's Smite -> Shadow Maul -> Smite -> Shadow Punch -> Siphon Life chain, though. Perhaps most obviously, there's no AoE. That's fine for AV and Pylon soloing, but not as good in most of the game. Second, to spam Siphon Life like that, you need a lot of recharge in Siphon Life. That's going to come at the expense of damage or healing enhancement, and therefore calls the DPS and healing advantages into question. It burns endurance faster, and does less damage for the amount of endurance spent. Managing the extra endurance drain could mean compromises elsewhere. When Hasten drops, your DPS will drop, and if you have easily-confused fingers like mine, swapping chains could be a problem. Also, it may only take three attacks, but are you really going to skip Shadow Maul? You'll want it for either regular play or set bonuses.
So SP-Sm-SP-SL may be a better DPS chain, but I'd probably stick with Sm-SM-Sm-SP-SL as my general recommendation for going sans Midnight Grasp.
There still might be a better chain out there, of course.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Need to get a respec to change a few things, but overall I'm really loving it.
Basically the only question I have is if I want to keep that extra 12% healing. Or trade it out for a +15% Health Regeneration & +1.13% Max health. Or +5% Run speed & Fire and Cold Defense +3.13% & Area effect Defense +1.565%.
The actual temp is not min/max as part of it's for 'flavor' or concept.