Bots/Traps Swarm Missile Combo Video


Anshar Seraphim

 

Posted

Quote:
Originally Posted by Raterro View Post
I reproduced this build and really liked it except for one thing. I had a problem with my protect bots having endurance issues so I just removed one of the level 50 Defense IO's and replaced it with a level 50 Endurance Reduction IO. This one change greatly helped out my protect bots and made this, at least for me a much stronger build.
I have seen this written a lot and I don't know if my Protector Bots are just lazy or something but I have never seen them with <50% end, no matter how big of a battle I am in, and that is with no endurance reduction.

Which of their powers uses a lot of endurance?


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

PrincessDarkstar,

I'm really not sure. I played the build as listed for several days and always had the same issue. Perhaps it's my play style and the Prot bots were healing to much which cause there endurance to bottom out all the time. Or perhaps I just barged in from one massive group of mobs to another group too soon and then noticed the endurance issue. However, the problem was pretty much solved when I did that one tweek to the build.

<edited> Note: I normally either play on 0/8 or 2/5 so that may be a reason right there that I have endurance issues.

Now if I can just find awsome builds for my other MM's I can start revamping them. I'm not a Wizard with it comes to Mids like some people in these forums.

Anyone have an uber MM build that they would like to post for: Necro/Dark, Robot/Dark, Robot/Storm, Robot/Poison?


 

Posted

If you are interested in trying extremely cheap build (<200m) that still can solo big game (GM's) while also able to do spawns of 0(-2)/8 with relative easy. I'd suggest trying something like this:

Code:
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200-250m more expensive (and somewhat better) version of the same build:

Code:
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They aren't excatly the very best builds one can come up with bots/dark. But gain/inf is IMHO very good. (Tbh I feel the value of cheaper version is even better than that).

I believe Bots/Traps by Anshar Seraphim at 1st page is superior in performance compared to these builds especially when fighting against 2+/8 boss spawns. But I nevertheless feel this kind of bot/dark builds with hasten can hold their own spots as well..

Ps. Just out of curiosity: Have any of you tested that build against Rikti Pylon? How fast you can take Pylon down?


 

Posted

Simak,

I have not tried this build on the Rikti Pylon. Are you talking about the ones in the Rikti War Zone? If so I'll give it a go when I get back home. Currently I'm at a project site and will not get back until this upcomming week.


 

Posted

Quote:
Originally Posted by Raterro View Post
Simak,

I have not tried this build on the Rikti Pylon. Are you talking about the ones in the Rikti War Zone? If so I'll give it a go when I get back home. Currently I'm at a project site and will not get back until this upcomming week.
Yes, those are the ones I'm talking about. It's popular survivability and dps test among scrappers.
Pylons have 38343,75 hp, and their regen is 127,8 hp/s.
So if one is able to solo Pylon (which in itself is already good accomplishment to many AT) one can count dps with this formula: DPS= 127.8125+(38343.75/"killing time in seconds")
To be more accurate I should say effective dps, since most of MM builds will debuff Pylons regen, (diminishing 127,8.. part of formula) and debuffing resistance. But nevertheless this formula shows what's the dps that corresponds your ability to hurt Pylon.
Of course it's just one test in certain conditions and should be taken as such. But it's still very repetable way of testing toon.

My best time is 4:09, but usually I clock times in 4:30-5:30 range. I start the clock when I've run into spot where I want to stay. So tbh my 1st taunt has actually landed few seconds earlier but thats before any other power usage.


 

Posted

Quote:
Originally Posted by Raterro View Post
PrincessDarkstar,

I'm really not sure. I played the build as listed for several days and always had the same issue. Perhaps it's my play style and the Prot bots were healing to much which cause there endurance to bottom out all the time. Or perhaps I just barged in from one massive group of mobs to another group too soon and then noticed the endurance issue. However, the problem was pretty much solved when I did that one tweek to the build.

<edited> Note: I normally either play on 0/8 or 2/5 so that may be a reason right there that I have endurance issues.
I don't rush through missions but I do play on +0/x8 (Will go up to +2/x8 when I actually finish the build since I am only 95% there at the moment) I will just consider myself lucky


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

Quick question about this:

How endurance heavy is Bots/Traps? I have been looking at this build and trying to work out a few changes (I Tankermind so needed to get Challenge) and am thinking about dropping a few of the recovery bonus' but don't know how vital they are?

The build I have come up with is:

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Sinthix: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Presence
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Battle Drones -- HO:Nucle(A), HO:Nucle(3), HO:Nucle(3), ExStrk-Dam%(5), EdctM'r-PetDef(5), SvgnRt-PetResDam(7)
Level 1: Web Grenade -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(7), Enf'dOp-Acc/EndRdx(9), Enf'dOp-Immob/Rng(9), Enf'dOp-Acc/Immob/Rchg(11), Enf'dOp-Acc/Immob(11)
Level 2: Caltrops -- Erad-%Dam(A), ImpSwft-Dam%(19), Oblit-%Dam(21), Sciroc-Dam%(21), Posi-Dam%(25), Armgdn-Dam%(34)
Level 4: Triage Beacon -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(25), H'zdH-Heal/EndRdx/Rchg(33), H'zdH-Heal/Rchg(33)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Swift -- Run-I(A)
Level 10: Acid Mortar -- HO:Lyso(A), HO:Lyso(33), Achilles-ResDeb%(34)
Level 12: Protector Bots -- HO:Nucle(A), HO:Nucle(13), HO:Nucle(13), ExStrk-Dam%(15), DefBuff-I(15), DefBuff-I(17)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel(43), Zephyr-Travel/EndRdx(43), DefBuff-I(48)
Level 16: Force Field Generator -- LkGmblr-Rchg+(A), DefBuff-I(17), DefBuff-I(19)
Level 18: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(34), Zephyr-ResKB(36)
Level 20: Poison Trap -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(23), UbrkCons-Acc/Hold/Rchg(31), UbrkCons-Acc/Rchg(36), UbrkCons-EndRdx/Hold(36), Lock-%Hold(42)
Level 22: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(23)
Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(37), P'Shift-EndMod/Acc(37), P'Shift-End%(37)
Level 26: Assault Bot -- HO:Nucle(A), HO:Nucle(27), HO:Nucle(27), ExStrk-Dam%(29), S'bndAl-Build%(29)
Level 28: Seeker Drones -- HO:Lyso(A), HO:Lyso(39), HO:Lyso(39)
Level 30: Challenge -- Mocking-Taunt(A), Mocking-Taunt/Rchg(31), Mocking-Taunt/Rchg/Rng(31), Mocking-Acc/Rchg(42), Mocking-Taunt/Rng(43), Mocking-Rchg(50)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Trip Mine -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(39), Ragnrk-Acc/Dmg/Rchg(40), Ragnrk-Acc/Rchg(40), Ragnrk-Dmg/EndRdx(40)
Level 38: Boxing -- Empty(A)
Level 41: Charged Armor -- S'fstPrt-ResDam/Def+(A), ResDam-I(42), ImpArm-ResDam(45), ImpArm-ResDam/EndRdx(45)
Level 44: Electrifying Fences -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(45), GravAnch-Acc/Rchg(46), GravAnch-Immob/EndRdx(46), GravAnch-Hold%(46)
Level 47: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(48), Aegis-ResDam/Rchg(48)
Level 49: Weave -- LkGmblr-Rchg+(A), DefBuff-I(50), DefBuff-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Supremacy


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

Princess,

You know the build I play which is a slightly modified version of the one posted in the video. When I play my MM I usually play either at 1/8 or something lower depending upon the mobs or the mission in question. I normally run through missions which may give me a small endurance issue but for the most part with the build I'm playing I have little problems at all. However, sometimes when I get 2 or 3 groups of 10+ mobs close together and I pull them all it can be interesting and I will have to pop some inspirations.

BTW playing mostly in body guard mode I never seem to need Challenge at all. Once I jump in and throw down Electric Fences and Caltrops I get all the aggro I need for about 6 seconds then there is nothing left to kill.


 

Posted

Challenge/Provoke is mainly so I can hold the attention of AV's and the like, I would rather not have any AV kill my Assault Bot if I can help it.

I have however realised that I might need better stealth depending on how /Traps plays, but I am only level 7 at the moment so am not sure. Also I will see how I get by without Aid Self/Aid Other.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

Hey just curious how much it costs to buy all of those enhancements.
because I want to make that dude but i want to no how much infamy i should make._(for anshar's build)


 

Posted

Nice costume, I might steal some of it.

Oh and nice video. I doubt my bots/dark could have done better.


 

Posted

Quote:
Originally Posted by Anshar Seraphim View Post
Thanks for the feedback! I could always make a full-on Bots/Traps guide if the MMs on the forums want me to. There's one already out there but it seemed the original poster may have just posted what he learned at an early phase and theorycrafted the rest. This is just my two cents, though, not trying to say anything bad about his guide writing ability (just that I felt he missed a lot).

I think I cover a lot of the main points in the build. Feel free to message me at @Circus of the Damned if you'd like to see the build in action on infinity and ask questions.
I know for sure that ill would read it aslong as it's not heaps about macros but if you do, do heaps on macros could you please atleast write it in an easy ish way because i might try make that macro that dumps 3-4 red insps in boss bot. LONG live Missile Bot! ( I ask for it to be easy ish to understand because this will be my first time doing one. I feel bad being a 15 months veteran and not knowing how to do that.)

level 50 mastermind robotics/ dark miasma
level 50 controller fire/ kinetics
__________________________________________________ _________
What are you supposed to write down here?


 

Posted

Quote:
Originally Posted by GangstaBlade View Post
Hey just curious how much it costs to buy all of those enhancements.
because I want to make that dude but i want to no how much infamy i should make._(for anshar's build)
I paid the 'instant gratification' price on mine and didn't wait for long term bids to go overnight. When I had the money I bought each enhancer for a buyout price (and farmed all of the money on that toon).

The total was 7.1 Billion. If you are willing to bid and wait days at a time for the enhancers/recipes you want you could probably get away with half that.


 

Posted

That was awesome to watch! I really like what you have going on there. The whole build idea along with the insane AoE damage your bots put out is impressive. I had a Thugs/Traps on infinity named Smokin' Ace. I've dumped about as much infamy into her as you have into yours...it's a shame, I don't think we ever got to team, that would've been a blast. I bounced her to Freedom so I can have fun in RV again.

I love to pvp though...and I'd really like one of these days to go toe-to-toe with yours in the arena if I ever get Ace back to Infinity. I'll look you up when I can, Infinity is my main server.

Gaheris


"I know that will get glossed over and 6 months from now someone here on the forums will make a statement like "Remember back when walk was crashing the mapservers" and someone else will say "Oh yeah, I remember that" and I will drop my face into my palm and die a little bit more inside." - BABs

 

Posted

Quote:
Originally Posted by PrincessDarkstar View Post
Quick question about this:

How endurance heavy is Bots/Traps? I have been looking at this build and trying to work out a few changes (I Tankermind so needed to get Challenge) and am thinking about dropping a few of the recovery bonus' but don't know how vital they are?

The build I have come up with is:
Just a quick response to two things, first, get provoke. Bots/traps is an AoE monster, which means it generates AoE threat. Provoke is the AoE taunt you should be taking, with three slots you can cut its recharge down to 6 or 7 seconds, it costs no endurance, and it hits in like a 15 foot radius.

Second, I highly recommend stamina. Alot of secondaries spread out their endurance use, and so you're constantly draining stamina, and Traps is more front load with no constant maintenance, you summon everything and then sit there spamming web grenade which usually won't outpace your recovery.

But in the middle of battle, when you lose a minion, have to resummon and rebuff everything, and then your acid mortar and FFG go down, you'll wish you had that recovery. Plus, you're going to want to slot all your traps for stuff other than endurance reduction, making stamina even more desirable. At 35 the only secondary power I have endurance reduction in is web grenade, which has a 6 slotted set in it. Caltrops has procs, FFG is just defense IOs, acid mortar is recharge and defense debuff, etc.

I have a question for anyone to answer.

I've been looking up and down for a way to macro inspirations into my assault bot. I found insp_exec commands, but they only execute on my actual character, I can't find a single slash command that allows me to give inspirations to one of my pets.

I love the idea of having a few macros to dump reds, yellows, oranges or blues into my assault bot. If someone knows all about it, I specifically want macros that dump one type of inspiration (damage, acc, def, etc) and that uses them in order of smallest to largest. I want to have two small and two med reds and hit the button three times to dump the two smalls and one of the mediums into my assault bot, in that order.


 

Posted

Quote:
Originally Posted by spiritfox View Post
I have a question for anyone to answer.

I've been looking up and down for a way to macro inspirations into my assault bot. I found insp_exec commands, but they only execute on my actual character, I can't find a single slash command that allows me to give inspirations to one of my pets.
/inspexec_pet_name inspiration petname

/inspexec_pet_target inspiration


I got those from http://paragonwiki.com/wiki/List_of_Slash_Commands

Hope this helps.

Gaheris


"I know that will get glossed over and 6 months from now someone here on the forums will make a statement like "Remember back when walk was crashing the mapservers" and someone else will say "Oh yeah, I remember that" and I will drop my face into my palm and die a little bit more inside." - BABs

 

Posted

Quote:
Originally Posted by Gaheris View Post
/inspexec_pet_name inspiration petname

/inspexec_pet_target inspiration


I got those from http://paragonwiki.com/wiki/List_of_Slash_Commands

Hope this helps.

Gaheris
I'd kiss you right now, in a totally non gay way.

Also, wanted to check something.

I want to make the macro to execute in order as I said, the way commands work I remember is that it tries to execute all commands at once, so if you put three commands that are all going to work, it executes the last one. So if I want it to execute in order I need to do

/macro Green inspexec_pet_name Resurgence excimer$$inspexec_pet_name Dramatic Improvement excimer$$inspexec_pet_name Respite excimer

and it will try respite first, then dramatic improvement, then resurgence? (My Assbot's name is Excimer)

I'd try it out, but servers are down =p

I like the target idea though, I think I'm going to set it up with target instead of name, so I can unload luckys into my protectors when needed to soft cap them as well, then just target the assbot, and bind greens yellows reds and oranges to 1, 2, 3, and 4.

How would I bind this to a key? I guess I just do /bind instead of /macro? or do I need to create a text file or something?

::Edit::

Checked the unofficial /bind list, answered the last question.

Now I just need to learn to make petsay skits.


 

Posted

Quote:
Originally Posted by spiritfox View Post
Now I just need to learn to make petsay skits.
Yeah, I knew a guy on infinity who was an absolute pro at petsay skits. I remember watching his thugs act out part of a Monty Python movie script. I never got the hang of it myself, and when I decided I should finally learn, I realized petsay was broken back in...issue 13? I don't quite remember, but it's been a while. I don't think you can see the chat bubbles above the pets anymore, except when you use the pre-programmed macros that all pets come with. You can still see the text in your pet chat channel, just no one will see the bubbles.

Gaheris


"I know that will get glossed over and 6 months from now someone here on the forums will make a statement like "Remember back when walk was crashing the mapservers" and someone else will say "Oh yeah, I remember that" and I will drop my face into my palm and die a little bit more inside." - BABs

 

Posted

Quote:
Originally Posted by Anshar Seraphim View Post
I paid the 'instant gratification' price on mine and didn't wait for long term bids to go overnight. When I had the money I bought each enhancer for a buyout price (and farmed all of the money on that toon).

The total was 7.1 Billion. If you are willing to bid and wait days at a time for the enhancers/recipes you want you could probably get away with half that.

I had made a slight change to ur build so it wasnt insanely costful
I changed the ragnarok IOs to 3 lvl 50 damage IO and 2 Accuracy IO and it turned way more affordable cos each ragnarok in Virtue cost like 180m each!. (like 180X5=900m) I really did not have the attension span to make that much money!
Please tell me what you think about the change or try give me a cheaper substitute please.


 

Posted

You wouldn't go to a car dealership and tell them you wanted a car with the performance of Lamborghini but the price of a Toyota, would you?

My adivice would be to go for some low-hanging fruit that is easy to access, but gives good return. Things like defense for more survivability, cheap procs in often-used powers, etc. Once you get a character that can steamroll, start working towards the more expensive IOs.


 

Posted

Question: Does Force Recharge: +100% Recharge (10%) chance, stack of multiple casts from pets on the player, and not for the actual pets? Because thats what Mids is showing me. I just wanted confirmation.


 

Posted

Quote:
Originally Posted by Ishaila View Post
Question: Does Force Recharge: +100% Recharge (10%) chance, stack of multiple casts from pets on the player, and not for the actual pets? Because thats what Mids is showing me. I just wanted confirmation.
Force Feedback won't work on pets (they're immune to recharge buffs and recharge debuffs, as of a previous issue). To answer your question more thoroughly, though, you DO have a 10% chance yourself to get the +100% Recharge Buff. Sadly, it only has a chance to proc when you summon the pet.


 

Posted

Ah, thanks for the insight.


 

Posted

I have a question. If you had a Thugs/traps, with both the pets and yourself softcapped, and aid other to heal them, could you do the same thing? I ask because I already have a thugs/traps at 50, and I really don't like the bots enough to lvl them because of the sounds they make and the knockback. (Yes I know how to use knockback; still don't like it). If I can keep my arsonist alive, would they be able to do the same levels of damage as here?


The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
A Flash in the Dark: The Electric/Ninjitsu Stalker [i23]
Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
Guide to the Katana~Ninja Blade/Electric [i23]

 

Posted

Quote:
Originally Posted by Microcosm View Post
I have a question. If you had a Thugs/traps, with both the pets and yourself softcapped, and aid other to heal them, could you do the same thing? I ask because I already have a thugs/traps at 50, and I really don't like the bots enough to lvl them because of the sounds they make and the knockback. (Yes I know how to use knockback; still don't like it). If I can keep my arsonist alive, would they be able to do the same levels of damage as here?
Roughly.

Damage wouldn't be your problem, survivability would be. Your arsonist dies to a stiff breeze, and there goes your missile patch. Lose an enforcer to an unlucky shot early in a spawn and you stand a good chance of dying, or at least having to retreat as your pets cascade failure. Bots have a severe advantage over thugs in that the set is incredibly top heavy, and the assbot is pretty durable, plus he's easily soft-cappable. Losing a minion happens to me all the time, and I never drop battle drones mid battle unless they all three die, because the amount of damage I'm losing is usually miniscule.