Will You Six-slot Brawl?


AkuTenshiiZero

 

Posted

Now that Brawl doesn't cost ANY precious endurance at ALL, period.... will you six slot it and put it into your regular attack cycle as a free attack?

Since I'm starting a solo "non-vet" project right now, I'm definitely using it and loving it, but I'm up in the air right now as to whether I will slot it at all.... decision descisions.

I do think the lack of endurance use makes it MUCH more attractive than it used to be though...


 

Posted

Quote:
Originally Posted by Westley View Post
Now that Brawl doesn't cost ANY precious endurance at ALL, period.... will you six slot it and put it into your regular attack cycle as a free attack?

Since I'm starting a solo "non-vet" project right now, I'm definitely using it and loving it, but I'm up in the air right now as to whether I will slot it at all.... decision descisions.

I do think the lack of endurance use makes it MUCH more attractive than it used to be though...

six slot it with Mako's bite and let me know how it goes =D


 

Posted

I know at least one person has 6-slotted Brawl with purples, before the change

Honestly, I'd only put any enhancements in Brawl on a Brute.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

I think the most I would do is 2 slot it. 1 Accuracy and 1 Kinetic Combat: Chance for Knockdown. And that is only if slotting is not so tight that I can't spare that one. Otherwise, it just gets an Accuracy (until the character is high enough to slot K-Combat.)


 

Posted

Quote:
Originally Posted by Westley View Post
I do think the lack of endurance use makes it MUCH more attractive than it used to be though...
Yep, Damage per Endurance means Damage divided by Endurance. Since Brawl has 0 Endurance then the equation becomes Damage divided by 0. Any number divided by 0 equals infinity, so Brawl now does INFINITE damage! Helz yeah, I'd six-slot an attack that does infinite damage.

But, seriously, on most of my lowbie characters, I usually use Brawl anyway, tho I've never slotted it. If I did decide to slot it, I'd probably put an Acc (which I put in the default slot anyway) and fill out the rest with Recharge.

But, then I'm the same person that uses the Sands of Mu vet reward even at level 50.


"Everybody wants to change the world, but nobody wants to change themselves." -Tolstoy

 

Posted

Quote:
Originally Posted by Willowpaw View Post
I think the most I would do is 2 slot it. 1 Accuracy and 1 Kinetic Combat: Chance for Knockdown. And that is only if slotting is not so tight that I can't spare that one. Otherwise, it just gets an Accuracy (until the character is high enough to slot K-Combat.)
Dayum! good call! wouldn't that knockdown turn into kb after a while? I haven't toyed around with that proc yet.


 

Posted

Quote:
Originally Posted by Blood Spectre View Post
I'm going to six slot it for end redux and see if it comes back a bonus once I get the value over 100%
Brawl no longer accepts End Reducers. (See teh Patch Notes.)


"Everybody wants to change the world, but nobody wants to change themselves." -Tolstoy

 

Posted

Quote:
Originally Posted by GATE-keeper View Post
Yep, Damage per Endurance means Damage divided by Endurance. Since Brawl has 0 Endurance then the equation becomes Damage divided by 0. Any number divided by 0 equals infinity, so Brawl now does INFINITE damage! Helz yeah, I'd six-slot an attack that does infinite damage.
Actually, anything divided by 0 is simply undefined.


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

Quote:
Originally Posted by Kitsune Knight View Post
Actually, anything divided by 0 is simply undefined.
Owned. o.o By math.


 

Posted

I can quite honestly say that I have never ever had slots to spare on such things, regrettably. Most of my characters remove Brawl from the tray by the mid 30s, it becomes simply in the way.

Even noble and laudable intentions such as slotting it with a kockdown IO would require me to ensure I'm getting an accuracy boost somewhere, or else it'd just miss, probably at a time when much laughs would be had otherwise. The thought of such missed opportunities is too much to bear.


 

Posted

I devided by zero


OH SHI- *black holed*


 

Posted

Here's what you do:

1. Make a character named "Sewer Brawler".

2. Go straight to Atlas.

3. ONLY fight on sewer teams... for 50 levels.

4. Six slot Brawl and put it on auto as your main attack!



my lil RWZ Challenge vid

 

Posted

I actually had a plan regarding Brawl.

I made an Elec/SE scrapper, and after softcapping I was going to slot 1 Acc, 1 Rech, and 4 damage procs in it.....and see how long it took me to solo an AV or a pylon. With enough global recharge on top of that, it should recharge just about as fast as it animates, resulting in a non-stop barrage of Brawl.

Yes, I'm trying to one-up Iggy_Kamikaze, who did the RWZ Challenge with nothing but Swipe, on a Regen.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
I know at least one person has 6-slotted Brawl with purples, before the change

Honestly, I'd only put any enhancements in Brawl on a Brute.
It's 5 slotted *EDIT* That Corruptor also has Boxing 5 slotted with purples as well.


 

Posted

Quote:
Originally Posted by Westley View Post
Now that Brawl doesn't cost ANY precious endurance at ALL, period.... will you six slot it and put it into your regular attack cycle as a free attack?
That's sort of like asking how many people would jump at the chance to be given free proctological examinations by someone with hands as large as Andre the Giant's.


 

Posted

I want to slot if with
Mako's Bite: Chance for Lethal Damage
Touch of Death: Negative Energy Damage
Gladiator's Strike: Chance for Smashing Damage
Kinetic Combat: Knockdown Bonus
Pounding Slugfest: Disorient Bonus


 

Posted

Quote:
Originally Posted by Kitsune Knight View Post
Which leads to the inevitable contradiction of defining infinity and negative infinity to be the same value...
** head asplodes **

Storm


Serenity is not freedom from the storm, but peace amid the storm ...

 

Posted

Quote:
Originally Posted by beyeajus74018 View Post
Dayum! good call! wouldn't that knockdown turn into kb after a while? I haven't toyed around with that proc yet.
From my own experience, it is always KD, and would never turn to KB.

Quote:
Even noble and laudable intentions such as slotting it with a kockdown IO would require me to ensure I'm getting an accuracy boost somewhere, or else it'd just miss, probably at a time when much laughs would be had otherwise.
I have to declare that a non-issue for a couple reasons.

1: It recharges fast enough to make the occasional miss unnoticeable.
2: Most likely by the late 20s or early 30s, you should have some sort of global ACC or To Hit buff/bonus going, which would make up for not having ACC in Brawl.


 

Posted

Quote:
Originally Posted by Kitsune Knight View Post
Which leads to the inevitable contradiction of defining infinity and negative infinity to be the same value...
They're not the same value. One is the limit as you approach 0 from the set of positive real numbers; one is the limit as you approach 0 from the set of negative numbers!


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

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Hence the contradiction?


 

Posted

I already had Brawl 6 slotted on my Tanker....


However, it turned out that Smith was not a time-travelling Terminator